Raxius Malgorian

Namaste's page

303 posts. Alias of Nightwish.


Full Name

Namaste

Race

Kalashtar (Eberon Campaign Setting p. 16)

Classes/Levels

Psion 6 (7 when imp is within one mile)

Gender

Female

Size

M (6'1", 140 lbs)

Age

20

Special Abilities

Psionic powers, plus Special (see below)

Alignment

Lawful Good w/ Chaotic tendencies

Deity

None

Location

Entering the Underworld

Languages

Common, Quor, Riedran, Elven, Japanese, Greek

Occupation

Student of the Path of Light/Adventurer

Strength 12
Dexterity 14
Constitution 14
Intelligence 19
Wisdom 16
Charisma 17

About Namaste

Namaste is a student of the Path of Light, the intellectual "religion" of the Kalashtar. Secluded in their monasteries in the mountains of Adar, the Kalashtar students rarely have contact with the outside world. Due to their long-standing war with their sister race, the Inspired (see Eberron Campaign Setting for details), trade between Adar and the outside world is minimal at best. Indeed, most of Adar's trade has come from Astral travelers doing trade with the denizens of other worlds and dimensions, so although the trade goods that pass through Adar are infrequent, they do tend to be exotic in nature and design. Early in her youth, Namaste was able to obtain a Japanese Katana, after one of her father's planar trips. Though she's not much of a combat fighter, she did enjoy practicing with the blade and learning tips and tricks from some of the elven bladesmen in the surrounding woodlands, so that she was able to gain the Exotic Weapon Proficiency (Katana) feat. Another odd procurement, enchanted silk Dervish swaths from some faraway desert region became her armor of choice; though they offer little more in the way of protection than regular clothing, the simple enchantments on the garb, as well as the freedom of movement they afford, make them quite comfortable to the young Psion, who typically disdains heavy or restrictive adornments.

Namaste's life as an adventurer began with tragedy. As a student of Path of Light, her instructor and beloved mentor, Master Premelk would occasionally lead the students on short excursions outside the monastery and into the forests and glades beyond to learn survival, hunting and tracking skills. On one fateful day, Namaste's small learning coterie, seven in total, including Master Premelk, were ambushed by a raiding party of Inspired bandits. Fearing for his students' safety, Master Premelk gathered them quickly into an Astral Caravan and spirited them to safety. Unfortunately, though Master Premelk was a master of many things, Psychoportation was not his specialty, and his knowledge of the astral plane was sketchy at best. To make matters worse, already depleted from some earlier psionic demonstrations, Master Premelk had to Overchannel to accomplish their narrow escape, which left his mind damaged and his body near death. The Caravan was successful in getting the students to momentary safety, but the land they arrived upon was unfamiliar. They were strangers in a strange land.

The small coterie shouldered their fallen mentor and eventually found their way to a small seaside fishing village, where the locals kindly took Master Premelk to their healers. But though the healers were able to restore his body, they could do nothing for his mind but agreed to take him in and teach him the simple skills of a fisherman until the students could find a way to help him or return home. The six students struck out in different directions to explore this strange new land and search for clues that might lead them home or enable them to improve their own skills that they might be able to open a pathway through the astral themselves. They maintained daily contact with each other via their Mindlink ability, a trait common to all Kalashtar.

That was two years ago, and with the exception of her dearest friend Treyva, Namaste has lost contact with the other students. She does not know if they are alive and have simply given up, or if they've come to foul ends. Neither she nor Treyva have yet discovered a way back to Adar and their friends and families, although Namaste has developed the ability to travel through the astral. However, lacking a sufficient knowledge of the planes, and having no idea which of the infinite portals on the astral plane open to her home world, she has thus far not attempted to conduct an Astral Caravan of her own.

Racial Abilities

Spoiler:
+2 to Bluff, Diplomacy and Intimidate checks
+2 to Disguise, when trying to impersonate a human, due to the close racial resemblance
+2 to saves against mind-affecting spells or abilities
Immune to "Dream" and "Nightmare" spells, and any spells or abilities that rely on the ability to dream (since the joining of the Quori and their hosts, the Kalashtar have lost the ability to dream.
Naturally psionic - gain 1 extra power point per character level
Psi-like ability - Mindlink 1/day, as the Wilder 1 power
Favored class - Psion

Abilities granted by Falco (imp)

Spoiler:

Within one mile:

+1 Intelligence
+1 Character Level
+5 Concentration
+10 Power Points
Dark Vision
Perceive with imp's eyes/ears
Telepathic and Empathic link, but can shut out his thoughts

