Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Furnok AoO: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 303d6 + 4 ⇒ (2, 2, 4) + 4 = 12

Furnok then bonk bonks

Furnok : 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 163d6 + 4 ⇒ (4, 3, 6) + 4 = 17
Furnok : 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 203d6 + 4 ⇒ (6, 5, 5) + 4 = 20


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Kemras grimaces, letting the giant fall from his mind as he focuses more completely on the ogre. With the focus keen in his mind, he lashes out with a flurry of thrusts at his foe.
Swapping studied combat to the ogre now.
Rapier, cat's grace, Studied Combat: 1d20 + 12 + 2 + 4 ⇒ (2) + 12 + 2 + 4 = 20 Wow, these rolls're utter crap.
Damage, cat's grace, Studied Combat: 1d6 + 5 + 2 + 4 ⇒ (6) + 5 + 2 + 4 = 17


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Furnok stabs, then bonks, and then bonks again. The Giant resists bonks, but Furnok learned that lesson previously, and bonks with the stabby end of the lucerne hammer. This Giant is dying, soon. His torso is riddled with arrows and stab wounds. Blood is pouring from his torso, and soon enough there just won't be any more left.

Meanwhile, Kemras studies the Ogre he's fighting, and stabs deep into the Ogre's belly. The Ogre may be easy to hit, but difficult to kill. It slashes at Kemras again, this time with enough speed that Kemras can't dodge it. Fortunately, Kemras' chain shirt protects him from the cutting edge, and will only leave a minor bruise.

The Ogre that Wabbit is hanging off of draws his sword, and tries to cut and stab at the Halfling. However, each time he swings, Wabbit just switches to the other ear, further driving the Ogre into his rage.

Suddenly, the cry of a goblin is heard in the distance, way up in the sky.

Wabbit and Cleo's turn.

Dice Rolls:

Ogre slash: 1d20 + 8 ⇒ (14) + 8 = 22
Ogre slash: 1d20 + 8 ⇒ (12) + 8 = 20


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit wants to end this two-step with this Ogre before Sky-goblins??? Reach him... So he stabs furiously while clinging to the Ogre

Bless +1
Melee, Fighting Defensively-2,Flurry, Pirahna Strike -2 +4dam
WaveBlade +10/+10/+5 (1d4+6+4+5, 18-20x2, PS) +1Agile Waveblade, , Pirahna, Precise +5

attack #1: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
damage: 1d4 + 6 + 4 + 5 + 1 ⇒ (2) + 6 + 4 + 5 + 1 = 18

attack #2: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
damage: 1d4 + 6 + 4 + 5 + 1 ⇒ (3) + 6 + 4 + 5 + 1 = 19

attack #3: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
damage: 1d4 + 6 + 4 + 5 + 1 ⇒ (2) + 6 + 4 + 5 + 1 = 18

CRIT CONF attack #3: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
XTRA CRIT damage: 1d4 + 6 + 4 + 1 ⇒ (3) + 6 + 4 + 1 = 14

if crit confirms regain 1 panache


Operation Goblin Drop is commencing!


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Furnok of Ferd wrote:
Operation Goblin Drop is commencing!

These goblin drops would work a lot better if everyone stood next to each other!


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Aggah sends a rasberry toward the weakening giant, followed by two arrows. Cleo stands ready with her shield in case the giant dashes toward her friend.

aggah rapid, grinny, magic, pbs, bless: 1d20 + 12 + 1 - 2 + 1 ⇒ (14) + 12 + 1 - 2 + 1 = 26
damage: 1d6 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11
aggah rapid, grinny, magic, pbs, bless: 1d20 + 12 + 1 - 2 + 1 ⇒ (17) + 12 + 1 - 2 + 1 = 29
damage: 1d6 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11


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Wabbit completely eviscerates the Ogre, causing it and Wabbit to tumble to the ground. Aggah fires two more enchanted arrows into the Giant's torso, bringing it almost to the point of death. The Giant realizes that death is imminent, and tries to withdraw and flee the keep, but Furnok's elongated lucerne hammer can still deal the final blow.

Furnok and Kemras' turn. Furnok can take an AoO against the Giant if he wants.


Furnok plays giant golf with his big longhammer
AoO: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 323d6 + 4 ⇒ (6, 2, 2) + 4 = 14


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Bonk


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Now fully focused on the ogre, Kemras unleashes another barrage of attacks. As he does, he feels a sense of cool, almost effortless harmony come to his limbs as he puts into practice what Kaven taught him years ago now.
Full Attack 1, cat's grace, studied combat: 1d20 + 12 + 2 + 4 ⇒ (13) + 12 + 2 + 4 = 31
Damage, cat's grace, studied combat: 1d6 + 5 + 2 + 4 ⇒ (3) + 5 + 2 + 4 = 14
Full Attack 2, cat's grace, studied combat: 1d20 + 7 + 2 + 4 ⇒ (15) + 7 + 2 + 4 = 28 Critical Threat.
Confirm?: 1d20 + 7 + 2 + 4 ⇒ (4) + 7 + 2 + 4 = 17 Probably.
Damage, cat's grace, studied combat: 2d6 + 10 + 4 + 4 ⇒ (4, 2) + 10 + 4 + 4 = 24 Studied combat damage is precision, and thus not multiplied - hence the second +4, rather than +8.


