Tide of Twilight
(Inactive)
Game Master
Baerlie
Map
Bestial Template
LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)
Maldrek fell down, but his body was able to stop internal bleeding.
Stabilization vd DC10: 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12
Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init
Sidney's translucent mage armor absorbs the blow from the druid.
"Stand down, druids, or you will be destroyed."
M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)
Kardiv steps closer and fires at the druid standing over Maldrek. Hey! Get away from him!
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |
Seeing his enemy and companions alike fall, Mikail redoubles his attack and is met with a satisfying crunch of impact
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
The attacks of Mido, Kardiv and Mikail hit the remaining druid and defeat him as well.
combat over
LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)
Maldrek have a potion of CLW in his belt pouch if you don't have other means to bring him into consciousness
Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |
Mikail runs to Maldrek and begins to apply pressure to his wounds. "Hey, we need help here! Someone get over here with a wand!"
Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5
I'm going to search the area. taking 20 on perception
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Zanu searches the area and finally detects the Atavistic Splinter. It's captured in a web of energy in the gate of stone. blue dot
Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |
Since no one approaches, Mikail searches Maldrek's pockets frantically, hoping to find something to help his compatriot. Finally he finds a potion on Malreks belt and pours it down his throat.
Potion CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
How do you want to get the splinter out of the web of energy?
LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)
"Oh, thank you, Mikail" said Maldrek, returning back to life.
Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init
"C'mon smart guys, figure how to get this out!!!"
Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5
see if anything magical is going on knowledge arcana: 10 + 1d20 ⇒ 10 + (14) = 24
and then with strength str: 2 + 1d20 ⇒ 2 + (20) = 22
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
The web of energy is a magical web of electricity. It would harm whoever touches it to get the splinter out. electricity damage
Zanu, do you want to grab the splinter with your hands and pull it out?
Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5
Oh good idea, not with my bare hands, but with gloves on. Gloves not made of metal that is.
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Protected by gloves Zanu pulls the splinter out of the web of energy. The web disappears immediately. The ritual is finally stopped. Sidney feels his teeth getting back to normal again, also his claws disappear.
Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |
Well, is that it, or do we have to take the splinter back?
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Yes, you have to take the splinter back. I'm just waiting if you want to do something else here or if you are finished.
LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)
Maldrek looked around for living enemies, that he might brought back to city for questioning.
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
The druids are alive, unconscious but stable.
Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5
Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |
Mikail helps to bind the druids, and brings in the horse that was left out front to help lead the prisoners. He then packs away anything useful, and gets things started for home.
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Mikail and Maldrek bind the druids and pack everything useful, also the Atavistic Splinter. On your way back to Wispil you pass the logging camp again. The loggers thank you for removing the terrible affliction and saving them, although some of them still have wounds and bruises.
Venture-Captain Brackett accepts the Atavistic Splinter from you and promises that the Pathfinder Society will put the artifact to good use in the upcoming Ruby Phoenix Tournament in Goka. The druids are questioned.
Finally VC. Brackett hands you a pouch with gold coins. "This was a very good job. We will question the druids to find out if there are more rituals on the way. But without the splinter I'm sure the rituals won't have much effect. I'm glad every one of you survived this mission."
Recent threads in Play-by-Post
Hi,
I'd like to run the scenario "Tide of Twilight". If you are interested, please leave a post.
Only a few rules:
- post at least once a day (GM will post several times a day)
- play with legal PFS characters only
- if you are not able to post for some reason, please tell the GM
maybe also important:
- the GM is located in UTC+1
Br
Baerlie
Pathfinder Adventure Path Subscriber
Totally interested. I have a lvl 1 Elven Wizard and a level 1 Halfling rogue that are both free and eager!
I'd be interested in joining with a second level gnome Ninja.
Same timezone here btw...
Aasimar sorcerer with a glaive level 3.
Mage armor for three hours on me!!
This guy is in, I have to update him to level 2 as soon as I get my pfs sheet. Never been used, in a pfs game, but leveled up because I played a character in an adventure path that ended up getting credit for him.
I'd love to play, I'm currently working on statting up a two new pfs characters, a gnomish Sorcerer and a human Paladin.
Update:
currently we have:
- Awenydd83 (wizard 1 or rogue 1)
- Alex Mack (ninja 2)
- Chainmail (sorcerer 3)
- DoubleGold (hexcrafter 1)
- Dragonflyer1234 (sorcerer 1 or paladin 1)
Looks like we are going to play low-tier ;)
"Mind if I join?" Tiefling with big warhammer dismounted from his horses back and stepped forward.
All right, so both of my characters are done. Depending on who else is in the party, I can play either a switch-hitter paladin or a sorcerer, I don't have a huge preference either way.
I am unsure, do you have six players yet?
Submitting just in case
Sterron - Half Elf Inquisitor (Sanctified Slayer) of Milani, Conversion Inquisition
Can Face, Damage, Sneak, Heal. A Bit of an all rounder.
Pathfinder Adventure Path Subscriber
looks like the magic side is pretty full... as much as i would like to get a game under Amelias belt, I will bring in Mikail the Nimble, Halfling rogue.
A very nondescript figure (young boy??) walks into the room. He casually looks around before shedding his cloak and sitting down. "A Pleasure to meet yall!" He says with a smile and a bow. "Mikail, at your service"
The first table is full (APL 1.5):
- Mikail the Nimble (Rogue 1)
- Master Mido (Ninja 2)
- Sidney Moncrief (Sorcerer 3)
- Zanu Turok (Hexcrafter 1)
- Kardiv Pern (Paladin 1)
- Maldrek Methacan (Cavalier 1)
@Dragonflyer1234: if you don't mind, I'd prefer you bring the Paladin.
Waiting List:
- Nohwear
- zomblisham
- Tharasiph
The gameplay thread for table 1 is up, don't forget to dot the discussion thread.
Hi Baerlie, if you are making a second table I would like to join :).
I think I'll start a second table next week ;)
If you are starting a second table I'd love to help out. None of my PCs are above level 2, though.
2nd table:
- Nohwear
- zomblisham
- Tharasiph
- Jolly Roger
- chadius
RECRUITMENT CLOSED!
2nd table needs another nohwear has left all his games.
I already have another request and we can start with 5 players, it's not a problem.
- zomblisham
- Tharasiph
- Jolly Roger
- chadius
- TobiasBlues
I have several character I could play with. Any preferences?
New lvl 1 Barbarian.
lvl 2.2 Paladin Archer
lvl 2.2 ninja
I'll probably go for the ninja since I want that one at lvl 3 the quickest for chronicles ;).
Go for the Ninja ;)
Table 2 Gameplay Thread
And please also dot the discussion thread.
Recent threads in Recruitment
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