
| Astinos | 
 
	
 
                
                
              
            
            
Innuius has one of the shadows grapples; it is a mystery how she is doing that; but it doesnt break her grapple this round; how many rounds does this effect work; does it try again next round too Astinos?
anyone failing the save continues to attempt to attack me with melee or ranged if they have a ranged attack, or with spells if they have that option.

| Valegrim | 
 
	
 
                
                
              
            
            Astinos; just a gentle reminder in case you forgot; pg 27 of knights code says you will never take a flanking bonus; though can give it to others; these guys have no front or back, but you want to remember this as violation of the knights code wouldnt be in character unless so extreme situation was occuring; end of the world or some such.
Astinos wrote:On the next round, full charge at one of the shadows.
Attack roll 1d20+12+2 charging+6 bonuses+2 flanking= 39, %roll 63, damage 1d8+9= 15 damage, (spear is both magic and cold iron)

| Valegrim | 
 
	
 
                
                
              
            
            they have no ranged and no spells; they move to attack you; but after your attack they will begin cowering.
Valegrim wrote:anyone failing the save continues to attempt to attack me with melee or ranged if they have a ranged attack, or with spells if they have that option.
Innuius has one of the shadows grapples; it is a mystery how she is doing that; but it doesnt break her grapple this round; how many rounds does this effect work; does it try again next round too Astinos?

| Astinos | 
 
	
 
                
                
              
            
            Astinos; just a gentle reminder in case you forgot; pg 27 of knights code says you will never take a flanking bonus; though can give it to others; these guys have no front or back, but you want to remember this as violation of the knights code wouldnt be in character unless so extreme situation was occuring; end of the world or some such.
Astinos wrote:Astinos wrote:On the next round, full charge at one of the shadows.
Attack roll 1d20+12+2 charging+6 bonuses+2 flanking= 39, %roll 63, damage 1d8+9= 15 damage, (spear is both magic and cold iron)
Thanks

| Valegrim | 
 
	
 
                
                
              
            
            You have to pick rebuke or turn as a skill; then it is that for your character; which are you using; makes a big difference. The shadow you were fighting goes down.
My attack of opportunity is: 1d20+11+4=25, my damage will =2d6+9=19
If it goes down, I will present my holy symbol and say In the name of Twilight begone. I can turn up to a 4 HD creature (1d20+1=13,and can affect up to 2d6+3+1=13

| Valegrim | 
 
	
 
                
                
              
            
            Grymble; your far from the light source so unless you have ghost touch you need to roll a incorporal percentile; your about 2 moves away from Kenembi.
My attack of opportunity is: 1d20+11+4=25, my damage will =2d6+9=19
If it goes down, I will present my holy symbol and say In the name of Twilight begone. I can turn up to a 4 HD creature (1d20+1=13,and can affect up to 2d6+3+1=13

| Valegrim | 
 
	
 
                
                
              
            
            you will need to roll a to hit roll to overcome the doors dc if your trying to break open the door using strength. You can sunder using a blunt or slashing weapon; these use different rules so if your sundering; I need to know what weapon your using; if your using str; then you need to roll str to overcome the DC of the door.
Sunder attempt on door

| Nebibit Sanura | 
 
	
 
                
                
              
            
            you will need to roll a to hit roll to overcome the doors dc if your trying to break open the door using strength. You can sunder using a blunt or slashing weapon; these use different rules so if your sundering; I need to know what weapon your using; if your using str; then you need to roll str to overcome the DC of the door.
Nebibit Sanura wrote:Sunder attempt on door
She's using her spear to try and Sunder the door
To hit

| Grymbol | 
 
	
 
                
                
              
            
            You have to pick rebuke or turn as a skill; then it is that for your character; which are you using; makes a big difference. The shadow you were fighting goes down.
Grymbol wrote:My attack of opportunity is: 1d20+11+4=25, my damage will =2d6+9=19
If it goes down, I will present my holy symbol and say In the name of Twilight begone. I can turn up to a 4 HD creature (1d20+1=13,and can affect up to 2d6+3+1=13
I was turning them.

| Kemnebi 'Djal Ibenbast' | 
 
	
 
                
                
              
            
