Valeros

Maldrek Methacan's page

151 posts. Organized Play character for Tiaburn.


Full Name

Maldrek Methacan

Race

Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35;

Classes/Levels

Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Gender

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon

Size

5' 7"

Age

74

Special Abilities

176

Alignment

Lawful Neutral

Deity

Asmodeus

Languages

Common, Infernal, Abyssal

Occupation

Demon Hunter (looking for job)

Strength 16
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 9
Charisma 12

About Maldrek Methacan

Maldrek Methacan PFS #34327-7

Maldrek Methacan
Male devil-spawn tiefling cavalier (ghost rider) 4 (Pathfinder Player Companion: Blood of Fiends 21, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Bestiary 264, Pathfinder RPG Occult Adventures 117)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 35 (4d10+7)
Fort +5, Ref +3, Will +1 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Immune fear; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee brainsplasher (mw ci warhammer) +8 (1d8+3/×3) or
. . dagger +7 (1d4+3/19-20) or
. . mwk lance +8 (1d8+4/×3)
Ranged mwk composite longbow +7 (1d8+3/×3)
Special Attacks challenge 2/day (+4 damage, allies gain +2 to hit)
Spell-Like Abilities (CL 4th; concentration +5)
. . 1/day—pyrotechnics (DC 13)
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Statistics
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Str 17, Dex 14, Con 12, Int 12, Wis 10, Cha 12
Base Atk +4; CMB +7; CMD 19
Feats Bodyguard[APG], Combat Reflexes, Skill Focus (Handle Animal)
Traits asmodean demon hunter, battlefield disciple
Skills Acrobatics -1 (-5 to jump), Bluff +5 (+7 vs Goblins), Climb +4, Diplomacy +7 (+9 vs Goblins), Handle Animal +10, Heal +0 (+2 to stabilize a dying creature), Intimidate +6 (+8 vs Goblins), Knowledge (planes) +3 (+6 on checks related to demons), Perform (wind instruments) +2, Profession (soldier) +5, Ride +6, Sense Motive +7 (+9 vs Goblins), Survival +4 (+6 to provide food and water for allies or to protect allies from harsh weather), Swim +4; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Abyssal, Common, Infernal
SQ aid allies, etheric tether, fearless, frightful gaze, order of the dragon
Combat Gear potion of barkskin +2, potion of bull's strength (2), potion of cure light wounds (4), potion of cure moderate wounds (2), potion of enlarge person (2), potion of spider climb, potion of touch of the sea, acid, alchemist's kindness[APG], antitoxin; Other Gear +1 breastplate, darkwood shield, arrows (20), brainsplasher (mw ci warhammer), dagger, mwk composite longbow (+3 Str), mwk lance, belt pouch, military saddle, signal horn[APG], silent whistle[APG], 1,431 gp
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Special Abilities
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Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon's Challenge +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Fearless (Su) Allies within 30 feet gain +4 morale bonus on saves vs. fear effects.
Frightful Gaze (1/day, DC 13) (Su) Gaze attack causes those who meet your gaze to stant paralyzed in fear for 1 round.
Immunity to Fear (Ex) You are immune to all fear effects.

Aspen (Ghost Mount)
Male ghost mount (Pathfinder RPG Occult Adventures)
LN Large animal (phantom)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
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Defense
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AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 32 (3d8+6)
Fort +5, Ref +5, Will +2
DR 5/slashing
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Offense
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Speed 50 ft.
Melee bite +4 (1d6+3), 2 hooves -1 (1d8+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 15, Int 2, Wis 12, Cha 7
Base Atk +2; CMB +6 (+8 overrun); CMD 18 (24 vs. overrun, 22 vs. trip)
Feats Improved Overrun, Power Attack
Tricks Aid, Attack, Attack Any Target, Come, Defend, Heel
Skills Acrobatics +6 (+14 to jump), Perception +5, Swim +7
SQ aid, attack any target, come, defend, ectoplasmic phase lurch, heel, magic attacks
Other Gear backpack, bedroll, trail rations (6)
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Special Abilities
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Aid [Trick] Aids specified creature on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal will defend you.
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Heel [Trick] The animal will follow you.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Attacks (Su) Slams count as magic for overcoming DR.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Maldrek Methacan 3rd lvl:

