| Kemras Iuvescanu |
Before he even fully grasps what's happening with the ogre, Kemras is on the ground, getting smashed by an oversized ogre. He scrambles to his feet as best he can, throwing himself out of the area of the oncoming drop-ogre.
Acrobatics to avoid AoO from goblin: 1d20 + 20 ⇒ (3) + 20 = 23
Acrobatics to avoid AoO from ogre: 1d20 + 20 ⇒ (9) + 20 = 29
Move action to get up, second move action to get the heck out of the way.
| DM TreasureFox |
Kemras quickly darts out of the way, evading a sloshing attack from the ectoplasmic Ogre in front of him. The goblin doesn't make any attack against him, as it seems completely oblivious to what's going on.
More bombs explode over the party, but very few overlap with each other, meaning the damage is relatively minor. Another goblin primes itself and runs up close to Kemras, while the other one starts pulling creatures closer to it, including the ectoplasms. Aggah is one such unfortunate victim, being squished between ectoplasms when pulled into this incorporeal vacuum.
Kemras takes 15 damage, which puts him at -4. Furnok takes 14, Cleo 13, Blagorodna 20, Assol 12, and Babushka 8.
In addition, Aggah takes 6 damage (3 bludgeoning, 3 negative energy) and is entangled. Moving out of the gravity well requires a DC10 Str check as part of the movement.
Everyone else (except Kemras') turn. Cleo and Furnok can redo their actions if they'd like.
Ogre slam AoO from prone: 1d20 + 11 ⇒ (1) + 11 = 12
Bomb vs Blag: 1d20 + 10 ⇒ (20) + 10 = 30
Bomb vs Blag confirm: 1d20 + 10 ⇒ (19) + 10 = 29
Dmg: 4d6 + 5 ⇒ (2, 6, 3, 4) + 5 = 20
Pull: 1d20 + 10 ⇒ (10) + 10 = 20
Bomb vs Kemras: 1d20 + 10 ⇒ (6) + 10 = 16
Dmg: 3d6 + 5 ⇒ (5, 2, 3) + 5 = 15
Kemras Will: 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34
Bomb vs Furnok: 1d20 + 10 ⇒ (11) + 10 = 21
Dmg: 3d6 + 5 ⇒ (5, 1, 3) + 5 = 14
Bomb vs Cleo: 1d20 + 10 ⇒ (19) + 10 = 29
Dmg: 3d6 + 5 ⇒ (1, 2, 5) + 5 = 13
Cleo Will: 1d20 + 12 ⇒ (16) + 12 = 28
Bomb vs Assol: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Dmg: 3d6 + 5 ⇒ (3, 1, 3) + 5 = 12
Assol Will: 1d20 + 4 ⇒ (4) + 4 = 8
Babushka Reflex: 1d20 + 4 ⇒ (8) + 4 = 12
Aggah dmg: 1d6 + 1d6 ⇒ (3) + (3) = 6
Blag 20
Kemras 15
Furnok 14
Cleo 13
Assol 12, hazed
Babushka 8
| Wabbit the Paladin of Chaldira |
Wabbit jumps off the tower and activates his featherfall ring at the last minute, softening his landing in front of the goblin and then gives it a quick slash
GMW+2 Bless+1
Melee, Fighting Defensively-2,Flurry, Pirahna Strike -2 +4dam
WaveBlade +10/+10/+5 (1d4+6+4+5, 18-20x2, PS) +1Agile Waveblade, , Pirahna,
attack #1: 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15
damage: 1d4 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13
| Cleo Gingerberry |
Cleo will redirect her healing to Kemras. 25 hit points back
| DM TreasureFox |
The ghostly goblin had no idea Wabbit was coming, but as Wabbit activates his ring, the goblin gets just enough time to realize he's about to be attacked, and dodges to the side before Wabbit touches to ground. Meanwhile, Cleo heals a significant portion of Kemras' health, bringing him back to the fight with plenty to spare.
| DM TreasureFox |
Furnok splatters another slime and hacks at another one. Meanwhile, Aggah is in too bad a situation to be targeting distant blobs. Stuck within this ghostly goblin and getting pelted with rocks flying at her, and an Ectoplasmic Ogre right next to her, she doesn't even realize that she can't breathe. With tremendous willpower to survive, she grips the ground with her bare feet and pulls herself out of the gravity well. The Ogre slaps her again, but she doesn't care. She hurries as far away as she can and gasps for breath.
Aggah takes 12 damage, gets staggered again, and her fear rises from shaken to afraid (see below. It's an in-between of shaken and frightened.
The giant porcupine DikaBraz backs up to slap one of the small slimes with its tail, but misjudges direction and nearly backs into Furnok. At the same time, the flaming sphere finally burns and flattens the other slime. Only one remains. The red-haired troll Assol steps to the other side of Furnok. She looks to him and says "Фёpнok, I can launch you to top of tower. You kill ghost goblin up dere. What say you?"
Blagorodna activates her wand again and makes another slash across the Ogre in front of her. Kemras feels the regeneration effect, though he's in a tight spot. Babushka doesn't regenerate anymore, but that doesn't seem to worry the old wart. She hobbles over to Blagorodna's back and says "Oi, you won't pull dat fish out of de pond wid one hand. Give me de wand." With her long arms, she tries to rake the Ogre by reaching over her daughter's shoulder, but it's an unlikely miss.
