About Thulmerë HarzhorMale Azlant Middle aged Vampire Death Knight 6
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Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Bonus feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Blood Drain (Su): vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. Children of the Night (Su):Once per day, a vampire can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. (If the base creature is not terrestrial, this power might summon other creatures of similar power.) These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. Dominate (Su): vampire can crush a humanoid opponent’s will as a standard action. Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire’s influence, as though by a dominate person spell (caster level 12th). The ability has a range of 30 feet. At the GM’s discretion, some vampires might be able to affect different creature types with this power. A vampire may use Dominate ability 3x per day +1 x per day per point of Charisma bonus. Energy Drain (Su): A creature hit by a vampire’s slam (or other natural weapon) gains two negative levels. This ability only triggers once per round, regardless of the number of attacks a vampire makes. Change Shape (Su): A vampire can use change shape to assume the form of a dire bat or wolf, as beast shape II. Gaseous Form (Su): As a standard action, a vampire can assume gaseous form at will (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability. Shadow less (Ex): A vampire casts no shadows and shows no reflection in a mirror. Spider Climb (Ex): A vampire can climb sheer surfaces as though under the effects of a spider climb spell. Noble Dead (Su): A vampire with this ability possesses an ancient and legendary bloodline. He gains a +2 bonus on all Diplomacy checks, which increases to +4 if being utilized against another undead creature. In addition, he gains channel resistance +6, and the DC of his dominate ability increases by +2. Lingering Spirit:
Normal: As a vampire or a lich you are immediately destroyed (or forced into gaseous form) at zero hit points. Immobilizing Eyes:
Tongue of Asp:
Tongue damage 1d3-1. Aura of Darkness (Su): The death energy
Detect Undead (Su): At will, as a
Grave Strike (Su): Once per day, the
Touch of Corruption (Su): Beginning at 2nd
Unholy Resilience (Su): At 2nd level, a Death Knight gains a bonus equal to his Charisma bonus (if any) on all saving throws. Aura of Death (Su): At 3rd
Immunity (Ex) : As the death
Sickened: The death knight is immune to the
Disease: The death knight does not take any
Precision damage: The death knight has a
Channel Negative Energy (Su): When a
Spells: Beginning at 4th level, a death knight
Deathly Boon (Su): Upon
The second type of bond allows a
Code of Conduct:
Death Knights of Undeath: May never knowingly promote the protection of life or defend living creatures other than themselves. They cannot pass an opportunity to aid and expand the reach of undeath, and must always work to kill the greatest number of thinking, living creatures they possibly can. The only acceptable reason to spare such a creatures life, is if it expands the number of other lives the death knight can claim. House Zura:
Founded by an unkown “descendant” of the Vampire Demon herself. Her followers partake in more decadent bacchanals then even those of the Urgathoa. An Ancient Azlanti Queen her name is Legend among those who seek it, tales of her exploits still make the blood of scholars run cold. Those of the Family are smitten with an image of the Goddess as a serpent Demon as opposed to the Bat her Clerical followers depict her as being. Their greatest powers allow them to escape the Final Death itself! Their seat of power is THE seat of power Virlych. A character selecting this Family may select a Demon as a Cohort. Some ancient Azlanti Humans that became Vampires hailing from this family still remain active to this day. Family Patron God: Zura On Tar Baphon & Runelord Zutha
Immobilizing Eyes Least
Tongue of the Asp – Lesser
Your tongue is now prehensile!
Blood Theft – Signature
Heartless – Greater Blood Power
Decollate – Greatest Blood Power
In addition, by expending 2 uses of Dominate for the day, the practitioner of this power may make their Blood Theft invisible to all within a 60’ radius.
Secrets of House Zura:
Internally they have no desire to free the creature that ruled these lands as even the Council did not challenge the edicts of the Tyrant. Who knows, perhaps the Council had a hand in his downfall...
Internally Zutha is considered a Vampiric hybrid, they might even attempt to court the being should he ever one day rise. Background:
Thulmerë Harzhor was born during the age of legends, his family serving the royal family as guards for generations. When Thulmerë was a young man he was soon conscripted into Azlant legions, war was looming on the horizon a war that would take man into the heart of the darklands where the serpent god dwell. Thulmerë served as a squire to Savith, the hero that beheaded Ydersius. The campaign affected Thulmerë, whether it was some unknown poison from the serpentfolk or because he was drenched death, his heart became blackened. Years later, Thulmerë returned to Azlant as a hero and with the benefits that came with it. A veteran of war, Thulmerë served as a royal guard for the newly hailed Azlant Queen, Zura. Thulmerë served Zura, hunting down dissidents and bringing to Zura to use for her occult rituals. Azlant grew opulent yet degeneracy and arrogance grew in the hearts of men. Believing themselves to be gods. Queen Zura asked Thulmerë for one last request, for him to offer up his blood to her. Giving up his blood for his country and his Queen, Thulmerë vision began to blacken falling into a death like sleep. Becoming the first spawn of Zura and ushering the Age of Darkness. Appearance and Personality:
Thulmerë retains his arrogance of his azlanti kinsmen, becoming a vampire only bolstered this arrogance. Thulmerë is vengeful and imperial. Seeing himself being worthy of sitting on the ancient vampire council or forming his own family. However ever cunning, Thulmerë is no fool. Acting upon such arrogance brought down his ancient homeland. |