Palace of the Silver Princess (OSE)

Game Master Branding Opportunity

An Old-School Essentials game based on Jean Wells' original Basic D&D adventure.

Map of Dungeon


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Discord Chat

This will be the IC thread for this game. Feel free to dot.


Male Elf-2, AC-16, HP-9

dot


Dot


Discord Chat

I'm going to start the IC thread so that those who are ready can start posting. Others can join in as they finish their PCs.

Ever since you left the last lowland town of Ebbersdorf the day before, you have been traveling through the Endless Hills, a region of rolling highlands covered in high grass, heather, thistles, large ferns and juniper bushes. You have heard that it is easy to get lost here, as one hill looks very much like the rest. Because of this, you have stuck to the Old Escadaran trade route markers, each one placed within sight of the next. These pillars, carved of a light stone, are easily visible against the otherwise dark background of the hills. Each of them is topped with the carved symbol of Old Escadara, a heron in flight, and has guided travelers in this part of the country for centuries.

Around midday, the Magalies Escarpment, a long cliff that stretches from horizon to horizon, comes into view. Hundreds of feet in height, it dips down to a mere hundred feet or so here, and the Old Escadaran trade route winds its way up the escarpment in switchbacks. The canton of Velders lies just atop of the cliffs, but nothing of the settlement if visible from down below.

At the base of the cliff, a few hundred yards from the trade route, lies the ruin of a small castle abaondoned long ago. It crumbling central tower is a nesting place for crows, and you remember that the place is strenuously avoided by locals.

As you get closer to the base of the cliff, you can see a wagon that has stopped at the foot of the switchback path. It is multicolored and is drawn by a team of two oxen. A man and a woman stand next to the wagon and seem to be repairing a broken wheel.

As you get closer, you can see that the man is a middle-aged human and the woman is much younger, perhaps not out of her teens. The woman sees you approaching and waves to you in a friendly manner, as she taps the man on the shoulder and points you out to the man working on the wheel.

Just a reminder: you all received the letter from Bernadette several weeks ago. You put aside whatever you were doing at the time, and have been traveling back home to Gulluvia ever since. I am assuming that you ran into each other at some point during the return trip, and have decided to travel together for both companionship and protection.

That Barony of Gulluvia is somewhat cut-off from the rest of the country by the Magalies Escarpment (a cliff that seperates Gulluvia from the lowlands below). Gulluvia and has only been "civilized" for a little over a century. No one is sure who or what was there before, although there are rumors.

You are now entering an area you remember from your youth, and which you passed through on your way out of Gulluvia, but which you don't know terribly well.


Discord Chat

As I mentioned in one of the other threads, I like to include everyone in the world building. To that end, I will occasionally ask questions that you can answer either as an OOC description or in your IC posts (in the same way I came up with details for the Old Escadaran trade route and the small fort at the base of the cliffs). Answering these questions is not required but will gain you small amounts of bonus XP. Each player should pick only one so that others have a chance as well, although players should feel free to add on to content other players or the GM have created at a later time.

Your questions are:

1) There is a symbol marked on the multicolored wagon up ahead. What is it, where have you seen it before, and what does it mean?

2) Describe the ruin at the base of the escarpment in a bit more detail. What do you know about it?

3) What has the weather been like for the past few days? How has it affected the trip so far?

4) Any other piece of setting canon you can think of.


Dolion tried to keep his eyes on the broken wagon ahead but his gaze kept returning to the ruined castle. He had the feeling of being watched and walking this close to the ruin made the hair stand up on the back of his neck. He quickened his pace, Damn the bards and their accursed story’s, he thought as he tried to look away.

”Damn crows,” he muttered while he kicked a small stone off the path in frustration. He stopped for a moment and stared at the castle’s remains and decide it was definitely creepy. What remained of the walls were covered in moss and despite the noon day sun shadows hung over the menacing structure. The young thief tried to peer into the distant gloom of the keep when the sudden screech of a crow startled him from his task.

He cursed the crows again and started to hurry toward the disabled wagon. But his thoughts kept returning to the castle and the stories surrounding it.

Ruined Castle:

Their are many tales told iacross Gulluvia about the ruined castle of Lord Orrik. The most popular is the ballad “Orrik’s Folly” but regardless of the song, prose, or story the tales all shared a common theme…. the crows.

Some say Lord Orrik made a deal with a witch and couldn’t keep his end of the bargain. Still other tales tell of a vengeful Druid taking revenge for Orrik’s deprivations against the fair folk of the forest. While the stories differ in detail they all end the same, with his court being killed by some fell magic as Lord Orrik and his family are transformed into crows to feast on the remains of his former subjects.

Over the years many people have disappeared in the vicinity of the broken citadel and every so often their corpses are found picked clean by crows.


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Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds

As they approach the multicolored wagon Osseus notes the symbol it bears - a spoked circle with a combined sun and moon as its hub.

They travel under the sign of the wheel of life - not something I’ve seen before in Gulluvia. He smiles to himself. What’s the phrase? ‘As all rise so too must they fall?’ Not a sentiment generally popular with the aristocracy. In the east, though, it’s common enough among farmers and philosophers alike.

As the wagoners pause their labors to note the group’s approach, a frown creases the priest’s face. A wagon marked with the rota vitae suffering a broken wheel at the border of Gulluvia. An ill omen marking our arrival? A warning of what we’re to find within? Osseus notes Dolion's discomforted gaze towards the castle ruins. Or another tale to add on to the castle's legend?

