
Elliomander Ostarian |

Elliomander focuses in on the scorpion cupped in his hands... he opens his mind and allows himself to be washed over by the otherworldly power which uses the small creature as a conduit... he is filled with visions of mighty deeds and powerful incantations. It seems like it lasts for days but after only an hour his dark communion has run its course. Rising he prepares himself for whatever this day may bring.

GM Rednal |
The Roll20 Map for this game can be accessed by clicking here.
Cool air strikes your faces as you take your first steps into a dungeon - a strange place known only as the Halls of Elemental Ages. Fortunately, the air isn't actually cold - and there are torches on the wall every forty feet, making the entire dungeon quite bright and easy to see through. The floors are flagstones, while the walls are reinforced masonry... and with a bit of effort (DC 20), you could probably climb up the walls and avoid parts of the floor.
According to the map you were given, you're at the far south of the dungeon, and the hallway immediately branches off to both the left and the right. It seems you're free to choose the direction to move, though you are mindful of the warning you were given... now that you're here, you must fully conquer the dungeon before you will be permitted to leave. Where you start is up to you...

Jason Fury |

Roll20 Username: Dragon Fang
Also, I sent a PM for my token if you need it.
Jake is lying on the stone floor of the Halls of Elemental Ages. He blinks rapidly then squints as he tries to recall what had happened...
... the road to Absalom starts here... dragon flies overhead out of nowhere... underneath a shrub in the trees... falling... falling... light at the bottom... stab monsters... stab... stab...
"Stab...?" he whispers in recollection.
But I only have my fists and magic... I guess that would have to do.
Standing up, Jake dusts off the dirt upon his clothes and looks around. Aside from the two other people, (my companions from now on... what's their names again?) he finds only two other ways to proceed. Their way back has already closed up.
General Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Cythraul Dig |

Stepping through the portal, her blade Morthwyl held at the ready, Cytraul surveys the area. Seeing no immediate foe, she pauses a moment to invoke her armor while allowing the others to recover from their passage.
We should follow the left wall for now.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Mage Armor

Elliomander Ostarian |

Elliomander is no stranger to such conveyance and steps through the portal unfazed, with his glaive at the ready. He is a tall, solidly built human with a sharp widows peak in his jet black hair and brilliant purple eyes. He considers Cythraul's words for a moment and then responds, "Really? Having glanced at the map it seems far more efficient to begin with the south eastern loop, then move through the southwestern section into the 3 isolated chambers in the central southern half... that will allow for a minimum of backtracking to reach the outer loop that encircles the southern half and leads to the northern half."
perception: 1d20 + 9 ⇒ (20) + 9 = 29

Jason Fury |

"What map? We were given a map!? Can I see?" Jason looks genuinely surprised.
-Posted with Wayfinder

GM Rednal |
A walk through the eastern hallway is all that's necessary to bring you to the first door - and confront you with an immediate problem. Namely, the good wooden door is locked (Open Lock DC 20, break DC 18; hard 5, 15 hp), and won't allow entrance so easily - though on the bright side, none of you were able to spot traps along the way, nor is Elliomander hearing anything moving behind the door.

Elliomander Ostarian |

"Hmm... locked... I might be able to do something about this," Baldric announces, leaning his glaive carefully against the wall in arms reach. He pulls a small leather roll from his pack and opens it, revealing a collection of tools. Kneeling down he slides 2 small metal picks into the lock and begins poking and prodding...
disable device: 1d20 + 9 ⇒ (11) + 9 = 20
Hearing a satisfying 'click' he returns his tools to their case, places it back in his pack, and retrieves his glaive. "Anyone have a prefence regarding the order of our entry?" he asks quietly.

Elliomander Ostarian |

"I'm Elliomander, by the way, pleasure serving with you two," he adds after only the tiniest of pauses. "I actually prefer going first, so why don't you follow me," he quickly adds before swinging the door open, gripping his glaive with both hands, and stepping into the room.

GM Rednal |
The door is pushed open to reveal... an empty room. There are two more doors available for you to examine - one on the north side of the room, and the other on the west. According to your map, the west door leads to a small chamber, while the northern door heads into a more expansive corridor and would allow you to proceed further into the dungeon.

Cythraul Dig |

Cythraul Dig, and by all means, if you want to take point help yourself. I'll follow behind you.
Keeping alert, Cythraul follows about 10' behind Elliomander, sword held at the ready. She knows it is only a matter of time before the dungeon's inhabits become aware of the invaders.

