
DM Master of Eternal Night |

Getting somewhat close on finishing the Campaign Tab. I'll have it fully fleshed out tonight but it will still need a bit of work in terms of consistency but at least all references to rules questions will be in one location.

DM Master of Eternal Night |

FYI, I increased the range of Immobilizing Eyes and added a goodie to Decollate.
The tab is FINALLY done. Needs a bit of work but that is a good start.

DM Master of Eternal Night |

I'll give till Monday an opportunity for some of those who have not had a chance to respond to my last post to chime in before we move on. All of the players from the 13 are now here. Introducing them on a rolling basis I think has more RP impact and makes it easier to digest what is taking place.
Helt BTW has been sick which is part of the reason for his slow posting plus he is more about action than words :-)

Thulmerë Harzhor |

Sorry about that, I was downtown last night.
I will update my fort save with your new ruling and the vampire powers,etc.
Added a section of Secrets house Zura holds. Good work on that Campaign tab, must of taken forever considering how unfriendly writing long post is on this forum.

DM Master of Eternal Night |

Yep took a while plus my daughter did not have a good night so interruptions did not help!
Still it's about 90 or 95% done so it was worth it.

DM Master of Eternal Night |

A cranky child and map difficulties in another game have thwarted my efforts to update this tonight. I will get to the update tomorrow.

DM Master of Eternal Night |
1 person marked this as a favorite. |

I could spend a year running this scene as a depraved Vampire dinner party I am having so much fun with it, before I lose the attention of you my Fiendish Blooodsuckers I will move us on. The next post will be Friday as I will need an hour plus to craft it.

Veldrin d'Shraen |

This is why I wanted to be able to play Veldrin again!!, even if/when he's around those who might be more powerful than him, he knows he's better than them.

Thulmerë Harzhor |

I'm glad Thulmerë got used here. Originally he was going to be my nazgul esque character for Storyteller's witch game.

Veldrin d'Shraen |

It was godsforsaken awful! I wanted to claw my eyes out and not in a good way!
Seriously,
Rather well written Shadow! Won't be till tomorrow that I reply however.

Thulmerë Harzhor |

Very good post, I will post later on today as well. Thul will have an appropriate reaction when encountering the avatar of his vampiric "mother".

Saban Wright |

I'm impressed you're able to keep up with all the attendees, much less post well written updates.

Murnau Ruthven |

Okay, finally got Murnau and Caligo's sheets updated. I swapped Murnau's glitterdust for command undead, switched a rank from K (local) to (religion), and for Caligo I switched two K (arcana) ranks to (religion) as well. Because in Creation, I forgot what knowledge is used to ID undead.

Murnau Ruthven |

*Whistles "innocently"*

Zelic of Jair |

I'm hopping on the skill point shift train; I guess getting Kn Religion and being able to recognize other undead mighttt have a few advantages / make rational sense for a character like Zelic who's so concerned with the afterlife.

DM Master of Eternal Night |

I'll update this tomorrow, want to get to bed early tonight and I have a few more things to do in other places.

Murnau Ruthven |

I think skill unlocks make a great deal of sense for vampires. :-)Hmmm... I think I figured out how to counteract another vampiric weakness! one of the Swim skill unlocks, after all, grants a swim speed, and per the vampire template
If the base creature has a swim speed, the vampire is not unduly harmed by running water.

DM Master of Eternal Night |

I'll try to get to this tonight or tomorrow. RL issues kept me from getting to it as originally planned last night...

Veldrin d'Shraen |

Veldrin arrived late, and only interacted with one new person, as he already knew Thulmere, and Allizsah, before the council was called.

DM Master of Eternal Night |

I'm impressed you're able to keep up with all the attendees, much less post well written updates.
The amount of attendees here is nothing, check the amount of NPCs I am operating with here, Campaign Info tab - spoilered tabs :-)

DM Master of Eternal Night |

The idea that the vampire council might argue over which enemy to smite with space rocks first for the entire duration of this campaign amuses me greatly.
LMFAO.