Either way, the sight has drained away any happiness Ossues might have felt at returning to his homeland.


Male Elf-2, AC-16, HP-9

Kymil looks towards the escarpment and is reminded once again that these are human lands and that he needs to be respectful of their customs and ways. He is glad that the weather has finally broken and clear skies shine down upon them all. The last week or so had been miserable, with rain and cool temperatures. The old path through the hills was particularly treacherous and several times the party members had slipped and incurred a minor cut or bruise.

"It will be nice to spend time indoors with a nice warm fire and decent food for a change!"


Discord Chat

Thanks for all the great canon info! I've already copy/pasted it into the OneNote notebook I've created for this game.

As you approach the wagon, you can see that the man has a full head of white hair that he keeps under a wide-brimmed leather hat, a full salt-and-pepper beard and piercing blue eyes, while the woman has waist-length red hair that is woven into countless braids decorated with ribbons and beads. Both are dressed in well-made traveling clothes designed to keep out the cold and rain. The wagon itself is narrow but quite tall and covered in animal skins, while countless pots, pans, and other cooking and gardening implements hang off of it. Two large oxen with long brown hair are harnessed to the front of the wagon, but are currently preoccupied with some light grazing.

At first glance these two appear to be tinkers, people who travel between settlements repairing iron goods and selling small manufactured items that rural people have difficulty making themselves. You remember having seen tinkers in the Barony of Gulluvia countless times before, but you don't think you are familiar with these two.

The man stands up from where he has been crouching next to the wagon and waves in a friendly manner, while the young woman stands behind him, observing you all suspiciously. As the older man begins to speak to you, the young woman puts her hand on his shoulder and whispers something in his ear that you cannot hear. He shakes his head and waves her off in response, then calls out to you: "Greetings, travelers! I see you are on your way to Gulluvia. We are as well. Might I ask you a favor? We are about to climb the steep, switchback path to Velders, and although my oxen are up to the task, I would certainly feel more comfortable if I had a few extra hands to help push the cart around the tight curves and over any rocks on the path. This would be a huge favor to my daughter and myself, and I could even offer a small payment if that is not an insult."


Dolion shuffles his feet not willing to commit to the arduous task and the delay of reaching a warm fire. Looking for an excuse not to help he asked, ”What’s wrong with the wheel? Might be a bit dangerous to be behind your wagon if there is a problem.”


Discord Chat

The man shakes his head and smiles. "No, the wagon and its wheels are in good condition and should not present a problem. I was just checking them to make sure of this before attempting the ascent. You're welcome to take a look at them yourself if you like."


The thief lets out a sigh, frustrated that he created more work for himself.Now I’m a wainwright, he thought as he stood still, reluctant to move toward the wagon. He looked down at his flaccid coin purse and sighed again, ”a small payment would be nice.”

Dolion approached the wagon and made a show of inspecting the wheels. While at the same time taking note of any valuables left unsecured by the tinkers. As he examined the wheel he remembered his manners and offered, ”Well met travelers. I’m called Dolion and these are my companions.” Dolion stands from his inspection and introduces each of his companions before returning to the task at hand.


Discord Chat

Successful Int check (1d20 and roll under):
The man seems to have spoken truthfully. Although the wagon is certainly not new, it is well-maintained and in good condition.


Dolion jumps up with a smile and confirms, ”It looks to be in good working order.”

Int 9: 1d20 ⇒ 9

I thought I would roll a 20


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds

Osseus looks over the wheel for himself and nods his agreement with Dolion, breathing a small sigh of relief. Nothing so portentous after all!

”Payment for services is never an insult, so long as it’s commensurate to the task. And I think our business is not so urgent that we need deny fellow travelers assistance.” The priest holds out his hand towards the man in greeting. ”I am Osseus Mercari. Best if we begin as soon as possible, to take advantage of the light and fair weather while they last.”

Int 13: 1d20 ⇒ 7


Discord Chat

The older man's face brightens upon hearing Osseus' words. "Wonderful!" he exclaims, clapping his hands together, "I will take advantage of your strong, young legs and backs!"

He then shakes the priest's hand. "Greetings Master Mercari. My name is Lamdamon the Tinker and this is my daughter, Zappora. We are traveling tradesmen who crisscross the land, and are on our way to Gulluvia."

The red-headed girl gives a polite nod at the mention of her name, but does not make eye contact.


Male Elf-2, AC-16, HP-9

Ky watches the others interact with the old man and the young girl. He is finally getting used to seeing the differences in the humans and their ages, but sometimes still gets it wrong. Leaving his hood up, he stays in the background and just listens. Hearing the couple are tinkers who travel the land, the young elf gets excited and steps forward.

"A tinker! That is very interesting...so where have you been? What people have you visited? What lands have you visited?"


Discord Chat

Kymil, I'd like your help in creating a bit of lore about the elves in this world. Although we could have very standard Tolkienesque/standard D&D elves, it might be interesting to make them a little different, at least in terms of their culture. Here are some questions that might help with figuring stuff out:

How common are elves in this part of the world?
Do they live in their own homogeneous communities, or do they often intermingle with other species?
How are they viewed by other species? Are they generally friendly towards others, or are they xenophobic?
What is the chance that the average human has seen an elf in the last week/month/year/their life?

