Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

"It noticed the birds fleeing. That's... unsurprising." Kemras says softly. "I'd prefer to hide for myself, but maybe the others can shoot it whilst it comes?"


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Well I'm ready to shoot more ogres.


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Let's say combat starts. You guys have 1 round to do your actions before the giant stands up. I'll get the map up tonight.


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Kemras chants and invokes a shield of force before making his way to cover, hiding himself in preparation for an ambush.
Stealth: 1d20 + 15 ⇒ (8) + 15 = 23


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok casts Lead Blades on his hammer.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo casts a quick blessing then shuffles behind something big-ish. Aggah runs after her.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit stands ready in front of Furnok, readying himself for whatever comes.

using 1pt panache for reach on his blade 2/3panache


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Map is up! I said "I'll get the map up tonight", and whatdoyouknow, I got it up tonight!

Take a look at the map and position yourselves accordingly. Take a look at hitpoint totals and let me know if it's accurate. I thinkkkk it is, but I'm not certain.


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Giant:

"The small ones attack!" The Giant yells
"Glory to Kreegs! For great Mokmurian!!" The Ogres cry

The giant stands to its full height, at least 20 feet tall. His waist is roughly the height of the wall. The Ogres cannot be seen, but their battle cry can be heard.

Furnok and Kemras go first.

Initiative:

Cleo: 1d20 + 4 ⇒ (11) + 4 = 15
Kemras: 1d20 + 5 ⇒ (19) + 5 = 24
Wabbit: 1d20 + 7 ⇒ (1) + 7 = 8
Furnok: 1d20 + 6 ⇒ (19) + 6 = 25
Pike Ogres: 1d20 ⇒ 20
Giant: 1d20 - 2 ⇒ (1) - 2 = -1


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Mokmurian? Kemras wonders, before drawing his blade and waiting silently.

Knowledge (local) - Mokmurian, Free Inspiration: 1d20 + 13 + 1d6 ⇒ (9) + 13 + (5) = 27

Delaying until the others engage.


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Kemras isn't sure if it's a name or a title, but it's definitely for Giants, not Ogres. It translates roughly into Common as "He who writes in stone."


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok shoots the giant
Bow: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 3 ⇒ (2) + 3 = 5
Bow: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 3 ⇒ (5) + 3 = 8
Bow,Confirm: 1d20 + 5 ⇒ (19) + 5 = 242d8 + 6 ⇒ (3, 3) + 6 = 12


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Furnok launches two arrows into the Giant's chest. The first arrow barely leaves a mark, but the second arrow pierces the Giant's flesh and sinks in a fair ways, resulting in a burst of blood. The Giant bellows in pain.

The Ogres spring into action and begin scaling the rubble. One of them reaches the surface, and uses an enormous pike to stab Wabbit from 20 feet away. Wabbit is nearly taken off guard, but dodges at the last moment.

Cleo and Wabbit's turn

Dice Rolls:

Climb: 1d20 + 5 - 5 ⇒ (6) + 5 - 5 = 6
Climb: 1d20 + 5 - 5 ⇒ (1) + 5 - 5 = 1

Climb: 1d20 + 5 - 5 ⇒ (10) + 5 - 5 = 10
Pike: 1d20 + 8 ⇒ (16) + 8 = 24


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

can Wabbit (reach) move to engage one of the Ogres on either side without provoking AOOs from the giant and the other ogre? Wabbit's NOT charging so doesn't have to move in a straight line.


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I've added some arrows to help show the enemies' current threatened squares, which might help you. The Ogre on the right shouldn't have attacked you last round. Oh well.
The Ogre on the left is pointing their pike upwards along the rubble, so its effective reach is smaller.
Normally the Ogres have reach 20ft, and the Giant has a reach of 15ft. The giant doesn't have to worry about changing his reach when attacking, but the Ogres need to expend a move action to modify their weapon's reach.

No matter what Wabbit does (assuming he'd enter melee combat), he's going to provoke an AoO from one or more enemies. Even with your 10ft reach, you just don't have enough. The good news is that none of these guys have combat reflexes. It's speculated that some medieval battlefield weapons, such as the halberd and greatsword, were used to sunder pikes over time to reduce their effective range.