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Kemras nearly guts the Ogre with his second stab, but the Ogre continues to fight to the death. It swings it sword ineffectually at the Half-Elf, and howls with pain and frustration. Without initially realizing it, Kemras notices that a crossbow bolt is stuck to his magical shield.

The goblin plummets from the sky, wailing his death cry. He lands right next to Kemras, and explodes in a dark cloud of nightmare. Shapes form in the cloud, and screams of many people echo throughout. Yet when the cloud fades, only Kemras is left standing. Yet, the lifeless forms of the Ogre and Jakardros nearby ooze green liquid from their pores, and soon the bodies rise as green ectoplasmic creatures. Their armour and weapons sluff off to the side, and they scream silently in agony. Now compelled to fight Kemras, they scrape across the ground like floating zombies, leaving traces of fluid as they go. Kemras easily dodges their attacks.

15 feet around Kemras is slightly darker than usual, and swirls with translucent forms of horrifying images.

Kemras takes 46 negative energy damage.
Everyone's turn.

Dice Rolls:

Ogre sword: 1d20 + 8 ⇒ (4) + 8 = 12
Kemras perception: 1d20 + 18 ⇒ (7) + 18 = 25
Crossbow: 1d20 + 6 ⇒ (9) + 6 = 15
Throw: 1d20 ⇒ 20
Confirm: 1d20 ⇒ 18
Dmg: 8d8 ⇒ (8, 6, 7, 6, 3, 7, 1, 8) = 46
Kemras Reflex: 1d20 + 12 ⇒ (2) + 12 = 14
Ogre Reflex: 1d20 + 1 ⇒ (7) + 1 = 8
Goblins Reflex: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22
Kemras Will: 1d20 + 10 ⇒ (14) + 10 = 24

Ogre slam: 1d20 + 4 ⇒ (6) + 4 = 10
Jakardros slam: 1d20 + 6 ⇒ (1) + 6 = 7


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

what knowledge check to know what on earth that was?


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Spellcraft, Arcana, I think Planes would be alright as well.


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Ow. Like, really ow.

Knowledge (arcana), Free Inspiration: 1d20 + 15 + 1d6 ⇒ (12) + 15 + (5) = 32


Hell's bells! We gotta get into cover!


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Kemras discovers a rough estimate of what is not just a regular spell, but a Hag ritual. The ritual involves bombarding a soul with energy from the ethereal plane to create a devastating explosion of necromantic energy and living nightmares. The process completely destroys the soul, removing it from the soul river cycle. It cannot be resurrected by any means, even by wish or miracle.

1 round after infusion, the soul explodes for 8d8 negative energy damage, within a 15ft radius. Half of that damage between 15 and 30 feet radius. Reflex save for half. Upon taking any damage, targets must make a Will save to resist having night terrors, which deals wisdom damage and makes resting ineffective. Any corpses that die from the damage, or have died in the last hour has their souls pulled back to their bodies, and rise as ectoplasmic creatures. The ectoplasmic creatures are uncontrolled, but are violent and mindless. Any creature that dies within the 15ft radius of the explosion in the next 2 rounds also rises as an ectoplasmic creature.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Aggah turns pale as the goblin explodes, she turns in horror to Cleo, who answers with a reassuring shoulder pat and "No I don't think it means you will explode too." she hopes at least.

"Did anyone see where the goblin fell from?" she yells as she rushes to help Kemras, touching his back and willing his wounds to heal.

cure critical wounds: 8d8 + 16 ⇒ (2, 6, 3, 1, 1, 2, 7, 3) + 16 = 41


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

"Damn! Ritual magic from a hag!" Kemras wheezes, his voice growing stronger as Cleo heals him. "Be careful! The dead around here might start rising as ectoplasm!"


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

can Wabbit attack the goblin in the other tower? He may need to use his tattoo again


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You'd probably need to use the tattoo, unless you take the time to climb properly.


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Cleo, I think you're too far to heal him this round. You have to clear 40 feet to reach him.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Sorry, hard to tell on the map.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbits tattoo elongates and stretches out to the top of the tower and then PULLS Wabbit through the air.

From there Wabbit will attack any available foes or barge through doors etc to reach said foes


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Wabbit uses his magic tattoo to fling himself onto the top of the second tower, then pulls up the trapdoor. This time, the three goblins don't notice the Halfling above them.

Cleo races to Kemras' side.