Feel free to answer as many or few of these as you like, or come up with your own stuff. I'll base your interactions with the tinkers based on your answers, plus whatever I can come up with myself. Since you're the only elf in the group, I'll consider you our "authority" :)


Now that it was settled, that they were going help with the wagon, Dolion wanted to get moving and further away from the shadow of the forsaken castle. He walked toward the back of the tinker’s wagon, ”Osseus is right best we get along. There will be time for talking along the way.”


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

Sorry, was lost in my own thoughts there. Sure... the wagon looks fine enough. Horses could use a few days fattening but they'll hold up.


Discord Chat

I will move the story forward just to keep things going. Kymil, you are free to post your "elf canon" at any time, and we'll incorporate it into the conversation.

Sorry to spoil anything for the ascent up to the Canton of Velders, but nothing extraordinary will happen during the trip. Instead, I'll ask all of you if you wish to accomplish anyting in regards to the tinker and his daughter as you are helping them, i.e. do you have a goal or a task you wish to accomplish? Possible ideas could be 1) you want to steal something from the man's wagon, or 2) you want to get to know the man or his daughter better and gain his trust? or 3) you want to know more about the symbol that Osseus helped flesh out that is painted on the side of the wagon. Of course, this is not required, but your time with Lamdamon and Zappora will be limited at this point in the story, although you may meet them again later, who knows?


Discord Chat
Emmett "Knuckles" Thorpe wrote:
Sorry, was lost in my own thoughts there. Sure... the wagon looks fine enough. Horses could use a few days fattening but they'll hold up.

Lamdamon looks a bit confused at Knuckles' comment.

He looks back at the pair of oxen grazing at the side of the trail and then back at Knuckles.

"Well, I would certainly have to feed them something strange to turn them into horses, or perhaps you don't call them oxen where you come from?"


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

The warrior gives a grunt that is part laugh.

Shows you where my head is at, eh?

The warrior will alternate between keeping a watchful eye out and keeping his distance from the daughter. Frankly? He doesn't need a worrying parent or any suspicions that he is less than 100 percent than NOT a bandit or scumbag.


Dolion looks at knuckles with a leering grin and an overt wink as he motions his head toward the tinker’s daughter, ”I think we know where your head is at my friend. But let’s focus on the task at hand, I don’t fancy getting run over by this wagon so close to a hot meal and a warm bed.”

Dolion will keep an eye out for any lose valuables as he helps at the rear of the wagon. However, he is reluctant to steal anything in view of his companions but if the opportunity arises he will try to pilfer something.


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AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

*sigh*

Oft misunderstood, that's me


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds

Osseus will stay near Lamdamon if feasible, preferably with a clear view of the trail.

I suppose I should find out what I can of these folk, for my father's sake if no other reason.

"Why Gulluvia, Lamdamon?"

Will attempt to learn more about these tinkerers on the way up - why they've decided to come to Gulluvia specifically, where they're from, is there an extended family business or just them, do they specialize in any particular wares, etc.

Cha 10: 1d20 ⇒ 9


Male Elf-2, AC-16, HP-9

The elf smiles at his comrades as they gently jibe one another. He remains in the background, as elves are not well known in this land, and some still have ancient (for them) prejudices against his people. At 5'1" and slight build, he could easily pass a young boy, and Ky has done this many times in the past.


Male Magic-User 2 | HP 6/6 | AC 11

.


Discord Chat

Having volunteered your help, everyone takes their place around the tinkers' wagon and begins pushing it in the direction of the switchback path that threads its way up the escarpment. The team of oxen do most of the heavy pulling, and Lamdamon uses you primarily to keep it away from the edge of the trail and to maneuver over and around any large rocks along the way.

The air becomes cooler as you climb and you can't take your eyes off the view of the grassy Endless Hills stretching out below you that seemingly go on forever.

Every half an hour or so, Lamdamon stops to take a rest and give his oxen a break while Osseus strikes up a conversation with him. Turns out that Lamdamon and his daughter have been making the trek to the Barony of Gulluvia for the last few years, arriving in the early spring and leaving again before the first snowfall to spend the winter in the warmer climate to the southeast of hear. They rent a small barn on the outskirts of the town of Gulluvia from a farmer during their time there, but spend most of their time traveling around the various villages and homesteads in the barony.

At the mention of the Baroness D'hmis, Lamdamon gives a heavy sigh and confirms what you have heard in Bernadette's letter: she has caused widespread fear throughout the barony as she raised everyone's taxes and enacted strange laws restricting the freedoms of everyday people. Most are terrified of her baronial guards, although they seem to confine their activities to the area around the town of Gulluvia. During the conversation, the tinker also inquires about your own history, and what brings you back to the barony. (You may expound upon this if you like in your own posts).

Once you arrive at the top of the cliff face, Lamdamon thanks everyone perfusely for their help and presses a silver piece into everyone's palm in payment. He states that he will let his oxen rest and graze here for an hour or so before pushing on to the village of Velders so that he can reach it before nightfall.

The view from the top of the Magalies Escarpment is amazing, making you wonder if you could see to the end of the world from here on a clear day. To the north, west, and southwest you can see the dark edges of the Abaddon Woods. The village of Velders is only a few hours walk from here to the northwest.

Canon Opportunity: There is a small shrine or memorial at the top of the switchback path, dedicated to a local saint/god or commemorating an event or person. There is a small ritual performed by people who have traveled up the switchback path. What is it?