Going over the rubble requires a DC10 climb check and it's treated as difficult terrain. Having a climb speed negates the climb check, but not the difficult terrain.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo sends a holy smite on the hill giant.

holy smite: 4d8 ⇒ (5, 7, 2, 1) = 15 blinded, will save dc 18, 20 foot radius, so if she can see enough to gage distances she'll try to get an ogre in there as well

Aggah peppers the giant with arrows.
aggah rapid, grinny, magic, bless: 1d20 + 12 + 1 - 2 ⇒ (3) + 12 + 1 - 2 = 14
damage: 1d6 + 3 ⇒ (1) + 3 = 4
aggah rapid, grinny, magic, bless: 1d20 + 12 + 1 - 2 ⇒ (14) + 12 + 1 - 2 = 25
damage: 1d6 + 3 ⇒ (2) + 3 = 5


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Cleo casts a holy smite upon the evil giant and the evil ogre within sight. The giant seems to resist the most of her spell, but the dimwitted ogre starts flailing around and exclaiming that it can't see.

Though both of Aggah's arrows hit the giant's bare chest, neither arrow has enough impact to really hurt it in any considerable way.

Meanwhile, Jakardros stands next to Furnok and prepare to ward off any attacks that might threaten the archer.
"Remember, that Giant is big enough that you can target the head, the arms, the legs. Its torso is easiest to hit with your arrows, but that doesn't mean its the best target."
For the next 2 rounds, Wabbit, Furnok, and Bacon gain a +1 favoured enemy bonus on attack and damage rolls against the giant.

Wabbit's turn

Giant Will: 1d20 + 3 ⇒ (16) + 3 = 19
Ogre Will: 1d20 + 2 ⇒ (8) + 2 = 10


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit rushes forward to attack the blinded ogre taking a circuitous route to avoid getting smashed by the giant

bless+1
Melee, Fighting Defensively-2,Flurry, Pirahna Strike -2 +4dam
WaveBlade +10/+10/+5 (1d4+6+4+5, 18-20x2, PS) +1Agile Waveblade, , Pirahna, Precise +5

attack vs Blinded Ogre: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
damage: 1d4 + 6 + 4 + 5 + 1 ⇒ (3) + 6 + 4 + 5 + 1 = 19
sneak damage: 1d6 ⇒ 3


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Wabbit skirts around the blinded Ogre, who has no clue what's going on. Although the Ogre is more heavily armoured than any of the previous ones, Wabbit easily slices around the armour for a significant wound. The Ogre yells out, but its vision is completely blank.

The Giant places an enormous spiked metal boot onto the ruined wall, raises its club dozens of feet into the air, and bellows so loudly that the attackers can feel the raw power of this cry sink into their bones. The vulture and bear immediately bolt out of the fort. Then the giant looks directly at the small figure of Wabbit. Its club, which is larger than the entire Halfling, is going to strike.

Wabbit is immune to the Giant's intimidation, and no one else is in range.

Kemras and Furnok's turn.

Dice Rolls:

Ogre perception: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Giant climb: 1d20 + 6 ⇒ (9) + 6 = 15
Intimidate: 1d20 + 17 + 4 ⇒ (9) + 17 + 4 = 30


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Kemras can actually take 2 turns. But if you end your first turn within 30ft of the Giant, you'll be shaken for your 2nd turn.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok shoots the giant again
Bow,Inspire: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 4 ⇒ (7) + 4 = 11
Bow,Inspire: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 4 ⇒ (5) + 4 = 9
Bow,Inspire,Confirm: 1d20 + 6 ⇒ (14) + 6 = 202d8 + 8 ⇒ (8, 6) + 8 = 22


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Furnok hits hard, especially with his second arrow, right into the Giant's chest. The giant yells in pain, and looks at Furnok like it might switch targets.

Kemras' turns


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Round 1 Actions
Kemras moves around the burnt out shack, remaining as hidden as he can.
Stealth: 1d20 + 15 ⇒ (7) + 15 = 22

Round 2 Actions

Kemras chants softly, his fingers flicking through patterns of arcane power as he grants himself swiftness of limb and reflex.
Casting cat's grace.


