Vampires of Golarion - The Quest for Eternal Night a Second Darkness AP (Inactive)

Game Master Dennis Harry

The Journey Through Ustalav

The Hunger:

Hunger Rules

Where the living suffer physically from starvation, undead suffer mentally. After long enough without a “meal,” even the most arrogant vampire becomes a bestial creature of instinct. Withdrawal weakens the monster, and as its natural defenses fail, its behavior becomes irrational, particularly when it’s around sources of what it is denied or has denied itself.

A carnivorous or otherwise life-draining undead may safely go a number of days equal to its Hit Dice without a dose of its preferred meal before it starts to feel the effects of hunger. Each additional day after this grace period, the undead must make a Will save (DC 10 + 1/2 the undead creature’s Hit Dice, + 1 for each previous check).

If the undead creature fails its save, it enters withdrawal and begins to take penalties according to the Withdrawal Penalties table (see page 23). It must continue to save each day until it feeds again. Additional failed checks increase the penalties as shown on the table. Feats and abilities that affect mortal hunger (such as Endurance or a ring of sustenance) do not apply to vampire hunger.

An undead that is suffering from withdrawal grows increasingly drawn and gaunt (or diaphanous and tattered, for incorporeal undead). Any attempts by the creature to conceal its undead nature with the Disguise skill are penalized as noted on the table.

An undead that suffers withdrawal is acutely aware of its unfulfilled addiction; if presented with the chance to feed, it might be compelled to do so, regardless of the consequences. Anytime it comes within 10 feet of a helpless creature that can sate its desire, it must make another hunger save at the current DC. Failure means it falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. Until the undead has fed, it can take no action other than to feed from this helpless creature or to enable itself to feed (such as a moroi grappling a creature so it can use its blood drain). During this feeding frenzy, the undead creature takes a –2 penalty to its AC.

Withdrawal Effects

An undead that hasn’t fed recently suffers from withdrawal, depending on the number of hunger saves it has failed.

As shown on the Withdrawal Penalties table on the facing page, an undead creature suffering from withdrawal takes penalties to channel resistance, on Will saves, to Strength and Charisma scores, to damage reduction, to fast healing, and on Disguise checks. The withdrawal penalties apply only if the creature has the ability in question. For example, a hungry moroi’s damage reduction decreases, but a hungry ghoul ignores that column because it doesn’t have damage reduction. All penalties are removed when the creature completes a single feeding. This only ends the withdrawal penalties, and does not grant the creature any feeding bonuses beyond those granted by the creature’s ability associated with feeding.

If the undead’s Strength or Charisma penalties equal its Strength or Charisma, it becomes inert, helpless, and wracked by nightmares of hunger; it only revives if fed by another. An undead creature’s channel resistance, damage reduction, and fast healing cannot fall below 0.

Applicable Table for Withdrawal Penalties

Initiative:

Dramatis Personae
Allizsah [dice]1d20 + 2[/dice]
Murnau [dice]1d20 + 9[/dice]
Murza [dice]1d20 + 8[/dice]
Rosalind [dice]1d20 + 8[/dice]
Thulmerë [dice]1d20 + 8[/dice]
Veldrin [dice]1d20 + 8[/dice]

Perception:

Dramatis Personae
Allizsah [dice]1d20 + 4[/dice]
Murnau [dice]1d20 + 12[/dice]
Murza [dice]1d20 + 9[/dice]
Rosalind [dice]1d20 + 10[/dice]
Thulmerë [dice]1d20 + 24[/dice]
Veldrin [dice]1d20 + 16[/dice]


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Shadow's Status

Sorry for the long delay there folks. Now that the Ruins of Azlant Recruitment is humming along, posting will come much quicker!

That is the last new game I am recruiting for until something else closes down. It'll be a while before that happens based on the adventures I have going on right now.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

I think ash is officially gone, we haven't heard from her in our wotr game.

With that said should we recruit another player? I'm always open to it, should shadow allow it. I have a friend that is lurking this game, he might be interested.


Shadow's Status
Thulmerë Harzhor wrote:

I think ash is officially gone, we haven't heard from her in our wotr game.

With that said should we recruit another player? I'm always open to it, should shadow allow it. I have a friend that is lurking this game, he might be interested.

I've been debating this back and forth (in my own mind) the PCs are so damn powerful I see no reason why we can't roll with 6 but if the PCs want a 7th I'll not say no!