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

Shrine to Lacormius... Patron saint of Travellers. Walked across the land on bare feet. Every time someone gave him boots, shoes or sandals? Gave em' away to the first beggar he saw.

With that he sits on one of the stone stoops, takes off his boots and rubs his feet.


Male Magic-User 2 | HP 6/6 | AC 11

Felder slips the silver piece into a pocket on his pack and leans heavily on his walking stick, already out of breath.

"Quite a view. I can see the appeal in building a tower or fortification in a location near here," he says. "Aesthetic as well as defensible."


Male Elf-2, AC-16, HP-9

Ky takes the coin he was given and places it in the collection box located at the shrine at the top of the path.

"Lacormius was a funny old man, but he was certainly dedicated and helped many a poor person with his donation of shoes!"


Discord Chat

Lamdamon nods, "Yes, this would be a good location for a castle, although they never did. Well, they did build one down below, so I guess that's something. This part of the world was a pure wilderness until about 100 years ago, so who knows, maybe some day they will?"


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2
Kymil Dawynn wrote:

Ky takes the coin he was given and places it in the collection box located at the shrine at the top of the path.

"Lacormius was a funny old man, but he was certainly dedicated and helped many a poor person with his donation of shoes!"

Gives me the willies when you speak of fellas dead for a hundred years or more like you had a beer with him the other day, he grunts.


Male Magic-User 2 | HP 6/6 | AC 11

Felder says, "Perhaps, perhaps," in reply to Lamdamon, then strokes his short beard a few times. "Hmm. Still, far from the usual routes... no real reason to build a large fortress. But a remote tower, an isolated trading post? Something to serve on the boundary between settled lands and the monster-haunted wilds."

The magician takes a temporary seat on a large rock, shifting uncomfortably. "Still, the village is close enough nearby to be available for food and supplies. Though I wonder what sorts of things might crawl out of the Abaddon Woods if someone chose to set up a house here."


Male Elf-2, AC-16, HP-9

Ky smiles at Emmett.

"It was not I that personally met the saint, but my uncle. He told me of Lacormius' as my uncle travelled with him for several years."


Dolion quickly pocketed the proffered silver piece and listened to their conversation. With a raised eyebrow he offers, ”Wouldn’t this be a better discussion to have in a warm inn with a cold ale?”


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

Thats what I'm planning on using my silver shilling for but... , he shrugs then starts to pull his boots back on. Gotta do what ya gotta do. Doesn't do to piss off the gods or their prophets.

He straightens.

Got enough troubles as is... fortunately this place is remote as f@&%. Be surprised if Petros has his bully boys out here.


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds

Osseus accepts the tinker's coin with a nod before dutifully performing the observance to Saint Lacormius.

Feldar wrote:
"Still, the village is close enough nearby to be available for food and supplies. Though I wonder what sorts of things might crawl out of the Abaddon Woods if someone chose to set up a house here."

"Aye, Abaddon's a better deterrent than any fortification would be. Building any notable defenses would mean Gulluvia was rich enough to afford them, which would likely garner more aggression than it would dissuade. As it is, it's cheaper for the Principalities to buy our crops than it is to conquer and manage us, so long as crops is all we have." 'Us.' Listen to yourself - still parroting back father's words. How easily I've slipped into my old ways at the first sight of home.

As Emmett puts his boots back on Osseus follows suit, scowling as he fumbles with his own footwear before finally getting them mostly on. "I wonder who helped who more in the end? By giving away shoes he'd never paid for himself, a bevy of beggars got booted while Lacormius became a living saint." The priest stands up and stomps his feet to finish the job. "And got feet calloused enough to make putting anything on them redundant, I'd wager."

"Shall we continue on to Velders? I'd prefer not to see what sorts of things might crawl out of the Abaddon Woods if we chose to still be outdoors come nightfall. And once he gets his ale, perhaps Emmett might tell us who this 'Petros' is."


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

No mystery there... Dolion saw a lot of it, though my own memory has a large hole. Look, it was one bad night on bad booze in a bad brothel bar. Big damages, and so I owe Blackbrow a bigger debt. Problem is that he doesn't want just gold to settle the issue. Then this whole Jeremiah and the farm thing came up and I sorta put that debt on the back of the stove to stew a bit, though Petros Blackbrow may beg to differ.


Discord Chat

Just a reminder of the setting I had established. You are heading for the Barony of Gulluvia, which is where you grew up (or at least have spent 20+ years in the case of Kymil). You are somewhat to very familiar (your pick) with all the places you are likely to go through on your way to the town of Gulluvia (I know, a bit confusing), which is where your friend Bernadette lives. Feel free to take a look at the map I posted in the "Campaign Info" section. It's likely you have visited, are from, or at least have heard a lot about all of the settlements that are mentioned there (with the exception of the village of Thorold, for which I have have something already planned).


Discord Chat

Zappora, Lamdamon's daughter, for the first time notices that Kymil is not human. Her eyes grow wide and she runs over to him before dropping to her knees in front of him and lowering her head.

"I am sorry I didn't recognize your radiant presence earlier, my Lord. Please forgive me for my lazyness and do not punish my father for my rudeness!"

Kymil automatic, and everyone else make a Successful Int check +2 (that is, increase your Int +2 and roll under):
There are some who believe that elves are terrible high born fey creatures who toy with mortals on a whim. This tends to be a more "backwoods" belief not found in major cities, and perhaps even you (if you're one of the humans) believed it when you first met Kymil as a kid.


