| Alandrian Verium |
Ali looks around for a minute before shrugging and pulling back the wrapping on the corpse to get a better look at the extent of the damage.
Heal-1d20 + 1 ⇒ (12) + 1 = 13
Perception-1d20 + 1 ⇒ (4) + 1 = 5
| Helgarr |
If there was a larger critter leading the goblins, then probably a bugbear or hobgoblin since they can bully the gobboes around. Certainly they would need to be goaded into attacking Sandpoint. So if we can get a good lead from the tracks, we might find their lair and see just what is going on. I'm up for an expidition.
"Seems like a solid option" - Helgarr pipes in, having been silent for most of the time.
Vandra Geaux
|
Don't worry, I wasn't offended by what Cleo was thinking, I figured that was what you were going for.
"Me and mom-" Vandra was interrupted by a furry elbow in the gut from his mom. "Er, I mean, mom and I are willing to help figure this out, if you'll have us," he told everybody.
| Azerienzal |
Azeri nodded at Vandra and inclined his head to Jeaux, before speaking. "The more of us working to solve this problem the better. It is only right that we try and figure this out as quickly and as quietly as we possibly can. Thank you both for your offer of assistance!"
| Cleo Gingerberry |
Cleo raises her hand and agrees to help as well, mumbling "Protecting the community above all else" remembering her mentor, the hamlet's cleric repeat that with a smile to his young apprentice, who really was just trying to get out of becoming a tanner or worse, married to a tanner.
sighing, and instead of leaving to go get the innkeeper, she'll try and help Ali figure out what happened.
heal assistance: 1d20 + 2 ⇒ (19) + 2 = 21
Maria the Great
|
Maria smiles and says, I ain't got anything better to do. before tumbling backwards in a roll and attempting a handstand from it. Acrpbatocs: 1d20 + 3 ⇒ (10) + 3 = 13
| Cleo Gingerberry |
we met the sheriff at noon right?
Maria the Great
|
Pretty sure we all got there early
| Cleo Gingerberry |
Found it!
It is around late morning when Sheriff Hemlock finds all of you somewhere in Sandpoint. As always, he is dressed in his chainmail uniform and carries a serious look on his face. He greets you formally and requests that you meet him in the cathedral at noon
| DM TreasureFox |
Yeah you guys have roughly 8 hours worth of daylight remaining, so it's fine if you want to spend that tracking. If you do so, I'd like a total of 3 survival checks to see just how much information you'll be able to get from tracking them.
Cleo and Ali work together with Sheriff Hemlock in piecing together the mystery of this planted corpse. The two of them manage to figure out that this middle aged man died of multiple stab wounds, and several shattered bones. The man stood a bit shorter than most, and was fairly heavy, but was still definitely a human rather than a dwarf. The only clothes present are his undergarments, and there are no objects that might identify him. Cleo does find an additional piece of the puzzle however, the body has been bitten by something powerful. A portion of his side is missing.
"I would be very grateful if you all helped in solving this mystery, though if I were you I would be careful of the goblins nearby. I'm not your mother or anything, but goblins tend to be more active at night. So do tread with caution."
Vandra Geaux
|
Vandra's Survival Check 1: 1d20 + 2 ⇒ (5) + 2 = 7
Vandra's Survival Check 2: 1d20 + 2 ⇒ (12) + 2 = 14
Vandra's Survival Check 3: 1d20 + 2 ⇒ (15) + 2 = 17
Jeaux's Survival Check 1: 1d20 - 1 ⇒ (14) - 1 = 13
Jeaux's Survival Check 2: 1d20 - 1 ⇒ (9) - 1 = 8
Jeaux's Survival Check 3: 1d20 - 1 ⇒ (14) - 1 = 13
Maria the Great
|
Maria follows along, knowing nothing of tracking.
| Cleo Gingerberry |
Cleo as well, maybe sharing a few of the biscuits she stashed from breakfast with Maria, since they are the useless at the moment.