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Kemras sneaks around the ruined building and casts a spell, and fortunately he remains undetected, for there's suddenly a crossbow bolt shooting out of the tower he's next to. It doesn't target Kemras, it targets Jakardros. The older man lets out a curse as the crossbow bolt hits him just under his chain shirt.
Meanwhile, the Ogre that was unseen manages to climb up the rubble, and tries to skewer Furnok from a long ways away. Furnok is perfectly capable of evading the jab, and does so with ease.
Jakardros takes 17 damage

On Wabbit's side, the blind ogre surprisingly manages to withdraw down the rubble without falling. Wabbit is about to chase after when there's the snap of a crossbow being fired, and Wabbit feels an awful pain in his back. A goblin inside the tower laughs hysterically as it sees its sneak attack having succeeded, and its companions laugh with it.
Wabbit takes 16 damage

The goblins are inside the towers and are using arrow slits to shoot crossbows. You can attack them, but they have improved cover. You do have line of sight to a single goblin in each tower, but only if you can beat their stealth (it's much easier to spot them if they just snipped. DC15 instead of DC35.).

Wabbit and Cleo's turn.

Dice Rolls:

Climb: 1d20 ⇒ 11
Pike: 1d20 + 8 ⇒ (11) + 8 = 19
Acro: 1d20 - 5 ⇒ (18) - 5 = 13
Wabbit percep: 1d20 + 9 ⇒ (7) + 9 = 16
crossbow: 1d20 + 6 ⇒ (12) + 6 = 18
Dmg: 1d10 + 2d6 ⇒ (8) + (2, 6) = 16
Goblin percep: 1d20 + 5 ⇒ (6) + 5 = 11
Jakardros percep: 1d20 + 9 ⇒ (19) + 9 = 28
Crossbow: 1d20 + 6 ⇒ (11) + 6 = 17
Dmg: 1d10 + 2d6 ⇒ (9) + (3, 5) = 17


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Does Wabbit see any way he can get inside the tower to attack the snipers?


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Wabbit the Paladin of Chaldira wrote:
Does Wabbit see any way he can get inside the tower to attack the snipers?

- Arrow slits are only large enough for something sized Tiny could theoretically squeeze through, with an escape artist check. It's too narrow for Wabbit, even with a really high roll. I think even a cat would have a really hard time.

- Wabbit doesn't see any doors on the towers, suggesting the towers have to be entered from the keep proper

- Wabbit theorizes that it'd be reasonable that the top of the towers would have hatches, and if he climbed up the tower (30ft), he could get to the top and open the hatch if it isn't locked from the inside.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbits tattoo leaps from his outstretched hand, attaches to the top of the tower and Wabbit flies through the air pulled by the tattoo landing on top of the tower (standard)

At the top of the tower he looks for a way to descend into the tower and attack the goblin snipers


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The giant watches in surprise as Wabbit suddenly uses this tattoo to fling himself into the tower. Attack on Giant
At the top of the tower, Wabbit sees a trapdoor leading inside, but it's closed. Wabbit doesn't know if it's actually locked or not, as it would be locked from the bottom.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

(move action) try to open door


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During the time that the Ogres and Goblins have occupied Fort Rannick, the Goblins have had fun climbing to the top of the tower to throw rocks, bodies, and excrement upon the unfortunate below. In so doing, the goblins left the latch to the trapdoor open.

Thus, Wabbit opens the hatch to find three goblins cackling away. Two of them are in the middle of reloading a crossbow that's wayyy too big for them. The third is rolling on the floor. A trap door nearby leads further down the tower.

Perception: 1d20 + 5 - 5 - 2 ⇒ (12) + 5 - 5 - 2 = 10
The Goblins notice light shining through the top of the tower, and freak out when they see two eyes peering at them from above.

Cleo's turn


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo touches Grinny briefly and suddenly the little weapon is stronger.

cast greater magic weapon, for +2 enhancement

Aggah barely noticed and continues to shoot the giant.

aggah rapid, grinny, magic, bless, gmw: 1d20 + 12 + 1 - 2 + 2 ⇒ (18) + 12 + 1 - 2 + 2 = 31
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
aggah rapid, grinny, magic, bless, gmw: 1d20 + 12 + 1 - 2 + 2 ⇒ (8) + 12 + 1 - 2 + 2 = 21
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

We better get ourselves some cover.