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

Int 10: 1d20 ⇒ 16

You're a Lord? Since when?


Male Elf-2, AC-16, HP-9

Ky looks embarrassed by the young woman's reaction to his appearance and smiles at her as he moves to help her stand.

"Nay my fine lass, I am no lord, just a simple elf is all. There is nothing to forgive as your father did nothing to insult me."

He now removes his hood to show the tinker and his daughter his very elven features. He gives a pained smile to Emmett.

"Some still think us strange and powerful creatures of the Fey...old stories sometimes are hard to live down!", he mutters the last to his friends.


Male Magic-User 2 | HP 6/6 | AC 11

Felder coughs a few times and says, "Just give me a couple more minutes to catch my breath, then we can head onward."


Emmett "Knuckles" Thorpe wrote:
No mystery there... Dolion saw a lot of it, though my own memory has a large hole. Look, it was one bad night on bad booze in a bad brothel bar. Big damages, and so I owe Blackbrow a bigger debt. Problem is that he doesn't want just gold to settle the issue. Then this whole Jeremiah and the farm thing came up and I sorta put that debt on the back of the stove to stew a bit, though Petros Blackbrow may beg to differ.

Dolion nodded in agreement with a lopsided grin on his face, ”It was quite a sight indeed.”

”I’m sure bards will sing of it long after we all pass,” he added mockingly. He taps the side of his head with his finger, ”but what would they call it this sonnet?” He pauses dramatically, ”Barroom Blackout Brawling Because a Brothel’s Bad Brew.” He smiled at his friend”let’s hope the ale tonight is a bit better.”


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds
Kymil Dawynn, simple elf wrote:
"Nay my fine lass, I am no lord, just a simple elf is all....old stories sometimes are hard to live down!"

"Yes, just a 'simple' elf." Lucky for us. While the old tales may not quite be true, I still shudder to think what a complicated elf might be like.

Osseus sits back down to fiddle with his bootstrings while the wizard recovers from their wagon-pushing ascent. "If memory serves, Dolion, the ale will undoubtedly be better. The mood, however, will likely be darker."

He glances askance at the tinkers. "But no need to burden our new acquaintances with the troubles of our old. Fare thee well, Lamdamon and Zappora - may your way in life still be on the rise."

Int+2= 15: 1d20 ⇒ 6


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

Funny bastard aren't you, he says deadpan but without anger or rancor. I probably could have used a hand but I was reliably told you were giving a running fight commentary to a giggling barmaid while you two snuggled under a table.

He nods at the priest.

You're right again Osseus. As usual. Let's get a move on.


Dolion gave a knowing wink at Knuckle’s banter and later nodded in agreement, ”Aye, let’s move on while we still have daylight.”


Discord Chat

Zappora seems a bit confused and embarassed as she takes Kymil's hand to stand up again. "Oh, you must not be one of the Brucha elves from up near Thorold then. I apologize for my ignorance." She then walk over to the team of oxen and begins helping her father untie them from the wagon.

Regular Int check or Kymil automatic:
There is a group of very reclusive elves who live in the woods near the village of Thorold in the northern part of the Barony. These elves have very little interactions with humans and even other elves. You have heard that they are also slightly physically different from elves like Kymil. Not much is known about them and none of you have ever visited Thorold (although it is possible you might have extended family who live there).

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Discord Chat

This is the OOC Discussion thread for the OSE Palace of the Silver Princess Game.


Discord Chat

Character creation rules:

1) Ability Scores: Roll 3d6 and assign them as you wish. Rerolls of all ability scores/scratching your PC and starting over allowed if you don't roll above a 10 in anything or roll a 5 or below in anything. Note that certain classes have minimum ability score requirements.

2) Class: Any of the 7 classes presented in the CFR (Cleric, Dwarf, Elf, Fighter, Halfling, Magic-User, Thief).

3) Adjust ability scores: You may raise your PC's prime requisite stat(s) by lowering other ability scores on a 2-to-1 basis (i.e. a fighter lowering his Dex by 2 points raises his Str by 1). No score may be lowered below 9.

4) Level: We'll be begin at 2nd level for everyone. Set your XP to the minimum necessary for 2nd. Yes, that means we'll be starting with different amounts of XP.

5) Attack Values: We WON'T be using THAC0, but will instead use the optional ascending AC system presented in the books.

6) Hit Points: Roll for each level (no automatic max HP at 1st level). You may reroll 1s and 2s.

7) Alignment: You may choose any alignment, but if you pick Chaotic, you are still loyal to the other PCs and want to help your friends Jeremiah and Bernadette who are in trouble. I need everyone to have a logical reason for staying in the group and wanting to work together.

8) Equipment: Since we're starting at 2nd level, you get 2d6 x 10 to begin in cash but DO NOT need to buy any of your starting equipment.


Discord Chat

Here are my proposed house rules for this game. If you have objections to any of these or would like add some, please let us know and we can discuss them. I'm not made out of stone.

1) Ascending AC
I already discussed this in character creation, but we won't be using THAC0. Instead, you will have an attack bonus to which you add in combat.

2) Resisted Tests
If you are working against another person on an ability check (see p. 42 of the Basic Rules) you roll opposing Ability Checks. Whoever rolls the highest number (while still under their Ability Score) wins. If it's a tie, whoever has the highest Ability Score wins. Note that sometimes you will be attempting to roll under DIFFERENT ability scores (such as you rolling Dex to sneak past a guard who is rolling Wis to notice you).

