Korian Allande |
Korian gets Ovirid to boost him up and then checks out the small chamber himself.
Once inside he does his best to determine what the different objects might be.
Lots of K arcana and Spellcraft rolls. Feel free to use your home dice DM T and avoid all the posting.
Tarren the Dungeon Master |
Determining the auras and the functions will take some time. If you are willing to wait while Korian studies the items, then he can look below the spoiler.
Sykala, there are too many different auras in here for you to get a good read on them. You'd need to isolate the different objects and read the auras individually.
While Korian and Sykala begin to investigate and the Ixius tries to climb up Ovirid, Refina and Ovirid notice that a large volume of grey vapor is escaping from the four holes where the shafts were.
Sykala |
Sykala looks down into the hall through the trapdoor. It isn't until the vapor shifts of it's own accord that she comes to realize it maybe someone or something in gaseous form instead of poison. Thinking maybe we should stop it until we know more she quickly intones a prayer to Gozreh. A roaring wall of wind springs up to impede the progress of the vapor. Shifting down through the ceiling she watches the cloud closely.
Cast Windwall directly in front of the vapor, trapping it here with us.
Tarren the Dungeon Master |
Korian and Sykala start their spells in the surprise round. Korian's takes 1 round; Sykala's is a standard action.
Monsters (26)
Korian (25)
Korian's elemental (25)
Refina (22)
Sykala (14)
Ixius (11)
Ovirid (6)
The mists gather quickly into three separate strands and condense and darken sticking to the stone ceilings. Three figures take shape on the ceilings around you. Their dress and facial features mark them as ancient Osirion. Their angry hunger marks them as some sort of vampire.
The creatures are spread out. They're not stupid enough to solidify in one place.
Korian Allande |
Apoligies! Full weekend
The air elemental flies at one of the vampires (whichever is least accessible from the ground) and slams it's fists into the undead thing before veering out of reach into the room.
Slam Attack: 1d20 + 8 ⇒ (5) + 8 = 13 AC17 HP15
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Meanwhile Korian, seeing the true nature of the threat revealed, quickly prepares and casts a spell to protect the minds of himself and his companions
Casts: Protection from Evil, Communal. Duration approx 15 rounds each.
Sykala |
I am going to be out of town (at GENCON WHOOHOO!) til next Monday so please DMPC Sykala until then. Thanks!
P.S. She intends to come out of the wall cast Strongjaw (basically doubles the rolled damage dice for the summoned critter) on her newly summoned tiger (large critter so it should be able to reach the ceiling and also has pounce) and have it pounce the closest (to her) vampire and tear it to shreds.
Tarren the Dungeon Master |
Sorry for the delay. We've had guests from overseas and I've been really out of it as well.
The three creatures are on the ceiling right around the party, so it is easy to get within range. I'm not quite sure who is where in relation to the door in the ceiling other than Korian being up in the chamber, Ixius being underneath it, and Sykala being in the floor. The creatures have made sure to be intermingled among you to avoid area weapons.
The creatures shiver and hiss in response to Refina's channeling. One shrieks when it is hit by Ixius' ray.
The creatures focus their wrath on the three that seem now the greatest danger: Korian, who has cast spells and is in the room above; Refina, who has channeled energy at them; and Ixius who did some significant damage.
All of you receive the bonuses from Protection from Evil.
The three undead lunge at their targets, but none of them manage to strike successfully.
Korian Allande |
Oh Sorry! Didn't realize Korian was up! For some reason didn't get a new message blip on the Campaigns page
Korian backs away from the vampire and calls up powerful magic, greatly speeding up his allies. He also pulls out a wand of scorching ray from his haversack.
Casts Haste on everyone (not baddies)
Cast Defensively DC21: 1d20 + 12 ⇒ (13) + 12 = 25 (I believe it's auto-success for Korian with a 3rd level spell, but here's the roll anyway)
Meanwhile tracking it's foe, the air elemental continues it's attack on the vampire nearest Korian
Slam Attack: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 Air Elemental AC17 HP15
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Haste Attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 Air Elemental AC17 HP15
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Haven't included the minuses for level drain...
Sykala |
Not sure where the tiger will fit but she'll try and go for the closest to her. If that doesn't work than one of the others.
Casts Strongjaw on Tiger.
Tiger claw #1: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 2d8 + 8 ⇒ (8, 7) + 8 = 23
Tiger claw #2: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 2d8 + 8 ⇒ (7, 5) + 8 = 20
Tiger bite: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 4d6 + 8 ⇒ (1, 4, 3, 4) + 8 = 20
Tiger Rake: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d8 + 8 ⇒ (6, 1) + 8 = 15
Tiger Grapple claw #1: 1d20 + 17 ⇒ (11) + 17 = 28
Tiger Grapple claw #2: 1d20 + 17 ⇒ (5) + 17 = 22
Tiger Grapple bite: 1d20 + 17 ⇒ (12) + 17 = 29
Tiger claw #2 possible crit: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d8 + 8 ⇒ (1, 3) + 8 = 12
Not sure what to make of the fanged humans hanging from the walls, Sykala summons a nasty tempered feral feline from the wilds to take care of the threat.
Ixius |
Ixius claws back at the creature that lunged at him.
Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Hasted Attack: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Ovirid Thorvirson |
Well, I really don't have a good picture of the relative positions of the different characters or bad 'uns. I guess I will do it this way:
Ovirid moves to engage the closest vampire, preferably by flanking, and attacks. He forgoes the shield bash and fights cautiously using Combat Expertise for an AC of 24 this round with the throwing axe. If there are two vampires within 5', he would give preference to the one Ixius is fighting at this point. Note, these rolls do not assume the +2 from the flank.
Attack 1d20 + 8 ⇒ (18) + 8 = 26
Damage 1d6 + 1 ⇒ (2) + 1 = 3
Sneak Attack 2d6 ⇒ (6, 6) = 12
Attack 1d20 + 3 ⇒ (20) + 3 = 23
Damage 1d6 + 1 ⇒ (5) + 1 = 6
Sneak Attack 2d6 ⇒ (3, 6) = 9
Haste attack 1d20 + 8 ⇒ (9) + 8 = 17
Damage 1d6 + 1 ⇒ (1) + 1 = 2
Sneak Attack 2d6 ⇒ (5, 5) = 10
Confirmation roll for crit 1d20 + 3 ⇒ (14) + 3 = 17
Damage 2d6 + 2 ⇒ (5, 6) + 2 = 13