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Normally, I would definitely want to replace a fallen player. That said, it was our 7th, and we are, as Shadow says, rather powerful even down one.

However, I would not mind getting a new player, and I would be curious to see what fresh blood(HA!) could bring to this group.

Shadow, would it be alright if we asked any potential new player(
Teiidae's friend or otherwise) to present a build and then once we see what's being offered, make our decision then?


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

I think we can get by with just the 6++ of us. In terms of bodies, we're more than equipped, and in terms of power, we're quite set. As far as roles go, Rosalind was in a way backup. While she's a level ahead of Veldrin (because of Noble Drow), they're both wizards and we have plenty of magical support besides. As for her cohort, we have other frontliner cohorts (Caligo springs to mind), and if anything can get past Thul and our massive amounts of minions in the first place, I'd be impressed. (Note that is not a challenge). However, I'm not averse to fresh blood (Murnau does fancy himself something of a connoisseur, after all), so I'll go either way.

On a side note, I (the player) failed my PER check. Murnau will instead investigate the lit room there's no way he missed rather than venturing into the city.


Shadow's Status
Murnau Ruthven wrote:

I think we can get by with just the 6++ of us. In terms of bodies, we're more than equipped, and in terms of power, we're quite set. As far as roles go, Rosalind was in a way backup. While she's a level ahead of Veldrin (because of Noble Drow), they're both wizards and we have plenty of magical support besides. As for her cohort, we have other frontliner cohorts (Caligo springs to mind), and if anything can get past Thul and our massive amounts of minions in the first place, I'd be impressed. (Note that is not a challenge). However, I'm not averse to fresh blood (Murnau does fancy himself something of a connoisseur, after all), so I'll go either way.

On a side note, I (the player) failed my PER check. Murnau will instead investigate the lit room there's no way he missed rather than venturing into the city.

Actually only Thulmere sees the lit room as he went outside whereas you remained inside, at least I THINK that's what happened, I'll check later.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Techincally we're 7, and I do plan on taking leadership for a succubus cohort and I have my antipaladin minion.

Anyways, my friend is one we've played with and is a decent poster. I think he wants to play a wizard or magus.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Shadow, I need a ruling. I asked in the d20psrd, but I didn't get a solid answer, and it's holding me up in game:

The Psychic vampire has a possess object ability, which functions like Object Possession *except* the body vanishes like Greater Possession

My question is this:

Does the body vanishing negate the physical limit placed on object possessing via the silver tether cord?

Normally, object possession is either close range or medium(for Greater Object Possession), but as there is no body, would that still apply? And if there is still a limit, what is the tether anchored to?


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level
DM Master of Eternal Night wrote:
Murnau Ruthven wrote:
On a side note, I (the player) failed my PER check. Murnau will instead investigate the lit room there's no way he missed rather than venturing into the city.
Actually only Thulmere sees the lit room as he went outside whereas you remained inside, at least I THINK that's what happened, I'll check later.

Here you go (to make it easier on you):

Murnau Ruthven wrote:


...with a faint wisp of smoke drifting out through the cracks to diffuse out into the night....

Once outdoors, nobody notices a simple puff of smoke slowly drifting through the night sky. However, Murnau notices everything....

Basically, Murnau went out exploring in gaseous form. Sorry if it was a bit unclear.


Shadow's Status
Murnau Ruthven wrote:
DM Master of Eternal Night wrote:
Murnau Ruthven wrote:
On a side note, I (the player) failed my PER check. Murnau will instead investigate the lit room there's no way he missed rather than venturing into the city.
Actually only Thulmere sees the lit room as he went outside whereas you remained inside, at least I THINK that's what happened, I'll check later.

Here you go (to make it easier on you):

Murnau Ruthven wrote:


...with a faint wisp of smoke drifting out through the cracks to diffuse out into the night....

Once outdoors, nobody notices a simple puff of smoke slowly drifting through the night sky. However, Murnau notices everything....

Basically, Murnau went out exploring in gaseous form. Sorry if it was a bit unclear.

Then yes, you see everything :-)


Shadow's Status
Veldrin d'Shraen wrote:

Shadow, I need a ruling. I asked in the d20psrd, but I didn't get a solid answer, and it's holding me up in game:

The Psychic vampire has a possess object ability, which functions like Object Possession *except* the body vanishes like Greater Possession

My question is this:

Does the body vanishing negate the physical limit placed on object possessing via the silver tether cord?

