Tide of Twilight (Inactive)

Game Master Baerlie

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Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

I forgot to add my plus 2 to my attack roll because he would be considered flat footed for my attack.. so it should be a 17 to hit

-Posted with Wayfinder

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Plus 2 to attack only applies when you are flanking. A flatfooted opponent doesn't get any DEX to AC however

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

I thought that as a rogue any time I got to add sneak attack it was a +2 to hit

-Posted with Wayfinder

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Nope...

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

crap ok.. the original roll was correct then.. may I attempt to restealth after the shot? If so..

Restealth roll :
Stealth: 1d20 + 11 ⇒ (19) + 11 = 30

-Posted with Wayfinder

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Mikail, just for you information. Re-stealth feint is called sniping and there is special rules for that.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Restealth after a ranged attack has a -20 penalty.

Zanu throws a magic missile at the closest hunter. Maldrek swings his warhammer at the same hunter. His green shirt changes to dark red, he staggers already, but he's still standing.

The hunter with the blue hat approaches Maldrek and swings his silver sword, but misses.
Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Mido moves closer to the action in the gardens while Mikail shoots with his sling at the hunter with the blue hat. Mikail hits, you can see that the hat fall from his head.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25 spotted Mikail

Round 1
Zanu
Maldrek
Hunter blue -6HP
Kardiv
Sidney

Mido
Mikail
Hunter green -11HP
Hunter red -9HP

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv steps slightly closer to the fray, firing an arrow at the green-hatted hunter.
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney makes a short charge to the red hunter.
attack glaive/damage: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 232d8 + 7 ⇒ (6, 2) + 7 = 15

AoO if applicable with 15ft to 20' reach:

attack glaive/damage: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 252d8 + 7 ⇒ (2, 6) + 7 = 15

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kardiv shoots an arrow at the hunter with the green hat, but the arrow hits the grass in fron of him. Sidney charges the red hunter and attacks him with his glaive. The first strike hits the hunter so hard that he just falls down where he's standing.

The hunter with the green hat swings his silver shortsword at Maldrek but also he misses.
Attack: 1d20 + 4 ⇒ (2) + 4 = 6

Round 2
Zanu
Maldrek
Hunter blue -6HP
Kardiv
Sidney
Mido
Mikail
Hunter green -11HP

The fire spreads further.

Fire:

50%, upper triggers, 1.1: 1d100 ⇒ 9
50%, upper triggers, 1.2: 1d100 ⇒ 86 triggers
50%, upper triggers, 1.3: 1d100 ⇒ 63 triggers
50%, upper triggers, 1.4: 1d100 ⇒ 41
50%, upper triggers, 1.5: 1d100 ⇒ 53 triggers
50%, upper triggers, 1.6: 1d100 ⇒ 21

50%, upper triggers, 2.1: 1d100 ⇒ 69 triggers
50%, upper triggers, 2.2: 1d100 ⇒ 41
50%, upper triggers, 2.3: 1d100 ⇒ 67 triggers
50%, upper triggers, 2.4: 1d100 ⇒ 78 triggers
50%, upper triggers, 2.5: 1d100 ⇒ 8
50%, upper triggers, 2.6: 1d100 ⇒ 59 triggers

50%, upper triggers, 3.1: 1d100 ⇒ 93 triggers
50%, upper triggers, 3.2: 1d100 ⇒ 25
50%, upper triggers, 3.3: 1d100 ⇒ 10
50%, upper triggers, 3.4: 1d100 ⇒ 50
50%, upper triggers, 3.5: 1d100 ⇒ 9

50%, upper triggers, 5.1: 1d100 ⇒ 37
50%, upper triggers, 5.2: 1d100 ⇒ 81 triggers
50%, upper triggers, 5.3: 1d100 ⇒ 92 triggers
50%, upper triggers, 5.4: 1d100 ⇒ 70 triggers

50%, upper triggers, 6.1: 1d100 ⇒ 58 triggers
50%, upper triggers, 6.2: 1d100 ⇒ 48
50%, upper triggers, 6.3: 1d100 ⇒ 67 triggers
50%, upper triggers, 6.4: 1d100 ⇒ 85 triggers
50%, upper triggers, 6.5: 1d100 ⇒ 52 triggers
50%, upper triggers, 6.6: 1d100 ⇒ 39