The bouncing Ogre bounces twice more, but misses on both of its attempts in lands right between Babushka, Blagorodna, Aggah, and Cleo, and this wrecks the last of Aggah's morale. Aggah is now frightened. This state is reduced back to afraid once Aggah gets 30ft away from all Ogres, or 2 rounds pass, which ever happens first.)
The Ogre attacking Blagorodna pushes forward, and Blagorodna can't get away fast enough. It engulfs her in its ectoplasmic body, and Blagorodna's eyes go wide with terror. It's acidic. The other Ogre easily pushes through the gravity well to attack Kemras. This blindsides the half-elf, but thankfully he doesn't succumb to any other effects.
Blagorodna takes 1 point of acid damage, which nullifies her regeneration. She's also suffocating and pinned. Kemras takes 9 damage.
The last little slime slips over the remains of the Ogre it spawned from, and reforms into a very pathetic-looking Ogre.
Nothing happens from the barge above.
Kemras' turn, then goblins, and after that will be everyone else.
Furnok confirm: 1d20 + 15 ⇒ (1) + 15 = 16 Oooo that was the only possible bad result
Aggah Str: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
Ogre AoO: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg: 1d6 + 8 ⇒ (4) + 8 = 12
Aggah Fort: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Aggah Will: 1d20 + 8 + 1 - 2 ⇒ (3) + 8 + 1 - 2 = 10
Dika poke: 1d20 + 8 ⇒ (1) + 8 = 9
Dmg: 2d6 + 3 ⇒ (2, 1) + 3 = 6
Slime reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg: 3d6 ⇒ (2, 6, 6) = 14
Blag claw: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Dmg: 1d6 + 5 ⇒ (1) + 5 = 6
Babush claw: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Ogre Acro: 1d20 ⇒ 9
Direction: 1d8 ⇒ 3
Cmb: 1d20 + 12 ⇒ (1) + 12 = 13
Ogre Acro: 1d20 ⇒ 15
Aggah fear: 1d20 + 8 + 1 - 2 ⇒ (3) + 8 + 1 - 2 = 10
Duration: 1d4 ⇒ 2
Engulf vs Blag reflex: 1d20 + 3 ⇒ (10) + 3 = 13
Acid: 1d6 ⇒ 1
Blag Will: 1d20 + 9 ⇒ (19) + 9 = 28
Slam vs Kemras: 1d20 + 11 ⇒ (13) + 11 = 24
Dmg: 1d6 + 8 ⇒ (1) + 8 = 9
Kemras Fort: 1d20 + 4 ⇒ (15) + 4 = 19
Kemras Will: 1d20 + 10 + 2 + 1 ⇒ (15) + 10 + 2 + 1 = 28
| Kemras Iuvescanu |
Time for Kemras to pull back!
As the ogre strikes him, Kemras yelps in pain, his skin burning. Gotta get out of here. With that, he rushes away from the battle, drawing a wand as he goes.
Acrobatics to avoid AoO from Ogre: 1d20 + 20 ⇒ (1) + 20 = 21
Acrobatics to avoid AoO from Goblin 1: 1d20 + 20 ⇒ (1) + 20 = 21 Two natural ones in a row?!
Acrobatics to avoid AoO from Goblin 2: 1d20 + 20 ⇒ (15) + 20 = 35
Once he is away from the combat, he taps himself with the wand, healing some of his injuries.
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
| DM TreasureFox |
The goblins can't make AoOs, but there is a second Ogre with reach that will take that Nat1.
Ogre AoO: 1d20 + 11 ⇒ (6) + 11 = 17
Ogre AoO: 1d20 + 11 ⇒ (12) + 11 = 23
Dmg: 1d6 + 8 ⇒ (4) + 8 = 12
Kemras Fort: 1d20 + 4 ⇒ (3) + 4 = 7
Kemras Will: 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15
Kemras takes 7 damage I have him now down to 7hp and is staggered for 1 round, which includes a unique -2 to Reflex saving throws. I'm going to say the staggered triggers after you end your turn, so you can hit yourself with that wand first.
| DM TreasureFox |
The goblin fighting Wabbit reaches out casually for Wabbit's forehead, but the halfling dodges the strange attack.
The next goblin keeps absorbing material and light, which results in rocks flying towards it, and light often failing to escape. Two of the Ogres are pulled towards it, one of which containing Blagorodna. Though she's safe from the rocks, that doesn't stop the negative energy. Cleo and Babushka are also pulled closer, and Wabbit can feel the pull but resists. Blagorodna takes 3 negative energy damage.
The next goblin does the same thing. Cleo loses her footing and is sucked straight into the ghostly goblin, while Babushka slides closer. While Furnok resists the pull, his lucerne hammer on the ground slides closer. Cleo takes 8 damage (2 blud, 6 neg). She is entangled, and requires a DC11 Str check to move. This check is a free check as part of her move action.
The goblin closest to Kemras comes running over to him, and leaps up to smack him in the forehead. It succeeds, and suddenly vanishes. Kemras feels something sickening inside of him. Kemras takes 6 negative energy damage, and is possessed. This lesser form allows Kemras the option to make a Will save each round as a move action to regain control until the beginning of his next turn. This continues until either the possession is ended with magic, Kemras dies, the ghost decides to leave, or Kemras' Will save Nat20's. I checked and this is neither an enchantment, nor a curse.
