Tide Of Twilight (Inactive)

Game Master Rickmeister

Pathfinder Society Scenario #3–05
Subtier 1-2


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The map // Initiative >> Theor & Thaurux > Yeti > Rest

The combined attack does not fail to miss its mark, as the last but one druid goes dow,.
The last druid lashes out, even as the megaliths pulsating energy is visibly shrinking.

Theor receives a smack of the staff, and everyone can clearly hear his neck break. He does not appear dead however, as you can still hear his body trying to suck in air, desperately.

D1 vs Theor: 1d20 + 3 ⇒ (14) + 3 = 17
>> 3d6 + 4 ⇒ (6, 6, 4) + 4 = 20

PARTY UP!

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Darius watches another companion fall, and feels both a grim determination and ferocity growing inside him.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 + 1 ⇒ (5) + 1 = 6


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Darius, weren't you affected? Maybe you can use the claws to double your chances of hitting, and double your chances of sneak attacking?
Also: Please declare where you are moving, since the last druid can still take an AOO against you.

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

You're right - I totally forgot! But I need to do more than a 5' step to get in range, so can I make more than 1 attack? Also, I moved my token, I'll roll my Acrobatics here.

Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23


The map // Initiative >> Theor & Thaurux > Yeti > Rest

No, because of the movement you cannot take two attacks, but in subsequent rounds you can :)

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius growls to see another companion fall and steadfastly steps between the fallen man and the remaining druid.

I believe the cover from the spire will prevent an AOO in this case

Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8

Again the blade strikes true drawing blood.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Indeed, no AOO if you have at least partial cover to the assailant!

The druid struggles, but is still standing!

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

I'll post my next action in case Kumari decides to heal Theor, or misses the druid. This assumes, of course, that I'm not killed! If he shrinks and I need to 5-foot step I will.

Attack: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Sneak Attack dmg: 1d6 ⇒ 1


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Kumari casts a healing spell on Theor, and his wounds are closing rapidly.
CLW: 1d8 + 2 ⇒ (6) + 2 = 8


The map // Initiative >> Theor & Thaurux > Yeti > Rest

The last druid lashes out again, even as the megaliths pulsating energy is visibly shrinking.

Horatius is the unlucky receiver of the next blow of the staff, and everyone can clearly hear his skull fracture. He is still standing however, just as Theor is coming to.

At the same time Darius steps in and strikes the druid from behind, who starts sucking in the last breath he'll ever take.

"Zingar theros jungien!" he cries out as he goes down.

D1 vs Horatius: 1d20 + 3 ⇒ (15) + 3 = 18
>> dmg: 3d6 + 4 ⇒ (1, 3, 1) + 4 = 9

Combat over

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Apologies, I was tracking Horatius my posts instead of his stat line but neglected to add it to the last two. He was at 8 health so would be -1 right now. Oh and thank Erastil those chumps are down!

Silver Crusade

Human(Kelishite) Cleric 2 | HP 8/15 | AC 15 | T 13 | FF 12 | CMD 13 | F +4 | R +3 | W +6 | Init +5 | Perc +7 | Sense Motive +8

Kumari will make the rounds with a wand of CLW. Everyone can roll their own, just let me know what it takes.

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Darius slumps to the ground as the adrenaline flows out of his body. He looks over the carnage at his three fallen allies and the four dead druids.

Light! What a mess! I can't believe we made it after all those creeps did to us!

He watches Kumari heal Theor and Horatius.

"Kumari, I was wounded, but I suspect that the threat is ended now. I'll just wait for my body to heal on its own. Thank you for your kindness in ministering to our fallen friends."

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Thanks Kumari

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Horatius's eyes snap open with the first application of Kumaris healing magics but it takes a second to knit the bones and begin to heal the worst of his internal injuries.

"My thanks Mistress Azar. The blessings of the Dawn Flower are most appreciated."