Within same square:

+2 Natural Armor
DR 10 vs dark magic
DR 20 vs evil magic
Elemental Resistance (Fire) 10

In physical contact:

+25 Power Points (+15 on top of existing +10)
+5 Hide in Shadows
+5 Perception (search, spot, listen)

Abilities from Balfic's Blessing

Spoiler:
Perfect Darkvision (even in magical darkness)
Mindlink to Balfic
Possible Will bonus

Combat stats

Spoiler:

HP 44 (+1d8 when using Skin of the Construct feat)
Regular AC 14 (Touch 12, Flat-footed 12)
W/ Falco AC 16 (Touch 14, Flat-footed 14) (in same square as Falco)

DR 10 vs dark spells in same square as Falco
DR 20 vs evil spell descriptor in same square as Falco
Elemental Resistance (Fire) 10 in same square as Falco
+2 Natural Armor in same square as Falco

Init +2
BAB +3
Melee +4
Ranged +5

Weapons:

+3 Katana (Defender), Attack +6, Damage 1d10(+1 to +4) (+1d6 fire vs. Chaos), Crit 18-20/x2 - slashing, size M, weight 3 lbs.
Special: +3 Power Points per day. Special
Special: Summon Hara-Chi's aid (Diplomacy DC 20: add +5 per request after first, add +5 cutting blow to attack and damage)

Quarterstaff, Attack +3, Damage 1d6+1, Crit 20/x2 - bludgeoning, size M, weight 4 lbs

Armor:

+1 Silk Swaths (see Sandstorm rulebook), AC bonus +2, Type: light, Weight 6 lbs, ACP 0, Max Dex +8, speed 30

Possessions Carried (any other possessions mentioned in the background are assumed to be stored at her residence)

Spoiler:

+3 Katana (Defender) - described above
Quarterstaff
+1 Silk Swaths - described above
Rope, silk - two 50' coils
Leather boots, soft-soled (black)
Disguise kit with odorless dyes
Basic Adventurer's kit - backpack, waterskin, bedroll
Dried meat - 2 wks rations
Steel dagger (x 2)
Flint & Tinder
Torch
4 vials antitoxin
4 vials holy water
4 vials alchemical fire
12 strips of soft cloth @ 3" x 36" (for wrapping vials or silencing clangy items)
Caltrops
Jar of marbles

Money

Spoiler:

500 gp

Saves:

Spoiler:
Fortitude +4
Reflex +1 (reduced by chosen Flaw)
Will +8

Psionics

Spoiler:

Discipline: Nomad (Psychoportation)
Known Powers: 12 (11, plus 1 for Expanded Knowledge feat)
Power Points: 50/53 with katana; (35 for level, 10 for intelligence, 5 for race)
With Falco: +10 power points if within one mile; +25 power points if riding or touching; +1 level (pp adjust accordingly)

Raw Power Points: 50
Power Points with Katana drawn: 53
Power Points within one mile of Falco: 71 (74with katana drawn)
Power Points with Falco touching: 86(89 with katana drawn)

Powers:

Lvl 1-Astral Traveler
Lvl 1-Disable
Lvl 1-Inertial Armor
Lvl 1-Mindlink
Lvl 1-Mind Thrust
Lvl 1-Call Weaponry
Lvl 1-Astral Construct (bought with Expanded Knowledge feat)
Lvl 2-Dimension Swap
Lvl 2-Body Equilibrium
Lvl 2-Energy Push
Lvl 3-Body Adjustment
Lvl 3-Astral Caravan
Lvl 3-Time Hop
Lvl 3-Telekinetic Thrust
Lvl 3-Energy Burst (only usable within one mile of Falco)
Lvl 4-Psychic Reformation (only usable within one mile of Falco)

Psicrystal personality trait - Single Minded

Traits and Flaws

Spoiler:

Traits:

Focused (+1 on Concentration, -1 on Spot and Listen)
Skinny (+1 on Escape Artist checks, -2 on strength checks to avoid being bull rushed or overrun)

Flaws:

Murky-eyed (when attacking concealed opponent, roll miss chance twice, attack fails if either rolls fails - I'm relating this to the "glowing eyes" appearance trait I mentioned earlier)
Poor Reflexes (-3 on Reflex saves)

Feats

Spoiler:

