
Llvenoc |

LLevenoc; you do not recognise the bodies of these snakes; they are not among those found underground or in caves...strange.
In the Mindlink. Hmmm, these snakes Nebebit were fighting are not from these lands. Think the one at the Oracles brought some friends along.

Namaste |

Sorry, I didn't mean I was putting it in the center of the room, just moving it in that general direction. In other words, away from the walls, blades carts and other general congestion into more open space where someone swapped to that position would have room to run or maneuver.
The psicrystal's personality trait is "Single-minded," the one which gives a bonus to Concentration checks. Sorry, I forgot to put it on the sheet, but it's on there now. The Concentration bonus was already figured in, so nothing changed on my skills.
40 ft is no where near the center of this room; this room is very long; with your special blessing of dark vision you recieved from Balfic; you can see this room goes south of hte tunnel you entered about 100 ft; and north of the tunnel about 200 ft; the dark spot is about 80 ft north of the tunnel and carts; this is not exact but your estimation of distances; the tunnel is 150 ft wide; the ceiling is domed; the ground appears to be soft dry sand; so you sink in it a bit.
There are four towers in the north side near the wall; two on each side near a large cave opening.
on the left; or west side of the northern part is a pool; several skeletons are washing here and some drying racks are here; some skellies dry and carry the towels away; others come and bring more towels.
everyone else with normal sight mods; dont see much of this due to the rooms size; I think your darkvision is like 120 so as you move about you can see this; most of hte north part you saw while examining the sand; the south part you can see from the tunnel/
If you dont remember the psi crystals init; it can go on your init like any other familiar; oh; on the crystal; you need to tell me which of your personality traits it has; you need to pick one.
Namaste wrote:[ooc]I forget which initiative the psicrystal was going on, but I think it was moving at the end of the rounds, after everyone else had gone - like on 8 or something - unless it would be easier to just have it go on my initiative. When its initiative comes up, I'm going to have it move toward the center of the room, away from the phantom and away from the blades, because swapping people from the phantom to the blades is just swapping them from one danger to another. Likewise, I'll have Falco move to another safe spot in the middle of the room (as we don't have a map before us, I'll just let Val choose where, for both the psicrystal and Falco, the only guideline being that it is within 40' of Namaste and that it isn't right under a Shadow or the Sheet Phantom), so...

Valegrim |

Thanks.
hmm; is it my turn; has everyone before the phantom went; I think so as Thoron and LLevenoc did two move actions and a standard action; they are now two rounds ahead.
ok; einey meany miney moe; the sheet phantom uses improved grapple to move and attack...Astinos; does 7 pts negative energy damage; it squeals a bit itself; probably doesnt like Astinos's aura. DC 28 to resist grapple; another middle of the road roll for the GM.
Sorry, I didn't mean I was putting it in the center of the room, just moving it in that general direction. In other words, away from the walls, blades carts and other general congestion into more open space where someone swapped to that position would have room to run or maneuver.
The psicrystal's personality trait is "Single-minded," the one which gives a bonus to Concentration checks. Sorry, I forgot to put it on the sheet, but it's on there now. The Concentration bonus was already figured in, so nothing changed on my skills.
Valegrim wrote:40 ft is no where near the center of this room; this room is very long; with your special blessing of dark vision you recieved from Balfic; you can see this room goes south of hte tunnel you entered about 100 ft; and north of the tunnel about 200 ft; the dark spot is about 80 ft north of the tunnel and carts; this is not exact but your estimation of distances; the tunnel is 150 ft wide; the ceiling is domed; the ground appears to be soft dry sand; so you sink in it a bit.
There are four towers in the north side near the wall; two on each side near a large cave opening.
on the left; or west side of the northern part is a pool; several skeletons are washing here and some drying racks are here; some skellies dry and carry the towels away; others come and bring more towels.
everyone else with normal sight mods; dont see much of this due to the rooms size; I think your darkvision is like 120 so as you move about you can see this; most of hte north part you saw while examining the sand; the south part you can see from the tunnel/
If you dont remember the psi crystals init; it can go on your init like any other familiar; oh; on the crystal; you need to tell me which of your personality traits it has; you need to pick one.
Namaste wrote:[ooc]I forget which initiative the psicrystal was going on, but I think it was moving at the end of the rounds, after everyone else had gone - like on 8 or something - unless it would...