Another goblin primes itself next to Assol, while two goblins toss bombs at Furnok. Both bombs combined knock Furnok off his feet, but he does not die. The troll's regeneration keeps him stable, and his wounds will slowly heal. Furnok is unconscious but stable at -11. On his turn, he'll regain 5hp, and this will continue to happen each turn (I believe once his turn starts, he'll have 8 more rounds of healing before the spell wears off. Good thing it doesn't require concentration (transfer regeneration spell).
Assol and DikaBraz take 4 dmg each
Everyone (except Kemras)'s turn.
Goblin touch: 1d20 + 9 ⇒ (11) + 9 = 20
Drag vs WOgre: 1d20 + 10 + 1 + 2 ⇒ (12) + 10 + 1 + 2 = 25 10ft pull
Drag vs BOgre: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 5ft pull
Drag vs SOgre: 1d20 + 10 + 1 + 2 ⇒ (4) + 10 + 1 + 2 = 17
Drag vs Babush: 1d20 + 10 + 1 - 2 ⇒ (16) + 10 + 1 - 2 = 25 5ft pull
Drag vs Cleo: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27 10ft pull
Drag vs Wabbit: 1d20 + 10 + 1 - 2 ⇒ (7) + 10 + 1 - 2 = 16
Blud dmg: 1d6 ⇒ 1
Neg dmg: 1d6 ⇒ 3
Drag vs Cleo: 1d20 + 10 ⇒ (20) + 10 = 30 15ft pull
Drag vs SOgre: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Drag vs EOgre: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Drag vs Dika: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Drag vs Furnok: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Drag vs Babushka: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 5ft pull
Goblin touch: 1d20 + 9 ⇒ (8) + 9 = 17
Dmg: 1d6 ⇒ 6
Assol AoO: 1d20 + 10 ⇒ (6) + 10 = 16
Bomb1 vs Furnok: 1d20 + 10 ⇒ (17) + 10 = 27
Dmg: 3d6 + 5 ⇒ (6, 3, 4) + 5 = 18
Assol Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
Dika Reflex: 1d20 + 6 ⇒ (8) + 6 = 14 Improved Evasion
Bomb2 vs Furnok: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Dmg: 3d6 + 5 ⇒ (2, 5, 1) + 5 = 13
Assol Reflex: 1d20 + 5 ⇒ (17) + 5 = 22
Dika Reflex: 1d20 + 6 ⇒ (12) + 6 = 18 Improved Evasion
Furnok takes 31 damage
Assol takes 4
Dika takes 4
I forgot Cleo's dmg: 1d6 + 1d6 ⇒ (2) + (6) = 8
| Wabbit the Paladin of Chaldira |
Wabbit whips his blade around trying to skewer the insubstantial gobbo in front of him
GMW+2 BLess+1
Melee, Fighting Defensively-2,Flurry, Pirahna Strike -2 +4dam
WaveBlade +10/+10/+5 (1d4+6+4+5, 18-20x2, PS) +1Agile Waveblade, , Pirahna, Precise +5
attack #1: 1d20 + 10 + 2 + 1 ⇒ (3) + 10 + 2 + 1 = 16
damage: 1d4 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
attack #2: 1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 25
damage: 1d4 + 6 + 4 + 2 ⇒ (2) + 6 + 4 + 2 = 14
attack #3: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
damage: 1d4 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13
| Cleo Gingerberry |
Cleo sends out a channel, ignoring as many of the bad things as possible in her magical healing while scurrying toward Furnok.
channel: 4d6 ⇒ (4, 5, 5, 1) = 15
strength: 1d20 + 0 ⇒ (15) + 0 = 15
Aggah fires arrows at the goblin thing next to Cleo.
aggah rapid, grinny, magic, pbs: 1d20 + 12 + 1 - 2 ⇒ (5) + 12 + 1 - 2 = 16
damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
aggah rapid, grinny, magic, pbs: 1d20 + 12 + 1 - 2 ⇒ (16) + 12 + 1 - 2 = 27
damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
| DM TreasureFox |
Bacon might not be able to charge down the incorporeal ghostly goblin, but he can bull over that excuse for animated Jello. The creature ruptures, and this time stays a pile of slush. It tried to slap Bacon beforehand, but failed due to the boar's barding.
Wabbit Flurries to the best of his ability, but only manages to hit the ghost once. It prances and dodges left and right, then sticks its tongue out.
Cleo does another burst of healing and pulls herself out of the void, while Aggah unleashes a flurry as well. The second shot does hit, but isn't enough to kill the creature.
Blagorodna manages to escape the Ogre, while old Babushka rends it almost completely apart with just her claws. Meanwhile, Assol casts a Shocking Grasp spell, but changes it into a burst of fire at the end. The goblin is successfully struck, and starts burning continuously. DikaBraz the giant porcupine backs into the nearest Ogre, but takes a powerful smack in the process.
The Ogre that had previously engulfed Blagorodna continues fighting, desiring not to lose its prey. It slams the troll hard, and Blagorodna looks shaken. The same thing happens to Babushka, but the old troll is both more experienced and more resilient. The Ogre caught between gravity wells pulls itself through, and tries (but fails) to engulf Blagorodna.
Blagorodna takes 12 damage and is shaken, Babushka takes 14 damage, and DikaBraz takes 9 damage.
Kemras' turn. Kemras, you no longer have the troll enhancement effect.
