can a soul-drinker pull this off ?


Rules Questions


a 7th level character. 5 oracle of juju mystery 2 soul-drinker. caster level 6

if he knows trouble is on the way(or plan on being the trouble.). can use familiar as spy (invisible and high sneak + 100 ft telepathy and 50 fly speed. can inform if something comes close if need be).

get speak with animals added as a 1st level spell at 2nd level of oracle (will be needed to order animal about).

ok here goes:

1st round cast summon monster I - come forth pony.(take full round to cast but got 6~ rounds once it pops )
2nd round - cast speak with animals . order pony to stay put not to move. (can now talk to ponies for 60 rounds).
3rd round. coup De grace the pony with the energy attack (helpless auto crit -2 neg levels -> 10 temp hp for 1 hour and 2 soul points gained). pony dies.
4th round restock 1st level spell with 2 soul points.
5th round cast summon I - pony
7th round -don't move + coup De grace.
8+ cycle round 4-7 until speak with animals ends. should be exactly 20 cycles. -> 20 X 10 = 200 temp hp and the first got close to 54 min to last. can also gain back one of his 1st level spells.

total for 6 min and one rounds(or two) gain 200 temp hp and used 1 1st level spell slot.

(or if you think he can't coup De grace the pony it takes 2 round to kill and and gain the 2 points so cycle is 4 rounds instead of 3. 15 cycles not 20 and 150 temp hp)

is there anything (other then evil guy doing evil things) that doesn't go by the game rules here?

edit. he can also pick the revolution that allow him to talk to one kind of animal and pick horses. that way he doesn't even spend a spell slot but a revolution. and can do this all day. say take 10 min to prepare. get a lot more temp hp. as he isn't bound by the 6 min of speak with animals .


Ordering the pony not to move does not make it helpless to you and cannot be coup de grace'd because of it.


Just spend the gold and get some livestock to carry around with you. Better yet, you're evil. Buy some slaves in cages and nibble on their souls a few times a day. Did that with my Twilight Sage/Souldrinker. Once they hit 2HD with permanent negative levels, beat them into unconsciousness and devoured the rest of them with Twilight Sage.

You're an oracle, right? You should have restoration as a spell. Cast it on them whenever you're done, or before you start. You'll save a lot more money than I did.

Then again, both as a GM and as a player I wouldn't consider a summoned creature enough of a soul for those purposes. Cheese to the extreme, IMO. Edit: But that's more of how I view summoned creatures.


Also, I'm thinking that non-intelligent (int <3) creatures don't have souls. I feel like I remember reading that somewhere.


I don't know what soul-drinker is or how it works. Or the energy attack. Presuming you also order the pony to fail its save and do all the necessary damage, it works.

Of course, killing a summon isn't actually "killing" a summon, because it's a projection of the spirit and blah-blah-blah-really-vague-fluff-and-rules that means the GM tells you your soul-drink is like trying to drink a milkshake from across the room with a coffee-stirrer as a straw, and doesn't work.

Also, I drink your milkshake lolmemes etc.


Quote:

Plainview: Drainage! Drainage, Eli, you boy. Drained dry. I'm so sorry. Here, if you have a milkshake, and I have a milkshake, and I have a straw. There it is, that's a straw, you see? Watch it. Now, my straw reaches acroooooooss the room and starts to drink your milkshake. I... drink... your... milkshake!

[sucking sound]

Plainview: I drink it up!


ok first let me say im sorry for not linking this PRC to begin with. in pfsrd they call it soul-eater as they tend to stay away from trade names(is also why they don't name the 4 horse man and use a,b,c and d.) except for this it is more or less word for word what the Book of the Damned III says:
link for soul eater\drinker prc

Claxon : fine. order it to shake, and use two rounds to kill it.

Artemis Moonstar : restoration cost too much to cast, and a level 6 caster doesn't even get it yet. later on i might have thought of using blood money for the restoration. but he will be Charon's follower and immune to effect that lower str and con. so the entire blood money process probably won't work.

Claxon 2nd time: in the whole soul using chapter of the book the flavor add that some think that animals don't have souls. the fact that you can take animal and plants souls and make soul gems of them prove this to be wrong.

boring7 : it is a touch attack energy absorb shtick .like the undead and such. no save. the save is one day later to see if it is permanent level lose.
and i don't have to kill it. the point is getting it zapped twice. and nothing in 'summon monster I' don't make them immune to negative energy attack or energy absorb. this is the rule section, even if the summon isn't dead-DEAD it still is effected enough for the process to work.


