Uneasy Lie the Dead (Inactive)

Game Master Irnk, Dead-Eye's Prodigal

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!


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Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

"I don't know enough about the area or nobles to be of much help with the ring. Might be the Professor knows more. We could always take it to the temple for help also."

WIS: 1d20 + 3 ⇒ (9) + 3 = 12

"Didn't the sheriff say that Gibs fellow who gave us trouble at the funeral lives near the statue?"


lvl ? Paranoiac borderline Bi-Polar Game Master

The Memorial is a statue of a human male, lightly armored, with an expression of fierce determination. It stands 20' tall with a base about 5' tall. The base also bears a plaque with 25 names on it.
Those reading the plaque, make a Intelligence or Wisdom check

DC 10:
One of the names is Ferenk Hephenus, another is Alphons Grimmas.

DC 20:
You notice one of the names begins with a V, Vesorianna Hawkran. There is another Hawkran listed as well, Warden Thibor Hawkran.

Tamarie:
There are some locations near the Statue where it would be possible to hide, a few bushes large enough for a person to crouch down out of sight, but none close enough that they could approach without being observed, you are still fairly certain whoever did it acted in the dead of night, counting on darkness to conceal the deed from prying eyes.
You write down the 25 names


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

No taking 20, I assume?

WIS: 1d20 + 3 ⇒ (11) + 3 = 14


lvl ? Paranoiac borderline Bi-Polar Game Master

Correct, not even 'take ten' this time. It is something that will come to light later. Making the check now just means the character has the dramatic 'flash of insight' & plucks the relevant info out of what is available without me having to come up with 'all' twenty-five names...
'cause I'm lazy & don't have my complete book of names with me.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

1d20 + 1 ⇒ (13) + 1 = 14


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Wisdom check: 1d20 + 2 ⇒ (10) + 2 = 12

Now that you're saying it, Davor, I remember it too...Well, if he lives nearby, it would be totally dumb of him to be the culprit in this case, no? I mean, when you do something wrong, you don't do it right in front of your house, usually... When we met him in the cemetary, he was angered and acted stupid, but he didn't seemed insane. It would be so obvious... And he didn't seemed clever enough to put such a deceiving plan in action.I honestly don't know what to think... Where would he have found the blood in the first place? No one was reported hurt, to my knowledge. Would he have hurted himself to get the blood? Or maybe it was some wild beast's blood, some game no one would miss...

Vivian's green eyes look the place, seeking a place to hide

Maybe we could trick him out of his house, and i'll have a closer look...Just to be sure, you know


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

"Well, there was a person listed on the plaque at the memorial with the same last name as Gibs Hephenus, the funeral interruptor, and another with the last name Grimmas. I can't see why either of them would want to deface the statue honoring their relatives."

"Still, maybe Gibs heard or saw something, or like Vivian said, maybe we'll spot something out of the ordinary at his house."


lvl ? Paranoiac borderline Bi-Polar Game Master

Names on the Plaque:
Zsolt Aposteanu, Vilmos Basti, Attis Dudas, Bela Dudas, Cezar Elkarid, Corneliu Elkarid, Alphons Grimmas, Warden Tibor Hawkran, Vesorianna Hawkran, Ferenk Hephenus, Simion Iovan, Arpad Kodaly, Balo Mihailescu the elder, Balo Mihailescu the younger, Iosif Niculescu, Gyorgy Orban, Istvan Orban, Jozsef Orban, Lazar Opiescu, Karoly Pal, Ferenc Szabo, Bujdr Toboc, Csaba Varkoi, Dragomir Veliku, Apostol Zidaru

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander turns to look at Vivian, Are we to go shopping, or do you want to stay and help Davor and Tamarie's investigation? he asks, fairly certain it was her idea to go shopping to begin with.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

That clue hunting shouldn't get too long, Zander... Especially if we find nothing.I guess we'll still have time for shopping after.

Vivian looks perplexed, not sure about how to proceed.