Ogre AoO: 1d20 + 11 ⇒ (10) + 11 = 21
Ogre AoO: 1d20 + 11 ⇒ (11) + 11 = 22
Blag Cmb: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Babushka Claw 1: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Babushka Claw 2: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Total Damage including Rend: 3d6 + 14 ⇒ (5, 6, 6) + 14 = 31
Goblin Reflex: 1d20 + 6 ⇒ (20) + 6 = 26
Assol Touch: 1d20 + 9 + 1 - 1 ⇒ (17) + 9 + 1 - 1 = 26
Element: 1d4 ⇒ 4
Fire dmg: 3d6 ⇒ (4, 4, 5) = 13
Ogre AoO: 1d20 + 11 ⇒ (14) + 11 = 25
Dmg: 1d6 + 8 ⇒ (1) + 8 = 9
Dika Will: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Dika Fort: 1d20 + 6 ⇒ (3) + 6 = 9
Dika tail slap: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Dmg: 2d6 + 3 ⇒ (6, 4) + 3 = 13
Ogre Slam: 1d20 + 11 ⇒ (10) + 11 = 21
Dmg: 1d6 + 8 ⇒ (4) + 8 = 12
Blag Will: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Blag Fort: 1d20 + 12 ⇒ (18) + 12 = 30
Ogre Slam: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg: 1d6 + 8 ⇒ (6) + 8 = 14
Babush Will: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Babush Fort: 1d20 + 14 ⇒ (6) + 14 = 20
Ogre Str: 1d20 + 6 ⇒ (20) + 6 = 26
Blag Reflex: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Shaken duration: 1d4 ⇒ 2
| Kemras Iuvescanu |
Shoot.
Will vs. Possession: 1d20 + 10 ⇒ (6) + 10 = 16 Yeah, it was a long shot.
Kemras' mind and body rebel against him, as waves of pain and confusion ripple through him. He screams, struggling to shove the alien thing out, but it is too deep within. He is frozen, unable to escape.
| DM TreasureFox |
Actually the DC to resist for a moment is 17, you need to Nat20 in order to self-exorcise the ghost.
Kemras may be staggered, but he turns to face Cleo and leans forwards to force his feet into a run. Cleo turns to see Kemras, but she notices that something is clearly off. Kemras raises his rapier, and with a face of terror, stabs Cleo. Fortunately, Kemras isn't very strong, so his blade barely pokes through her mithral chainmail to draw a tiny amount of blood. Then, suddenly, Kemras' regains control of himself. Cleo's magic circle has suspended the ghost's control.
Cleo takes a whopping 3 damage on a crit.
The ghost in front of Wabbit primes itself to become yet another gravity well. A lot of Ogres are sucked into another Well, and both Blagorodna and Babushka are having a hard time resisting the pull. Even Aggah and Cleo are getting pulled on. The gravity well in front of Furnok fails to do anything significant, but the two ghosts continue to rain down bombs.
Bacon takes 30 damage, Furnok takes 16, and Assol takes 12. This does mean that Furnok goes back unconscious at -4, but will survive. Up and down and up and down.
Everyone (except Kemras') turn. Furnok you get your healing (5) at the beginning of your turn, so you can use actions.
Cleo Sense Motive: 1d20 + 15 ⇒ (8) + 15 = 23
Kemras staggered charge: 1d20 + 4 + 6 + 1 + 1 + 2 ⇒ (15) + 4 + 6 + 1 + 1 + 2 = 29
Kemras crit confirm: 1d20 + 4 + 6 + 1 + 1 + 2 ⇒ (18) + 4 + 6 + 1 + 1 + 2 = 32
Dmg: 2d6 ⇒ (1, 2) = 3
Kemras Will: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Drag: 1d20 + 12 ⇒ (18) + 12 = 30
Dmg: 1d6 + 2 + 1d6 + 2 ⇒ (5) + 2 + (4) + 2 = 13 to only the Ogres. They take 1 damage total
Drag: 1d20 + 11 ⇒ (11) + 11 = 22
Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Fire damage: 1d6 ⇒ 1
Drag: 1d20 + 10 ⇒ (1) + 10 = 11
Bomb vs Bacon: 1d20 + 10 ⇒ (4) + 10 = 14
Dmg: 3d6 + 5 ⇒ (1, 1, 5) + 5 = 12
Bomb vs Bacon: 1d20 + 10 ⇒ (10) + 10 = 20
Dmg: 3d6 + 5 ⇒ (3, 5, 5) + 5 = 18
Furnok Reflex: 1d20 + 7 ⇒ (2) + 7 = 9
Furnok Reflex: 1d20 + 7 ⇒ (9) + 7 = 16
Assol Reflex: 1d20 + 5 ⇒ (4) + 5 = 9
Assol Reflex: 1d20 + 5 ⇒ (16) + 5 = 21
| Cleo Gingerberry |
Cleo channels again, knowing she has to be almost out, but completely lost count.
channel: 4d6 ⇒ (3, 6, 4, 5) = 18
While Aggah continues to pepper the same goblin with arrows.
aggah rapid, grinny, magic, pbs: 1d20 + 12 + 1 - 2 ⇒ (3) + 12 + 1 - 2 = 14
damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
aggah rapid, grinny, magic, pbs: 1d20 + 12 + 1 - 2 ⇒ (9) + 12 + 1 - 2 = 20
damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
| Wabbit the Paladin of Chaldira |
Before the ghost gobbo in front of him can do any more weird stuff Wabbit stabs him multiple times
GMW+2 Bless+1
Melee, Fighting Defensively-2,Flurry, Pirahna Strike -2 +4dam
WaveBlade +10/+10/+5 (1d4+6+4+5, 18-20x2, PS) +1Agile Waveblade, , Pirahna, Precise +5
attack #1: 1d20 + 10 + 2 + 1 ⇒ (18) + 10 + 2 + 1 = 31
damage: 1d4 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
attack #2: 1d20 + 10 + 2 + 1 ⇒ (16) + 10 + 2 + 1 = 29
damage: 1d4 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
attack #3: 1d20 + 5 + 2 + 1 ⇒ (13) + 5 + 2 + 1 = 21
damage: 1d4 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15
| DM TreasureFox |
Cleo's channel spits and splutters, drawing the last of her power. Thankfully, it's a decent burst. Bacon launches himself straight at the goblin, but unfortunately passes straight through it with no effect. The troll Assol says to Furnok "Blagorodna says it is magic that hurts de ghost. Tell your familiar so he knows too."