50%, upper triggers, 7.1: 1d100 ⇒ 46
50%, upper triggers, 7.2: 1d100 ⇒ 41
50%, upper triggers, 7.3: 1d100 ⇒ 100 triggers
50%, upper triggers, 7.4: 1d100 ⇒ 95 triggers
50%, upper triggers, 7.5: 1d100 ⇒ 17

50%, upper triggers, 8.1: 1d100 ⇒ 49
50%, upper triggers, 8.2: 1d100 ⇒ 51 triggers
50%, upper triggers, 8.3: 1d100 ⇒ 98 triggers
50%, upper triggers, 8.4: 1d100 ⇒ 22
50%, upper triggers, 8.5: 1d100 ⇒ 49

50%, upper triggers, 9.1: 1d100 ⇒ 5
50%, upper triggers, 9.2: 1d100 ⇒ 35
50%, upper triggers, 9.3: 1d100 ⇒ 70 triggers
50%, upper triggers, 9.4: 1d100 ⇒ 1
50%, upper triggers, 9.5: 1d100 ⇒ 43

50%, upper triggers, 10.1: 1d100 ⇒ 55 triggers
50%, upper triggers, 10.2: 1d100 ⇒ 70 triggers
50%, upper triggers, 10.3: 1d100 ⇒ 74 triggers
50%, upper triggers, 10.4: 1d100 ⇒ 12
50%, upper triggers, 10.5: 1d100 ⇒ 49

50%, upper triggers, 11.1: 1d100 ⇒ 63 triggers
50%, upper triggers, 11.2: 1d100 ⇒ 12
50%, upper triggers, 11.3: 1d100 ⇒ 94 triggers
50%, upper triggers, 11.4: 1d100 ⇒ 99 triggers
50%, upper triggers, 11.5: 1d100 ⇒ 62 triggers

50%, upper triggers, 12.1: 1d100 ⇒ 53 triggers
50%, upper triggers, 12.2: 1d100 ⇒ 41
50%, upper triggers, 12.3: 1d100 ⇒ 34
50%, upper triggers, 12.4: 1d100 ⇒ 90 triggers
50%, upper triggers, 12.5: 1d100 ⇒ 4
50%, upper triggers, 12.6: 1d100 ⇒ 23

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The grass where Maldrek and his horse are standing on catches fire.
Fire Damage: 1d6 ⇒ 2 DC15 Reflex save or catch on fire

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Mikail dodges the fire, moving east, and lets loose another bullet at the green hatted villian.
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
"Take that, you beast!!!

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

@GM, you missed 4hp my horse dealt to green-hat
Do we both take 2 hp or only Maldrek, or only horse lose 2 hp?
Do we both roll Reflex or only Maldrek, or only horse roll Reflex?

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Maldrek tried to balance every thing: horse standing near the fire, enemy on the other side, possible attacks. Reflex (Maldrek): 1d20 + 2 ⇒ (17) + 2 = 19

Aspen, his horse wasn't glad at all, since owner totally forgot about his tail. Reflex (Aspen): 1d20 + 4 ⇒ (1) + 4 = 5
Horse danced a bit away and put both his hooves and bite to the objects of his troubles.
Hooves: 1d20 + 3 ⇒ (2) + 3 = 5 DMG: 1d6 + 3 ⇒ (1) + 3 = 4
Hooves: 1d20 + 3 ⇒ (8) + 3 = 11 DMG: 1d6 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 3 ⇒ (5) + 3 = 8 DMG: 1d4 + 3 ⇒ (1) + 3 = 4

"Damn you!" roared tiefling, swinging his warhammer at his opponent, "Are you crazy?"
Attack (+mounted, -PA): 1d20 + 5 + 1 - 1 ⇒ (18) + 5 + 1 - 1 = 23 DMG (+PA): 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry Maldrek, you are right. Green-Hat is defeated with the horse hoof attack of the first round. And I would say the horse looses the 2HP, Maldrek is sitting higher than the fire burns. Will try to make that clearer next time.

As green is defeated, I take your actions against the blue guy. Is this ok?

Maldrek balances on the the horse, but Aspen is not used to fire on the battlefield. He dances around and his tail catches on fire. The horse tries to extinguish the fire with his hooves. While Aspen stomps the ground Maldrek attacks the last hunter in front of him and hits him on his head. Also this hunter falls down into the dust.

combat over, but fire is still burning

Perception DC10:
In the garden you find a barrel filled with rain water and a bucket.