Maybe we could try to ask a few question about this ancestor of Gibs. A tragic event like that has surely deeply marked the minds of the people living here, and Gibs may have heard a few things in his young years that could be useful to us. Still, i'm not sure how he will react. I guess its worth a try. Davor, would you please come with me? Tamarie, here's the plan: Davor and me will try to talk to Gibs. If we manage to exchange more than a few words, Davor will signal you and Zander: your task will be to have a look at the outside of Gib's house, as discreetly as possible. If we sense that the conversation will soon end, Davor will signal Zander, and Zander will call you back so you can make a quick retreat. What do you think?


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

I am officially clueless! :p

Tamarie looks around.


Male Human Universalist Wizard-- L1 | AC 12 (t12ff10) | hp 7/7 | Saves F+1 R+2 W+3 | Percep +1

Back at the Lorrimor Manor, Professor Rokannon puffs contentedly on his pipe as he experiments. Having determined the enchantments on the common items, he concentrates on discovering the secrets of the more exotic Haunt Syphons and Brass Spirit Planchette.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Tamarie is thinking deeply, trying to fidn something she missed before.


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

"So, off to the Hephenus house. Sounds like a plan."

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander shrugs and joins Tamarie, adjusting his armor to ease an irritating rub. Is there a signal we should watch for? he asks. "Like a yawn or stretch that would seem normal?


lvl ? Paranoiac borderline Bi-Polar Game Master

As the four of you make your way to the house nearby, you notice that house might be an overly kind description. The closer you come, the more dilapidated & poorly-maintained it appears. Coming around to the entrance, you hear a familiar, quarrelsome voice from within. "What!?"
Before you even have time to respond, the door is thrown open & you are once more face to face with the most egregious of those villagers Professor Lorrimor was referring to with his comment of 'ignorant fools'. Sneering, he continues. "Oh, scandalagii, of course. Not satisfied wi' desecrating our graves, now you want ta put me in one?"

Varisian:
foreign troublemakers


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

Davor sighs as he prepares himself for another tiresome conflict -- verbal or otherwise -- with the constantly-enraged Gibs Hephenus.


lvl ? Paranoiac borderline Bi-Polar Game Master

Turning to Vivian, Gibbs continues his harangue. "I know you, girly! You're tha one talked tha rest of those soft-heads inta lettin' their guard down. Well I'm not that stupid. So I'll say it again. What. Do. You. Want?"


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

I'm sorry to disturb you, Gibbs Hephenus. I guess we didn't start on the best terms. We simply need your help and guidance. We could not help but notice that one of your ancestor died into the fire of Harrowstone. I is written on the statue, as you surely know.I was wondering if you remember anything about him, if there were tales in your family about his tragic death. As far as we, foreigners, know, there are rumors about the prison being haunted. Maybe you could give us your point of view on these rumors? And I find it's so sad someone marred this statue. It's disrespecting those who lost their lives, as your ancestor. Have you got any clue about who done this foul deed? Have you seen or heard anything on that night?

Diplomacy roll: 1d20 + 5 ⇒ (17) + 5 = 22


lvl ? Paranoiac borderline Bi-Polar Game Master

Somewhat taken aback by mention of his ancestor, the present mister Hephenus' expression calms, slightly. "Nothin', di'n't hear nothin'...
Whoever it was,"
The glare returns, momentarily. "they wasn't so noisy as ta wake me."
Unstiffening, slightly, he adds. "Ask tha Dudas girl. I've seen her creepin' about tha fountain most nights tha last few weeks."
"Nem tudom, miért a szülei nem véget, hogy..."
He mutters under his breath. Though still present, his glare has receded from 'village protector' to 'grumpy old man' levels.

Varisian:
"Don't know why her parents don't put a stop to it..."


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

Start snooping around.


lvl ? Paranoiac borderline Bi-Polar Game Master

GM's Rolls:
Davor Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Davor Stealth: 1d20 + 1 ⇒ (16) + 1 = 17
Gibbs Passive Perception 15

Davor, as you cautiously begin your surreptitious exploration of the Hephenus property, you find little of note. The property itself is not large, nor is it overly well maintained. Besides the shack he seems to live in, there is little beyond a secondary shed that has obviously seen better days and a well-denuded woodpile.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

A Dudas girl? We're sure to ask her, Gibbs..err, Mister Hephenus.