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Two more shots hit the Giant, but again Aggah's little arrows don't deal nearly as much damage as she'd like.

Jakardros looks over at the Giant and Ogres, grits his teeth, and strides into the fray. He prods the nearest Ogre, but fails to pierce its armour. He spits onto the ground, and says "Bring it, ugly."

The Giant steps over the ruined gate, looks down at Jakardros, and brings down his club. Jakardros doesn't even get a chance. His body is utterly destroyed in less than a second. The club smashes deep into the ground, sending a rippling of energy that throbs through the legs of everyone nearby. The Giant sneers, brings its bloody club back up, and focuses his attention on Furnok next.

Furnok and Kemras' turn.

Dice Rolls:

Jakardros acro: 1d20 + 3 ⇒ (8) + 3 = 11
Ogre AoO: 1d20 + 8 ⇒ (4) + 8 = 12
Bill: 1d20 + 8 + 1 - 3 ⇒ (4) + 8 + 1 - 3 = 10
Giant club: 1d20 + 13 ⇒ (12) + 13 = 25
Dmg: 6d8 + 44 ⇒ (2, 7, 7, 1, 1, 7) + 44 = 69


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok curses a blue streak DAMNIT! Why the hell didn't you back off?!


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

We gotta move now! Furnok and Bacon withdraw south


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Kemras?


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Oops, sorry. I didn't remember being up.

Kemras takes a moment to study the giant, waiting for a chance to rush in.

Activating studied combat, not going to take a standard action - no sense in giving the giant a chance to smack him.


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The Ogres look around, but the only enemy they see is Aggah from far away, plicking away ineffectively with her little arrows. They speak to each other in their native tongue, with the Giant as well.

Giant:

Ogre 1 "They ran off! Cowards! I want a skull to dance on."
Ogre 2 "One of them flew onto the tower."
Giant "Forget that one. Only the goblins can get in the tower. You two, go chase the survivors. I'm going to rest."
Ogres "Yes sir!"

The Ogre in sight hauls itself over the ruined gate and comes over to inspect the crawl space between the stone wall and the ruined barracks. Unbeknownst to it, Kemras is hiding right around the corner.
The other Ogre fails to climb up the ruined gate. It is out of sight.

The three goblins shriek in the tower. They yell something in the Goblin tongue, before diving down the trap door. They leave the heavy crossbow behind them.

Wabbit and Cleo's turn.

Dice Rolls:

Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Climb: 1d20 ⇒ 16
Climb: 1d20 ⇒ 3
Climb: 1d20 ⇒ 2


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

aggah rapid, grinny, magic, pbs: 1d20 + 12 + 1 - 2 + 2 ⇒ (4) + 12 + 1 - 2 + 2 = 17
damage: 1d6 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12
aggah rapid, grinny, magic, pbs: 1d20 + 12 + 1 - 2 + 2 ⇒ (3) + 12 + 1 - 2 + 2 = 16
damage: 1d6 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11

Having nothing really better to do, Cleo enchants Aggah's muscles and Aggah's arrows continue to pelt the giant.

cast bull's strength


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit slashes his blade through the crossbow string ruining the weapon and sneaks back up to the top of the tower stealth: 1d20 + 13 ⇒ (2) + 13 = 15
and takes a peek to see the location of the Ogres and Giant. thinking next round he'll take a running leap off the tower blade first into a target if that's mechanically possible and targets are in range

swift action, LOH: 2d6 ⇒ (5, 2) = 7


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Do mark off one of your tattoo uses from when you jumped up to the tower, but yeah definitely possible. I remember it's a ranged touch attack to use on an enemy. If you want to just do a straight jump, I'd ask for an acrobatics check, and then a climb to stay on them.

Aggah gets incredibly ripped from all these enchantments, and when she launches these arrows, then sink deep into the Giant's flesh. For the first time, the Giant howls from these attacks.

Giant:

"Youch! Kill that damn goblin! And the magic halfling!"

"Boss!" Says the Ogre that's having trouble climbing. "The flying one's back!"

The Giant shouts back "I said the goblin!!"

The Giant hustles through the courtyard towards Aggah, a grimace on his face. He's accelerating due south, and it looks like he'll take a swing at Aggah as he goes by.

Furnok and Kemras' turn.

