Vampires of Golarion - The Quest for Eternal Night a Second Darkness AP (Inactive)

Game Master Dennis Harry

The Journey Through Ustalav

The Hunger:

Hunger Rules

Where the living suffer physically from starvation, undead suffer mentally. After long enough without a “meal,” even the most arrogant vampire becomes a bestial creature of instinct. Withdrawal weakens the monster, and as its natural defenses fail, its behavior becomes irrational, particularly when it’s around sources of what it is denied or has denied itself.

A carnivorous or otherwise life-draining undead may safely go a number of days equal to its Hit Dice without a dose of its preferred meal before it starts to feel the effects of hunger. Each additional day after this grace period, the undead must make a Will save (DC 10 + 1/2 the undead creature’s Hit Dice, + 1 for each previous check).

If the undead creature fails its save, it enters withdrawal and begins to take penalties according to the Withdrawal Penalties table (see page 23). It must continue to save each day until it feeds again. Additional failed checks increase the penalties as shown on the table. Feats and abilities that affect mortal hunger (such as Endurance or a ring of sustenance) do not apply to vampire hunger.

An undead that is suffering from withdrawal grows increasingly drawn and gaunt (or diaphanous and tattered, for incorporeal undead). Any attempts by the creature to conceal its undead nature with the Disguise skill are penalized as noted on the table.

An undead that suffers withdrawal is acutely aware of its unfulfilled addiction; if presented with the chance to feed, it might be compelled to do so, regardless of the consequences. Anytime it comes within 10 feet of a helpless creature that can sate its desire, it must make another hunger save at the current DC. Failure means it falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. Until the undead has fed, it can take no action other than to feed from this helpless creature or to enable itself to feed (such as a moroi grappling a creature so it can use its blood drain). During this feeding frenzy, the undead creature takes a –2 penalty to its AC.

Withdrawal Effects

An undead that hasn’t fed recently suffers from withdrawal, depending on the number of hunger saves it has failed.

As shown on the Withdrawal Penalties table on the facing page, an undead creature suffering from withdrawal takes penalties to channel resistance, on Will saves, to Strength and Charisma scores, to damage reduction, to fast healing, and on Disguise checks. The withdrawal penalties apply only if the creature has the ability in question. For example, a hungry moroi’s damage reduction decreases, but a hungry ghoul ignores that column because it doesn’t have damage reduction. All penalties are removed when the creature completes a single feeding. This only ends the withdrawal penalties, and does not grant the creature any feeding bonuses beyond those granted by the creature’s ability associated with feeding.

If the undead’s Strength or Charisma penalties equal its Strength or Charisma, it becomes inert, helpless, and wracked by nightmares of hunger; it only revives if fed by another. An undead creature’s channel resistance, damage reduction, and fast healing cannot fall below 0.

Applicable Table for Withdrawal Penalties

Initiative:

Dramatis Personae
Allizsah [dice]1d20 + 2[/dice]
Murnau [dice]1d20 + 9[/dice]
Murza [dice]1d20 + 8[/dice]
Rosalind [dice]1d20 + 8[/dice]
Thulmerë [dice]1d20 + 8[/dice]
Veldrin [dice]1d20 + 8[/dice]

Perception:

Dramatis Personae
Allizsah [dice]1d20 + 4[/dice]
Murnau [dice]1d20 + 12[/dice]
Murza [dice]1d20 + 9[/dice]
Rosalind [dice]1d20 + 10[/dice]
Thulmerë [dice]1d20 + 24[/dice]
Veldrin [dice]1d20 + 16[/dice]


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Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Yep, I'm short a feat. Thought so.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Can I now command my dominated cleric mentally to hold if I hear a commotion?


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

Well, he's currently under protection from evil, but I can't imagine that'll last more than 10 mins at most.


Shadow's Status
Thulmerë Harzhor wrote:
Can I now command my dominated cleric mentally to hold if I hear a commotion?