3) Advantage and Disadvantage/Positive and Negative Dice
Roll extra dice in particuarly favorable or unfavorable conditions. If you have advantage, you get a Positive Die and you pick the number from among the 2 numbers rolled, if you have disadvantage, you get a Negative Die, and I do.

4) Dying
When an opponent reached 0 hp, they are usually dead. PCs have a chance of survival if reduced to 0 hp (there are no negative hp) and is considered Dying. If they receive medical help within the hour, they get a 50/50 chance of surival. If they succeed, they get 1d4 hp, but receive a Negative Die to all actions for an hour or until they receive healing. If they fail the 50/50 roll, they are dead. I have this rule because I want PCs to have a slightly better chance of survival.

5) Encumbrance
We'll be using the Option 1: Basic Encumbrance rules on p. 113 of the CFR.

6) Movement and Range
Movement in combat will be simplified so that we don't have to deal with detailed encounter maps. There are four basic ranges in the game: close, nearby, far, and distant. Melee combat only occurs at close distance. A character can perform any feasable action and move to a nearby location in a round, or can forego all actions other than movement and move to a far location. To move to a distant location, a character needs to spend 3 rounds moving. Ranged attacks can hit targets at any distance, but receive a Negative Die if they are at close or distant range. The Negative Die replaces attack penalties for different ranges.

7) Helping and Group Activities
When you help someone on an Ability Check, they get a Positive Die. If they fail, however, negative consequences apply to both parties. Multiple helpers do not increase benefits, although at a certain point, I may say that a roll isn't necessary (such as everyone working together to lift something really heavy).

When everyone is working together to accomplish a single goal, pick one person to make the roll (they may be helped). If that person succeeds, all succeed. Sometimes the situation is not who is in charge, however, but who has the highest chance of failure (like when everyone is sneaking). In that case, the PC with the lowest Ability Score should roll (although they may still be helped). That person's roll is the result for all.

8) Searching
Searching an area requires an Int check, but noticing something passively is a Wis check.

Anything else we should add? Problems with any of these?


Those changes are perfect! Especially #1 as THACO hurts me brain.

KoY checking in!


Discord Chat
Dolion wrote:

Those changes are perfect! Especially #1 as THACO hurts me brain.

KoY checking in!

Yeah, it's just an unnecessary extra calculation.


Discord Chat

I've added a link to the hex map for the Barony of Gulluvia to the Campaign Info tab and would like you all to please take a look at it.

I'll post a short description of what you know of each of the named locations now.


Discord Chat

One of the more "modern" things I like to do in my games is share some narrative control with players. To that end, could you please take a look at the info presented in the Campaign Info tab and add something to it? Something to expand the lore about Gulluvia.


Discord Chat

I forgot to say, you can post the changes here and I'll copy them over to the other page.


Sounds like fun. Let me see if if I can get my creative juices flowing…


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds

House rules all sound good to me.

Character Rolls:

Stat: 3d6 ⇒ (3, 6, 5) = 14
Stat: 3d6 ⇒ (5, 4, 6) = 15
Stat: 3d6 ⇒ (5, 1, 1) = 7
Stat: 3d6 ⇒ (6, 4, 2) = 12
Stat: 3d6 ⇒ (6, 5, 2) = 13
Stat: 3d6 ⇒ (4, 2, 4) = 10
HP: 2d6 ⇒ (6, 3) = 9
$$: 2d6 ⇒ (1, 1) = 2

That’s pretty solid!

@GM BrOp Would knowledge/lore be handled by INT checks?
Debating whether I should keep that 13 or knock it down to a 9 and max out my Wisdom…


Discord Chat
Osseus Mercari wrote:
@GM BrOp Would knowledge/lore be handled by INT checks?

Yes


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds

I’ll respec the 12->10 and 15->16 for stat array:

STR 10. INT 13. WIS 16. DEX 7. CON 14. CHA 10.

Old Bones is wily as well as wise, so I’ll stick with the 13. Also, if Jesse does goes cleric, my guess is they’ll end up with an 18 Wisdom :)

I’ll complete character details in my profile by end of weekend. FYI I’m on EST time.


Discord Chat

I'd like to introduce an additional RP-prompt if everyone is up for it: a "complication" for the PC. This is from the OSR game "Sharp Swords & Sinister Spells", and basically introduces something that acts as a drawback for your character. I find that more complicated PCs add a lot more interesting RP opportunities than generic "good guy with a sword" PCs.

If you like you may chose a complication, or you may roll 2d6 for a random one. Examples of complications can include an enemy that you have, a duty to someone or something or a debt that you owe.

What does everyone think?


Male Elf-2, AC-16, HP-9

sounds cool to me... I'll try a random complication

2d6 ⇒ (1, 1) = 2


Discord Chat
Kymil Dawynn wrote:

sounds cool to me... I'll try a random complication

2d6

1 and 1 equals: Debt to a corrupt noble.

That works very well with the current setting, as the baroness of Gulluvia is very corrupt.


I’ll take one please or you can assign me one.

2d6: 2d6 ⇒ (2, 6) = 8


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds

Let's roll them bones!

Complication: 2d6 ⇒ (1, 6) = 7


Discord Chat
Osseus Mercari wrote:
Let's roll them bones!

