Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali looks around for a minute before shrugging and pulling back the wrapping on the corpse to get a better look at the extent of the damage.

Heal-1d20 + 1 ⇒ (12) + 1 = 13

Perception-1d20 + 1 ⇒ (4) + 1 = 5


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12
Furnok of Ferd wrote:
If there was a larger critter leading the goblins, then probably a bugbear or hobgoblin since they can bully the gobboes around. Certainly they would need to be goaded into attacking Sandpoint. So if we can get a good lead from the tracks, we might find their lair and see just what is going on. I'm up for an expidition.

"Seems like a solid option" - Helgarr pipes in, having been silent for most of the time.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Don't worry, I wasn't offended by what Cleo was thinking, I figured that was what you were going for.

"Me and mom-" Vandra was interrupted by a furry elbow in the gut from his mom. "Er, I mean, mom and I are willing to help figure this out, if you'll have us," he told everybody.


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Azeri nodded at Vandra and inclined his head to Jeaux, before speaking. "The more of us working to solve this problem the better. It is only right that we try and figure this out as quickly and as quietly as we possibly can. Thank you both for your offer of assistance!"


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo raises her hand and agrees to help as well, mumbling "Protecting the community above all else" remembering her mentor, the hamlet's cleric repeat that with a smile to his young apprentice, who really was just trying to get out of becoming a tanner or worse, married to a tanner.

sighing, and instead of leaving to go get the innkeeper, she'll try and help Ali figure out what happened.
heal assistance: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria smiles and says, I ain't got anything better to do. before tumbling backwards in a roll and attempting a handstand from it. Acrpbatocs: 1d20 + 3 ⇒ (10) + 3 = 13


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

I've heard Acrpbatocs is never easy :D


What time is it now?

Well if we still have daylight we can get going, otherwise first thing in the morning we can meet at Ameiko's


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

we met the sheriff at noon right?

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Pretty sure we all got there early


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Found it!

treasure wrote:
It is around late morning when Sheriff Hemlock finds all of you somewhere in Sandpoint. As always, he is dressed in his chainmail uniform and carries a serious look on his face. He greets you formally and requests that you meet him in the cathedral at noon

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

It was roughly noon, maybe 11 or so at the earliest. Depending on how long we've been at the graveyard, it might be plausible to do more investigating today.


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Yeah you guys have roughly 8 hours worth of daylight remaining, so it's fine if you want to spend that tracking. If you do so, I'd like a total of 3 survival checks to see just how much information you'll be able to get from tracking them.

Cleo and Ali work together with Sheriff Hemlock in piecing together the mystery of this planted corpse. The two of them manage to figure out that this middle aged man died of multiple stab wounds, and several shattered bones. The man stood a bit shorter than most, and was fairly heavy, but was still definitely a human rather than a dwarf. The only clothes present are his undergarments, and there are no objects that might identify him. Cleo does find an additional piece of the puzzle however, the body has been bitten by something powerful. A portion of his side is missing.

"I would be very grateful if you all helped in solving this mystery, though if I were you I would be careful of the goblins nearby. I'm not your mother or anything, but goblins tend to be more active at night. So do tread with caution."


Survival: 1d20 + 7 ⇒ (19) + 7 = 26
Survival: 1d20 + 7 ⇒ (18) + 7 = 25
Survival: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Vandra's Survival Check 1: 1d20 + 2 ⇒ (5) + 2 = 7
Vandra's Survival Check 2: 1d20 + 2 ⇒ (12) + 2 = 14
Vandra's Survival Check 3: 1d20 + 2 ⇒ (15) + 2 = 17

Jeaux's Survival Check 1: 1d20 - 1 ⇒ (14) - 1 = 13
Jeaux's Survival Check 2: 1d20 - 1 ⇒ (9) - 1 = 8
Jeaux's Survival Check 3: 1d20 - 1 ⇒ (14) - 1 = 13

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria follows along, knowing nothing of tracking.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo as well, maybe sharing a few of the biscuits she stashed from breakfast with Maria, since they are the useless at the moment.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Thanks. Maria says accepting a biscuit. So do you buy this hobgoblin stuff? Cause I'm betting it's someone in the village. The question for me is why?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

"I hope it's a hobgoblin, cause if someone from the village did this..." that child's body "... they'll deserve whatever is coming to them. You know it's possible the body is the betrayer and the goblins did what goblins do."


