Tide of Twilight (Inactive)

Game Master Baerlie

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Grand Lodge

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The water in the well is fresh, you can drink it. It's not magic.

When searching the buildings you find a pay box containing 55 gp, you also uncover an accounting ledger hidden in an office. The incriminating ledger contains obvious accounting inaccuracies and notes regarding payments made to an unnamed criminal enterprise.

The camp is otherwise secure to stay for the night.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

"Well, let's rest up and get ready to go."

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

"I agree. Let's rest here for the night and then start out again in the morning." Mikail will take the box of gold and the ledger. "We may or may not need this with the druids, but at least we can show this to the watch back in town and let them deal with it."

-Posted with Wayfinder

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Zanu will rest here, but he will drag the unconcious bodies into the house furthest away from the one we stay in, ie. if we stay in northeast, they go in the southwest one, and close the door, and I will close our door too.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido is not keen on resting up but will do so if the others deem it necesarry.

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Maldrek helped Zanu with bodies.

Grand Lodge

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There is a room with beds and a bar in the north west building. If you walk during the night you won't reach the Briar Henge before the next day. Do you want to set up a watch?

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

I take first watch perception: 4 + 1d20 ⇒ 4 + (18) = 22

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Mikail takes second watch.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido will take third then. Perception 1d20 + 6 ⇒ (11) + 6 = 17

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney on third too per: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

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The night is silent and uneventful. From time to time you hear the conscious beast-men moan for a few minutes before they fall unconscious again.

Once you are prepared to leave the camp the next day, you head further into the woods and the effect of the ritual gets stronger.
Fortitude Save DC14 if you were not affected the first day

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Fort Save: 1d20 + 2 ⇒ (12) + 2 = 14
Mikail wakes the next day and for a few minutes, he feels very funny.. his baser urges raging forward. After a few minutes, he manages to subliminate the weird feelings and shake off the funk before getting up and getting ready for the days journey.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

fort: 5 + 1d20 ⇒ 5 + (12) = 17 still no affected Zanu continues to walk on.

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Fort: 1d20 + 4 ⇒ (10) + 4 = 14
Maldrek woke up and checked surrounding. Aspen, his horse was OK and other adventurers become to wake up.

"Let's get moving!", he said. "We need to reach that groove as soon as possible, to stop nonsense and bloodshed that are happening around. No doubt, lots of people were affected by this ritual."

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Fort 1d20 + 2 ⇒ (14) + 2 = 16

Mido seems unfazed by the ill effects of the curse but none the less is not interested in sticking around any longer.

Agreed. Let's move on quickly

Grand Lodge

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Oh, lucky today ;)

You continue deeper into the woods. Suddenly a deep, placid river interrupts the path to Briar Henge. A few large logs have been placed across the river, providing a crude bridge to access the other side. Sunlight dapples the surface of the murky water, the result of branches crisscrossing the river high overhead.

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Maldrek decided that he better storm this trouble right away. He put his hammer back to a saddle ring and gave Aspen a command for fast move. They quickly approached river, when tiefling made his mount jump.
There is no jump command in Handle Animal description, I expect it might be form of movement or ride check. With Maldrek's weight and equip Aspen speed is 35 and he is med.load
1d20 ⇒ 20 +9-3-3 if Acrobatics, +10 if Ride, +7 if Handle Animal

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney expects trouble, he begins the ritual to bring an eagle into being to scout and support the crossing.
Monster Summoning 1 augmented.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

I will cast jump and assuming I don't get interupted, I run and jump from that space to that space. at the point where it seems narrowest.I left an arrow to show the point at which I jumped

acro: 9 - 1 - 4 + 10 + 1d20 ⇒ 9 - 1 - 4 + 10 + (10) = 24 9 acrobatics, 1 armor penalty, -4 on jumps due to speed, +10 from jump, I would jump at the very edge of where I would be allowed to jump from and try to make it across. I know that is is 3 full squares of water, plus 2 partial squares of water/rough edges, so the gap can range anywhere from 16 to 25 feet to clear it, dms call.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido climbs upon the log and makes his way over the river grasping an air crystal in his hand just in case.

Acrobatics 1d20 + 7 ⇒ (11) + 7 = 18

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv moves carefully to the edge of the river, drawing his bow to cover his friends as they cross. Readying an action to fire at any potential enemies.

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Mikail moves forward up to the river.
double move

Grand Lodge

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Zanu and Maldrek don't have any difficulties to cross the river but as Mido tries to cross the river via the log he suddenly hears a strange noise. A second later a big axe swings his way. Mido reacts fast enough to dodge the axe and gets across withouth further incident.

Swinging Axe Trap: 1d20 + 10 ⇒ (2) + 10 = 12

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

"Watch out!" he warned other friends and took out his warhammer, looking around for someone, who might done a trap. Axes do not appear from nowhere in the middle of river crossing. "If you are one who done this and you are watching us now, come here and explain yourself!" he screamed in the woods.

Perception: 1d20 ⇒ 9

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

acid splash: 4 + 1d20 ⇒ 4 + (1) = 5 vs touch nope I rolled a 1
dmg: 1d3 ⇒ 3 acid at the rope or chain holding the axe trap, as it will drop the axe into the river.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido studies the axe in anattempt to discern the nature of the mechanism behind it.

Perception1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15
Mikail steps out onto the log in an attempt to cross the bridge
That puts me at 20 ft.. I will finish the move next turn

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

GM:

1d20 + 10 ⇒ (8) + 10 = 18
1d20 + 3 ⇒ (2) + 3 = 5

The mechanism of the trap is very simple. The axe is tied to a tree and the other end of the rope is tied to the log. Whenever somebody steps on the log and moves or swings it slightly the axe unties an swings down from the tree.