Well, you would not hear the commotion as it already ended. BUT if he leaves you will see him walk out!


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

^^
That's fair.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Just got off work, I will make my post shortly.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Veldrin is an interesting PC, and probably my favorite.

He is urbane, charming, witty, and coldly intelligent. He is very much a 'gets more with honey than with bees' type. No need to harm or attack foes, or even mortals, without cause. Especially if they can be turned to your side(not in the undead sense, but that too).

However, give him reason, and he will unleash an onslaught of magicks till you die, and then bring you back to serve him.

Hoping some of this is coming across, it's a little tricky to write him, as his charm and overall personality is based on mine IRL.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Well hopefully he has better luck than Vorik, what a f&!%ing mess. Anyways, I'm liking Thul, need to work on his personality and how I want to take him from here. I know I want him to be racist and imperial, it would make sense considering when he was embraced.


Male Weremonkey Rogue/Ranger/Trickster

Hey, Vorik is level zero. He'll be pretty badass as he levels, since Shadow has let me use the Talented Cleric, which basically lets me cherry pick the abilities/class features I want as I level.


Yeah I know, just teasing. I still want to get my hands on it, but I'm pretty happy with the archetype I'm taking, very very flavourful.


Male Weremonkey Rogue/Ranger/Trickster

I totally could have just made Vorik a Warpriest, or an evil Paladin(possibly an Inquisitor), but when Shadow said 3pp was cool, and he gave permission to use TC, I jumped, cuz it will let me make Vorik pretty much exactly how I want him, build/class wise. It's pretty awesome.


I'm just glad he's letting me use the walker of the waste PrC. I've always wanted to use it but never ever got the chance.


Male Weremonkey Rogue/Ranger/Trickster

Shadow is a pretty awesome GM all around. I'm in like 3 or 4 of his games, I think? And there are some of my favorites :)


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In a few too many one might say, but they're fun. He's given me enough room to make fun characters that most dms crushed with the ban hammer and concepts I've always wanted to explore.

But that's enough fellating for now I suppose.


1 person marked this as a favorite.
Shadow's Status
Teiidae wrote:

In a few too many one might say, but they're fun. He's given me enough room to make fun characters that most dms crushed with the ban hammer and concepts I've always wanted to explore.

But that's enough fellating for now I suppose.

LOL.

I often find myself looking up crap PCs do and curse myself for allowing it :-)

Still, I feel very strongly that a game will last longer where a Player loves their PC and wants to see them grow both from a RP and mechanics perspective. What is more satisfying in an RPG than playing a concept you ALWAYS wanted to play? Nothing I think so I generally let anything go cause it's what I would want as a PC.


Shadow's Status
Monkeygod wrote:
Hey, Vorik is level zero. He'll be pretty badass as he levels, since Shadow has let me use the Talented Cleric, which basically lets me cherry pick the abilities/class features I want as I level.

I still need to pick that one up, probably when I pick up Spheres of Might after I get paid next week.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Hey Shadow, looking over some 3rd party spells, should I PM them to you for approval?


Shadow's Status
Veldrin d'Shraen wrote:
Hey Shadow, looking over some 3rd party spells, should I PM them to you for approval?

Yes please!


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
DM Master of Eternal Night wrote:
Veldrin d'Shraen wrote:
Hey Shadow, looking over some 3rd party spells, should I PM them to you for approval?
Yes please!

PM sent!! There's a lot there(with possibly more to come) so take your time, lol.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Once we return to the room, I'm going to make my mental command. I want to pretend to be his conscience.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Shadow, is it alright if I redo my skills? I think I've somehow miscalculated them.

Also, as a Noble Drow Vampire, did I only get the level 4 ability score increase? Or did I get the 8th level one as well, since we're CR 9?

I ask cuz I have apparently lost(or never saved) the doc that I made for Veldrin's gear, so I need to double check my stats, as I am pretty sure I included a bonus to at least Int from an item.