I'd still suggest just spending a couple gold on livestock or invest in some slaves to nibble on. Undeniably evil, but far simpler than haggling the value of a summon'd soul with your GM.

As always, ask your GM.


Quote:
A souleater gains 1 soul point for each negative level bestowed by her energy drain, but only if the target’s soul qualifies as at least an “animal spirit” with Hit Dice equal to or greater than the souleater’s class level
Quote:
Animal Spirit: This category contains creatures of animal-level intelligence, whose spirits—while presumably worth something to some deities, as reflected by the value of animal sacrifice—are rarely traded in the soul markets. In fact, though the existence of animal spirits is undeniably real, there’s rampant debate in many societies over whether such things truly count as “souls.”
Quote:

Summoning: A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.

When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have.

According to the following three quotes, summoning the the pony does actually bring a pony, which qualifies as an animal spirit, which means you can use soul drain.

However, you can't order something to be helpless, so you can't auto crit with the coup de grace . Also temp hp do not stack, so the most you get is 5 or 10 on an actual crit. You can however use this to restore your spells, just not gain more than 10 temp hp.


zza ni wrote:

ok first let me say im sorry for not linking this PRC to begin with. in pfsrd they call it soul-eater as they tend to stay away from trade names(is also why they don't name the 4 horse man and use a,b,c and d.) except for this it is more or less word for word what the Book of the Damned III says:

link for soul eater\drinker prc

Claxon : fine. order it to shake, and use two rounds to kill it.

Artemis Moonstar : restoration cost too much to cast, and a level 6 caster doesn't even get it yet. later on i might have thought of using blood money for the restoration. but he will be Charon's follower and immune to effect that lower str and con. so the entire blood money process probably won't work.

Claxon 2nd time: in the whole soul using chapter of the book the flavor add that some think that animals don't have souls. the fact that you can take animal and plants souls and make soul gems of them prove this to be wrong.

boring7 : it is a touch attack energy absorb shtick .like the undead and such. no save. the save is one day later to see if it is permanent level lose.
and i don't have to kill it. the point is getting it zapped twice. and nothing in 'summon monster I' don't make them immune to negative energy attack or energy absorb. this is the rule section, even if the summon isn't dead-DEAD it still is effected enough for the process to work.

Ah, there we go.

*reads*
Yeah that works. Even if you didn't order it to hold still because of DM shenanigans, as long as it doesn't have any enemies to attack it just has to stand there and it can't really run away from you. You zap it twice in the same period you would have order/auto-critted. DM can still house rule that "all the energy goes away when the critter is unsummoned" or "soul's not there, so you can get the HP but not the soul points" but it works by RAW.

Flip side: those temporary hit points are a whole lotta effort for a pretty lousy payoff, the minute you're done is the same minute the temporary hit points start decaying at a rate of 5 per round, so you have to have timed the battle you'll be losing them in and your hour-long siphoning session perfectly. Superior Summoning (takes 2 feats) will let you summon 2-4 ponies (that's 4-8 soul points) for the cost of a 2nd level spell slot (only 4 points to replace). With that you can have leftover points that you can funnel into other stuff, like charging a staff or recovering all the spells you already cast today. Infinite power loop, and all it cost you was your eternal damnation and incredible cruelty to summoned creatures!


For a souleater, eternity isn't that long...


boring7 : the temp hp last 1 hour. in the original plan it took 6 min to gain the last of them. laeving 54~ min (540 rounds) before the 1st start to decay.

BUT

Amrel :
i forgot abuot that. if i pick an animal it has to have hd as high as me(7 hd in this case). only intelegent life forms (higher then 2 int) can be of any hd from this ability.
so,even getting livestock won't work unless it is 7 Hd livestock.(or 3+ int slaves)anyway. the idea was the fast cycle. with a summon one end and clear the way for the next. i guess he can stand on a cliff's end and just drop a chain of littile kids down one by one...but that will take a lot of work to do.(not to mantion the mess. summon monsters are self cleaning)

i can order it to walk onto traps or off cliff ends. why cna't i order it to lie still and not move no mater what? this is not a charm.

these temp do stack .read "The souleater gains 5 temporary hit points for each negative level she bestows on an opponent."

need to think of maybe getting a higher level summon with intelgent (3+ int) creatures.
is there one with a creature that has Hd = 2Xsummon spell that call him?


zza ni wrote:


is there one with a creature that has Hd = 2Xsummon spell that call him?