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The first two hours of tracking passed by fairly easily. Furnok took the lead with plenty of experience, but Vandra and Jeaux managed to aid the huntsman from time to time, especially in the later portion of the tracking. The goblins and their larger ally were fairly easy to follow since for most of the journey since they simply walked due east along the road. They did not make any attempt to cover their tracks. The journey did prove to be a little bit slow, as Cleo and Furnok cannot travel at quite as fast a pace as some of the others. (Cleo has a speed of 20, and Furnok is wearing medium armor. Survival checks were high enough to move at full speed.)

The third hour however was much more difficult. The tracks turned off the road and headed north into some unknown dense forest. Many of the trees twist and turn in ways that one might not think to be natural. Trekking through proved to be significantly slower and will require more time.

The group has spent 3 hours tracking, and one could estimate that there will be another 5 hours of daylight. There are potentially plenty of things you can do besides more survival checks (though that's not a bad option either). What would you all like to do?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

If the trees don't look natural, Cleo would investigate, wondering why they were so.

nature: 1d20 + 5 ⇒ (5) + 5 = 10


Furnok ponders about the trees
KNow-Geography: 1d20 + 6 ⇒ (19) + 6 = 25
Know-Nature: 1d20 + 6 ⇒ (1) + 6 = 7


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Furnok knows that they are entering a forest known as Nettlewood, which is known to be home to a large number of goblins.

Neither Furnok nor Cleo can make much sense of the twisting trees.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria notices nothing strange besides the slight tensing of her companions. What's wrong?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Trees ain't a bit of normal. Cleo says but I don't know why

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

"I agree, something is wrong with the forest," Vandra agrees, nervously looking around while his mother-in-wallaby draws her glaive with a tight grip.

Knowledge (Local) to remember anything about this area: 1d20 + 8 ⇒ (3) + 8 = 11


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali frowns in thought, trying to figure out if he had heard any rumours about the twisted trees of the forest, or maybe an explanation or something, in his time in and around the town. He broke his focus in to two trains of thought, and at the same time, began to search his mind for a possible Arcane reason, for the trees looking so twisted and unnatural.

Knowledge Arcana1d20 + 5 ⇒ (6) + 5 = 11
Knowledge Local1d20 + 5 ⇒ (2) + 5 = 7

His head began to ache and he rubbed at the back of his neck worriedly before giving up with a sigh. 'Not a thing...'


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Azeri spent little time and focus on the trees, choosing instead to focus on the surroundings and the possibility of an incoming assault. He flexed and caused his razor sharp claws to extend, as he stared around, watching and listening for any hint of an attack.

Perception-1d20 + 4 ⇒ (1) + 4 = 5
Survival-1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria tries to climb up a tree to get a better look climb: 1d20 ⇒ 16

perception: 1d20 + 4 ⇒ (15) + 4 = 19


Nettlewood is home to a bunch of goblins, so they might be the culprits. Do you want to try tracking them down?


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The group slows down and spreads out slightly to search for answers.
Vandra has heard of this Nettlewood before. A forest of unique twisted, thorny trees that get denser the further you travel in.
Ali can see magical residue on the trees and suspects that they have been influenced by magic.
Azeri manages to make a mental map of the area, effectively memorizing the way back so they don't get lost.
And Maria climbs up a tree and spies little more than denser and denser trees. However, she also sees rainclouds approaching.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Helgarr stands guard, watching their surroundings as soon as she hears word of goblins in the area.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

"Well, guys, who wants to go through the creepy forest in search of goblins and worse?" Vandra askeds nervously. This was not quite what he expected to be doing when he woke up this morning.

Vandra's Survival to check on the tracks: 1d20 + 2 ⇒ (5) + 2 = 7


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali shrugs and pulls his crossbow from the hook on his belt, cranking the mechanism back in to place and fitting a bolt, before turning to stare off in to the forest. "No point in standing here and waiting. There is a magical trace on these trees, I'm not sure what, but there is something messing around in these woods, and it is up to us to figure it out. If I can get a closer look, maybe further in, I might be able to figure out what is going on. So... Let's move out. We are burning daylight!" He steeled himself, before pushing ahead.

"Shelyn guide me and Pharasma avert your gaze!"


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Azeri steps up beside Ali as the kid pushed forward in to the woods, the large Bear-man taking the lead, sticking to the trail. He keeps his eyes peeled and his claws bared, ready at any moment to cut an enemy to ribbons.