Normally, object possession is either close range or medium(for Greater Object Possession), but as there is no body, would that still apply? And if there is still a limit, what is the tether anchored to?

Interesting dilemma, I guess the person drafting the Object Possession ruling did not thoroughly read the Greater Possession wrinkle in that the body disappears. I'd say that there should be no limit to how far the object travels as your body has merged with the Object so you would always be with the object.


Shadow's Status
Veldrin d'Shraen wrote:

Normally, I would definitely want to replace a fallen player. That said, it was our 7th, and we are, as Shadow says, rather powerful even down one.

However, I would not mind getting a new player, and I would be curious to see what fresh blood(HA!) could bring to this group.

Shadow, would it be alright if we asked any potential new player(
Teiidae's friend or otherwise) to present a build and then once we see what's being offered, make our decision then?

Have your buddy make a Build, the Family selection included of course.

As both tables are missing a PC, I'll have the PCs from both tables take a look at the submissions probably in Recruitment Thread VI when they are done.

As both tables lost a PC, both tables can have a replacement. This way we have a closed Recruitment, two people for two slots.


Shadow's Status

With Rosalind clearly gone and Murza barely posting, I'll begin to move forward with Murnau, Allizsah, Veldrin, and Thulmerë as the core four.

I have not seen any submissions for extra slots and I am starting to think we should keep it at 4-5 due to not only power levels of existing PCs but to speed up Gameplay so I am not waiting on the last post or two from stragglers.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

Side note- I find it quite amusing how both tables have such an identical situation that you were able to reuse the post for each of us.


Shadow's Status
Murnau Ruthven wrote:

Side note- I find it quite amusing how both tables have such an identical situation that you were able to reuse the post for each of us.

I know, love when that happens :-)


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

It's uncanny to say the least.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Hmm, I'm sensing my choice of actions will lead us to a blood bath.

Vampires, can't live without em.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Don't worry Murnau, I can explain everything. It's not what it looks like. ;)


Female Half-Drow Vampire Bard(Sandman) 7/ Vampire
Vitals:
HP:74/74 AC:28=10+(1Size,4Dex,6Natural,6Armor,1Dodge) BAB:5 CMD:24 CMB:9 Fort:2(undead) Refl:11 Will:6 Perc:+9 Init:+8

I apologise for being absent, life sucks and we all know it ;P

I'm here, trying to be useful. Hopefully the guards don't have a constant detect evil spell.... If they did this in would light up like the fourth of July


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Very good post Murnau, I'm going to respond to it soon.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Opps made a simple mistake, I just remembered we're in Marian Leigh but our goal is Ardis.


1 person marked this as a favorite.

I feel like I should make a post going
"ZzZzZzZz"
Just so you guys know I'm still here! XD


Shadow's Status

To be clear on resting.

Vampires are Undead and as such possess all the traits of Undead creatures. You get all those neat goodies, and near the bottom it specifies that undead do not breathe, eat, or sleep.

Various classes do still need a period of rest, so the vampire could be reading, 'sleeping', mediating, or whatever else tickles their fancy so long as it is not rigorous.

The general rule of Vampires not needing rest of sleep does not override the specific rule of classes which require "rest" to regain their abilities.

It's interesting because in a game like Vampire the Masquerade, Vampires are essentially in hibernation by day. This is probably a more sensible rule for Pathfinder as well but its not worth monkeying with when the above is sufficiently clear.


Shadow's Status
Allizsah Dravonie wrote:

I feel like I should make a post going

"ZzZzZzZz"
Just so you guys know I'm still here! XD

Don't worry, once you are in the Underdark this should be less of an issue. My schedule lately, then being sick this week, has made the game a bit slower than I would like but as long as you all are here we'll keep chugging along!

I do think that I've made this little rest stop interesting enough to take a second look at though ;-)


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level
DM Master of Eternal Night wrote:
The general rule of Vampires not needing rest of sleep does not override the specific rule of classes which require "rest" to regain their abilities.

And so comes the crux of the problem. Nowhere does it describe what (if any) kind of 'rest' psychic spellcasters require to regain abilities. It could be like divine, where they automatically regain at a certain point of the day, or like arcane, where the rest is required. Or, it might be something completely different. That's sort of what set off the whole set of questions, sorry that I wasn't always super clear about that.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Yeah this rest stop is interesting, I even got a pet/toy/souvenir out of it.