Murnau Ruthven |

Allizsah-
Everyone's a bit tricky at the moment, with a lack lots of interaction to fall back on, but....
You're alive, which is a mark in the 'slave/food' category, but are also hospitable and a willing host, which puts a mark into 'makes a good minion.' At the same time, you're also shown to be independent and perhaps of value to be had as an individual agent, putting you approximately in the 'lieutenant' place, between minion and ally.

Kisara Vulpina |

My apologies all, I have had an unexpected house guest for the last while and had no time to post. Getting posts up now. Thank you for your patience.
-Rob

DM Master of Eternal Night |

Sorry for the delay there folks, this will be a detailed post which is why I did not have time to get to it sooner.
Other than tomorrow, the rest of the week should not be as bad as the last two, expect more frequent updates this week.

Thulmerë Harzhor |

Don't worry about it. As it stands this campaign is a 12 people group, so there is bound to be a lot of material to cover.

Storyteller Shadow |

Wonderful, the party layout is as I guessed.
Welcome everyone, I hope you like caves.
I actually had it MUCH more balanced. I changed it based on RP in the prolgue. :-)

Veldrin d'Shraen |

Wonderful, the party layout is as I guessed.
Welcome everyone, I hope you like caves.
<---Drow, duh.
Definitely approve of my group!

DM Master of Eternal Night |

Well I'll be damned.
Out of curiosity, was were the original layouts?
I'll post em tomorrow :-)

Murnau Ruthven |

I like these layouts. It would have made for some very... interesting dynamics otherwise.

Thulmerë Harzhor |

I agree with Murnau.
Thul is a very decent melee combatant. With some undead healing, a little bits of buffing and debuffing. Also for those that cast necromantic spells and effects, all enemies within 10ft of me take a -2 to their saves. Also I have an undead/fiendish servant I need to make soon.
So it would appear with everyone here we have a wide range of spells and abilities, so pretty much all bases are covered.

Murnau Ruthven |

Let's see, what roles do we have?
Thulmerë is a front-liner
Murza is a skill user
Rosalind is arcane support (Cohort: front-liner)
Allizsah is our divine caster
Veldrin is combination arcane support and necromancer (i.e. crowd control)
And I'm a debuffer, and, it looks like, face (though Murza also has several social skills). Plus, I can also pull off crowd control. (Cohort: front-liner/divine)
So, it looks like, with the cohorts, we have three front-liners, two arcane, two divine, and two face/skill users, so we have all the bases covered. Plus, we have one dedicated necromancer, and three (myself, Allizsah, and my cohort) half necromancers. We won't have any problems when it comes to meat shields.
Besides, if we ever notice a gap in our skills, we just mass Dominate someone who can help us. I count a total of 57 Dominates every day for the whole group.
Vampires are awesome.
As a side note, I thought it was really cool Ruithvein was a pit fiend, but I was also kind of sad that he wasn't a MR 10 Mythic Dread Vampire. The pinnacle of vampirism, nothing short of a near-demigod.
EDIT: Miscounted Dominates, fixed now. I forgot to include Caligo.

Thulmerë Harzhor |

Well it's his avatar anyways, too busy plotting to send out another form of himself.
I also have a grave servant, probably going with a skeleton Owlbear. next level I may take leader for a succubus servant.
Should of said it before, but good job on the prologue.

Veldrin d'Shraen |

I also have a skeleton minion from the Undead Master archetype, and will also likely take leadership.
Poor Shadow will have his hands full with this group.

Murnau Ruthven |

And Caligo (as a Wordcaster) can make undead super cheap. No need to waste onyx when free reanimation is easy to come by. 6 times a day, up to 10 HD. Then the rest of us control them.
Plus, spawn. Combat will be insane.

Murnau Ruthven |

Yes, six* more....
*Not including up to 684 Dominated humanoids (57/day, 12 days of duration), over 100 HD of animated creatures, 80 HD of vampire spawn (and their minions), and any number of creatures controlled via command undead and similar effects.
We could have an army. And the Drow won't have a Hulk.
Sorry Shadow.