Exotic Weapon Proficiency (Katana - stats as Bastard Sword, usable 1-handed with this feat)
Skin of the Construct (Complete Psionic, pg. 57)
Expanded Knowledge (Expanded Psionics Handbook, pg. 46)
Psicrystal Affinity (Personality: Single-minded = +3 Concentration bonus) (EPH, pg. 49)
For info on psicrystals, see EPH pgs. 21-24 and 207.
Psionic Body (EPH, pg. 49)
Craft Universal Item (EPH, pg. 45)
Disciple of Darkness (Chancellor) (BoVD, pg. 49)
Dark Speech (BoVD, pg. 48)

Skills

Spoiler:

Trained (scores are total bonus, including ranks, ability modifiers and other modifiers):

Appraise 4
Balance 2
Bluff 5
Climb 5
Concentration 14
Craft skills 4
Diplomacy 7/11 (10/14 w/ Harachi)
Disguise 3
Escape Artist 3
Forgery 4
Gather Information 3
Heal 3
Hide 2
Intimidate 5
Jump 1
Knowledge (Geography) 7
Knowledge (History) 5
Knowledge (Local) 5
Knowledge (Nobility) 8
Knowledge (Psionics) 12
Knowledge (Religion) 7
Knowledge (The Planes) 9
Listen 2
Move Silently 2
Perform skills 3
Perform (Dance) 4
Psicraft 14/16
Ride 4
Search 4
Sense Motive 3 (6 w/ Harachi)
Speak Language (Greek, Japanese)
Spot 2
Survival 5
Swim 2
Use Rope 2

*numbers after slash are skill level within one mile of Falco, from level boost

Languages

Spoiler:
Automatic: Common (Riedran dialect)
Racial: Quor
Bonus (4): Elven, Japanese, Greek

Appearance

Spoiler:
The Kalashtar are a race of dual nature. Long ago, the Quori, a noncorporeal spirit race fled their home plane, pursued by an enemy faction of their own people, and found some of the benevolent human tribes of Eberron to be willing and gracious hosts. This symbiosis eventually grew to the point that the Kalashtar are now a race that breeds true. They resemble humans very closely, but their peculiar spiritual nature makes them slightly alien, a bit taller, a bit more slender and angular, and a bit more beautiful. An expectionally perceptive person might notice that they are just a little too beautiful and that there is something inhuman in their ambience.

As racial beauty goes, Namaste is no exception. Indeed, she is quite striking to look at, with deeply tanned skin that belies an Arabic or Indian ancestry, but is just a bit too smooth and flawless to have been honed by the arid conditions of her desert tribe forebears, flowing black hair and soft violet eyes that seem to glow with their own inner light in darkness (this is a purely cosmetic effect, it does not grant any special abilities such as low-light or darkvision).

Although she has never lived in the arid deserts of her ancestors, she has taken an interest in their culture and fashions, an interested that was sparked by the gift of the enchanted silk swaths she received on her 16th birthday after one of her father's many jaunts through the planes (the armor is not extraplanar in origin, they originated from the Prime Material but perhaps from a world other than her own, the astral jaunts just make that journey shorter on occasion). The swaths are black in color and never seem to fade no matter how often they are scrubbed and cleaned. She can also occasionally be found wearing white swaths in the same style, though this outfit is not enchanted and offers no armor bonuses. She also sometimes wears riding breeches and a tunic in green and russet, and a riding cloak of deep forest green. For social occasions, she owns a deep blue gown that is designed with a detachable hem so that it can be worn knee-length or floor-length. Due to her upbringing among Adaran nobility (see the Family entry below), her clothing is always elegant, but never gaudy or ostentatious. She accents her outfits with gilded sandals, leather riding boots, and ornamental belts and vivacious hair accoutrements.

Family

Spoiler:
Namaste takes her wanderlust and interest in psychoportation from her father Kohandar, a Psion Nomad (level 12), whose frequent excursions through the planes allowed him easy access to exotic goods from various locations, both material and extraplanar. He eventually parlayed his successful commerce into a Lordship, attaining a position of Merchant Nobility, Lord of the House of Lusk, so Namaste comes from a background of wealth and luxury, though that avails her little in this strange new land, except in terms of social mannerisms and diplomacy. Indeed, her easygoing manner and negotiating skills have kept her skin intact on more than one occasion.

Namaste's mother, Keleshai, is a woman of beauty and style, but is not skilled as an adventurer in any manner. Namaste also has one brother, Mohinder, age 16, and two twin sisters, Krestina and Preska, both age 12. Namaste has not seen any of her family in two years, so she is unaware of their fate or welfare, though she worries about them greatly, as the Inspired had been growing more and more bold with their depredations and raids into Adar prior to her disappearance.