Astinos |

Thanks.
hmm; is it my turn; has everyone before the phantom went; I think so as Thoron and LLevenoc did two move actions and a standard action; they are now two rounds ahead.ok; einey meany miney moe; the sheet phantom uses improved grapple to move and attack...Astinos; does 7 pts negative energy damage; it squeals a bit itself; probably doesnt like Astinos's aura. DC 28 to resist grapple; another middle of the road roll for the GM.
To resist 1d20(18)+14=32
With a turn of his body and a roar Astinos shrugs off the creature.
Shouldn't Decidio get an attack of opportunity

Valegrim |

Decidio cannot attack as she is fully engaged in a full grapple against a shadow; she is quite litterally squeezing the unlife out of it.
consider also that the creature is large; in addition to its added reach for being large; it has a bonus 10ft reach for enlongates phantom body.
hope this clears up the question.
Valegrim wrote:Thanks.
hmm; is it my turn; has everyone before the phantom went; I think so as Thoron and LLevenoc did two move actions and a standard action; they are now two rounds ahead.ok; einey meany miney moe; the sheet phantom uses improved grapple to move and attack...Astinos; does 7 pts negative energy damage; it squeals a bit itself; probably doesnt like Astinos's aura. DC 28 to resist grapple; another middle of the road roll for the GM.
To resist 1d20(18)+14=32
With a turn of his body and a roar Astinos shrugs off the creature.
Shouldn't Decidio get an attack of opportunity

Kemnebi 'Djal Ibenbast' |

Kemnebi cannot resist the grin that comes with Llivenoc's mental announcement of Nebebit's recovery. His brow lowers again at the mention of the snakes.
He replies through the link,...
'If it's mad because of what happened at the Oracle's place, wait until I'm done with it when next we meet!' He almost snarls through the link.
Looking almost abashed, he returns his attention to the shadows,...
I think I've taken my turn this round, waiting on next round? Or my turn this round?

Astinos |

Decidio cannot attack as she is fully engaged in a full grapple against a shadow; she is quite litterally squeezing the unlife out of it.
consider also that the creature is large; in addition to its added reach for being large; it has a bonus 10ft reach for enlongates phantom body.
hope this clears up the question.
Damn! That's impressive!

Valegrim |

ok; waiting on the rest of the teams responses; hmm; think the last post I was confused; it is Iunius who is in Grapple; Decidio is behind Astinos; so this round she throws the holy water; scores a good splash; creature reals in bit of pain and is smoking.
Jewel does a full move to position herself halfway between the two party haves and takes stock of the situation.
Jewel to Llevenoc in Drow hand communication; drow only spoiler
well this fight seems in hand; the shades stand useless by the Raven's power; the sheet phantom cannot last long against the focused power of the paladin, the mage and the mind witch. Still, I would rate this party's current effectiveness and teamwork about a 3 of 10; about the same as the group of lame princess I hung with for a while in the Southern Continent; I did get them straightened out a bit and headed in the right direction; two of them were coming along well and one was becoming a decent minion. I guess it is my lot in life to hang with lame fixer upper groups and get the rough edges smoothed out. Still, some here show promise. What is your Assessment of our group and what we should do to be more effective and become the conhesive fighting unit that we could be?

Valegrim |

if your init is after 18; it is your turn this round.
Kemnebi cannot resist the grin that comes with Llivenoc's mental announcement of Nebebit's recovery. His brow lowers again at the mention of the snakes.
He replies through the link,...
'If it's mad because of what happened at the Oracle's place, wait until I'm done with it when next we meet!' He almost snarls through the link.Looking almost abashed, he returns his attention to the shadows,...
I think I've taken my turn this round, waiting on next round? Or my turn this round?

Namaste |

Init 16
Namaste will turn her Energy Push blast on the Sheet Phantom. Spending four extra power points to gain 2 extra d6 damage and +2 to the save DC. Choosing Electricity again, which gives an additional +2 to save DC. Reflex save at DC 20 (10 + Power Leve 2 + Int Bonus 4 + 2 Electricity + 2 Augmenting) for half. If it has Power Resistance - Manifester Level check to overcome PR = 26
If it is susceptible to the force quality of the power, then it is also driven back 5' plus 5' for every 5 points damage, and if driven into a solid surface, takes an additional 2d6 damage, which may affect, since it is partially corporeal (Impact damage = 12).
As previously stated, the psicrystal is scuttling toward the center of the room, but will move no further than 40' from Namaste.