Ooh! A 1 and a 6 = a debt to a supernatural entity


Discord Chat
Dolion wrote:
I’ll take one please or you can assign me one.

2 and 6 = Addiction to stealing


GM BrOp wrote:
Dolion wrote:
I’ll take one please or you can assign me one.
2 and 6 = Addiction to stealing

Good thing I chose thief. Hold onto your stuff!


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds

How Osseus feels about the others.

Dolion:
As a child Dolion was always getting himself into trouble, and Osseus doubts much has changed. But while he’d scoffed at the scamp’s superstitions in his youth, more recent experiences had taught him to pay heed to such tales and traditions. While this rogue’s pestering for blessings and the like might prove trying at times, better safe than sorry when it comes to supernatural portents.

Knuckles:
It’s plain to Osseus that Emmett has done some serious martial training since last they met. Anyone with the means can outfit themselves as a warrior, but the callouses, scars, and martial bearing he sported had to be earned. The priest remembers as children Emmett was never afraid of conflict, a trait which would be valuable in their current endeavor - so long as they remained united in purpose. If and when violence strikes, Osseus will trust the lead of the man who’s made violence his profession.

Kymil:
The elf seems the same; as always, the changes are in how Osseus perceives him. Growing up, Kymil had gone from a weird uncle figure to an idolized older boy to a peer. Now, however, Osseus sees him for what he is: an outsider. And while the priest is envious of the elf’s longevity, he also pities him, seemingly unchanging while the rest of Gulluvia lives, dies, and transforms around him. The elf is a curiosity to be studied, but not entirely trusted.


@Osseus - perfect
, thanks!


Discord Chat

Good morning,

Hope everyone had a good long weekend (if you observe the holiday, that is).

A few requests/comments from me:

1) I'm still missing a character sheet from Helaman and Jesse Heinig
2) I'm missing a description of intra-party relationships from Jesse Heinig
3) Goodwicki, Helaman, and Jesse Heinig still need to "dot" or check-in in the Gameplay thread.
4) Once these are all done, we can begin play. If someone is mostly done and everyone else is waiting around for that person, we'll continue "without them" but they can catch up at any time.
5) We'll be using safety tools for this game so that we can all be on the same page and have a good time. Specifically, we'll be using Lines & Veils, the X-card, and the Open Table. I'll give a brief description of each below.

Lines & Veils: This is a list of topics that you (you the player, not your PC) feel comfortable with including in this game. Different people are comfortable with different things, and we're all here to have a good time and not get stressed out in a world that's already stressy enough. The distinction between what is a line and a veil is as follows: a line describes topics that you don't ever want to deal or even have mention of in a game. For all intents and purposes, these topics don't exist in the game world, or if they do exist, the game will never dwell on them as a topic. An example for me is sexual violence. It's a topic I don't want to deal with in an RPG, and therefore no one in the game will ever be the victim, the perpetrator, or even the witness to sexual violence, end, fin, basta. A veil is a topic that you want to have exist in the game, but you don't want to actively role-play about it. If that topic were ever to come up, we'd "fade to black" (to use a film term) and skip to its conclusion. An example of this for me is consensual sexual activity. Sex obviously exists in my game world, but it's not something I want to role-play, so if it ever comes up, we'll just skip it and resume RP at some time afterwards.

Below is a link to a Google Sheets doc that anyone with the link can edit that allows you to set your lines and veils for this game. It can be changed at any time and is anonymous. This doc has several tabs, and we'll be using the one labled "LinesVeils Advanced". Everyone needs to read the tab and check off any subjects you want as a line or a veil. You may also add new topics. You'll see that I have already checked the ones I mentioned above.

Lines & Veils Google Sheet

The X-card: If at any time you become uncomfortable with something in the game, just type the letter "X" by itself in either the PbP Discussion or Gameplay tabs of this campaign. Once that happens, we'll pause the game and I'll ask what the issue is, after which we'll rewind to before this thing happened. The X-card can be invoked at any time for any reason, and does not need to be justified.

Open Table: This is simply a concept that states that you can walk away from the game temporarily or permanently if you wish to; there is no obligation to play. We're all doing this to have fun, and if you're no longer having fun, you are welcome to leave. I only ask that you let us know whether your absence is temporary or permanent ASAP, as otherwise you have folks waiting around for you, which is unfair. Real life trumps game life every time.

Any questions/comments?


Sounds fair. Thanks.


Male Elf-2, AC-16, HP-9

Sounds great. Looking forward to starting!!


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds

Confirming I’ve reviewed Lines & Veils sheet.

Sorry, didn’t realize you were looking for gameplay check-ins - I dotted into gameplay to add game to my campaigns tab, then deleted my post to reduce thread clutter.


Discord Chat
Osseus Mercari wrote:

Confirming I’ve reviewed Lines & Veils sheet.

Sorry, didn’t realize you were looking for gameplay check-ins - I dotted into gameplay to add game to my campaigns tab, then deleted my post to reduce thread clutter.

No worries.


I’ll take a stab at # 2) Describe the ruin at the base of the escarpment in a bit more detail. What do you know about it?

I’ll have a post up sometime after 10pm Eastern USA.


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds

I’ll take the symbol.


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds
Osseus Mercari wrote:
Either way, the sight has drained away any happiness Ossues might have felt at returning to his homeland.

I really need to proofread before posting - or figure out how to add the name to my spellchecker. And then add every other fantasy gaming word. And then turn it on.