after searching. at summon V there is a Ankylosaurus (dinosaur)* but i don't think we have Dinosaurs in our game. also need to consider the PRC is loosing caster level at 1 and 6 of prc

so

summon a dire tiger as Summon monster VI. can only cast level 6 spells at level 14 due to 2 caster level missing BUT it has 14 HD AND at level 11 (5\6 oracle\soul drinker) the energy absorb is 2 on normal hit and 4 on crit.

this mean, if i an order it to lie still and coup De grace :
1st round summon (6th level spell).
2nd round cast speak (1st level spell that now last 12 min. 120 rounds)
3rd round order to lie still and coup +4 levels
4th .+4 more levels
5th .+4 more levels
6th round recharge spell with points (-12 points for 6th level spell).
have to do it now since at level 14 my limit will be 13 points max (9/2 forom level and +9 to ability score,as by now i should have crafted the +6 cha item.and put all other leveling bonues into cha)

7th recast a new tiger (yes leave the last with 2 more hd untainted
8th-9th-10th free action to order then touch out +12 levels.
12th recahrge. -12
13 take out 1st +2 tiger
14 take out 2nd (+2 no have 4 points in resurve)
15 call new tiger
16-17 take out 8/14 4+8 =12
18 recharge spell -12
19 take out +4 more 12/14
20 call new tiger
21-22 take out +8 8/14
23 recahrge -12
24 +4 12/14
25 new tiger
26-27 +8 8/14
28 recharge sepll
29 get +4 12/14
30 recharge the speak with animals spells

and keep at it. every time i get to 12 points recharge the spell.i can also not go after the tigers with 2 levels left to save time.

but a fast count will show that after 30 rounds (3 min) i got 56 neg levels bestoed for 280 temp hp and recharged my used point AND am left with 2 points left over.
then again, at levle 14 280 temp hp are likely to be lost after 3 rounds vs the barbarian or nuker mage.


sorry. didn't have enough sleep at night. i made a big mistake.
i CAN use the pony for level 5\2 oracle\drinker. as i need it's HD to match my CLASS level as drinker. not my total HD. and the pony does.

cant seem to be bale to delete older posts.

the dire tiger is still a good option for a higher level shtick.


Yeah, I don't generally bank on temporary hit points unless they happen during the fight, and even then a caster wants to avoid ever getting hit in the first place.

But it does appear to work, RAW, and with a few opportunities to get "free" points out of the loop to recharge your other spells. You could also do this as part of crafting magic items during downtime or charging up to cast spells with expensive components.

You mention holding 12 points, can you carry that many? It said there was a limit to your soul pool.


zza ni wrote:

boring7 : the temp hp last 1 hour. in the original plan it took 6 min to gain the last of them. laeving 54~ min (540 rounds) before the 1st start to decay.

BUT

Amrel :
i forgot abuot that. if i pick an animal it has to have hd as high as me(7 hd in this case). only intelegent life forms (higher then 2 int) can be of any hd from this ability.
so,even getting livestock won't work unless it is 7 Hd livestock.(or 3+ int slaves)anyway. the idea was the fast cycle. with a summon one end and clear the way for the next. i guess he can stand on a cliff's end and just drop a chain of littile kids down one by one...but that will take a lot of work to do.(not to mantion the mess. summon monsters are self cleaning)

i can order it to walk onto traps or off cliff ends. why cna't i order it to lie still and not move no mater what? this is not a charm.

these temp do stack .read "The souleater gains 5 temporary hit points for each negative level she bestows on an opponent."

need to think of maybe getting a higher level summon with intelgent (3+ int) creatures.
is there one with a creature that has Hd = 2Xsummon spell that call him?

It is for each negative level. But only for a single use of the ability. Each use does not stack as the benefit is coming from the same source and benefits from the same source don't stack.

Also I think the horse/pony is fine as the ability says class level not character level when mentioning hd


http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9r43
Temporary Hit Points: Do temporary hit point from the same source stack?

No. Generally, effects do not stack if they are from the same source (Core Rulebook page 208, Combining Magical Effects). Although temporary hit points are not a "bonus," the principle still applies.
This prevents a creature with energy drain (which grants the creature 5 temporary hit points when used) from draining an entire village of 100 people in order to gain 500 temporary hit points before the PCs arrive to fight it.
Temporary hit points from different sources (such as an aid spell, a use of energy drain, and a vampiric touch spell) still stack with each other.

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