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Perception: 1d20 + 7 ⇒ (19) + 7 = 26
"Look! Theres a bucket and some water! Lets get this fire under control!" Mikail runs for it, and starts dumping water on the fires.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Seeing that his more powerful collegues will likely ckill all that stand against the Pathfinders MAster Mido helps the Halfling in putting out the fire.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Edit: nevermind i don't have that spell prepared. So I doublemove away from the fire.

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Kardiv runs to downed figure by the house, Are you okay, can you stand?
Double move around the flames to reach him.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"What happened? Ouch, my head. Are you the Pathfinders Venture-Captain Brackett wanted to send? I'm Falbin. Thank you." the gnome says while Kardiv supports him to get up.

Mido and Mikail start to extinguish the fire in the garden.

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

Tiefling quickly dismounted his horse and started helping other fighting the fire.

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

Yes, we were sent by the Venture-Captain. What happened here, why did they set the fires?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"They were looking for belladonna. I wanted to sell them some, but they didn't want to pay. So they beat me unconscious and set everything on fire to burn my belladonna plants." Falbin answers.

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

That's strange. Do you know why they wanted it, and did they take any that you can see?

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

What would one want Beladonna for? It's odor is so pungent...

Now would be a good time for Knowledge Nature. Sadly Mido doesn't have it...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"These hunters are Lycanthrope Hunters. Lycanthropes are vulnerable to silver or to belladonna. The belladonna is a poison if you take a high dose." Falbin answers.

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Mikail approaches the group and the downed gnome.
"Good news is that we put out the fire.. you still have stock that you can sell. Bad news is that there really isn't much that will prevent others from coming and hurting you again. Do you know if they are just a random group or is there someone in charge of the lyncanthrope hunters around here?"

-Posted with Wayfinder

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Hmm why would Lycanthrop hunters look to destroy weapons against their foes? Either they are looking to establish a monopoly or they are perhaps Lychanthropes themselves?

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Big Sidney helps dump massive water amounts on the fire. Then he makes sure the bandits are not regenerating or anything abnormal.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Zanu can't do anything to help put out the fire, so he just stands where he is an waits for orders. now is the time where I wish I prepared ray of frost. Unfortunately, I did not prepare that as I wasn't predicting a fire.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Oh, thats really good news. Thank you very much." the gnome says. "I think as soon as the ritual is stopped the hunters will stay away. They wanted for sure establish a monopoly, they get a huge amount of mone for every head they take."

After the fire is gone he invites you into his house. "Come in and watch your heads." he says. "Please take a seat, I'm going to tell you what I found out about the ritual and everything."

"Rumors of lycanthrope activity often bring ruthless bounty hunters to the region, anxious to kill for coin. The rumors of animal-men south of Wispil have brought several such groups to the region. I also initially thought that those animal-men are lycanthropes, but I was wrong. Just like these hunters are wrong. The rumors spring from animal-men sighted in the forest near Briar Henge, where the druids’ ongoing ritual has had the strongest prolonged effect. The animal-men are bestial and dangerous, but they aren’t true lycanthropes, as they can’t change form and don’t have any particular vulnerability to silver — or to belladonna.

The animal-men are the result of the Briar Henge druids’ ritual with the Atavistic Splinter. That was all in my report to the Society. They used to be humanoids, but they’ve been changed by the druid’s ritual. They are incredibly tough, with animal-like faces and claws. They also lose most of their wits, becoming animalistic in mind as well as body. Longer exposure and closer proximity to Briar Henge appear to enhance the effects; I had to evade a trapper who lived only a few miles east of Briar Henge, and she was little more than a raving beast. Be careful!

The druids intend to transform everyone in the surrounding area into feral animal-men as a perverted way of returning them to ‘nature.’ The ritual is slow but powerful. The druids have been performing the ritual for weeks, and it seems to affect the area for miles around Briar Henge. Exactly how far out, I couldn’t say. I’ve done a lot of research, though, and I’ve learned two important points. First, the effects of the ritual are reversed only if the Atavistic Splinter is removed from Briar Henge before the entire ritual is complete — then all the affected animal-men would return to normal. Second, the ritual will end at sundown the day after tomorrow. That is, the ritual will only last two more days. The bad news is, that it takes almost two days to get to Briar Henge.