Female Half-Drow Vampire Bard(Sandman) 7/ Vampire
Vitals:
HP:74/74 AC:28=10+(1Size,4Dex,6Natural,6Armor,1Dodge) BAB:5 CMD:24 CMB:9 Fort:2(undead) Refl:11 Will:6 Perc:+9 Init:+8

Well see what I got, I decided on keeping only one, after all I don't want two dominated puppets following me around. Although I now have some food for the road.


Shadow's Status

A 6th PC will be joining us to replace Rosalind within a week or so. She too is in a room and may or may not, become involved as a DMPC as we move forward.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

I'm in the inn, if I hear my "renfield" can I concentrate to calm him down?


Shadow's Status
Thulmerë Harzhor wrote:
I'm in the inn, if I hear my "renfield" can I concentrate to calm him down?

Negative, Veldrin is lagging behind I/C. As he begins to question the Cleric is the same time that you and Murnau and arguing in the alleyway about encountering him at all. The sense of confusion that Veldrin felt was the mind control of Murnau setting in earlier.


ZzZzZzZz

Next time Allizsah's taking a bedfellow! XP


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

That bastard!

Alright sounds good.


What sounds good?


Shadow's Status
Allizsah Dravonie wrote:
What sounds good?

The bed fellow, Thulmerë's a dirty old vampire...


Shadow's Status
Allizsah Dravonie wrote:

ZzZzZzZz

Next time Allizsah's taking a bedfellow! XP

Sorry for the delay there, between my vacation and my recent wicked bout with Tonsilitis, I'm weeks behind where I wanted to be in every game.


DM Master of Eternal Night wrote:
Allizsah Dravonie wrote:
What sounds good?
The bed fellow, Thulmerë's a dirty old vampire...

Surprised he hasn't spoken with Allizsah sooner! XD

Also don't worry about it. That's mostly to let you know I'm still around! Though that isn't hard seeing as... well I'm in like six of your other games...


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Haha, did storyteller just ship it?

Veldrin seemed so eager when we walked in the inn, what kind of a friend would I be now?

I wasn't sure if Murnau said that "Renfield" was still under my control, I remember him saying he wiped his memory but my effect had still be made on the priest. Regardless if I'm not there yet, that's fine.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

I did; he should be under your control, even if he has no idea why. Personally, I thought you commanded him to sleep, but I guess he woke up.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

I mean, can you blame him.

I guess things really do go bump in the night.


Shadow's Status
Murnau Ruthven wrote:
I did; he should be under your control, even if he has no idea why. Personally, I thought you commanded him to sleep, but I guess he woke up.

Well Veldrin stepped in his room so of course he woke up as he is not supposed to be disturbed, there are (or were) two guards in the hallway.


Shadow's Status

I PM'ed Veldrin to move us forward, had a rough end of the week last week but getting back on track tonight.


Shadow's Status

OK, I believe that interaction will either result in Veldrin leaving OR fighting. Once he responds, I'll get up posts for everyone else :-)


Shadow's Status
Veldrin d'Shraen wrote:
Suffering from some intense ear pain atm, gonna take a short nap, but as it's 1am, I might just go to bed instead.

That's the worst, feel better.


Female Half-Drow Vampire Bard(Sandman) 7/ Vampire
Vitals:
HP:74/74 AC:28=10+(1Size,4Dex,6Natural,6Armor,1Dodge) BAB:5 CMD:24 CMB:9 Fort:2(undead) Refl:11 Will:6 Perc:+9 Init:+8

just an FYI: I did my best to leave no evidence that the guards where ever there.


Shadow's Status
Murza wrote:
just an FYI: I did my best to leave no evidence that the guards where ever there.

Sure but HE set them there to guard so he KNOWS they were there!


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Ears are still in pain. I'm going to take a nap, and hope that helps.


Shadow's Status
Veldrin d'Shraen wrote:
Ears are still in pain. I'm going to take a nap, and hope that helps.

If it still hurts tomorrow, I'd go to the Dr. ear pain is no laughing matter.


Shadow's Status

Murnau, Murza, and Alliszah are all in their rooms.

I'll bring Thulmerë back into play now.

See if we can't get to night 2 relatively soon...


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

How many feats are we supposed to have? I think I'm at least one short.


Shadow's Status
Veldrin d'Shraen wrote:
How many feats are we supposed to have? I think I'm at least one short.

1 at 1st, one at 3rd, one at 5th, plus your bonus wizard spell at 5th.

Then of course, you get the Feats for being a Vampire!

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