
Sazzat Tamm |

Question: Do you want to put a CL limit on available consumables? Alchemical allocation makes a CL20 potion of greater magic weapon or magic vestment look like a pretty sweet deal.
Magic up a quiver of crossbow bolts to +5 every day right after you refresh your spells. Do the same thing with a suit of armor or shield.
It's a trick I plan to abuse, but I figured you might want to limit just how powerful the world's potion makers are. (of course we did just do a college of magic a solid favor)
Question: Any issues with my character pre-casting Delayed consumption (14 day duration) the day before an adventure.
He has 3 5th level extract slots, so he'd be able to do it 3 times.
It looks like a way to get three extra extra slots of 4th level or less.
The plan is to use each casting on Universal Formula so that he has a swift action casting for any extract of 1st thru 3rd level that he knows on tap.
If the universal formula is too fancy, I could see doing it with 3 castings of cure critical wounds and refreshing it every two weeks.

drbuzzard |

Delayed Consumption specifically says you can only have one active at a time.
As for potions, Golarion has a pretty sparse list of 20th level casters according to lore (most of them being evil threats at that). However the headmaster of the Academy (highest level caster there) you just helped is 16th level, so assume he is willing to provide you with stuff.

Sazzat Tamm |

There are only a couple I can think of that would make sense to have at a really high caster level.
Greater magic weapon at CL 16th would let you enchant a quiver of crossbow bolts to +4 for 16 hours and Magic Vestment at CL 16th would let you enchant up a suit of armor to +4.

drbuzzard |

The thing is, either of those potions will cost 2400 GP at 16th level. That's a day's work at a minimum and the guy does have a job. At best he would only provide you with a small number of such potions.
The reason you are not going to find potions at high level of casting is because high level casters have better things to do than make potions for sale.

Raphael Anaviel |

Raphael and Mu'aqquibat The Protector's Levelling:
Raphael Anaviel
+6 HP
+1 BAB (+10)
+1 Will (+9)
6 Skill Ranks: Diplomacy (+28), Sense Motive x5 (+20)
Favored Class Bonus: Bonus Oracle Spell Level 6: Heroes Feast
+1 Oracle Level 6 spell per day
+3 Oracle Level 7 spells per day
+1 Oracle Level 7 spells known: Jolting Portent
Oracle Mystery Spell:
Greater Restoration
Life Oracle Bonus Spell: Mass Cure Serious Wounds
Summoner Life Bond
+1 Summoner Level 4 spell per day
+1 Summoner Level 5 spell per day
+1 Summoner Level 2 spell known See Invisibility
+1 Summoner Level 5 spell known Hold Monster
Change Tongues for Mad Monkeys
Mu'aqquibat The Protector
+1 HD
+1 BAB (Gains a third iterative attack)
+4 Skill Ranks: Fly, Intimidate, Perception, Survival
Feat: Sickening Critical
+1 Evolution Pool: Reach with her greatsword
Max attacks 6
Improved Evasion
One question remains: It is valid to take the Reach Evolution with the Greatsword she uses?

Raphael Anaviel |

Thanks.

Raphael Anaviel |

About the 55,000 gp:
Sells 300 gp he already had.
35,000 Lesser Quicken Metamagic Rod
8,000 Snakeskin Tunic
5,000 Spellguard Bracers
4,000 Belt of Mighty Constitution
2,900 Diamond Dust (For a total of 5,000 gp of Diamond Dust)
400 2x Tongues Inquisitor L2 CL 4 Scrolls
------
55,300

Raphael Anaviel |

Change of Plans:
Instead of the Snakeskin Tunic and the Belt of Mighty Constitution +2 (total 12,000 gp) will buy a Belt of Physical Might (Dex/Con) +2 (only 10,000 gp). The net effect is the same, as the Snakeskin tunic other bonuses did not stack with the rest of his abilities and equipment.
And I got 2,000 back...
He will buy a Quick runner's shirt for Mu'aqquibat The Protector (1,000 gp) and another 1,000 gp of diamond dust.

Raphael Anaviel |

I think Raphael and Mu'aqquibat The Protector are leveled.
By the way, Raphael will start preparing a Heroes' Feast in the mornings.
We all will gain: 1d8 temporary hit points + 1 point per two caster levels (maximum +10), +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects, for 12 hours.
For the first day, for example, we all gain 1d8 + 7 ⇒ (6) + 7 = 13 temporary HP.

Raphael Anaviel |

Guys, don't forget to "reset" your characters to full power, and add 13 temporary HP and the other bonuses from Heroes' Feast.

Sazzat Tamm |

I know. I even considered blowing 2 feats to get another style and style mastery to speed it all up by one swift action (but that would be ridiculous).
I decided to go all in on the "smart guy" build though and it seemed like something that belonged.
Identifying bad guys and knowing their weaknesses is going to be his "batman" thing.
His daily preparation while adventuring will include:
Cognatogen: (14 hour duration) +4int, -2 str, +2 NA
Enchantment Foil: (14 hour duration) +4 saves vs enchantments
Overland Flight: (14 hour duration)
Alchemical Allocation: (12 hour duration) Potion of GMW, +3 enchantment on 50 quarrels
Resurgent Transformation: (14 hour duration) triggers at 25hp
Delayed Consumption: (14 day duration) Universal Formulae

Pleroma |
Hello everybody. Sorry to barge in on your discussion thread, but I am a friend of Lucian and am here posting on his behalf. He will be unable to post at all until Friday. Rest assure that everything is fine and his posting will be completely back to normal on Friday. Please DMPC him as necessary. Thank you.

Laurel Treekeeper |

Nothing since I teleported 8 days ago. Don't know what happened to the others. I'd give them a few more days and then call it. You'd only have 1 character left from the beginning, though higher level gestalt usually gets a fair bit of attention in recruitment.

Raphael Anaviel |

Hi Guys!
Sorry I dissapeared, but you know, life can be hard.
Seems I wasn't the only one.
Well, it was a blash while it lasted. Thank you for the games, they were great.
Have a great new year, filled with games and fun!