Looking about he picks up his sword as he rises and scans the area for friends and foes. "The threat is ended then. Theor...Bayani...are they?"[b] he asks before catching sight of Theor groggily getting his bearings and the elfs corpse laying motionless upon the ground. Bowing his head he says, [b]"I saw him fall but had hoped...He was a fine and honorable companion and will be missed."

Seeing no imminent threat the paladin walks over to Bayanis body and places it in as restful a position as he can before returning the maguses blade to his hands. "Kumari I do not know much of our friends faith but perhaps we might both offer him our gods blessings on his journey." He then takes a few moments to offer Erastils simple prayer for fallen defenders.

"Where is this cursed item that has cost men their humanity and our friend his life?" he asks when his prayer is complete.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Kumari, i also believe you have one healing pulse left, am I correct?Just a friendly reminder in case you forgot. :)

Horatius:
Knowledge religion to know what faith, and possible burial customs.
Perception if you are looking for *something* ;)

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

GM:

It was all more fluff than crunch but that said...

K:Religion: 1d20 + 4 ⇒ (8) + 4 = 12

Rising from the somber task Horatius begins looking around the area.

Perception: 1d20 + 1 ⇒ (13) + 1 = 14


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Horatius:
I know, but we'll see how much you know of it :)

The Atavistic Splinter is still puldating with energy!
Although the megaliths are no longer throwing electrical surges across the "room".

Assuming you want to shut it "off", please tell me how you are going about it.

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor rubs his neck sorely as he gets back up. "I'm sorry we couldn't deal with them quicker to possibly avoid Bayani's fate."

Silver Crusade

Human(Kelishite) Cleric 2 | HP 8/15 | AC 15 | T 13 | FF 12 | CMD 13 | F +4 | R +3 | W +6 | Init +5 | Perc +7 | Sense Motive +8

Kumari inspects the splinter. Any writing or anything nearby?

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius's eyes are drawn to the artifact floating amongst the strings of eldritch power. Sheathing his own sword he reaches down and picks up one of the druids quarter staves before asking, "Mistress Azar do you have any knowledge of such magics? Perhaps your own talents might be of use in this Darius? If not I shall try the more direct approach."

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Know. Nature: 1d20 + 3 ⇒ (13) + 3 = 16

Theor examines the artifact to see if he recalls anything about it.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Waiting for Darius.

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Darius looks at the splinter, and rub shis chin absently with one hand while gently licking his lips. He's obviously deep in though for a moment.

"Alright, stand back everyone. I'll try a bit of my "handiwork" on this object."

Darius approaches the splinter and tries to safely remove it.

Disable Device: 1d20 + 6 ⇒ (16) + 6 = 22


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Reflex for Darius: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg: 2d6 ⇒ (3, 2) = 5 > 2 electrical damage.

Darius succeeds in taking it out, but not without zapping his fingers a bit.
The electrical vibe in the room seems to be dissipating rather fast after this.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

"Well done my friend. Now let us begin our journey back to town."

Dropping the quaterstaff he lifts Bayanis body onto his shoulder and draws out his flail in his free hand.

Wouldn't be Horatius's first thought but if anyone wants to search the druids and the prior area it would probably make sense.

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

"Thanks Horatius. It was quite a struggle. I won't soon forget our brave friend here who perished."

Darius will search the druids and the chests they came across before. When the party leaves the Henge proper he says:

"A moment, please. There is a small matter that I must attend to privately"

GM:
Darius wanders a short way into the woods and carefully plants the seeds given to him by Major Maldris.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Darius, okay.
Horatius, okay.

Others want to do anything?

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

A bit ill at ease with Darius going off on his own Horatius says, "Of course but be careful we don't know that this place is free of threats."


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Unless anyone wants to do anything special, I'll assume you head back.

CONCLUSION

  • The effects of the druids’ ritual are immediately reversed after taking out the Atavistic splinter.
  • Afflicted people lose the bestial simple template, and all ability damage heals normally.
  • You return back to Wispil by way of the logging camp, and the surviving loggers greet you as heroes, and thank you for removing
    the terrible affliction.
  • Venture-Captain Brackett accepts the Atavistic Splinter from you and promises that the Pathfinder Society will put the artifact to good use.