Aggah can see that the Ogre's reach is too long, and that she'll get hurt if she takes any shots. Instead, she withdraws, trying to get far enough away that the gravity well goblins stop pulling her into melee. Unfortunately, since she has to climb up some rubble, she's still just barely in range of the pulling effect.
Furnok rises to his feet, while Wabbit hacks and slashes as wildly as he can. Fortunately, two of his attacks meet their mark, and the goblin (and the gravity well) disperses with a blue flash before it even really got going.
Assol's flaming sphere fails to connect, so its caster pushes her way away from the gravity well. She can't use her magic longspear so close to the enemy. Meanwhile, both Blagorodna and Babushka flail with claws, ripping and tearing into the Ogres. One of them bursts violently into a spray of blobs (two of which almost land ontop of Wabbit and Aggah), while another gets significantly wounded. However, Blagorodna is looking terrified, and might end up turning tail soon, if she even can. Just then, she's engulfed (again) by an Ogre, and she starts taking acid damage. Babushka manages just barely to avoid getting engulfed by the other one.
Blagorodna only takes 1 point of damage, but its enough to remove her regeneration
The barge lingers in the sky, but does not a single sound comes from it.
Kemras' turn, then the Goblins, and then everyone else after that.
Aggah climb: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
Wabbit Fort: 1d20 + 13 ⇒ (6) + 13 = 19
Goblin reflex: 1d20 + 6 ⇒ (17) + 6 = 23
Assol Str: 1d20 + 5 ⇒ (14) + 5 = 19
Babushka claw1: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 kills weak WOgre
Tiles: 1d6 ⇒ 5
Babushka claw2: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 vs BOgre
Dmg: 1d6 + 5 ⇒ (3) + 5 = 8
Blagorodna Will: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10
Blagorodna claw1: 1d20 + 11 + 1 - 2 ⇒ (14) + 11 + 1 - 2 = 24
Dmg with rend: 1d6 + 5 + 1d6 + 7 ⇒ (3) + 5 + (4) + 7 = 19
Blagorodna claw2: 1d20 + 11 + 1 - 2 ⇒ (8) + 11 + 1 - 2 = 18
Dmg: 1d6 + 5 ⇒ (3) + 5 = 8
Engulf vs Blag Reflex: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Dmg: 1d6 ⇒ 1
Blag Will: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Engulf vs Babushka Reflex: 1d20 + 4 ⇒ (11) + 4 = 15
| Kemras Iuvescanu |
Oh, crap. I forgot about this. Let's see.
Will vs. Possession: 1d20 + 10 ⇒ (15) + 10 = 25 Well, at least I can act somewhat normally with my other action.
Kemras struggles, pushing back the alien force in his mind. "Cleo, get back! Something might try to use me to attack you!" He throws himself back, stumbling away from his allies. Can't... hurt them! Need to think... clearly.
| DM TreasureFox |
Kemras wrestles control just enough to remove himself from being a threat to his allies, but it also means there's little he can do to help them.
The gravity wells pull heavily on everyone nearby, while a bomb falls upon Assol. Near Furnok, a goblin turns into ectoplasm, and radiates light. Meanwhile, Kemras charges Cleo, but she's protected at the last moment by her magic circle. The goblin ghost seems to lack any experience fighting with a rapier.
Furnok and Bacon take a total of 17 damage each, while Blagorodna takes 13, Babushka takes 22, DikaBraz takes 10, and even the Ogres start taking damage. The following people are stuck inside the gravity wells: Furnok, Bacon, Blagorodna, Babushka, DikaBraz. You'll need to make a Str check as part of your movement if you want to get out. Blagorodna is also engulfed by an ectoplasmic Ogre.
Everyone except Kemras' turn.
Gravity attract: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32
Dmg: 1d6 + 7 + 1d6 + 7 ⇒ (2) + 7 + (6) + 7 = 22 Blagorodna takes 13, Babushka takes 22, Ogres take 4.
Gravity attract: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Dmg: 1d6 + 2 + 1d6 + 2 ⇒ (3) + 2 + (3) + 2 = 10 Dikabraz takes 10
Kemras Charge: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Fire dmg: 1d6 ⇒ 6
Gravity Attract: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Dmg: 1d6 + 1 + 1d6 + 1 ⇒ (3) + 1 + (4) + 1 = 9 Bacon and Furnok both take 9
Bomb vs Assol: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Dmg: 3d6 + 5 ⇒ (1, 6, 4) + 5 = 16
Furnok Reflex: 1d20 + 7 ⇒ (9) + 7 = 16
Bacon Reflex: 1d20 + 7 ⇒ (3) + 7 = 10
Assol takes 16, Funok and Bacon take 8
| DM TreasureFox |
Among everyone in the group, the voice of man is heard. It has a heavy accent to it.