Vivian flashes a bright, warm smile

So she seems to have come near the statue regulary in the recent past, and by night? Is it an uncommon behavior? Have you, per chance, spotted if she remained alone?

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander sees Davors signal, odd as it may be, and motions Tamarie into action, hoping her acute eyesight may help he rspot things others may have missed.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

He's talking about the girl with the dead raven who had been going to the fountain at night, not the statue.

"We already spoke to her, actually. She told us she kept going to the fountain looking for her missing pet raven. She could have been lying, I suppose."

"About what time of night would you normally see her there? Whoever defaced the statue must have done so after you had gone back inside."

Think we have any chance of getting Grumpy to give us permission to watch the statue from his property tonight? I think we might be better off just spying on the statue tonight from somewhere nearby and not telling him anything about our plan.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Can Tamarie T20? She's got plenty of time, and doesn't want to risk missing leads.

Tamarie nods to Zander, and starts looking around carefully, looking at the cleric carefully to see if he tramples any leads.

Perception if not T20: 1d20 + 6 ⇒ (16) + 6 = 22


lvl ? Paranoiac borderline Bi-Polar Game Master

Actually, no you don't have plenty if time. Remember, taking twenty means you are essentially taking taking twenty times as long as a simple check. You would literally be taking the entire afternoon just to check the area around the shack.
Also, Davor is correct. Lireia's full name is Lireia Dugas.

Tamarie, Zander:
Both of you please give me Stealth checks, since you are trying to do this unobserved while Davor & Vivian are conversing with Gibbs.
As you cautiously make your way through the property, you notice signs of recent activity at the woodpile. While this wouldn't normally be unusual, you think you might have caught a faint whiff of blood.

At Davor's words, Gibbs face screws up, in contemplation rather than antagonism. "Never known Lireia Dugas ta lie...
I've known her family since 'for she was born. She might be too flighty by half, but tha girl don't lie."
"I suppose it might have been after then, guess it'd have ta be...
What's that?"
He asks, pointing to the still-sodden sack you pulled out of the fountain drain.


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

"She wasn't lying," Davor sighs, gesturing toward the sack and hoping Gibs will come investigate its contents to allow Tamarie and Zander a better chance to investigate his property.

"Her raven was killed and hidden in the fountain drain. We haven't told her yet," Davor tells him glumly if he comes to look into the sack. "The lunatic who killed it died last night. Antraeus, he called himself."


lvl ? Paranoiac borderline Bi-Polar Game Master

Tch-ing in disapproval at mention of Antraeus & the previous night's events, Gibbs peers into the sack's interior. "There's a corner fer them in tha Restlands." He mutters, eyeing the fragmented remains in the bottom.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

I woulda thought we'd have moved out of sight before trespassing, but here's the roll

Stealth: 1d20 - 3 ⇒ (20) - 3 = 17

Oh snap, ninja cleric!


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

I woulda thought we'd have moved out of sight before trespassing, but here's the roll.
--
Same :-)

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20

Tamarie slowly beckons the cleric to be quiet and come closer to the sign of blood.


lvl ? Paranoiac borderline Bi-Polar Game Master

Remember, Perception is more than simply sight & Stealth is more than simply hiding.

Tamarie & Zander:
As the two of you approach the pile, the faint odor becomes stronger, definitely blood. Carefully examining the woodpile, you notice an emptied waterskin & an old but well-maintained war razor. Blood dribbles from the skin.

Latching onto Davor's words, Gibbs continues. "Di'n't so much know tha feller, but knew of 'im. Was a sharp dealer 'for 'e went all worm-eaded-like." A hint of his previous glare returns. "Happens a lot wi' outsiders 'round these parts..."


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Vivian smiles widens

Thank you about the information for the pet cemetary, i didn't knew that, and I really appreciate. Let's hope Liera will find some peace of mind after the burial of her raven. I'm sorry, but i honestly don't know what to think- surely my worm-head- and your knowledge of the town and its events, ancient and recent, have been very helpful, so I have maybe one or two last questions for you, if you don't mind. Just to be sure, first: could you tell us what kind of trade Antraeus was doing? And then, have you seen other outsiders in the town-besides us, of course- recently, maybe a few days before the Professor Lorrimor's death?