"Good going kid. Nice backbone!", he thought, glancing back at Ali for a second.

'Well I am glad they couldn't hear my knees knocking together!', came the self-depreciating reply from the young Summoner.

"Nah, you did great. Just keep it up!"


Furnok nods. Okay we can continue n, we have a few more hours of daylight and we should be sure to make camp before we lose all light
Survival: 1d20 + 7 ⇒ (3) + 7 = 10

Huh, this isn't Nettlewood. Why are we now near Magnimar?

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria jumps from the tree to land at it's base. deliberate jump converts it to non lethal and Acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7does not prevent the damage altogether.NLD: 1d6 ⇒ 3

Maria glances over at Furnok. You know, for a second, you reminded me of a guy I once met named Ryoga.


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Dice Rolls:

Hours Wandering: 1d4 ⇒ 2
Chance of Unpleasant Things: 1d100 ⇒ 26
Which Unpleasant Thing: 1d4 ⇒ 2
Party Member: 1d9 ⇒ 9

The party wanders for roughly two hours after Furnok loses the trail. It is a long and difficult trek, with dense twisted trees, thorny bushes, and tough underbrush getting in the way. The trees are now so close together that the sky is almost completely blotted out. During the hike, Vandra trips over a large root and falls into a leafy bush.

I need Vandra to make a Fortitude save (poison) please. Azeri, Furnok and Vandra can make a survival check to still remember where they are. Azeri gets a +2 to the check since he's spent time already mapping things out.


Survival: 1d20 + 6 ⇒ (19) + 6 = 25


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Survival-1d20 + 6 ⇒ (9) + 6 = 15

Azeri looks around, frowning slightly. It was getting darker, but not the dark of night, but of dense canopies and the solid press of something dark and dangerous.

"I don't like this, not one bit."

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

We're tracking goblins, I'm not prepared for an overnight, and it's getting dark, what could possibly go wrong? Maria asks in a sarcastic tone.


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Furnok and Azeri both know that they are roughly an hour's hike from the road.


Furnok points off in one direction. Hour hike to the road. I think we have probably lost the trail on the gobboes.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

We head back then?


I think it is a good idea, we shouldn't be wandering all over. Get back and get a good plan on how to find out which goblin tribe his Sandpoint.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Vandra tripped over a hidden root and gripped his leg. "Aw crap, please tell me this isn't as bad as it could be," he muttered to himself, his mother-in-wallaby helping him up.x

Fortitude: 1d20 - 1 ⇒ (14) - 1 = 13


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

"Lets double back then, no point in pressing forward if we do not know where we are heading" - Helgarr nods, then turns to Vandra - "Are you well friend?" - she inquires.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

"I'm not sure," Vandra said, looking down at the wound on his leg. "Tripped on a root, really hope it wasn't poisonous or something."


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As the team starts to head back, Vandra notices that his left leg is driving him crazy. It itches constantly and is extremely distracting.

Vandra is suffering from Poison Ivy. The unbelievable itching imposes a -2 on Will saves and Wisdom based skill checks. It also imposes a -5 to all concentration checks. Overland speed is reduced to 3/4, but has no penalties on movement speed per round. It is considered a poison for the purposes of spells and heal checks, but has a daily frequency rather than per round or per minute. A character can understand all this by making a DC 10 K. Nature check.

Dice Rolls:

Chance of Unpleasant Things: 1d100 ⇒ 45
Chance of Unpleasant Things: 1d100 ⇒ 27
Chance of Unpleasant Things: 1d100 ⇒ 37

Although the hike is slow, the party heads due south to reach the road back to Sandpoint. The sun begins to set along the ocean waves with a beautiful orange glow that fades in and around the cloudy sky. As the party heads due west to reach Sandpoint, Helgarr notices something coming up the road towards them. A team of four goblins, unaware of the party, seem to be dragging a large object down the road, pulled by two goblin dogs. The object itself is wrapped in a cloth. Each goblin has a dark purple skin tone to them, similar to the goblin riding the goblin dog that the party killed just the other day.

4 goblins and 2 goblin dogs. The goblin dogs are tied up and dragging something heavy. From this distance you cannot tell what the goblins carry for armor or weapons. None of the goblins are aware of you. They are 200 ft. away.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Treeline quick, we'll ambush them. Maria readies her bow and vanishes among the trees.[/b] stealth: 1d20 + 8 ⇒ (20) + 8 = 28

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