Maldrek looks around but is not able to spot the creator of the trap. Suddenly an arrow flies towards Sidney.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10

You spot an elf girl sitting in one of the trees. "Turn over the lycanthrope or you are all dead!" she shouts.

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19
Mikail rushes across the log, keeping low from any further arrows or axes. Once one the other side, he pulls out his mace and calls out to the elf "What do you want with our friend? He is of no concern to you!"
Sense Motive: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Mikail thinks that the Elf girl is a licanthrope hunter. She hunts for bounty. She's hostile.

"Your friend? Lycanthropes are dangerous killers! Watch out! Hand him over or you are dead! Either killed by him or me. Get them Jumble!" the elven druid lady on the tree ansers. Suddenly you see a crocodile moving in the water. It prepares to attack.

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Mikail pretends to think about things for moment, then replies"Nope. Dont think we will! However, If you are so concerned with Lyncanthropes, what are you doing hunting out here? These are not real lyncanthropes.. and we are headed to break the spell that is causing these transformations. Perhaps you would like to help.. or at least not impede us? I mean, after all, if you really are so concerned, then the last thing you would want is the whole area for miles around to be turned into beasts with no hope of ever coming back, right?"
Diplomacy: 1d20 + 4 ⇒ (6) + 4 = 10

And the dice are back to being cold again.

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv immediately fires at the crocodile
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

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"Yes, of course you do that. Tell me, why do they all have claws and fangs? Only a dead lycanthrope is a good lycanthrope!" she yells back.

Kardiv shoots at the crocodile and hits. Thee animal goes wild. Also the elf takes out more arrows from her quiver.

GM:

Ini Kardiv: 1d20 + 6 ⇒ (17) + 6 = 23
Ini Maldrek: 1d20 + 2 ⇒ (2) + 2 = 4
Ini Mido: 1d20 + 3 ⇒ (11) + 3 = 14
Ini Mikail: 1d20 + 5 ⇒ (18) + 5 = 23
Ini Sidney: 1d20 + 3 ⇒ (8) + 3 = 11
Ini Zanu: 1d20 + 9 ⇒ (5) + 9 = 14
Ini Jumblegrin: 1d20 + 2 ⇒ (6) + 2 = 8
Ini Tavariel: 1d20 + 3 ⇒ (7) + 3 = 10

Round 1
Kardiv
Mikail
Zanu
Mido
Sidney
Tavariel (Elf)
Jumblegrin (Croc) -2HP
Maldrek

if you are moving towards the elf, please draw your movement on the map

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Mikail moves forward, attacking the elf with his mace
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Maldrek moved to get better position on unknown elf, swinging his warhammer.

"You are breaking the law, attacking an innocent people. You should face a law!"

Is she high enough for me to attack her from horse back or she is out of reach?

In Reach:

Brainsplashr (-PA,-Nonlethal): 1d20 + 5 - 1 - 4 ⇒ (13) + 5 - 1 - 4 = 13 Nonlethal DMG: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido is infuriated at the unnescesary use of violence.

Stop this you fools! Hold back the beast! I can explain this!

One last attempt at Diplomacy, prolly too late.1d20 + 8 ⇒ (20) + 8 = 28

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4 at the crocodile. I know people will try diplomacy, but it is a crocodile, if that is the girls familiar, that is an abomination for one

overcome spell resistance: 1d20 + 1 ⇒ (9) + 1 = 10 incase the crocodile has any

then I move away from that thing.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The elf is up the tree, about 15 ft., if you want to hit it you have to use ranged weapons or climb up.

Mido tries to convince the elf to come down and talk to him. The elf stops for a second but continues to fight. still unfriedly "You hooked up with a lycantrophe! I'm here to hunt them and save my people!"

Zanu shoots a magic missile at the croc and hurts it again.

Round 1
Kardiv
Mikail (wait for her to come down or climb up?)

Zanu
Mido
Sidney
Tavariel (Elf)
Jumblegrin (Croc) -6HP
Maldrek

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

As are we! He was affected by the curse that has afflicted this area and in order to save him we must diband the curse!

Mido shouts over the clang of battle.

Diplomacy 1d20 + 8 ⇒ (17) + 8 = 25

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

"Hold your animal and let us explain!" shouted Maldrek, "he is not a lycantrope. It's not even evening now, so why is he in such form?" He took crossbow out of his saddlebag, while speaking in case elf doesn't want to stop shooting.

Diplomacy (aid): 1d20 + 5 ⇒ (8) + 5 = 13

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv calls out to the girl, Call off your animal, then I will hold my fire. If he continues to approach, he does so at his peril.

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Well, her being up the tree kinda changes things.. Any way that we can pretend that Mikail pulled his sling instead? Otherwise, he will hold action until the conversation is resolved.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Sidney Moncrief, we are waiting on you

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

"I am no lyncanthapope!! Come down or I shoot you."

Sidney sends his summoned eagle to harass the elf in the tree if he does not come down.

I assume I finished my summons

If hostile, magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tavariel stops to attack and also tells her croc to do the same.

"Tell me, why do you have fangs and claws and a fur?" she asks Sidney.

Yes, Mikail pulls his sling

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

I move further away from the croc as she pauses and stops the attack just in case she orders the croc to attack again.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

"I am cursed by an evil ritual I must stop. I am no lyncanthrope. So, you are in the way, preventing me from ending the ritual. You should stand aside."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Well, I'm earning money with killing your kind." the elf druid says. "If this ritual is causing the change why it does not affect all of us?"

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

"It will affect you eventually. Can you afford to wait and see?"

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