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Tamarie nods in Zander's direction, to see if he has drawn the same conclusion.


lvl ? Paranoiac borderline Bi-Polar Game Master

GM's Rolls:
Vivian's Diplomacy: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Vivian's untrained Sense Motive: 1d20 + 2 ⇒ (11) + 2 = 13

At Vivian's mention of properly caring for Lireia's dead pet, Gibb's expression softens, slightly. "'e traded in...
trade, mostly. Ever' time 'e came through 'e had something different. Sharp though, always was something people wanted 'er needed."
"There's always some strangers coming through..."
He considers for a few moments. "I suppose..." Shaking his head. "Nah, I didn't see any in particular, but I heard of some, over the winter, muckin' about South, 'round Harrowstone. They likely got what comes to them what mucks about there, same's Lorrimor. No place for the living, there."

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander nods in affirmation of Tamarie’s glance, unsure how best to proceed.

How much blood are we talking about here? Cut himself shaving, or a waterskin full of gore?


lvl ? Paranoiac borderline Bi-Polar Game Master

Slightly more than 'cut himself shaving'. In essence, you are fairly certain this was the vessel used to take the blood to the Statue. What is left is what did't get splashed out all over.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Tamarie will take a piece of cloth, and rub some of the blood onto it.
She then shrugs, indicating this won't lead further, before indicating to return to the others.


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

I'll let Vivian keep the conversation going with Gibs. I'm not really sure what to say and I don't want to make him mad.


lvl ? Paranoiac borderline Bi-Polar Game Master

Tamarie & Zander:
You find nothing else out-of-place in your search. Are you going to look some more, or make your way off? In either case, what are you doing with the waterskin or the war razor?

Having little more to say, Gibbs rather pointedly steps back towards the door.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Tamarie looks at Zander, and whispers "Now what?"


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

A little louder than needed

Well, thank you for your time and all the informations you gave, mister Hephenus. I won't keep you more, you certainly have things to do.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander hesitates, investigation having never been his strong suit. If they take the evidence, the man could just claim he never saw those things before and it could spoil the already tenuous relationship with the town. If they leave the evidence here, he could get rid of it, and it would simply be their word against his. In the end, the cleric decides that in either case it would be word against word, so if given the choice of having evidence or not, having it would be better.

Snatching up the waterskin and war razor, Zander nods to Tamarie and follows her out on what she would think is the best escape route.


lvl ? Paranoiac borderline Bi-Polar Game Master

Gibbs grunt of acknowledgement is notably less antagonistic than his greeting, though still coming from a back turned to you. Once the four of you have rejoined each other & made your way from the shack's vicinity you notice the day has continued notably past noon. While the sky is still bright, you can tell evening is approaching.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Tamarie allows Zander to inform the others of their findings.


Human (Varisian) Female

Concluding there is little more to be gained hereabouts, the four of you return to the Lorrimor house, where you find Kendra waiting for you. "Oh! Is that what I think it is?" Pointing to the now-damp sack containing the remains (such as they are) of Lireia's pet raven.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Tamarie nods, and goes to the outhouse for a few minutes.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

well, the more I think of it, the more I think we made a mistake. You should have let the razor and waterskin into Geb's house, Zander. Because if he's the one who done it, he would probably do it again. As strangers to the town, we can't just point fingers at him, saying to the folk of Ravengro "here's your culprit!" ...and expect to be believed. We should have let his..tools there,at his house, and tried to catch him in the act of desecrating the statue again, or any other part of the town.I hope we won't regret this.But i'd like to know what you think about it too.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

”I felt it would be better to have the evidence then to allow him a change to destroy it. He knows we paid him a visit, and guilty man would probably do his best to get rid of anything that would link him to the crime. If that was wrong, I’m sorry, but Shelyn isn’t exactly the goddess of criminal investigation and lawful pursuits, as so these activities are not something I’ve spent any time practicing.” responds Zander, his brow creased in self reprimand.


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

"We should find a place to hide and watch his house at night. We can't really catch him in the act if he doesn't have his war razor, but it would be more dangerous for us if he did."

"I guess someone could always try to sneak back and put his stuff back where we found it, too."

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