Jason Fury |

"I am Jason. Nice to meet you Cythraul and Elliomander..." he bows to them in turn. "I look forward to seeing as to why you were chosen to delve this particular place."
Jason follows behind Cythraul. He chants puts a hand upon his own chest, casting Mage Armor.
Mage Armor Duration: 600 rounds

Elliomander Ostarian |

"Well, for one thing," Elliomander begins... then he pauses to cast Detect Magic before continuing, "we all have some degree of proficiency in the arcane arts." He then scans the room for auras before inspecting the north and then west doors.
ASF%: 1d100 ⇒ 42
spellcraft to ID aura, if necessary: 1d20 + 9 ⇒ (18) + 9 = 27
perception: 1d20 + 9 ⇒ (9) + 9 = 18

Jason Fury |

"Soo... based on the map we have... there are a couple of isolated rooms just north of this room. Let's check out those dead ends first to make sure it's clear." Jason approaches the northern door...
Perception Check: 1d20 + 9 ⇒ (19) + 9 = 28
... and pushes it open (if it still looks clear of traps).
Drew on the map on the intended destination.

GM Rednal |
There's no trap on the door to the north, and you proceed down the hallway to the next room... but there is a trap on the iron door in front of you, and it's a good thing you were checking - it looks like it'll go off as soon as you take another step forward, and you probably can't reach the door without dealing with it somehow...

Jason Fury |

"Elliomander, I believe your fancy fingers are needed here. Should we back away, y'know... just in case?" Jason smiles at him.
Don't want to get in the blast radius whatever this is...

Elliomander Ostarian |

"Well, as per my conversation with Cythraul while you were regaining your wits earlier," he says with a slight scowl, "I was not planning on going that way but heading through that western door to the room you're missing and then into those rooms in the southwest... from there we can access these 'dead end' rooms from the other side, and minimize the amount of backtracking we need to do to take the encircling path that will lead to the northern half..."
What are the chances he even understood that...
"Here," he adds, handing the map to Jsaon, "familiarize yourself with this. As long as we're here I suppose I might as well take a look at this trap..." Once again he goes through the ritual of leaning his glaive somewhere nearby and carefully retrieving his tools.
disable device: 1d20 + 9 ⇒ (3) + 9 = 12
If the trap DC was higher than 17 I believe I have triggered it...

GM Rednal |
Yup.
There's a very frightening click, and a scythe suddenly sweeps out at Elliomander.
Attack Roll: 1d20 + 20 ⇒ (1) + 20 = 21 for Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12
...And you feel like your life flashes in front of your eyes as the blade moves, only to almost miraculously slip between your arm and your body without striking you. It honestly should not have missed, but somehow, it did... and there's another clicking sound as the trap resets itself, ready to slice out again the next time someone moves close or fails to disable it.
...That was such an incredibly lucky miss that I'm giving you all 50 XP for it. XD As a, uh, learning experience. Incidentally, XP is now being tracked in the campaign tab.

Jason Fury |

Can I make a self call to answer Elliomander's thoughts? DC14 to understand (10+Elliomander's INT Mod).
INT Check: 1d20 + 0 ⇒ (2) + 0 = 2
Having mere average intelligence, Jason nods as if he does understand. "Wouldn't it work the same way if we rotate in reverse though?"
... *now the scythe flies down* ...
Ouch! Glad I wasn't there.
"It sounds like that trap is ready for round two. How are you? I have a couple of potions of cure light wounds if you need it."

Elliomander Ostarian |

"No need for potions, I am quite alright," Elliomander answers, standing up and brushing himself off. "Now, let us return to the original plan. Perhaps there is some manner of switch we can use to deactivate this trap to be found in the other rooms... and if not, at least it will allow us more time to consider options for circumventing it."
With that he returns to the room they just came from (to the south) and, when Jason and Cy are positioned nearby, opens the door to the west.

GM Rednal |
Click.
There's a brief thrumming sound as an arrow flies through the air...
Attack Roll: 1d20 + 15 ⇒ (10) + 15 = 25 for Damage: 1d8 + 3 ⇒ (6) + 3 = 9
...and stabs deep into Elliomander's shoulder. The trap seems to have been hidden especially well, and the earlier check of the room hadn't been enough to reveal it. The door is pushed open, though... and you see four orcs within the room, previously alerted to your presence by the sound of the trap going off!
Initiative (Enemy): 1d20 ⇒ 15
Initiative (Cythraul): 1d20 + 4 ⇒ (16) + 4 = 20
Initiative (Elliomander): 1d20 + 9 ⇒ (2) + 9 = 11
Initiative (Jason): 1d20 + 4 ⇒ (11) + 4 = 15
The shock and pain of the arrow staggered Elliomander slightly, but both Cythraul and Jason are able to react before the orcs do.

