Vampires of Golarion - The Quest for Eternal Night a Second Darkness AP (Inactive)

Game Master Dennis Harry

The Journey Through Ustalav

The Hunger:

Hunger Rules

Where the living suffer physically from starvation, undead suffer mentally. After long enough without a “meal,” even the most arrogant vampire becomes a bestial creature of instinct. Withdrawal weakens the monster, and as its natural defenses fail, its behavior becomes irrational, particularly when it’s around sources of what it is denied or has denied itself.

A carnivorous or otherwise life-draining undead may safely go a number of days equal to its Hit Dice without a dose of its preferred meal before it starts to feel the effects of hunger. Each additional day after this grace period, the undead must make a Will save (DC 10 + 1/2 the undead creature’s Hit Dice, + 1 for each previous check).

If the undead creature fails its save, it enters withdrawal and begins to take penalties according to the Withdrawal Penalties table (see page 23). It must continue to save each day until it feeds again. Additional failed checks increase the penalties as shown on the table. Feats and abilities that affect mortal hunger (such as Endurance or a ring of sustenance) do not apply to vampire hunger.

An undead that is suffering from withdrawal grows increasingly drawn and gaunt (or diaphanous and tattered, for incorporeal undead). Any attempts by the creature to conceal its undead nature with the Disguise skill are penalized as noted on the table.

An undead that suffers withdrawal is acutely aware of its unfulfilled addiction; if presented with the chance to feed, it might be compelled to do so, regardless of the consequences. Anytime it comes within 10 feet of a helpless creature that can sate its desire, it must make another hunger save at the current DC. Failure means it falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. Until the undead has fed, it can take no action other than to feed from this helpless creature or to enable itself to feed (such as a moroi grappling a creature so it can use its blood drain). During this feeding frenzy, the undead creature takes a –2 penalty to its AC.

Withdrawal Effects

An undead that hasn’t fed recently suffers from withdrawal, depending on the number of hunger saves it has failed.

As shown on the Withdrawal Penalties table on the facing page, an undead creature suffering from withdrawal takes penalties to channel resistance, on Will saves, to Strength and Charisma scores, to damage reduction, to fast healing, and on Disguise checks. The withdrawal penalties apply only if the creature has the ability in question. For example, a hungry moroi’s damage reduction decreases, but a hungry ghoul ignores that column because it doesn’t have damage reduction. All penalties are removed when the creature completes a single feeding. This only ends the withdrawal penalties, and does not grant the creature any feeding bonuses beyond those granted by the creature’s ability associated with feeding.

If the undead’s Strength or Charisma penalties equal its Strength or Charisma, it becomes inert, helpless, and wracked by nightmares of hunger; it only revives if fed by another. An undead creature’s channel resistance, damage reduction, and fast healing cannot fall below 0.

Applicable Table for Withdrawal Penalties

Initiative:

Dramatis Personae
Allizsah [dice]1d20 + 2[/dice]
Murnau [dice]1d20 + 9[/dice]
Murza [dice]1d20 + 8[/dice]
Rosalind [dice]1d20 + 8[/dice]
Thulmerë [dice]1d20 + 8[/dice]
Veldrin [dice]1d20 + 8[/dice]

Perception:

Dramatis Personae
Allizsah [dice]1d20 + 4[/dice]
Murnau [dice]1d20 + 12[/dice]
Murza [dice]1d20 + 9[/dice]
Rosalind [dice]1d20 + 10[/dice]
Thulmerë [dice]1d20 + 24[/dice]
Veldrin [dice]1d20 + 16[/dice]


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Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

What were the rules for cohorts? Might as well start working on mine.

Also, Shadow don't forget my PM about spells.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Does one need to be an actual vampire to take the house feats, or is blood of the family in your veins good enough?


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Veldin's spellbook has it's own profile! lol


Shadow's Status
Veldrin d'Shraen wrote:

What were the rules for cohorts? Might as well start working on mine.

