Tomb of the Iron Medusa: Gestalt vs. Mythic (Inactive)

Game Master drbuzzard



Ok, getting things started since there is some background and set up which gives me time to get the monsters mythic-ed up properly.


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

Dot


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Question: Do you want to put a CL limit on available consumables? Alchemical allocation makes a CL20 potion of greater magic weapon or magic vestment look like a pretty sweet deal.

Magic up a quiver of crossbow bolts to +5 every day right after you refresh your spells. Do the same thing with a suit of armor or shield.

It's a trick I plan to abuse, but I figured you might want to limit just how powerful the world's potion makers are. (of course we did just do a college of magic a solid favor)

Question: Any issues with my character pre-casting Delayed consumption (14 day duration) the day before an adventure.

He has 3 5th level extract slots, so he'd be able to do it 3 times.

It looks like a way to get three extra extra slots of 4th level or less.

The plan is to use each casting on Universal Formula so that he has a swift action casting for any extract of 1st thru 3rd level that he knows on tap.

If the universal formula is too fancy, I could see doing it with 3 castings of cure critical wounds and refreshing it every two weeks.


Delayed Consumption specifically says you can only have one active at a time.

As for potions, Golarion has a pretty sparse list of 20th level casters according to lore (most of them being evil threats at that). However the headmaster of the Academy (highest level caster there) you just helped is 16th level, so assume he is willing to provide you with stuff.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

You're right, I missed that last line. That makes it less ridiculous.


Would be rather over the top without it.

Also keep in mind how long it takes to make a level 20 potion and don't somehow assume a 16th level caster is going to work in a potion sweatshop. You can get some, but piles of them is unlikely.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

There are only a couple I can think of that would make sense to have at a really high caster level.

Greater magic weapon at CL 16th would let you enchant a quiver of crossbow bolts to +4 for 16 hours and Magic Vestment at CL 16th would let you enchant up a suit of armor to +4.


The thing is, either of those potions will cost 2400 GP at 16th level. That's a day's work at a minimum and the guy does have a job. At best he would only provide you with a small number of such potions.

The reason you are not going to find potions at high level of casting is because high level casters have better things to do than make potions for sale.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Right, but alchemical allocation lets you use them over and over again.

It makes that 2400gp look like a really good deal.


sneaky


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)
Sazzat Tamm wrote:
Right, but alchemical allocation lets you use them over and over again.

Gross.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Right, hence why I asked about a reasonable CL level limit for potions.

I wasn't going to just assume that I recharge a sack of +5 crossbow bolts every day.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Raphael and Mu'aqquibat The Protector's Levelling:

Raphael Anaviel
+6 HP
+1 BAB (+10)
+1 Will (+9)
6 Skill Ranks: Diplomacy (+28), Sense Motive x5 (+20)
Favored Class Bonus: Bonus Oracle Spell Level 6: Heroes Feast
+1 Oracle Level 6 spell per day
+3 Oracle Level 7 spells per day
+1 Oracle Level 7 spells known: Jolting Portent
Oracle Mystery Spell:
Greater Restoration

Life Oracle Bonus Spell: Mass Cure Serious Wounds
Summoner Life Bond
+1 Summoner Level 4 spell per day
+1 Summoner Level 5 spell per day
+1 Summoner Level 2 spell known See Invisibility
+1 Summoner Level 5 spell known Hold Monster
Change Tongues for Mad Monkeys

Mu'aqquibat The Protector
+1 HD
+1 BAB (Gains a third iterative attack)
+4 Skill Ranks: Fly, Intimidate, Perception, Survival
Feat: Sickening Critical
+1 Evolution Pool: Reach with her greatsword
Max attacks 6
Improved Evasion

One question remains: It is valid to take the Reach Evolution with the Greatsword she uses?


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

I thought it was a natural attack


Doesn't say natural attack. It just says attack. I'm OK with it.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Thanks.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

About the 55,000 gp:

Sells 300 gp he already had.