Male devil-spawn tiefling cavalier (ghost rider) 3 (Pathfinder Player Companion: Blood of Fiends 21, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Bestiary 264, Pathfinder RPG Occult Adventures 117)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +0
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Defense
--------------------
AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 27 (3d10+5)
Fort +4, Ref +3, Will +1 (+3 Trait bonus vs. mind-affecting spells and effects from demons)
Immune fear; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee brainsplasher (mw ci warhammer) +7 (1d8+3/×3) or
. . dagger +6 (1d4+3/19-20) or
. . mwk lance +7 (1d8+4/×3)
Ranged heavy crossbow +5 (1d10/19-20)
Special Attacks challenge 1/day (+3 damage, allies gain +1 to hit)
Spell-Like Abilities (CL 3rd; concentration +4)
. . 1/day—pyrotechnics (DC 13)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 12, Int 12, Wis 10, Cha 12
Base Atk +3; CMB +6; CMD 18
Feats Bodyguard[APG], Combat Reflexes
Traits asmodean demon hunter, battlefield disciple
Skills Acrobatics -1 (-5 to jump), Bluff +5 (+7 vs Goblins), Climb +4, Diplomacy +7 (+9 vs Goblins), Handle Animal +7, Heal +0 (+2 to stabilize a dying creature), Intimidate +5 (+7 vs Goblins), Knowledge (planes) +2 (+5 on checks related to demons), Perform (wind instruments) +2, Ride +5, Sense Motive +7 (+9 vs Goblins), Survival +4 (+5 to provide food and water for allies or to protect allies from harsh weather), Swim +4; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Abyssal, Common, Infernal
SQ aid allies, etheric tether, fearless, frightful gaze, order of the dragon
Combat Gear potion of cure light wounds (4), potion of cure moderate wounds (2), potion of spider climb, potion of touch of the sea, acid, alchemist's kindness[APG], antitoxin; Other Gear +1 breastplate, darkwood shield, brainsplasher (mw ci warhammer), crossbow bolts (10), dagger, heavy crossbow, mwk lance, belt pouch, signal horn[APG], silent whistle[APG], 248 gp
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Special Abilities
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Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon's Challenge +3 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Fearless (Su) Allies within 30 feet gain +4 morale bonus on saves vs. fear effects.
Frightful Gaze (1/day, DC 12) (Su) Gaze attack causes those who meet your gaze to stand paralyzed in fear for 1 round.
Immunity to Fear (Ex) You are immune to all fear effects.

Mount: Aspen, Ghost Mount:

Aspen (Ghost Mount)
Male ghost mount (Pathfinder RPG Occult Adventures)
LN Large animal (phantom)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
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Defense
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AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 32 (3d8+6)
Fort +5, Ref +5, Will +2
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Offense
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Speed 50 ft.
Melee bite +4 (1d6+3), 2 hooves -1 (1d8+1)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 16, Dex 14, Con 15, Int 2, Wis 12, Cha 7
Base Atk +2; CMB +6 (+8 overrun); CMD 18 (20 vs. overrun)
Feats Improved Overrun, Power Attack
Tricks Aid, Attack, Attack Any Target, Come, Defend, Heel
Skills Acrobatics +6 (+14 to jump), Perception +5, Swim +7
SQ aid, attack any target, come, defend, heel
Other Gear backpack, bedroll, trail rations (6)
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Special Abilities
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Aid [Trick] Aids specified creature on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal will defend you.
Heel [Trick] The animal will follow you.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Scenarios played:

"We Be Goblins!", +1XP, +1PP
"Mists of Mwangi", +1XP, +2PP
"Tide of Twilight", +1XP, +2PP
"Siege of the Diamond City", +1XP, +2PP
"School of Spirits", +1XP, +2PP
"We Be Goblins Too!", +1XP, +1PP