Also, Shadow don't forget my PM about spells.

Probably have to dig into Recruitment for that.


Shadow's Status
Veldrin d'Shraen wrote:
Does one need to be an actual vampire to take the house feats, or is blood of the family in your veins good enough?

Blooded in is sufficient. Ghouls can take them for instance.


Hey guys, I just wanted to let you all know I've been down with the flu these past few days. I feel like I'm on the tail of it so I'm going to try and get to a few rps tonight before I head to bed early since I have to go back to work tomorrow. If I don't get to our game tonight I will do so tomorrow if work doesn't exhaust me.


Alright I am unsure what to have Allizsah do honestly... suggestions?


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

Whatever you want? Investigate the city? Find out about the 'Great Evil' present? Timeskip to continuing the adventure? What do you want?


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Well, Veldrin just filled her in on his meeting the cleric, and then went downstairs and talked to the barkeep. He's currently on his way outside, in search of the rose gardens the town is renowned for.

You're more than welcome to join him, as you two are friends, or feel to explore on your own.

Shadow is pretty awesome at facilitating most anything a PC gets up to, so go forth and conquer!


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

I'm just waiting for the "rest" to be over, after which I want to meet with my "willing pawn".


Shadow's Status

I'll have to think about Psychic Vampire feeding but who were you intending to feed from?


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Wasn't there a guard Murza kept alive? She offered him to me/us.


Shadow's Status
Veldrin d'Shraen wrote:
Wasn't there a guard Murza kept alive? She offered him to me/us.

Ah yes, forgot about that.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

How long do we need rest,mediate/relax for?


Shadow's Status

Beginning updates once more.


Shadow's Status
Thulmerë Harzhor wrote:
How long do we need rest,mediate/relax for?

Whatever time is required by your class as described to regain powers.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Well it's a good thing I didn't sure any spells and one one use of dominate.

Time to get posting.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Yes I know, I have reason and in fairness it has been ages since the last posting.

For the record, if you're use telepathy to communicate to me and I were think out my response, would you be able to pick it up? Not sure if it works one way or another.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

Telepathy says that it can be used to "communicate with any creature in range" so that would presumably mean you can speak back.

In any case, Caligo has a feat that specifically allows him to hear any thoughts directed at him, so yes. He can hear basically anything you want him to hear (while in range, of course).


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Hmm, thanks for that. I had an argument with a friend about it. Wasn't sure if it was a one way channel like walkie talkie.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Keep in mind, Veldrin and Allizsah are out during the day, while you're all asleep. Thus, nobody knows we're investigating the Lady and 'off mission' atm.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

True, Thul isn't sleeping as I didn't waste any spells. Although dangerous that the watchers left the potentially sleeping vampires behind.

Part of the reason I'm taking leadership for a succubus companion.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

Well, in this case, Murnau is talking to Thulmere, because of his inquiry into the Lady. And we don't technically sleep. We just need 'restful calm' to meditate and regain spells. (Though technically neither Thulmere nor Caligo actually need rest to regain daily use abilities.) Murnau knows you're off doing something. What that something is he doesn't know, but he does know it's delaying our departure, and that irks him somewhat. (OOC, I don't mind. IC, I kind of need to play it out.)

Also, wait, what? Isn't the definition of a walkie talkie is that it's two-way? Also, I'm pretty sure if Telepathy wasn't two way, it would invalidate more than a few written scenarios.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Wait a sec, I thought all normal vampires had to sleep, even if they didn't need to regain class features.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Of course, "sleep".

I'm with Murnau, on the leadership. Of course ooc go crazy. I'd recommend we all take leadership roles that work for our characters.

Thul would be the military/martial might
Murnau our face and enchanter( from what I've seen of the mesmerist)
Veld our master of the arcane
Alizsah our cleric and a valuable scholar of the divine
and Murza our female drow which is vital

As for the walkie talkie, it was early for me when I wrote it and thus misspoke, intercom perhaps would be better?