Kemras, Furnok, and Aggah's turn


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

can Aggah see the undead things enough to shoot them?


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Yeah we can have her target Jakardros with a cover bonus. Ectoplasm humans are very low CR.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

aggah rapid, grinny, magic, bless: 1d20 + 12 + 1 - 2 ⇒ (18) + 12 + 1 - 2 = 29
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
aggah rapid, grinny, magic, bless: 1d20 + 12 + 1 - 2 ⇒ (10) + 12 + 1 - 2 = 21
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Aggah stays WELL away from exploding goblins, choosing instead to try and make the dead stay dead.

shoot jakardros


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Aggah shoots the ectoplasmic Jakardros in his bloated chest, then finishes him off with a shot to the head. There's a gurgling sound before his corpse falls to the ground, and the green ectoplasm slowly evaporates.


Bacon, being some pig. Decides to run back into the cave while Furnok hobbles around the building not knowing the ghost is dead.


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Kemras' turn. He still has to deal with the Ogre ectoplasm.


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Kemras grimaces, nodding his thanks to Cleo before launching another series of quick blows at the ectoplasmic ogre, his rapier flashing in the dim light of the rainy day as he attacks. "Hopefully they can't do that again any time soon." He hisses.
Rapier, cat's grace: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 Critical Threat.
Confirm?: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 Probably.
Damage, cat's grace: 2d6 + 10 + 4 ⇒ (3, 3) + 10 + 4 = 20
Rapier, cat's grace: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 Critical Threat.
Confirm?: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 Gonna guess that's a "no."
Damage, cat's grace: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9


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Kemras double-crits over the Ogre Ectoplasm, causing it to collapse into a formless goop, and eventually evaporates into the Ogre's misshapen corpse.

Combat over. Wabbit can dispatch a number of goblins equal to how many attacks he can do after a move action. (After that, they'll withdraw).

Crit dmg: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

BOO!

Wabbit leaps down and skewers the goblin manning/goblining the crossbow. And watches in grim satisfaction as the rest of them scamper away.

He cuts the crossbows bowstring, ruining it for further goblin mischief.

and then returns to the top of the tower keeping a wary eye for danger from above. HEY! come in here so we can talk without weird things dropping on us from the sky

thinking we need to plan on how to deal with that threat from above in a safe area.


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Wabbit stares into the sky above, and figures that the goblin was likely launched out of the floating barge. The barge is several hundred feet above the keep.


Furnok hustles over to where Wabbit is.


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If you go to the top of the ruined gate, you can climb up the tower 15 feet at a climb DC of 30.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit is confused at the hesitation
come on inside guys. It's cloudy with a moderate chance of goblin-showers out there


Furnok tries finding a door or something so he doesn't have to climb.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

there is no way Cleo is climbing that so... Cleo and Aggah follow quickly behind Furnok.


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Kemras looks up at the tower grinning faintly. Yes, I don't think that's plausible. He follows the other two, seeking a door.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Is its not possible for the group to join him in the tower Wabbit will leave the tower and talk with them in the tunnels or anywhere that's safe from goblin bombardment about how to handle the threat above


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The only door present is the main entrance into the Fort Rannick. The double doors rise nearly a dozen feet, and are in remarkably good condition.


Furnok hobbles back to the cave.


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Wait, Furnok." Kemras takes a minute to examine the door for any means to sabotage or open it without breaking it down.

Taking 20 on Perception to do so. That's Perception, Free Inspiration: 20 + 18 + 1d6 ⇒ 20 + 18 + (6) = 44 or 48 for traps.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Keeping a wary eye out for incoming goblin bombs Wabbit moves(climbs) to the inside of the sturdy door to see if there is a simple mechanism that he can use to open the doors
perception: 1d20 + 9 ⇒ (6) + 9 = 15


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Kemras doesn't notice any traps.

The double doors are made of stout wood that have seen a few scrapes and impacts, but nothing particularly damaging. The hinges are not on the outside, and it's likely there's a wooden beam inside to bar the entrance. That is, if anyone noticed the fight and decided to lock the doors.

The double doors have hardness 5, 30hp, and a burst DC of 25. They take half damage from weapons that are not 2-handed axes or rams, or siege weapons. Piercing damage does no damage, and attacks using Dexterity deal no damage. The double doors take half damage from elemental damage, except that they take full fire damage from being set on fire. Each door counts as a large unattended non-magical object for the purposes of spells.


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Wabbit, I'm not quite sure what you're intending to do. Are you trying to go down the trap door(s) from the towers? Or are you searching the big double doors like Kemras?


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Kemras looks at his stronger companions. "We could try just opening it. If we're lucky, they might not have barred it." He sucks on his teeth. "Though I don't think the gods smile that much upon us."


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Unfortunately, the doors are locked. Either the noise of combat, or the fleeing Goblins have alerted the Fort against another assault.

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