35,000 Lesser Quicken Metamagic Rod
8,000 Snakeskin Tunic
5,000 Spellguard Bracers
4,000 Belt of Mighty Constitution
2,900 Diamond Dust (For a total of 5,000 gp of Diamond Dust)
400 2x Tongues Inquisitor L2 CL 4 Scrolls
------
55,300

  • Lesser Quicken Metamagic Rod: The wielder can cast up to three spells (level 3 or less) per day that are quickened as though using the Quicken Spell feat.
  • Snakeskin Tunic: +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison.)
  • Spellguard Bracers: The bracers grant the wearer a +2 bonus on concentration checks made to cast defensively. Three times per day, the wearer can choose to roll a concentration check to cast defensively twice and take the better result.
  • Belt of Mighty Constitution: The belt grants the wearer an enhancement bonus to Constitution of +2


  • Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Change of Plans:
    Instead of the Snakeskin Tunic and the Belt of Mighty Constitution +2 (total 12,000 gp) will buy a Belt of Physical Might (Dex/Con) +2 (only 10,000 gp). The net effect is the same, as the Snakeskin tunic other bonuses did not stack with the rest of his abilities and equipment.
    And I got 2,000 back...
    He will buy a Quick runner's shirt for Mu'aqquibat The Protector (1,000 gp) and another 1,000 gp of diamond dust.


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    I think Raphael and Mu'aqquibat The Protector are leveled.
    By the way, Raphael will start preparing a Heroes' Feast in the mornings.
    We all will gain: 1d8 temporary hit points + 1 point per two caster levels (maximum +10), +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects, for 12 hours.
    For the first day, for example, we all gain 1d8 + 7 ⇒ (6) + 7 = 13 temporary HP.


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Guys, don't forget to "reset" your characters to full power, and add 13 temporary HP and the other bonuses from Heroes' Feast.


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    I think I'm updated

    I'm not sure how good he is, but he can make some ridiculous knowledge checks.


    Hmm, Kirin style. I find that amusing since I built a PFS character around that. Not my best move. The action economy of that style is not pretty.


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    I know. I even considered blowing 2 feats to get another style and style mastery to speed it all up by one swift action (but that would be ridiculous).

    I decided to go all in on the "smart guy" build though and it seemed like something that belonged.

    Identifying bad guys and knowing their weaknesses is going to be his "batman" thing.

    His daily preparation while adventuring will include:

    Cognatogen: (14 hour duration) +4int, -2 str, +2 NA
    Enchantment Foil: (14 hour duration) +4 saves vs enchantments
    Overland Flight: (14 hour duration)
    Alchemical Allocation: (12 hour duration) Potion of GMW, +3 enchantment on 50 quarrels
    Resurgent Transformation: (14 hour duration) triggers at 25hp
    Delayed Consumption: (14 day duration) Universal Formulae


    Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

    I apologize for the recent silence. My week is extremely busy. Please DMPC as necessary.


    Hello everybody. Sorry to barge in on your discussion thread, but I am a friend of Lucian and am here posting on his behalf. He will be unable to post at all until Friday. Rest assure that everything is fine and his posting will be completely back to normal on Friday. Please DMPC him as necessary. Thank you.


    OK, thanks for letting us know.


    We seem to have lost a whole lot of players here. Not sure I want to go through re-recruiting. I guess we can wait in case some of them show up again.


    Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

    Nothing since I teleported 8 days ago. Don't know what happened to the others. I'd give them a few more days and then call it. You'd only have 1 character left from the beginning, though higher level gestalt usually gets a fair bit of attention in recruitment.


    While I don't doubt I could get attention recruiting, the nightmare I had on the table 1 crowd means I don't much care to even try.


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    Still here, though I liked my nightcrawler version of Tamm better than the new one.


    That was a very ingenious build, but against the proper targets was just too broken.


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    The fortuitous weapons were probably over the top...


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Hi Guys!

    Sorry I dissapeared, but you know, life can be hard.

    Seems I wasn't the only one.

    Well, it was a blash while it lasted. Thank you for the games, they were great.

    Have a great new year, filled with games and fun!


    Oh well safe bet this is dead. I'm gonna flag it inactive.

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