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

No undead needs to sleep, per say. We just need to hide from the sun. Arcane and Psychic casters still need their rest to regain spells, but that largely amounts to 'avoid stressful activity.'

I'll agree with Thulmere's assessment.
Murnau does seem like a natural face, what with the mind magic and all. He's also much more of a taskdriver (centuries with lots of minions will do that, I suppose), so I expect he'll likely be the one frequently hounding everyone to stay on-task.
Thulmere would be a natural battle tactician and strategist.
Veldrin would be the scholar and arcane master.
Allizsah would be much the same, but divine.
And Murza is our 'in,' I suppose.

Fair enough. Yeah, I suppose intercom or radio would be about right.


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Shadow's Status

Oy!

Between board issues, splitting the party four ways, Holidays, my f&*~ed up RL, we've not had a full group in some time!

Veldrin can certainly post a response but I am going to assume that he gives the location and just move us forward to the evening where you are all together! THAT post is coming now.

Please check in and post.

My deepest apologies for the interruptions but the game must play out as it plays out, I am not a big fan of railroads so it's been slow going.

I would suggest no more split ups for a while though so we can move forward now that my RL is becoming a bit more settled.

Assuming you are all still in this with me, thanks for your patience and hanging in there with me!


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

You would need to bodily drag me away kicking and screaming to get me away from your games, and even that might not work!!


You'll need a stick to beat me away. You know this! XP


Shadow's Status

I wish life would STOP beating me with a stick so I would not have to stay away :-(

Good news is I have no Table Top Friday night and am taking the week off from the gym cause I am sick so I should be able to get to some heavy duty posting Thursday through Sunday night.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

*looks up*
*Realizes that I haven't posted since November*

Yep, I'm still here. I'm in enough games that I keep coming back to the boards, so if one stalls for days, weeks (or I suppose even months), all it means is I have more time to update the rest of them.
And I must agree, no more solo adventures. It just takes up too much time.


Shadow's Status

It’s pretty late at night as I am writing this. I’ve been through a significant amount of struggles through the past two years (actually through the past 41 but especially the past 2). I’ve had worse stretches of time before but I believe that these past struggles were due to my own lack of maturity and self-awareness at the time those events took place.

Likely those events were necessary for me to experience to survive the events of the past two years and get through them as well as I have. Physical ailments, getting older and requiring more sleep, bankruptcy, and ultimately divorce. You know life is not going swimmingly when going to work feels like a vacation.

Regardless, when I first started getting involved in PbP on the boards it was a chance to play, finally! I’d been DMing for the bulk of the time that I’ve played table top that I was enjoying being able to be a player for once. Then with so many damn flaky GM’s I just started running games and well, things snow balled from there.

Life was fairly stable at the time the normal ups and downs. Then about two years ago, I started getting into PbP as a way to escape reality. Sort of the same ways drugs were casual and enjoyable for me as a teen and ultimately led me as close to suicide as I ever want to get again.

I am not saying that PbP has made me suicidal but I am saying that I recognize that I was using PbP as a coping mechanism to avoid a bad marriage. PbP did NOT lead to the failure of my marriage but it did contribute to my ability to tune it out.

I make a decent living but between bankruptcy and divorce I’ve little to show for it (well except for this killer book and RPG collection ). I could point the finger at my soon to be ex-wife but when you point one finger at a person, three more point back at you. I could have prevented things from becoming this bad and I chose not to. I did it, ironically, because I believed that if I had the marriage would have ended and ended badly, so much for best intentions. I am not going to second guess myself, what happened happened. As divorces go, this one has been rather amicable as we have put our daughter first and ourselves second.

Being married to someone who makes as much if not more money then you (depending on sales that year) places one in a position to “take it easy” when it comes to being aggressive about making money (well it placed me in such a position anyhow perhaps because making money does not move me).