Maria the Great
|
Thanks. Maria says accepting a biscuit. So do you buy this hobgoblin stuff? Cause I'm betting it's someone in the village. The question for me is why?
| Cleo Gingerberry |
"I hope it's a hobgoblin, cause if someone from the village did this..." that child's body "... they'll deserve whatever is coming to them. You know it's possible the body is the betrayer and the goblins did what goblins do."
| DM TreasureFox |
The first two hours of tracking passed by fairly easily. Furnok took the lead with plenty of experience, but Vandra and Jeaux managed to aid the huntsman from time to time, especially in the later portion of the tracking. The goblins and their larger ally were fairly easy to follow since for most of the journey since they simply walked due east along the road. They did not make any attempt to cover their tracks. The journey did prove to be a little bit slow, as Cleo and Furnok cannot travel at quite as fast a pace as some of the others. (Cleo has a speed of 20, and Furnok is wearing medium armor. Survival checks were high enough to move at full speed.)
The third hour however was much more difficult. The tracks turned off the road and headed north into some unknown dense forest. Many of the trees twist and turn in ways that one might not think to be natural. Trekking through proved to be significantly slower and will require more time.
The group has spent 3 hours tracking, and one could estimate that there will be another 5 hours of daylight. There are potentially plenty of things you can do besides more survival checks (though that's not a bad option either). What would you all like to do?
| Cleo Gingerberry |
If the trees don't look natural, Cleo would investigate, wondering why they were so.
nature: 1d20 + 5 ⇒ (5) + 5 = 10
Maria the Great
|
Maria notices nothing strange besides the slight tensing of her companions. What's wrong?
| Cleo Gingerberry |
Trees ain't a bit of normal. Cleo says but I don't know why
Vandra Geaux
|
"I agree, something is wrong with the forest," Vandra agrees, nervously looking around while his mother-in-wallaby draws her glaive with a tight grip.
Knowledge (Local) to remember anything about this area: 1d20 + 8 ⇒ (3) + 8 = 11
| Alandrian Verium |
Ali frowns in thought, trying to figure out if he had heard any rumours about the twisted trees of the forest, or maybe an explanation or something, in his time in and around the town. He broke his focus in to two trains of thought, and at the same time, began to search his mind for a possible Arcane reason, for the trees looking so twisted and unnatural.
Knowledge Arcana1d20 + 5 ⇒ (6) + 5 = 11
Knowledge Local1d20 + 5 ⇒ (2) + 5 = 7
His head began to ache and he rubbed at the back of his neck worriedly before giving up with a sigh. 'Not a thing...'
| Azerienzal |
Azeri spent little time and focus on the trees, choosing instead to focus on the surroundings and the possibility of an incoming assault. He flexed and caused his razor sharp claws to extend, as he stared around, watching and listening for any hint of an attack.
Perception-1d20 + 4 ⇒ (1) + 4 = 5
Survival-1d20 + 4 ⇒ (13) + 4 = 17
Maria the Great
|
Maria tries to climb up a tree to get a better look climb: 1d20 ⇒ 16
perception: 1d20 + 4 ⇒ (15) + 4 = 19
| DM TreasureFox |
The group slows down and spreads out slightly to search for answers.
Vandra has heard of this Nettlewood before. A forest of unique twisted, thorny trees that get denser the further you travel in.
Ali can see magical residue on the trees and suspects that they have been influenced by magic.
Azeri manages to make a mental map of the area, effectively memorizing the way back so they don't get lost.
And Maria climbs up a tree and spies little more than denser and denser trees. However, she also sees rainclouds approaching.
| Helgarr |
Helgarr stands guard, watching their surroundings as soon as she hears word of goblins in the area.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Vandra Geaux
|
"Well, guys, who wants to go through the creepy forest in search of goblins and worse?" Vandra askeds nervously. This was not quite what he expected to be doing when he woke up this morning.
Vandra's Survival to check on the tracks: 1d20 + 2 ⇒ (5) + 2 = 7
| Alandrian Verium |
Ali shrugs and pulls his crossbow from the hook on his belt, cranking the mechanism back in to place and fitting a bolt, before turning to stare off in to the forest. "No point in standing here and waiting. There is a magical trace on these trees, I'm not sure what, but there is something messing around in these woods, and it is up to us to figure it out. If I can get a closer look, maybe further in, I might be able to figure out what is going on. So... Let's move out. We are burning daylight!" He steeled himself, before pushing ahead.