"Good morning to you, brave adventurers. I see that you may be a bit busy at the moment. If I were to send some assistance to you against these undead, would you be willing to purchase some of my wares?"
| Cleo Gingerberry |
Cleo ignoes the magical voice, letting the others talk while she prayed for more healing into Furnok.
cure critcal: 4d8 + 9 ⇒ (3, 5, 4, 1) + 9 = 22
Aggah keeps firing at the nearest bad thing.
aggah rapid, grinny, magic, pbs: 1d20 + 12 + 1 - 2 + 1 ⇒ (17) + 12 + 1 - 2 + 1 = 29
damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
aggah rapid, grinny, magic, pbs: 1d20 + 12 + 1 - 2 + 1 ⇒ (9) + 12 + 1 - 2 + 1 = 21
damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
| DM TreasureFox |
| 1 person marked this as a favorite. |
The voice replies quite happily
"Wonderous! Treat these items as a demonstration, to be returned after you kill off the Night Hag. Capishe? Have fun storming the castle!"
Suddenly, each creature sees a magic item appear in front of them, which immediately fits itself over their previous equipment. After accepting these "temporary gifts", the group slice and dice the rest of their undead enemies with minimal injury, though there is some fatigue. The Trolls, who've had their spears enhanced, take a moment to regenerate and eat some food. They speak well of the small folk, and show genuine admiration before deciding that they will travel back into the depths of the forest, and start a new Troll family, who will do their best to be friendly with the short folk if one ever crosses their path.
You are bestowed what is called the Otyugh Armor of Burps and Farts. It is a set of +1 Hide Armor made from hideous green otyugh hide with all sorts of blisters and tumours. It functions exactly the same as the Otyugh Hide, but the DCs are calculated using 10 + half your level + your Constitution modifier.
You are bestowed two Tusk Rings made of solid iron, which are engraved with runes from Stone Giants. Your gore attacks are treated as magical for the purpose of overcoming damage reduction, and you can Bull Rush and Overrun without provoking attacks of opportunity. Whenever you charge to make a gore/bullrush/overrun attack, you do not take a penalty to your AC.
You are bestowed the Bow of the White Stag, which looks like one massive white antler strung with a thread of pure moonlight. It functions as a +2 Merciful Shortbow. Since you are small, you can treat this as if it were a small-sized longbow, however, it has the range of a shortbow. The bow comes with the following 2 abilities:
1. When you cast a harmless divine spell, you can shoot a spiritual arrow as part of the casting to deliver the spell. You will have to make an attack roll, but the ally's AC is treated as 10 (not including things like range increments, prone condition, etc). A natural 1 does result in the wasting of the spell, but a natural 20 results in the spell gaining the Blissful Spell Metamagic.
2. You can focus your channel energy into a spiritual arrow and shoot it as part of your action. An ally's AC is still treated as 10 like before, but if you target an undead, it counts as a touch attack. The healing/damage is maximized, and does double on a natural 20. A natural 1 again does result in the wasting of the channel energy.
You are bestowed a set of armor called Mithril Breastplate of the Silver Spike. The breastplate is covered in magical spikes that count as silver. You treat it exactly like a +1 Grinding Mithral Breastplate.
You are bestowed a new rapier called the Rapier of Scrutinizing. Although it isn't a sentient item, it does occasionally make general snide remarks when someone fails in their attempt to do something. The Rapier functions as a +1 Keen Rapier, but has 2 special properties.
1. When you use Studied Combat on a target, you immediately learn the general fighting style and capabilities of the target. The GM will tell you what their combat feats are, what their BAB and physical abilities are, and what kinds of abilities they have (including a general overview of prepared spells).
2. If the target of your Studied Combat has been identified by you (such as if you succeeded on a Knowledge check), then you gain one of the following benefits (GM's choice) for as long as your studied combat bonus lasts.
- Blaster: Gain the benefits of Evasion
- Brute: If the Brute misses you with a melee attack, then you can make an attack of opportunity against them.
- Controller: Your saving throws and dispel checks against the controller's abilities are treated as if you rolled at least a 10.
- Healer: Each time you deal damage to the healer or a target that was just affected by the healer's abilities, you reduce their maximum HP by your Intelligence modifier.
- Lurker: As long as the Lurker is within 100 feet of you, you can automatically intuit exactly where it is and what it's doing. If the Lurker is benefiting from concealment, you ignore that concealment.
- Skirmisher: You gain the benefits of Uncanny Dodge against the skirmisher, and your attacks ignore their dodge bonus to AC (to a maximum of your Intelligence modifier).
- Soldier: The first attack you make against the Soldier each round gains a bonus equal to your Intelligence modifier. This bonus might be reduced if the Soldier doesn't have high enough armor, shield, natural armor, and enhancement bonuses.
You are bestowed with some funky feathered shoes. They have little hooks at the bottom. They're called Shoes of the Road Runner. As long as you don't wear medium or heavy armour, your land movespeed increases by 10 feet. You also gain the Run feat.
Three times per day (as a swift action), you can grant yourself one of the following abilities. These abilities last for 1 minute, and you can't have more than one active at a time (though you can cancel one for another).
- Blur
- You can high jump 15 ft, and long jump 30 feet. Both of these can be extended with acrobatics checks.