Jason Fury |

Jason dashes past a staggered Elliomander and positions himself to cast Burning Hands and put as many of his foes aflame. Hands wave around as he casts the spell and finishes with a powerful thrust of a palm. Flames spew from Jason's extended hand towards the orcs!
Must... protect... Elli
Spell Damage (DC15 for half): 2d4 ⇒ (2, 4) = 6

Cythraul Dig |

Seeing the door swing open to reveal orcs, Cythraul brushes past Elliomander, engaging the closest orc. As she swings, her blade moans a low dirge, shrouding itself in shadow.
arcane pool: +1 Rhoka, move, attack.
Rhoka: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Confirm: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

GM Rednal |
Reflex: 1d20 ⇒ 16
Reflex: 1d20 ⇒ 3
Reflex: 1d20 ⇒ 9
One of the orcs manages to duck away from the blast - the other two are bacon, while the fourth one was simply out of the line of fire. Cythraul's Rhoka is more than enough to take it down, though, leaving only the one shocked orc left... and though it seems to recognize its inevitable doom, it slashes out with its large falchion and aims to slash through Cythraul's arm and render her much more vulnerable for the other inhabitants of the dungeon.
Attack Roll: 1d20 + 4 ⇒ (12) + 4 = 16
Unfortunately for the orc, however, the lingering pain from the fire was too great... and it was unable to actually connect with the strike.

Elliomander Ostarian RPG Superstar 2012 Top 32 |

"Is it clear, Cythraul?" Elliomander asks as he removes the arrow from his shoulder. "From now on we spend more time at each door, or one of you can open them."
If Cy does not issue any warnings of incoming dangers... He begins removing his chainshirt and says "I'll need a moment for this." Barring any interruptions, he takes off the armor, performs an incantation you might identify as Cure Light Wounds, and then puts his armor back on.
CLW: 1d8 + 2 ⇒ (5) + 2 = 7
I'll wait to update stats until GM confirms the spell has gone off.

GM Rednal |
The northern exit of this room is blocked off by a lowered wooden portcullis, though a quick examination as Elliomander heals himself reveals that it isn't locked in place. (Lift DC 25, break DC 28; hard 5, 30 hp)
Far more importantly, however, is the fact that the room does contain a degree of treasure within it, and that seems to be why there were so many orcs in such a small room. The hoard you uncover offers 36 gp, 300 sp, 900 cp, a Chrysoprase (50 gp), a Shell (8 gp), a Turquoise (10 gp), a Potion of Hide from Undead, a Scroll of Comprehend Languages, and Scroll of Vanish. Not a bad treasure trove for a few minutes of work - and you're suddenly mindful of the warning that you can't leave the dungeon until you've completely conquered it, so every resource you find inside could turn out to be quite valuable.
Map Note: The green boxes around a room signify that it has been cleared. You can use those to help keep track of where you've been and where you still need to go.

Jason Fury |

While Elliomander is getting dressed and Cythraul is going over the loot, Jason checks out the northern gate and its surroundings. He's careful not to step in front of it yet just in case there's another hidden panel he might step on.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Looks like one in three doors are trapped in this place... but this one looks clean.
Jason looks to the others and gestures towards the gate with his head "Maybe if we all push up on this, we can open it.". He grabs one of the openings to push up on.
Aid STR to Lift: 1d20 + 2 ⇒ (5) + 2 = 7 so... weak...

Elliomander Ostarian |

After putting his armor back on, Elliomander rises and makes his way to the other room. "I've got plenty of room in my pack for whatever needs to be stowed right now," he offers, "I assume we'll divide the coin after we're safely out... as for these scrolls I suggest passing them out to whoever can use them, they may come in handy before we're done here."
Turning his attention to the portcullis, Elliomander becomes visibly displeased... "Even on my best day I don't think I could lift that... and there doesn't look to be enough room for multiple people to work together... we could smash it down, and risk every creature in the dungeon hearing us, or we can go around... if we go around that means either backtracking to get to the southwest as Cythraul originally suggested, or dealing with that other trap now and heading north first as Jason suggested..."
perception (traps on the portcullis and/or secret levers to raise the gate or disarm that other trap): 1d20 + 9 ⇒ (12) + 9 = 21
even if all 3 of us can get in there, you would both have to successfully aid at the same time, just to get it down to me needing a 17+ on my roll to lift it

Jason Fury |

"I do have some rope, pitons, and a block & tackle. Perhaps we can turn it into a lifting aid for this... But! That would probably take too long. Longer that the way around at least. Let's do that." Jason adds with a shrug.

Cythraul Dig |

Note to self: admantine saw blades if we make it out of here alive.
Not worth the trouble to force the portcullis when we can walk around. If you have recovered Elliomander, you can resume point.