ThoronHen |

ok; waiting on the rest of the teams responses; hmm; think the last post I was confused; it is Iunius who is in Grapple; Decidio is behind Astinos; so this round she throws the holy water; scores a good splash; creature reals in bit of pain and is smoking.
Jewel does a full move to position herself halfway between the two party haves and takes stock of the situation.
Jewel to Llevenoc in Drow hand communication; drow only spoiler
** spoiler omitted **
I do have the combat sign that Llvenoc taught me so dont know if I get any of the spoiler or not.

Valegrim |

woot; makes its reflex save; finally a hot roll for the gm and is it so smash someone to smitherines; no :( hehe
it is not succeptable to force; it just goes through it like its not even there; which is mostly isnt.
Init 16
Namaste will turn her Energy Push blast on the Sheet Phantom. Spending four extra power points to gain 2 extra d6 damage and +2 to the save DC. Choosing Electricity again, which gives an additional +2 to save DC. Reflex save at DC 20 (10 + Power Leve 2 + Int Bonus 4 + 2 Electricity + 2 Augmenting) for half. If it has Power Resistance - Manifester Level check to overcome PR = 26
If it is susceptible to the force quality of the power, then it is also driven back 5' plus 5' for every 5 points damage, and if driven into a solid surface, takes an additional 2d6 damage, which may affect, since it is partially corporeal (Impact damage = 12).
As previously stated, the psicrystal is scuttling toward the center of the room, but will move no further than 40' from Namaste.

Valegrim |

you dont; these are not combat signs; though even teaching you that much any drow worth his salt would hunt old LL down and hunt him like a black diseased dog in the street...but that is a future thread.
Valegrim wrote:I do have the combat sign that Llvenoc taught me so dont know if I get any of the spoiler or not.ok; waiting on the rest of the teams responses; hmm; think the last post I was confused; it is Iunius who is in Grapple; Decidio is behind Astinos; so this round she throws the holy water; scores a good splash; creature reals in bit of pain and is smoking.
Jewel does a full move to position herself halfway between the two party haves and takes stock of the situation.
Jewel to Llevenoc in Drow hand communication; drow only spoiler
** spoiler omitted **

Llvenoc |

Jewel to Llevenoc in Drow hand communication; drow only spoiler.
Replying to Jewel in Drow hand communication.
You spoke of other Princes. Your approval of these other Princes is a bit critical. What is your assessment of me? Should we expect there arrival at some point to attend to you? Is there any forsight you can grace me with so I know what to expect of them in mannerisms? Should I infer that once you fix this groups shortcomings you are planning on leaving to tutor another group?

Valegrim |

Jewel to LL in drow hand signals
her signs denote much laughter and gaiety.
"that group meet this one; the Death Knight and the Paladin's conversation would be priceless. No, I do not think that a good idea as each of them are devoted to various Princes of Devils. Each of their houses devoted to that worship. Only Emperor Sebastion's power is enough to make them pause and take notice; only he commands respect through sheer force; power and the lust of it; that is what they know; sheer brutal efficiency; that is the Princes of Evil. Refreshing for a time; but not my choice unless even my choices become dire. As for you; I choose ot not yet be critical of you; I am uninjured, you have fought hard; intermeshing with these various suface dwellers is a challenge as even they do not mesh yet with each other. We are in the crucible of importance now; either we mesh and rise to it; or we shall be mashed and drowned in it. Be not critical; lead with pride and example; words mean little to surface barbarians such as these. I have noticed you have a slight aura of good, that intersests me; the choice; I shall watch how it is displayed in your character and judge if you are fit to survive. Leave; I? I come and go as I please, if I do not fit here; I shall; if I am unheeded or unneeded I shall. A drow princes is no second line spare. I will not show my true power until such time as needed; I am a bright beacon in the darkness and would dim these lesser candles, yet any eye can see a beacon so caution is best."

Nebibit Sanura |

If the sheet ghost is still alive when it reaches Nebebit's turn she will move to within 60 ft and attempt to turn it
Turning check
1 d 20 +3 +2=12
Turning damage

Valegrim |

The sheet phantom ignores the turning attempt and the turning damage, while effective, doesnt affect him like you think it would; keep in mind you are also about 80' away; so we will apply this when it happens probably in two rounds as you have to move into range; it has to be able to see you and you need to get its attention.
If the sheet ghost is still alive when it reaches Nebebit's turn she will move to within 60 ft and attempt to turn it
Turning check
1 d 20 +3 +2=12Turning damage

Valegrim |

Your about 80' away; that is about 2 and a half move actions if your speed is 30; so one round; then move and attack.
Drow Sign to Jewel
** spoiler omitted **
I will move so I can reengage the Sheet Phantom. Let me know when I get back into the combat cycle.