Shadow's Status
Veldrin d'Shraen wrote:

Shadow, is it alright if I redo my skills? I think I've somehow miscalculated them.

Also, as a Noble Drow Vampire, did I only get the level 4 ability score increase? Or did I get the 8th level one as well, since we're CR 9?

I ask cuz I have apparently lost(or never saved) the doc that I made for Veldrin's gear, so I need to double check my stats, as I am pretty sure I included a bonus to at least Int from an item.

Sure, we're early enough in that that is fine. Level 4 only. We are going by class level for Feats and Ability Score increases.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Do the skill ranks from a headband of vast int gain the +3 from being class skills? I'm pretty sure they do not, but I wanna make sure.


Shadow's Status
Veldrin d'Shraen wrote:
Do the skill ranks from a headband of vast int gain the +3 from being class skills? I'm pretty sure they do not, but I wanna make sure.

Only if they are your class skills :-)


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

It would appear I only spent 5 of my ten skills, so Veldrin now has several more knowledges, and a decently higher perception. Also, I miscalculated some skills, as I thought. Diplomacy is a bit lower(atm, I haven't spent all my gold just yet, lol) and bluff is a bit higher.

Oh, and I totally forgot to spend my +1 ability score bonus from leveling, which I put in Str, to give me a whopping 12!

Edit: I also apparently need to pick around 10 more languages.


So is Veldrin in Allizsah's room or?


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

weren't we suppose to have someone that doesn't need to sleep watch over the sleeping dead?


Shadow's Status
Allizsah Dravonie wrote:
So is Veldrin in Allizsah's room or?

Don't think it matters for purposes of your daytime activity.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

^^^
I don't know, to be fair it's Allizsah we're taking about.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

So, uh, it's occurred to me that I'm not entirely sure psychic vampires(which Veldrin is) need to sleep during the day. Unless I've missed something, they aren't vulnerable to destruction from the sun, so I don't know if they are forced to sleep like a normal vampire is.

In fact, it would seem psychic vampires lack all the classic vampire vulnerabilities.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

I think originally that was the point, you and Allizsah would be the ones guarding us while we sleep, meditate,etc.


Shadow's Status
Veldrin d'Shraen wrote:

So, uh, it's occurred to me that I'm not entirely sure psychic vampires(which Veldrin is) need to sleep during the day. Unless I've missed something, they aren't vulnerable to destruction from the sun, so I don't know if they are forced to sleep like a normal vampire is.

In fact, it would seem psychic vampires lack all the classic vampire vulnerabilities.

Hmmm, I'll look at them again.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Shadow, a few questions for ya:

1) I know a lot of your games are far reaching, often beyond the initial scope of what you told us at the beginning. Will this be one of those games, where we continue on past the end of the 'adventure path'?

2) Are psychic vampires virtually unknown amongst the vast majority of the populace of Golarion, especially if it turns out that we lack most(all) of the classic vampire weaknesses?

3) What's House Drakina's overall position among the Drow houses and society? Also, what's our rough standing among the vampire clans?


Sooo, quick question! Is there anything you guys want Allizsah to do? Because unless people filled her in she's no idea what you guys did last night.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

The rest of us are sleeping aside from veldrin, so I would say the ball is in his court.


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Shadow's Status
Veldrin d'Shraen wrote:

Shadow, a few questions for ya:

1) I know a lot of your games are far reaching, often beyond the initial scope of what you told us at the beginning. Will this be one of those games, where we continue on past the end of the 'adventure path'?

2) Are psychic vampires virtually unknown amongst the vast majority of the populace of Golarion, especially if it turns out that we lack most(all) of the classic vampire weaknesses?

3) What's House Drakina's overall position among the Drow houses and society? Also, what's our rough standing among the vampire clans?

1. I am not sure. I am considering it but I want to see where we go as we get closer to the end. I have ideas but nothing concrete.

2. I am going to say yes, pretty rare. You can journey outside but your appearance might mark you as odd if not unnatural entirely.