            Taking attack of opportunity on the Shadow,...
As the shade turns, his attention being drawn to the paladin, the feline mage hisses in pain and anger. Acting from pure reflex, he lashes out. His magical claws raking the creatures insubstantial body.
He pants heavily, trying to catch his breath as the creature silently glides towards Astinos. Taking a deep breath, he raises his divinely clawed glove, and hisses "Shapak Sashara!" Peppering the shadowy form with another barrage of conjured force-bolts. He raises his left arm, gathering the light surrounding him towards his left hand, and hesitates. His confidence wavers as he debates the wisdom of extinguishing the only current source of light in order to attack the undead menace.
Cast Magic Missile (4 bolts) at the same shadow, total of 11 pts dmg
1d4+1=2, 1d4+1=4, 1d4+1=3, 1d4+1=2
Decided that unleashing the Light of Lunia, and plunging us back into darkness, wasn't my most brilliant plan to date,... I'll save it for the last one,... ;P

| Valegrim | 
 
	
 
                
                
              
            
            Your roll is not enough to overcome their turn resistance, remember; your at a -3 to charisma being on unholy ground; but you do notice that the two shadows cower from the crow; and wont attack anyone.
the sheet phantom goes on init 18 if I remember right; and applies its strength to Llevenoc as well as the negative plane energy; 12 squeeze; 5 negative damage; sigh; rolled sucky; could have been much much worse.
then sudden relieve as you are swapped about 30 ft away and are near the blades but safe near Thoronhen; right now the psicrystal is in the grasp of the phantom; but it will ignore the crystal and the closest character to the phantom are the paladin and kenembi at about 20ft;
anyone who has undead lore or knowledge may make a perception roll about the phantom and a knowledge roll;
Also; now in darkness; the shadows miss chance which was 20% in the bright light; goes back up to 75 in total darkness; 50 in torchlight or magic weapon that glows; pretty much all magic swords glow certain colors so emit 5' light per every +2 of to hit and damage bonus. A holy weapon would glow a couple extra feet in this evil place.
Valegrim wrote:I was turning them.You have to pick rebuke or turn as a skill; then it is that for your character; which are you using; makes a big difference. The shadow you were fighting goes down.
Grymbol wrote:My attack of opportunity is: 1d20+11+4=25, my damage will =2d6+9=19
If it goes down, I will present my holy symbol and say In the name of Twilight begone. I can turn up to a 4 HD creature (1d20+1=13,and can affect up to 2d6+3+1=13

| Valegrim | 
 
	
 
                
                
              
            
            does your spear do slashing damage; not sure about your spear's damage types; or are you using it as a club?
as a club it will do a d6 i think; but you dont get the magic of the point to add. DC is 19 to sunder; 5 resist; 14 hps; just go at it; you will adventually get out....if more snakes dont sneak up on your; it making a dreadful noise too.
The party can hear the banging; is coming from the wall about 80 ft behind you opposite side of the scar in floor with the skellies on the other side.
Valegrim wrote:you will need to roll a to hit roll to overcome the doors dc if your trying to break open the door using strength. You can sunder using a blunt or slashing weapon; these use different rules so if your sundering; I need to know what weapon your using; if your using str; then you need to roll str to overcome the DC of the door.
Nebibit Sanura wrote:Sunder attempt on door
She's using her spear to try and Sunder the door
To hit

| Valegrim | 
 
	
 
                
                
              
            
            so; as the shadows will just stand there; only the init of the sheet phantom matters; so lets finish actions for this round and do actions before init 18 for next round.
Llevenoc; your kind of beat up I imagine; you can hear nebits pounding and know he is doing it through the mind link; you could go find him; as could thoronhen if you guys think the rest can handle the sheet phantom.

| Nebibit Sanura | 

| Kemnebi 'Djal Ibenbast' | 
 
	
 
                
                
              
            
            Val,
Oh, Kemnebi is still glowing very brightly, I did NOT use the Light of LUnia Rays, as that would have put out the light, I used Magic Missile instead. He will save the rays from Lunia when we are down to the last opponent.
Knowledge Arcana (Or Planes)1d20+13=31, Knowledge Nature: 1d20+9=28, KNowledge Religion:1d20+8=10
Even as he watches Namaste once again whisk another party member to safety, Kemnebi's mind is busy, examining the creatures and looking for weaknesses,...

| Valegrim | 

| Valegrim | 
 
	
 
                
                