Friends

Spoiler:
The friends that Namaste left behind in Adar include, most notably her fellow psionic students Veran (male human psion), Kandarrol (male Kalashtar psion), Vishna (female Kalashtar psychic warrior), and Grehnnaya (a female Kalashtar wilder of rare elven heritage). The companions who came with her when she escaped the Inspire ambush are her best friend Treyva (female Kelashtar psion), Vandin (male human wilder), Korveshin (male dwarf psychic warrior), Brandillian (male elven wilder), and Korriane (female halfling ardent). At present, only Treyva is still maintaining Mindlink contact with Namaste, but the whereabouts and welfare of the others is not known. Treyva is known to be living in Persia, but when the last of the others, Brandillian the elf, ceased contact three weeks ago, Treyva and Namaste agreed that perhaps they should rejoin and find strength together. Upon their most recent contact, Treyva told Namaste that she was gathering up her belongings and selling her small hovel in Persia and would travel to Egypt, where Namaste has taken a small apartment so that she might be close to these tanned desert people who so resemble her own pre-Quori ancestors.

*Note to DM - what happens to Treyva from that point on is up to you. You can have her join Namaste and whatever party she hooks up with as a henchman, or you can have her tragically waylayed by bandits, or whatever you want to do with her. As Treyva is not only Namaste's dearest friend, but also one of her love interests (of course, unsure of Treyva's ultimate sexuality, she has never broached this topic with her, so has no idea if that interest is shared), then either option will have a profound character affect on Namaste.

The friends list above is based solely on my character concept prior to entering this world. I don't know who your NPCs are in this world, so whatever friends or important contacts she has made in her travels since arriving in this world will be up to you. Because of her background, I'd guess many of those contacts would be more settled types, people she's talked to and tried to get a foot in the door with - politicians, merchants, magistrates, etc. - moreso than the adventuring types.

Love interests

Spoiler:
Heterosexual - Veran (back in Adar). She has no idea what has become of him, and worries for his safety, but her thoughts of him have grown more and more distant as they've remained separated by both time and the planes.

Bisexual - Treyva (in this world, part of the original coterie that escaped through the astral plane with Namaste). Namaste had no idea that her interests might run other than purely heterosexual when she left Adar, but the circumstances, especially with Treyva being the only person she truly knows in this world, have driven the two women much closer to each other. Though both women have had their dalliances with different men since coming to this world, neither has had much success with those relationships, and Namaste has begun to feel that the closeness the two childhood friends share might have developed a romantic quality of late. She does not know how Treyva feels about that, and is not completely sure of her own sexuality, whether she is truly bisexual or if she is simply experiencing some kind of separation anxiety that is manifesting itself in this way, so she has never raised the subject with Treyva.

Motivations and goals (any of which can serve as side quest ideas for the DM, if you so choose)

Spoiler:
Safely rejoin with Treyva
Find out what happened to her fellow coterie members
Check up on Master Premelk
Find a planar map to aid in a trek back through the Astral Plane and, ultimately, home again!
Explore this new world, learn who is working behind the scenes, where the power centers are, make inroads with the mover and shakers.
Any other goals the DM sees as fitting.

Afterthought

Spoiler:
She got her Katana from her father after one of his journeys, so there is a good chance that he has been to this world before. Namaste does not know any way to contact him, but if he knows the way to this world, and happens to journey here again, it could make for an interesting twist in her story.

XP = 19,341
Next Level = 21,000

Power Points Spent:

Failed Dimension Swap on street: 3
Dimension Swap (Thoron/Psicrystal): 3
Energy Push: 7
Dimension Swap (Llvenoc/Psicrystal): 3
Energy Push: 7
Energy Push: 7
Body Adjustment: 7

Total: 37
Remaining: 49 (52 w/ katana)

Game Points to Remember:

Spoiler:
Loviatar, the Maiden of Pain speaks to you in a soft tone "clear your body and mind and attend my words hero, I have brokered a deal with Apollo; he will not ride his sun chariot across the sky for three days; this will delay the ritual that the evil, tenticled aberations underneath are trying to complete; thus, I have granted you time and respite to accomplish your mission; I am pleased that you have taken part to start this battle of heroes; this den of undead should have been cleared long ago. My blessings little one. <she gives you a one time ability as a quick action to cleanse one thing; a disease; parilization, being held; mind fog; or the like; not a wound as such; but generally something that stops a person from acting; also; you know this touch will be very painful to the recipient; but will let them act.