Early on in my career I had an opportunity to become a premiere M&A Financial Services Tax Attorney in a Big 4 Firm. It’s a big deal and potentially a lot of money but I did not really want it because I knew I would be working a lot and traveling a lot. My ex agreed that I should turn it down as she did not want to be married to a workaholic and that was not who I wanted to be anyway. Nor do I want to be that person now. (In yet another twist of irony, she has become a workaholic, funny how things turn out).

I do not regret the decision though I do lament the loss of income that such a decision would have brought to me.

All of this rambling nonsense is leading to the point of this post, I need to work more. Not at my current job nor do I want to get a new job, I actually like being there as odd as that sounds (to me). I need to get a second and perhaps a third job, side gigs. At 41 about to turn 42 with no retirement and no savings for my daughters college, I can no longer hope that the ex’s business will come through as an investment plan. Even if it does, I will not be the beneficiary of that largesse. I need to make up for 11 years of being “comfortable” simply working.

Thus, it is with heavy heart that I am announcing that I will need to close down a number of the threads I run and withdraw from a number of the games I am a PC in.

I suppose this decision will not be a surprise to many of you as my posting rates have been abysmal since these events took a turn for the worse (in some respects the better to be honest) since Thanksgiving of 2017.

I am not generally a person that feels remorse or guilt but I do feel a level of disappointment with having to make this decision. I apologize for disappointing many of you who put work into PCs relying on my consistency as a GM/DM over the course of the past several years.

My plan had always been to run a hardcore dose of RPG’s until my daughter was a teenager and then, spend my free time writing the novel I had been working on since before she was born. I had hoped that over the next 9 years or so I could wrap up most of these campaigns and the few that remained would be more manageable.

Life has not worked out that way.

The good news is that I will still run several games but the current load is too much for me to handle in this transition. The further good news is that I believe this will allow for those games to move along much more quickly.

By tomorrow I will have made my decision as to which games I will keep and which I will shut down.

Thank you all for taking the journeys with me despite the lack of length or resolution of so many of them.

I will still be around just in a diminished capacity so this is not goodbye just a “be seeing less of you”.


Male Weremonkey Rogue/Ranger/Trickster

I'm so sorry you're going through this! You seem like a good dude, and I wish you all the best success and happiness!!

GOOD LUCK WITH EVERYTHING

Of you several games(around 4) that I am in, this is the only one I hope you keep. I've tried for so long to get into a long lasting game with Veldrin, and this is also my favorite of your games I'm in, Veldrin aside.


I’m so sorry to hear that, Shadow. Best of luck in everything. We all know the rule, “real life comes first, regardless of how much we wish it didn’t.” I totally get it, and all I can say is that I’m glad I got the chance to play- it was fun as long as it lasted.


Shadow's Status

I have decided to keep this particular game IN the rotation. Look for updates Wednesday night.


Yay! I look foreword to the updates Shadow, but do please take care of yourself first.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

Many thanks, Shadow! I'm happy to keep playing, but as Allizsah said, make sure you're taking care of yourself first and foremost. That's what's really important here, not the story we're spinning about vampires trying to destroy a fictional world. ;)


Shadow's Status

My apologies for the prolonged absence but I was hoping that working through some things would clear me up to retain a good chunk of my posting interests.

Unfortunately, that is not going to be feasible.

I need to start working a second or third job possibly in the coming months so my time will be much more limited than it was before. As a result I will need to close down this game.

Thanks for understanding.


No problem, Shadow. You take care of yourself, okay? It's way more important than any game you're playing on the internet with a bunch of strangers. ;)


We all understood this was a possibility. Best of luck storyteller.


Female Human (I believe) College student 4

I hope everything goes better for you Shadow!


Male Weremonkey Rogue/Ranger/Trickster

Super sad this game is ending, but glad you're cutting back on some games and hopefully getting into a better place :)

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