- Invisibility, which renews itself each time you move at least 20 feet)
- Spider Climb
- Water Walking
- Surfaces you are on treat you as if you only weighed 1 pound
The voice says "Well done! If you require accommodations for rest, I shall grant you one of my cosiest sanctuaries for a minor fee. Please note that if the Night Hag escapes during your rest, I may be able to teleport you to her for a substantially larger fee."
| Cleo Gingerberry |
"Thank you Voice In The Air" Cleo says with a small halfling bow, quite awed and appreciative. The smell then tickles her nose, making her sneeze, then makes her look over the courtyard, filled with death on an epic scale.
"how did life come to this" she whispered, before pushing it down and firming up. "A rest would be good. Do you know if we are safe from the Hag's influence while we are in your sanctuary?"
Figured we could use a rest, Cleo will describe the hag's mental attacks when they sleep if she needs to the voice.
| DM TreasureFox |
The voice replies "Oh yes, my deepest apologies for my lack of manners. My folks simply failed to instill them in me, much to their displeasure. I am Oziharad! Owner and Founder of Oziharad's Ostentatious Oddities, eldest son of Sagax the Dream Listener and Deldranna of the Desert Winds. I buy and sell magical wares across the majority of the planes of existence, including but not limited to the Heavens, Boneyard, GThe Lord in Iron's grand Colleseum, the Maelstorm (that was an adventure oh boy), the City of Brass, and most of Golarion."
"I am currently residing in the city state of Magnimar, but I shall meet you inside the Sanctuary. I assume a payment of 1000 gold pieces or equivalent trade would suffice? Complete safety, comfy beds, a warm hearth, magical healing services, one home-made Halfling-cooked dinner, and a hot springs in the back yard. The payment is total, by the way, not per person. Oh and yes I assure you, no Night Hag will disturb your slumber."
| Cleo Gingerberry |
"Remember, it is just a loan." she reminds the prancing Bacon "But... yes, they make you look like a true swine lord." said with honest affection and a good scratch.
Cleo then opens her purse, counting as quick as she can, in hopes they can get out of this death pit before the flies start coming in. "I have... a litte more than half of what we need."
| Wabbit the Paladin of Chaldira |
The battle following the surprise gifts passes in a blur for Wabbit.
Thanks for the cool shoes Wabbit loves magic despite or maybe because of his complete lack of ability in that area.
I've got some coins for the Sanctuary. Anything for a night's rest without nightmares Wabbit has 348gp
| DM TreasureFox |
| 1 person marked this as a favorite. |
"Wonderous! No need to count them out now, I believe you. Just one moment, please." Says the disembodied voice of Ozi.
A few moments later, a cozy cottage pops into existence, which looks quite out of place considering the... environment. However,
This two-story cottage is surrounded by flower bushes of pinks and reds and soft purples, which help soften the limestone first floor. The second floor is made of white-washed wattle and dorb, but the purple-tinged, almost velvety thatched roof folds over the second floor like a cuddly blanket. Two chimneys made of brick rise from the cottage, and its beautiful stained glass windows glow from the inner fireplace light to depict dragons, knights, and prophets that seem to dance with the flickering firelight. The large oak door swings open with a creak to reveal a middle-aged man with tanned skin, a blue beard, and golden eyes, all under a turban woven from golden thread. He smiles warmly as he bids the group inside. "Come in, my friends. Let us forget the worries of life if just for a moment. Relax and be welcome."
| DM TreasureFox |
Oziharad introduces himself, and greets everyone as they enter, including Aggah and Bacon. As he shows you around the cottage, he says "This cottage is one of my most favourite collections. I wanted something warm and cozy, simple yet beautiful and endearing. A place to relax and forget the troubles of the world if just for a moment. Come here, and I will show you what it has to offer, though the true benefit has already been made clear."
"We have four bedrooms available, each with two beds that are dressed with sheets of Osirion cotton, and blanketed with wool spun from the softest floating sheep. You have duck down pillows to sleep upon, and I've brought incense to help you fall to sleep."
"Here is the reading room. I've collected story books from many different cultures, including some oral tales written down and published. I've taken the liberty to provide as many Halfling tales as possible, with a few stories of human heroes of old, and myths of journeying into the Fey wilds. For Aggah, I found a picture book of jokes and pranks that may entertain her. We have couches and loveseats to relax by the fireplace, and a snuggly bearfur blanket to keep you warm."
"The dining room table was made from teak roots that we combined to seat eight guests. You'll always find snacks and simple beverages here, but each evening there will be a feast cooked specifically for you by the Halfling monks of Cyrrollalee. We can also bring one of them over to play the harp as you eat, if you like."
"This room here has a few purposes. It does serve as a place for you to store your equipment with all of these different racks, cases, chests, and wardrobes. However I've enchanted it to clean and repair your equipment, including all but the most powerful magic items."
"Ah this one needs very little explanation. It is the cleanest, most pleasant smelling outhouse you'll have ever experienced. I recognize that it's inside, making it an inhouse, but I assure you it will not befoul your nose."
"Here at the back of the cottage we have two doors to the hotsprings. The one to the left leads to a secluded pine forest surrounding the springs, under a stary night that could make Desna jealous. It's completely safe there, as none of the animals can sense or enter the hotsprings. To the right is the hotsprings located on the cloud city of Fredemma. There you will find no greater view, but you may have company to converse with if you so choose."
"And of course if you wish to shop, simply open this door over here. It will lead you to my Ostentatious Oddities. In addition to my regular wares, I am selling some minor hoards tomorrow that you're welcome to participate in, or you could dive into the Goblin Vault to try your luck."