3. Among Drow Houses weak to non-existent, no doubt Drakina is pursuing this not only for the item of power but to attempt to expand her own sphere of influence to her "homeland".

Drakina is a newer House. It is looked on favorably by the older Families and is on the rise in terms of influence on the Council. If this endeavor is successful her influence will no doubt increase as this was a Drakina Family "lead".


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Thanks Shadow!

Have you reached any sort of conclusion on if psychic vampires need to sleep during the day/have the standard vampire vulnerabilities?

If I don't need to sleep, I would like to do some stuff during the day, not the least of which is discussing the night's events with Allizsah.


Shadow's Status
Veldrin d'Shraen wrote:

Thanks Shadow!

Have you reached any sort of conclusion on if psychic vampires need to sleep during the day/have the standard vampire vulnerabilities?

If I don't need to sleep, I would like to do some stuff during the day, not the least of which is discussing the night's events with Allizsah.

RAW, they seem to have no need to sleep by day though you'll need "rest" to recover abilities like any other Class. Provided you stay out of the sunlight, you can speak with Allizsah. Sunlight reveals you to be unnatural so I'd avoid it if you want to avoid suspicions or potential combat with the local authorities.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level
Thulmerë Harzhor wrote:
The rest of us are sleeping aside from veldrin, so I would say the ball is in his court.

I mean, to be fair, it's more like "meditating," but undead still don't sleep.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

You get my drift.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

As I am taking leadership when we hit 7th level, I was considering an unchained rogue, with the underground chemist and poisoner archetypes, and probably taking levels in Guild Poisoner


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

Same actually, I'm getting me a succubus.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

I was thinking of an undead minion, cuz duh, but I have the corpse companion, plus whatever we create/seize control of.

We lack a dedicated sneak/assassin, and while I don't think we need one per se, it does fit Veldrin to an extent.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

"Dedicated sneak/assassin"

*looks around at stealth modifiers of high teens to mid twenties* not counting Allizsah

Heck, Caligo has a +14, and he's wearing heavy armor. You did see my stealth roll from earlier, right? Granted, I had the buff of invisibility, but between that and gaseous form, but having a modifier of over 40 is by no means shabby.

Anyway, I wholeheartedly support a succubus cohort. Any chance she can be generous with that nice little Profane Gift?


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Yea, none of us are dedicated, lol


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

I mean as vampires, we don't really need to be dedicated. Also I would think murz fits the bill for assassin pretty well, unless you mean someone with sneak attack.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Right, we don't, but I'm failing to see a reason for my cohort not to be a rogue.

I suppose we lack a 'blaster' focused mage, but I don't really see that being our style.

Maybe a full tank?

If guys don't like my idea for a rogue, then I'm open to suggestions.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

I was thinking about the "main cast", do what you want with your cohort. A rogue would be a fine character.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Active Effects:
Implanted Tricks: Compel Alactrity, Mesmeric Mirror
Uses:
13/12 Dominate, 11/11 Command Undead, 11/13 Tricks, 4/4 Mesmerize, 3/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 5/6 2nd level, 7/7 1st level

Something that serves as a force multiplier for all our undead? Bard would be good if undead weren't immune to morale bonuses (and the sickened condition, I realized, which means Caligo's second curse does literally nothing good or bad).

But as Thulmere said, go for what you want. A rogue would be a cool backup, but we don't really need one to function.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 30 T: 13 FF:27 | Fort: +21, Ref: +12, Will: +17 | CMB: +14, CMD: 31 | Initiative: +7 | Darkvision 60ft, Perception +24

I'm going with a succubus as it's an option that's open from my family, an extra social character helps and we're going to a drow capital, they like demons. But as Murnau and I said, you do you. Rogues can always be useful, if you wanted to be filthy I'd say zen archer or magic item creation whore.

Plus eventually my class gives already gives me an extra character, similar to fiendish servant of the anti-paladin.

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