              
            
            kk; the shadows are clearly visible then; not much miss chance. of course their just cowering atm.
Val,
Oh, Kemnebi is still glowing very brightly, I did NOT use the Light of LUnia Rays, as that would have put out the light, I used Magic Missile instead. He will save the rays from Lunia when we are down to the last opponent.
Knowledge Arcana (Or Planes)1d20+13=31, Knowledge Nature: 1d20+9=28, KNowledge Religion:1d20+8=10
Even as he watches Namaste once again whisk another party member to safety, Kemnebi's mind is busy, examining the creatures and looking for weaknesses,...

| Llvenoc | 
 
	
 
                
                
              
            
            Damage update. Grymbol's Shadow is dead. Kemnebi's Shadow has taken 61pts of damage. So should be out of the picture. June's Shadow still has 19pts of Damage on it, and is cowering. The Sheet Phantom has taken 58pts of damage plus 5d4+5 so far.

| Llvenoc | 
 
	
 
                
                
              
            
            .
Llevenoc; your kind of beat up I imagine; you can hear nebits pounding and know he is doing it through the mind link; you could go find him; as could thoronhen if you guys think the rest can handle the sheet phantom.
Thanks Namaste. Got me out of a real bind there.
Hey, I hear Nebibet! Thoron your handy with doors. Come with me, and lets break her out. You all can handle the Sheet Phantom right? In the Mind Link Hey Nebibet, I hear you pounding. Will head over and see if we can get you out of there.

| Valegrim | 
 
	
 
                
                
              
            
            was this one you started your character with or one Fystor gave you; you really need to use the ones he gave you first as they expire ie; have a time limit.
Val, how many doses of the potion you gave me have? If I have at least 2 doses, I will take one myself and as soon as possible give one to Llvenoc. Otherwise, give it to Llvenoc.

| Valegrim | 
 
	
 
                
                
              
            
            This is what I am refering to about the potions.
Ah yes, before you go. Take these. Hands the woman in the oni mask 8 potions. (Cure moderate wounds) Dispense them as needed, but use them first for they are of limited duration. 24 hrs If there are no questions, please excuse me for I must aid my companions in removing these undead and abominations from our world. Good luck to you on your journey, we shall meet again and have time to talk.

| Grymbol | 
 
	
 
                
                
              
            
            was this one you started your character with or one Fystor gave you; you really need to use the ones he gave you first as they expire ie; have a time limit.
Grymbol wrote:Val, how many doses of the potion you gave me have? If I have at least 2 doses, I will take one myself and as soon as possible give one to Llvenoc. Otherwise, give it to Llvenoc.
The potion I was referring to was a potion of greater restoration. If recovery of the strength damage is quick enough I will wait, but if it will take long, I will take the potion

| Valegrim | 
 
	
 
                
                
              
            
            you can discern that the Sheet Phantom recovers wounds; at least partially; from having drained the life force from Thoronhen and Llevenoc.
rolled your perception roll since you left it out; and you made it ok, otherwise I would ask you to roll it.
Valegrim wrote:Knowledge undead 1d20+7+4(spell bonus)=25
anyone who has undead lore or knowledge may make a perception roll about the phantom and a knowledge roll;

| Valegrim | 

| Valegrim | 
 
	
 
                
                
              
            
            ability damage comes back at 1 point per day; unless you have (and you could get it) Spurn Death's Touch Feat.
There is only one charge in the potion; I suggest you save it for lost levels.
Valegrim wrote:The potion I was referring to was a potion of greater restoration. If recovery of the strength damage is quick enough I will wait, but if it will take long, I will take the potionwas this one you started your character with or one Fystor gave you; you really need to use the ones he gave you first as they expire ie; have a time limit.
Grymbol wrote:Val, how many doses of the potion you gave me have? If I have at least 2 doses, I will take one myself and as soon as possible give one to Llvenoc. Otherwise, give it to Llvenoc.

| Nebibit Sanura | 
 
	
 
                
                
              
            
            Piercing will not sunder a door.
Nebibit Sanura wrote:to hit door
Damage
Over the mindlink
Don't worry I'm almost through
Surely hitting a door repeatedly will eventually brake it down?
Edit ah never mind i've been looking at the wrong thing on the srd the entire time (the brake DC part was finding it a bit odd you were having me roll damage and attack)

| ThoronHen | 
 
	
 
                
                
              
            
            I head over with Llvenoc to inspect the door. Spot 29=13+12+ 4 fystors spell, for any obvious ways of opening. Search 30=14+12+ 4 fystors spell, for not so obvious. While I am doing this I keep the xbow out for quick firing if needed.through mindlink to Llvenoc only So do you have concerns about out bucket head like I do. As well as the new comer in this crow?