Then Ozi turns to the group and says "I believe that's about it. You're welcome to stay for the next twenty-four Golarion hours. If you want to pay now or at the end, I am open to either. Are there any questions you wish to ask?"
| Kemras Iuvescanu |
Kemras looks bemused at the sudden turn of events, pinching the bridge of his nose. "I'm unfortunately without much in the way of coin, but I do have an oddity that might be of interest to you." He fishes around in his bags before pulling out the odd eye that he'd taken from the hag.
He shrugs when his companions manage to cover the cost themselves. I'll have to work to pay them back when I can.
"Why were you watching over us?" Kemras asks, finally. "Or rather, how did you know that we were in danger?"
| DM TreasureFox |
Oziharad opens his hand with long painted fingernails to receive the eye from Kemras. "Oh that's Hag magic. What a bother. Hag magic is one of the most difficult forms of magic to decipher. This eye would represent water creatures, and given its evil aura, I'd guess it has something to do with sea monsters? The way to understand Hag magic is through their material components. The more components you have, the easier it is to identify. Mix three of those components together, consider the intention of the spell, as well as the intention behind the components, and add things that are normally intangible, such as a person's name or word. You can see how it gets out of hand quickly. That's the feywilds, baby." He offers the eye back to Kemras. "A fairly antiquated magic item. I could buy it, but there's only so many customers that would be interested, or capable of using it."
Regarding Kemras' second question, Oziharad answers
"I'm currently residing in Magnimar, and I'm always curious about what has occurred recently in the area. It's part of how I find new customers, a mix of information brokers, general gossip, and some spells such as Eyes and Ears of the City. At any rate, I came across the eradication of the cult of the Skinsaw, which included their leader who was a justice of Magnimar. Not a small fry by any means. Then I came upon the clock tower, the blood hag, and the Aasimar-turned-demon Nualia. From there I travelled to Sandpoint and cast a Vision spell to learn further. Your companions have quite the history, Kemras. Not a bad job for a couple months. I see some great potential in each of you, and look forward to hearing of your accomplishments, and the gold you pick up along the way, of course." He nearly purrs at the thought of coin, as his golden eyes show clear pleasure around the idea of wealth. Then he opens his eyes and says "So I didn't know you were in danger, but when I scryed you, you happened to be in combat. Night Hags are nasty business."
A Vision spell is a 7th level Divination spell that allows the caster to learn information about a specific person, place, or thing. The more widespread the knowledge is, the easier it is to learn it. It requires expensive incense as a consumed component, and four pieces of ivory that are used as foci.
| Kemras Iuvescanu |
Knowledge (arcana), free inspiration: 1d20 + 15 + 1d6 ⇒ (3) + 15 + (3) = 21 Drat.
"Hm..." Kemras nods briefly. "I believe you are correct, sir." He says with regards to the eye. "I think, then, that I'll hold onto it for a little while longer."
He looks to his companions, eyes narrowing as he returns his dark gaze to the mage. I don't trust this at all...
Sense Motive, free inspiration: 1d20 + 13 + 1d6 ⇒ (5) + 13 + (1) = 19 Is he acting in any way suspicious, or is he really that dedicated to finding customers?
| DM TreasureFox |
Ozi smiles as he watches Bacon flump down onto a comfy rug. He goes over to the boar, crouches down, and asks Bacon if he can pet him.
"Indeed, rated the softest wool on the material plane. They're native to the Five-King Mountains, but Druma has been domesticating them."
Kemras understand most of what Ozi is saying when it comes to Hag magic, and has some idea of what the Vision spell is, though it's far beyond his current capabilities. Most importantly though, Kemras is noticing that Ozi is using an Alter Self spell-like ability over his body with a high caster-level.
While Oziharad's nature may or may not appear suspicious, Kemras cannot tell. The best Kemras can do is notice that Ozi seems to be motivated by wealth, likes soft and warm things, and seems compassionate at least to potential buyers. People who can afford to purchase magic items are in short supply, so it's possible he would need divination magic to find customers.
| Cleo Gingerberry |
Surprise hit Cleo at the realization that all this has happened in just a couple of months. "Seems more like years." she says with a sad smile, remembering all that has been lost.
| DM TreasureFox |
"Soon enough it will be." Says Ozi with a knowing nod. He gives Bacon a few tummy rubs, then three pats as he rises. He turns to the group and says "If you have any other questions, or you wish to trade, please feel free to step through the Ostentatious Oddities door. As I said before, in addition to my regular wares, I will be selling some minor vaults tomorrow. As for the Goblin Vault, that is open for business at any time. Farewell, and please enjoy your rest."
Then with a respectful bow, Oziharad exits through the Ostentatious Oddities door, leaving the group to figure out how they wish to relax.
| Kemras Iuvescanu |
"We'll need to prepare to face those threats again - and maybe figure out how to deal with that flying..." Kemras wearily gropes for the word. "Thing. Boat. Whatever it was."
| Cleo Gingerberry |
Cleo frets a bit, not having anything that needs done. Cooking is taken care of, healing is done, even Aggah is engrossed in the Inhouse. So she just sits down, looking a bit lost. Maybe a nap, she used to like those, but as she closes her eyes...
best not think about that, she opens them as Kemras speaks about Thing Boats. "I'll pray, see if He has anything that will help." she smiles, thankful for a task.
| Wabbit the Paladin of Chaldira |
Getting some magic that will allow us to fly will be helpful.
I completely agree! Having bombs randomly dropped on us from above really pisses me off