"Shelyn guide me and Pharasma avert your gaze!"
| Azerienzal |
Azeri steps up beside Ali as the kid pushed forward in to the woods, the large Bear-man taking the lead, sticking to the trail. He keeps his eyes peeled and his claws bared, ready at any moment to cut an enemy to ribbons.
"Good going kid. Nice backbone!", he thought, glancing back at Ali for a second.
'Well I am glad they couldn't hear my knees knocking together!', came the self-depreciating reply from the young Summoner.
"Nah, you did great. Just keep it up!"
Maria the Great
|
Maria jumps from the tree to land at it's base. deliberate jump converts it to non lethal and Acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7does not prevent the damage altogether.NLD: 1d6 ⇒ 3
Maria glances over at Furnok. You know, for a second, you reminded me of a guy I once met named Ryoga.
| DM TreasureFox |
Hours Wandering: 1d4 ⇒ 2
Chance of Unpleasant Things: 1d100 ⇒ 26
Which Unpleasant Thing: 1d4 ⇒ 2
Party Member: 1d9 ⇒ 9
The party wanders for roughly two hours after Furnok loses the trail. It is a long and difficult trek, with dense twisted trees, thorny bushes, and tough underbrush getting in the way. The trees are now so close together that the sky is almost completely blotted out. During the hike, Vandra trips over a large root and falls into a leafy bush.
I need Vandra to make a Fortitude save (poison) please. Azeri, Furnok and Vandra can make a survival check to still remember where they are. Azeri gets a +2 to the check since he's spent time already mapping things out.
| Azerienzal |
Survival-1d20 + 6 ⇒ (9) + 6 = 15
Azeri looks around, frowning slightly. It was getting darker, but not the dark of night, but of dense canopies and the solid press of something dark and dangerous.
"I don't like this, not one bit."
Maria the Great
|
We're tracking goblins, I'm not prepared for an overnight, and it's getting dark, what could possibly go wrong? Maria asks in a sarcastic tone.
Vandra Geaux
|
Vandra tripped over a hidden root and gripped his leg. "Aw crap, please tell me this isn't as bad as it could be," he muttered to himself, his mother-in-wallaby helping him up.x
Fortitude: 1d20 - 1 ⇒ (14) - 1 = 13
| Helgarr |
"Lets double back then, no point in pressing forward if we do not know where we are heading" - Helgarr nods, then turns to Vandra - "Are you well friend?" - she inquires.
| DM TreasureFox |
As the team starts to head back, Vandra notices that his left leg is driving him crazy. It itches constantly and is extremely distracting.
Vandra is suffering from Poison Ivy. The unbelievable itching imposes a -2 on Will saves and Wisdom based skill checks. It also imposes a -5 to all concentration checks. Overland speed is reduced to 3/4, but has no penalties on movement speed per round. It is considered a poison for the purposes of spells and heal checks, but has a daily frequency rather than per round or per minute. A character can understand all this by making a DC 10 K. Nature check.
Chance of Unpleasant Things: 1d100 ⇒ 45
Chance of Unpleasant Things: 1d100 ⇒ 27
Chance of Unpleasant Things: 1d100 ⇒ 37
Although the hike is slow, the party heads due south to reach the road back to Sandpoint. The sun begins to set along the ocean waves with a beautiful orange glow that fades in and around the cloudy sky. As the party heads due west to reach Sandpoint, Helgarr notices something coming up the road towards them. A team of four goblins, unaware of the party, seem to be dragging a large object down the road, pulled by two goblin dogs. The object itself is wrapped in a cloth. Each goblin has a dark purple skin tone to them, similar to the goblin riding the goblin dog that the party killed just the other day.
4 goblins and 2 goblin dogs. The goblin dogs are tied up and dragging something heavy. From this distance you cannot tell what the goblins carry for armor or weapons. None of the goblins are aware of you. They are 200 ft. away.
Maria the Great
|
Treeline quick, we'll ambush them. Maria readies her bow and vanishes among the trees.[/b] stealth: 1d20 + 8 ⇒ (20) + 8 = 28