Valegrim |

If your still at the shade you just finished off; you are about 100ft away; you must move to engage in melee and that will take some actions.
Remember; there is still one shadow left; but held cowering.
I think we are waiting Kenembi's action to start the next round.
Can I hit the sheet phantom without hurting Astinos?

Valegrim |

The sheet phantom ignores the turning attempt and the turning damage. (keep in mind you are also about 80' away; Turning has two parts; the second is it has to be able to see you; you are not sure if it can see you. you dont feel any of your dieties power go out of you; dont loose the turning attempt ie; it would be appropriate to think are out of range of its ability to see you)
Nebibit Sanura wrote:If the sheet ghost is still alive when it reaches Nebebit's turn she will move to within 60 ft and attempt to turn it
Turning check
1 d 20 +3 +2=12Turning damage

Kemnebi 'Djal Ibenbast' |

Kemnebi looks at June, who threw herself into harms way, wrestling with the Shadow that had tried to attack him. Glowing with the silvery radiance of his spell he raises his hand towards the pair locked in a macabre parody of a ballroom dance.
"Get off of her!" He snarls, authority echoing in his voice. "Shapak Sashara!"
And 4 more glowing bolts of energy fly and tear into the shadow.
Magic Missile on the shadow holding June:

Iunius Decendo Cessi |

Lying in a very graceful; somewhat sexual position upon the sand; Iunius, with a certain shyness; looks up into Kenembi's angry eyes and speaks softly (anyone can her on a dc 12 +2 for every 10 ft distance away)
"Well done my precious magus, we have defeated our first oppenent together; your wonderous arcane strength and my minor distraction (she holds the stare a few seconds in silence....) you should be rewarded, I will see that you are when we have time."

Llvenoc |

I just see June on the ground, no clue what she is saying. To far away. Listen d20=1+6+4(Fystors spell)=11. Since its the top of the new round I will spend all my actions moving back into a position to charge the Sheet Phantom the round after. In the meantime I will keep an eye out just in case we attracted more enemies. Spot d20=17+4+4(fystors spell)=25.

Llvenoc |

what; did you say more enemies; gm pulls out several monster manuals and the sound of many dice rolling can be heard over his devious chuckles hehe <this is the sort of thing I would do behind my screens if we were around a table>
This would usually be the time I go to the fridge and bribe Val with a cold beer, so he doesn't roll on the wandering monster chart.

Nebibit Sanura |

What's the virtual equivalent of a beer? Also does Nebibit get the +4 from the spell and how far away is Nebibit?
Listen check
1 d 20 + 5=24(+29 if she gets the spell bonus)

Valegrim |

+4 from which spell? your about 80 ft in sand away from the carts when you step through the door out of the bone collection trap room.
What's the virtual equivalent of a beer? Also does Nebibit get the +4 from the spell and how far away is Nebibit?
Listen check
1 d 20 + 5=24(+29 if she gets the spell bonus)

Valegrim |

the GM looks at the vitual beer and says "sheesh, you could take the cap off you know; frustrating the GM with a good beer that the cap doesnt screw off just irritates him +2 class shifts on the WM chart hehe hmm; is this dungeon in a swamp hehe
ok; every day I used to set a beer of the day bonus beer if I woke up to a particular taste. The general rule was anyone who brought drinks or snacks to the game was granted a reprieve from death, ie; you wouldnt die a permanent death; but, this is a big joke as there are lots of things worse than death.

Nebibit Sanura |

+4 from which spell? your about 80 ft in sand away from the carts when you step through the door out of the bone collection trap room.
Nebibit Sanura wrote:What's the virtual equivalent of a beer? Also does Nebibit get the +4 from the spell and how far away is Nebibit?
Listen check
1 d 20 + 5=24(+29 if she gets the spell bonus)
Fystor's spell I believe it was.

Valegrim |

yes; that was prior to entrance and falling down the rabbit hole.
Valegrim wrote:Fystor's spell I believe it was.+4 from which spell? your about 80 ft in sand away from the carts when you step through the door out of the bone collection trap room.
Nebibit Sanura wrote:What's the virtual equivalent of a beer? Also does Nebibit get the +4 from the spell and how far away is Nebibit?
Listen check
1 d 20 + 5=24(+29 if she gets the spell bonus)

Llvenoc |

Ok; I think that is everyone
top of the round; think that is LL; your up Mr. Drow, if you did two move actions your 20 ft from the phantom; 10 ft from Jewel and are next to the carts.
Think my turn is already done because of movement. Won't be able to attack the Sheet Phantom til next turn.