Dice Rolls:

Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 6 - 5 ⇒ (7) + 6 - 5 = 8


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok quaffs his Enlarge potion to become HUGE!


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Kemras grimaces, shaking his head in irritation before lunging at the ogre closest to him, his rapier a blur.
Full Attack, cat's grace, flat-footed: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Damage, cat's grace: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Full Attack, cat's grace, flat-footed: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage, cat's grace: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Not sure if this one hits, but I thought I'd put it in anyways.


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Yeah AC for Large+ humanoids is pretty hard, even with natural armour and regular armour. These Ogres are AC13 (+6 armor, +0 dex, +0 nat, -1 size, -2 rage).

Furnok gulps down his potion, causing him to grow to the size of an Ogre. Meanwhile, Kemras has been hiding around the corner, and with a grimace he comes out to meet the Ogre right in front of him. His first rapier stab doesn't quite pierce through all the fat protecting the Ogre, but the second stab does the job just fine. The Ogre is quite surprised, but its massive bulk protects it fairly well against the little pointy sword of the Half-Elf.

The Ogre sneers and draws his sword, which looks elegant and human made. He slashes at Kemras, but the Half-Elf easily ducks under the strike. Unexpectedly, a crossbow bolt also flies right over Kemras' head.

Meanwhile, the other Ogre ignores Wabbit, and spends his time uneasily navigating the ruined wall to reach the other side.

Cleo and Wabbit's turn.

Dice Rolls:

Sword: 1d20 + 8 ⇒ (7) + 8 = 15
Climb: 1d20 ⇒ 10
Climb: 1d20 ⇒ 8
Kemras Percep: 1d20 + 18 ⇒ (12) + 18 = 30
Crossbow: 1d20 + 6 ⇒ (7) + 6 = 13


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit takes a running leap off of the tower leaping straight at the nearest Ogre
acro, jump: 1d20 + 20 ⇒ (3) + 20 = 23

acro flipping through the air to avoid an AOO: 1d20 + 20 ⇒ (6) + 20 = 26

if his movement provokes an AOO Wabbit will try to parry and riposte
parry, -4due to size, 1 panache: 1d20 + 10 + 1 - 4 ⇒ (8) + 10 + 1 - 4 = 15

IF parry is successful
immediate action Riposte: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
damage: 1d4 + 6 + 4 + 5 + 1 ⇒ (4) + 6 + 4 + 5 + 1 = 20

and leading blade first he land or tries to land with his blade buried in the Ogre

Bless+1
Melee, Fighting Defensively-2,Flurry, Pirahna Strike -2 +4dam
WaveBlade +10/+10/+5 (1d4+6+4+5, 18-20x2, PS) +1Agile Waveblade, , Pirahna, Precise +5

attack #1: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
damage: 1d4 + 6 + 4 + 5 + 1 ⇒ (3) + 6 + 4 + 5 + 1 = 19


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Wabbit is more than nimble enough to avoid any attacks from the pike-wielding Ogre. He plunges down for a devastating stab into the Ogre's neck.

Cleo's turn. Wabbit needs a climb check to stay on, DC20


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

climb: 1d20 + 21 ⇒ (8) + 21 = 29

since he didn't use his immediate action for Riposte
LoH, swift: 2d6 ⇒ (3, 5) = 8

While riding the bucking Ogre Wabbit keeps a wary eye out for tricksy goblins sniping from the other tower
perception: 1d20 + 9 ⇒ (6) + 9 = 15


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Wabbit holds on tightly to the Ogre's ear, which keeps him from falling further. The initial impact from his fall from the tower is quite minor.

NL Dmg: 1d6 ⇒ 2
Wabbit takes 2 non-lethal damage, which he heals as part of his LoH


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo and Aggah both scampter back.

[ooc]Withdraws for both of them.


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Cleo and Aggah get out of the way of the rampaging Giant. The Giant tries to slow down, but can't stop immediately, granting an attack to Furnok. The Giant tries to club Furnok, but it's a clumsy sweep. The sweep of the club brings up a bunch of dirt into the air, before bouncing off the ground.

Furnok and Kemras' turn. Furnok gets an AoO

Dice Rolls:

Giant club: 1d20 + 13 ⇒ (4) + 13 = 17

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