| Llvenoc | 
 
	
 
                
                
              
            
            through mindlink to Llvenoc only So do you have concerns about out bucket head like I do. As well as the new comer in this crow?
I reply to Thoron in a low voice, as I keep watch out for more enemies.
Thoron

| Namaste | 
 
	
 
                
                
              
            
            I forget which initiative the psicrystal was going on, but I think it was moving at the end of the rounds, after everyone else had gone - like on 8 or something - unless it would be easier to just have it go on my initiative. When its initiative comes up, I'm going to have it move toward the center of the room, away from the phantom and away from the blades, because swapping people from the phantom to the blades is just swapping them from one danger to another. Likewise, I'll have Falco move to another safe spot in the middle of the room (as we don't have a map before us, I'll just let Val choose where, for both the psicrystal and Falco, the only guideline being that it is within 40' of Namaste and that it isn't right under a Shadow or the Sheet Phantom), so there'll be an option of swapping places. But he's a last resort, as I assume he is not immune to the phantom's special attack.

| Valegrim | 
 
	
 
                
                
              
            
            well; you need a spot roll of like 5 with her stabbing the door; you can find it; how to open it is another question; at least the hinges are cleaverly hidden, but on your side. Make an int roll to figure out how to open the door; add any knowledge mechanics/architecture if you have any.
Let me know when I find Nebibit so I can bust her out.

| Valegrim | 
 
	
 
                
                
              
            
            you have the right skills and rolls; you open the door; you notices the inside has a lot of poke holes. it is a good solid door; hidden on the cave side; you see several dead snakes inide the room and a large stack of skeletons wall to wall that are about 9ft high; there is a clear space by the door like someone comes here and grabs a few.
Nebbit; is of course here and looks in good shape.
I head over with Llvenoc to inspect the door. Spot 29=13+12+ 4 fystors spell, for any obvious ways of opening. Search 30=14+12+ 4 fystors spell, for not so obvious. While I am doing this I keep the xbow out for quick firing if needed.through mindlink to Llvenoc only So do you have concerns about out bucket head like I do. As well as the new comer in this crow?

| Valegrim | 
 
	
 
                
                
              
            
            40 ft is no where near the center of this room; this room is very long; with your special blessing of dark vision you recieved from Balfic; you can see this room goes south of hte tunnel you entered about 100 ft; and north of the tunnel about 200 ft; the dark spot is about 80 ft north of the tunnel and carts; this is not exact but your estimation of distances; the tunnel is 150 ft wide; the ceiling is domed; the ground appears to be soft dry sand; so you sink in it a bit.
There are four towers in the north side near the wall; two on each side near a large cave opening.
on the left; or west side of the northern part is a pool; several skeletons are washing here and some drying racks are here; some skellies dry and carry the towels away; others come and bring more towels.
everyone else with normal sight mods; dont see much of this due to the rooms size; I think your darkvision is like 120 so as you move about you can see this; most of hte north part you saw while examining the sand; the south part you can see from the tunnel/
If you dont remember the psi crystals init; it can go on your init like any other familiar; oh; on the crystal; you need to tell me which of your personality traits it has; you need to pick one.
I forget which initiative the psicrystal was going on, but I think it was moving at the end of the rounds, after everyone else had gone - like on 8 or something - unless it would be easier to just have it go on my initiative. When its initiative comes up, I'm going to have it move toward the center of the room, away from the phantom and away from the blades, because swapping people from the phantom to the blades is just swapping them from one danger to another. Likewise, I'll have Falco move to another safe spot in the middle of the room (as we don't have a map before us, I'll just let Val choose where, for both the psicrystal and Falco, the only guideline being that it is within 40' of Namaste and that it isn't right under a Shadow or the Sheet Phantom), so there'll be an option of swapping places. But he's a last resort, as I assume he is not immune to the phantom's special attack.

| Llvenoc | 
 
	
 
                
                
              
            
            you open the door; Nebebit; is of course here and looks in good shape.
Hey Nebebit. Glad to see you. Lets all get back and help the others. I am sure they could use our help. I offer my hand to help Nebebit out out of the room.
In the Mindlink. Hey everybody we got Nebebit. She is okay, and we are on our way back to you.
 
	
 
     
     
     
 
                
                