To get to Briar Henge you need to go south of here. The trail is fairly good for the first day, and there’s a small logging camp you could rest at. The loggers there are no friends of the druids, so you’re likely to receive a warm welcome if you mention you’re working against Briar Henge. Briar Henge is another day further southeast along some narrow but passable trails." Falbin draws a small map.

"I only saw Briar Henge from afar. It looks like a palisade wall in a ring, about twelve feet high and made of dense thorns. There was only one break in the wall that I saw, but it didn’t appear to be guarded.

I don’t know if the druids are effected by the ritual. If they are gaining physical power, their minds would also become more primitive, so maybe you could use that to your advantage if this is the case.

I don't think you have to fear anything from the ritual. Only people that have been in the area for a prolonged period of time seem affected. If you go to Briar Henge quickly, you shouldn’t have anything to worry about.

Well, that's all I know." Falbin says and looks at you waiting for questions.

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

Mikail nods as the gnome tells his story. "Well now.. That does shed some light on this situation. I guess the only question now, is do we try and press on tonight or start in the morning?"

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

I would say those who move swiftly are more likely to claim victory!

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Well he did says quickly, who votes we head out shortly after asking the questions?

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney insists: "We move quickly. Fortune favors the bold."

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

"We can move quickly, yes, but we will also be camping out. Which means a watch, and a chance for an attack from either the hunters or the beast men. But I will go with the majority."

-Posted with Wayfinder

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

"We can rest at the logging camp, if we call it camping out."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Decision? Heading out immediately?

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Looks like that was the majority vote

Sovereign Court

M Human Paladin/2 (HP 17/17 | AC:17 | T:14 | FF:13 | CMB:4 | CMD:18 | Fort:+5 | Ref:+6 | Will:+5 | Init:+6 | Perc:+5 | Speed 30)

I'm good with heading out.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Zanu wants to head out immediately as he fears failing the mission if he waits.

Dark Archive

LN Male Hellspawn Tiefling GhostRider Cavalier4 of the Dragon Init +2; AC19 (21 with shield), Touch12, FF17 (19 with shield), CMD16; hp 35/35; Fort +5, Ref +3, Will +1 (+3 vs. mind-affecting from demons); Perception: +0 (darkvision 60 ft)

"Thank you, dear Falbin. Because you did such through investigation, we clearly understand, that it is druids of Briar Henge, who broke the law: instead of filling the formal complaint, they decided to start involuntary transformation of innocent people. Also, it's clear, that Atavistic Splinter gives them enough power to perform magical rituals and they should be denied of usage, unless local authorities will solve a legal precedent between them. I am ready to witness, that Pathfinder Society could be an independent third party, that will protect Atavistic Splinter unless the legal precedent will be concluded and druids of the Briar Henge will prove their right to use such powerful magical artifact. How many cases of involuntary animal-iation are we talking about?"
When inside house, Maldrek took his journal out and carefully noted facts gnome was talking about.

As his friends started to gather their stuff, he also stood up: "Might be we could borrow mount for our team members, so we could cut some time?"

I am ready to go. Sorry for slow posting - back to work, catching on lot of stuff

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Falbin looks at Maldrek with big eyes. "I have no idea how many humanoids are already turned." he says. "But the number increases from day to day. I don't have any mounts, but maybe you find some in town, altough I'm afraid you won't find something bigger than ponies."

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

"Than we may just have to be on foot. Either way, let's go.. the sun is already setting"

-Posted with Wayfinder

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

yeah, like to get rid of them before it gets dark, where I don't have to deal with them in that form.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney continues to the camp.

Happy his mage armor still holds.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

It's about a day's march to reach the camp. If you go now you will probably reach the camp around midday the next day, without a night's rest. I'm sorry that it was not clear in Falbin's information. Are you sure you want to do this?

Grand Lodge

Male Kitsune Rogue (Unchained)(Kitsune Trickster)/ 6 42/42hp, -2 Con] [AC:21 T:15 FF:16] [Perc +10] [F+3/R+10/W+3] [CMB 6] [CMD 20] [SP 30FT] [INIT +7] |

I really don't like the idea of marching all night. That fatigue modifier sucks.. that being said I assumed we would go for a bit and camp on the road

-Posted with Wayfinder

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Oh okay... makes little sense then... better we go to bed early and get going before day breaks.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney camps when the others complain about rushing there all night.
"I have stayed up all night many times, usually at parties, but if you need to stop, you need to stop."

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