Discord Chat
Osseus Mercari wrote:
I really need to proofread before posting - or figure out how to add the name to my spellchecker. And then add every other fantasy gaming word. And then turn it on.

Lol. Yes, it's a perennial problem but we'll all bear the burden together.

Grand Lodge

Dammit... didn't know you were all over here

Grand Lodge

1 person marked this as a favorite.

Will have my s&@# together tomorrow on latest

Grand Lodge

GM BrOp wrote:

Good morning,

Hope everyone had a good long weekend (if you observe the holiday, that is).

A few requests/comments from me:

1) I'm still missing a character sheet from Helaman and Jesse Heinig
2) I'm missing a description of intra-party relationships from Jesse Heinig
3) Goodwicki, Helaman, and Jesse Heinig still need to "dot" or check-in in the Gameplay thread.
4) Once these are all done, we can begin play. If someone is mostly done and everyone else is waiting around for that person, we'll continue "without them" but they can catch up at any time.
5) We'll be using safety tools for this game so that we can all be on the same page and have a good time. Specifically, we'll be using Lines & Veils, the X-card, and the Open Table. I'll give a brief description of each below.

Lines & Veils: This is a list of topics that you (you the player, not your PC) feel comfortable with including in this game. Different people are comfortable with different things, and we're all here to have a good time and not get stressed out in a world that's already stressy enough. The distinction between what is a line and a veil is as follows: a line describes topics that you don't ever want to deal or even have mention of in a game. For all intents and purposes, these topics don't exist in the game world, or if they do exist, the game will never dwell on them as a topic. An example for me is sexual violence. It's a topic I don't want to deal with in an RPG, and therefore no one in the game will ever be the victim, the perpetrator, or even the witness to sexual violence, end, fin, basta. A veil is a topic that you want to have exist in the game, but you don't want to actively role-play about it. If that topic were ever to come up, we'd "fade to black" (to use a film term) and skip to its conclusion. An example of this for me is consensual sexual activity. Sex obviously exists in my game world, but it's not something I want to role-play, so if it ever comes up, we'll just skip it and resume RP at some...

No lines, fade to black on initimacy or torture.


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2
GM BrOp wrote:

I'd like to introduce an additional RP-prompt if everyone is up for it: a "complication" for the PC. This is from the OSR game "Sharp Swords & Sinister Spells", and basically introduces something that acts as a drawback for your character. I find that more complicated PCs add a lot more interesting RP opportunities than generic "good guy with a sword" PCs.

If you like you may chose a complication, or you may roll 2d6 for a random one. Examples of complications can include an enemy that you have, a duty to someone or something or a debt that you owe.

What does everyone think?

I'll take a plug... 2d6 ⇒ (1, 4) = 5


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

What equipment should I list?


Discord Chat
Emmett "Knuckles" Thorpe wrote:

I'll take a plug... 2d6

You owe a debt to a crime lord.

Emmett "Knuckles" Thorpe wrote:
What equipment should I list?

I'm not sure I understand the question.


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2
GM BrOp wrote:
Emmett "Knuckles" Thorpe wrote:

I'll take a plug... 2d6

You owe a debt to a crime lord.

Emmett "Knuckles" Thorpe wrote:
What equipment should I list?
I'm not sure I understand the question.

Buy equipment with the 2d6x10 gold ? Or roll 3d6 x 10 for starting gold or do you allocate starting equipment or do I pick what I want within reason?

Crime lord eh? Appropriate.

I'll come up with some backstory for that


Discord Chat
Emmett "Knuckles" Thorpe wrote:
Buy equipment with the 2d6x10 gold ? Or roll 3d6 x 10 for starting gold or do you allocate starting equipment or do I pick what I want within reason?

I mentioned ... somewhere above ... that since you are 2nd level, you can equip yourself with any normal equipment for free and then get 2d6x10 gold as cash spending money.

Grand Lodge

Cool


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

I swapped my 10 Cha with 8 Int as an fyi


Discord Chat
Emmett "Knuckles" Thorpe wrote:
I swapped my 10 Cha with 8 Int as an fyi

Sounds good.

Osseus has stated his requests for the journey up the escarpment. Anyone else?

Sovereign Court

Checking in, since nobody mentioned over in the Recruitment thread until now that things were going on over here!


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

Had something similar happen Jesse... you're in good company

;)


AC17(18), HP15/[15] Saves: D12 W13 P14 B15 S16, Stats: St18, Dx13, Cn13, In8, Ws9, Ch10 Human Fighter 2

Mine was to keep a watch out... Osseus is digging for info


Male Magic-User 2 | HP 6/6 | AC 11

Setting up this alias for use with this game. (Jesse H.)

Sovereign Court

GM, the board seems to have dotted me in with my main account instead of my character alias. Please delete my main account from the character list and just leave Felder.

Sovereign Court

And I only just now discovered that the team already has a cleric, which I didn't know before.

I will re-make this character from scratch into a different class.

Converted Felder into a magic-user.


Image N Human Cleric 2 | HP 11/11 | AC 12 | SAVES: D 11 / W 12 / P 14 / B 16 / S 15 | STATS: Str 10. Int 13. Wis 16. Dex 7. Con 14. Cha 10 | XP 1549/3000 | GP 0 | Spells: cure light wounds

@Felder: You can re-roll 1s and 2s for hit points.

Grand Lodge

Ive completed the character methinks including a tagline for my debt to a crime lord

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