Elliomander Ostarian |

Without any clear instruction to the contrary, Elliomander leads the way back to where they started and then beyond it to the west. "If you are able to move quietly this might be a good time to do so... if there are more creatures in the next chamber we don't want them to have time to prepare before our arrival."
He proceeds slowly, moving quietly and looking carefully ahead. When or 'if' he arrives at the door at the end of the hall, he spends a particularly long time examining it.
stealth: 1d20 + 8 ⇒ (16) + 8 = 24
perception: 1d20 + 9 ⇒ (3) + 9 = 12
take 20 on perception to search door= 29

GM Rednal |
There don't seem to be any traps on the door to the next room, down the west hallway from the entrance... it is, however, stuck. (Break DC 13; hard 5, 10 hp) It's starting to seem like progression through the doors and halls of the dungeon won't always be easy, though Elliomander's stealthiness means that nothing inside is aware that anyone is examining the door.

Elliomander Ostarian |

"I believe I can kick this door in," Elliomander whispers, "but if there's anyone or anything on the other side you'll only have a moment to gain the upper hand while they're surprised... nod when you are ready."
Elliomander readies his glaive, sets his feet, and as soon as he receives the nods he attempts to burst through the door.
Str check: 1d20 + 4 ⇒ (14) + 4 = 18

GM Rednal |
The door splinters in under Elliomander's blow - and you spot a creature in the far side of the room that's looked up at the noise!
Initiative (Enemy): 1d20 + 1 ⇒ (7) + 1 = 8
Initiative (Cythraul): 1d20 + 4 ⇒ (19) + 4 = 23
Initiative (Elliomander): 1d20 + 9 ⇒ (15) + 9 = 24
Initiative (Jason): 1d20 + 4 ⇒ (6) + 4 = 10
It is, however, very slow in reacting... and none of you will have any difficulty with doing something before it gets over its shock and is able to act properly.

Elliomander Ostarian |

i used the surprise round the kick in the door, do Cy and Jason get to act in it at all? also, when we see it do any of us get a knowledge check to recognize it?
if so, knowledge arcana, dungeoneering, or nature: 1d20 + 9 ⇒ (1) + 9 = 10
if not (or the roll fails)since the roll failed:
Elliomander carefully positions himself near the center of the room, about 15' from the creature, and raising one hand utters his hex again, then readies his glaive to make an attack if the opportunity should arise...
Slumber, DC 15 Will

Jason Fury |

"Hey... nice kick you have there!"
Only one enemy this time? Alright! Time to test the mettle of my fists. But what is it?
Knowledge Arcana: 1d20 + 4 ⇒ (18) + 4 = 22
Jason charges in through the broken door and as he reaches Elliomander from behind, dashes to the right to attack the creature from the side. Using the momentum he gained from the dash, Jason pumps his right leg and springs back to the left with a powerful right cross!
Attk vs FF AC: 1d20 + 3 ⇒ (9) + 3 = 12
Dmg: 1d6 + 2 ⇒ (2) + 2 = 4

Cythraul Dig |

Cythraul follows behind Jason, darting to the left to attack from the opposite side, blade weaving a silent but deadly dance through the air.
move to flank, attack
Rhoka: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

GM Rednal |
The strange creature - which none of you have identified - takes the blows... and seems unharmed as it takes a five-foot step away from Cythraul and to Jason's side before lashing out with one sharp claw.
Attack Roll: 1d20 + 5 ⇒ (17) + 5 = 22 for Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Despite the potent magical barrier, the creature is able to cut through and draw blood, growling fiercely as it does so.

Cythraul Dig |

Smiling as the creature steps away from her, Cythraul follows, weaving spells along with her weapon.
spell Combat, Arcane Mark, 5' step, attack
Rhoka: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Rhoka: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Jason Fury |

Jason ignores the gashing wound and steps to the other side of the creature in an attempt to flank it with Cythraul. Turning slightly, he retaliates in a flurry of punches and kicks.
It should just be a 5ft step.
Attk 1: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 | Dmg 1: 1d6 + 2 ⇒ (1) + 2 = 3
Attk 2: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 | Dmg 2: 1d6 + 2 ⇒ (4) + 2 = 6

GM Rednal |
The creature let out a scream of pain as some attacks finally sunk into its hide - and it promptly lashed out with both claws this time, aiming to rip apart the stormborn warrior who had hurt it.
Attack Roll (Claw): 1d20 + 5 ⇒ (10) + 5 = 15 for Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Attack Roll (Claw): 1d20 + 5 ⇒ (10) + 5 = 15 for Damage: 1d4 + 3 ⇒ (3) + 3 = 6
The blows were actually quite powerful, but neither of them was able to do more than bounce off the field of force surrounding Jason... leaving the monster both flanked and quite vulnerable.