    And for those wanting to apply for other PBPs, be my guest. I'll wrap this up asap!
    Make sure that you put, in your following post:
    Player Name =
    Character name =
    Pathfinder number =
    Faction =
    Item sold =
    Items bought =
    Start GP =
    Day job (roll) =
    And if you want to spend prestige.

  • Grand Lodge

    Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

    Shawn
    Theor Garess
    58507-11
    Grand Lodge
    Sold - 0
    Bought - 0
    Start - 13g, 8s
    Perform-Dance: 1d20 + 4 ⇒ (17) + 4 = 21

    Lantern Lodge

    Male Elf Magus 1 | HP 8/9 | AC 22 T 14 FF 18| Ft +3 / Rf +4 / Wl +2 (+2 vs enchantment) | Init +4 | Per. +3 | Arcane Pool 3/4

    Player name: Andrew
    Character name: Bayani Nishu
    Pathfinder number: 42641-2
    None of the rest matters.


    The map // Initiative >> Theor & Thaurux > Yeti > Rest

    True...
    Damn man, I feel bad. You're my first obituary in PFS :(

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    Player name: Derek
    Character name: Darius Marel
    PFS #: 85794-2
    Faction: Andoran
    Sold - 0
    Bought - Need to calculate
    Start - 150 GP

    Silver Crusade

    Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

    The voyage back to Absalom seems quicker than the journey North. Passing through familiar territory speeds things along but it is the quiet reflection on the recent flurry of events that truly makes the miles fly by. This was only the second mission for the Lodge that Horatius had undertaken but already he'd seen a good companion fall. He was grateful to Erastil that the rest were safe and that their mission was a success.

    His first task, far in the frozen north, had tested his endurance by pitting his party against both the elements and dangerous foes but this mission had tested his very sense of self. Even as he considered the effects of the druids curse the paladin found his eyes drawn to his hands. Opening and closing them he remembered the hair and claws that so recently had sullied them.

    "One last task." he thought. Down in the hold of the ship, carefully wrapped and protected by enchantments, was the body of their companion. Horatius would see him back to those of the Lantern Lodge who still remained with the Society so they might inter him properly.

    Drawing a deep breath he then turned from the railing to join his new friends as they celebrated their success in one of the ships cabins. Truly Erastil must smile upon the sense of community and trust that arises when a group of individuals face strife together and end up as so much more.

    Player name : Steve
    Character Name : Horatius Lartius
    PFS #79960-2
    Faction : Silver Crusade
    Sold : Greatsword +25 gp
    CLW potions (used)
    Bought : (482 gp total, 2 PP)
    Mwk Greatsword 350gp
    Silver Shortsword 30gp
    Silk Rope 50' 10gp
    Rations x2 1gp
    CLW potion 50gp
    Alch Fire x2 40gp
    Travelers Cloths 1gp
    CLW Wand - 2 pp
    Starting Gold : 504.83 gp (Currently 47.83 gp)

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    Items Purchased:

    Studded Leather armor 25 GP
    Cold Iron shortsword 20 GP
    Silvered Light Mace 25 GP
    Shortbow 30 GP
    Cold Iron arows 2 GP
    Backpack 2 GP
    Bedroll 0.1 GP
    Waterskin 1 GP
    Silk Rope 10 GP
    Trail Rations (2) 1 GP
    Thieves' Tools 30 GP

    Total Purchased 146.1 GP

    GP Remaining 3.9 GP

    Silver Crusade

    Human(Kelishite) Cleric 2 | HP 8/15 | AC 15 | T 13 | FF 12 | CMD 13 | F +4 | R +3 | W +6 | Init +5 | Perc +7 | Sense Motive +8

    Player Name = Nate
    Character name = Kumari
    Pathfinder number = 12656-5
    Faction = Silver Crusade
    Item sold = 0
    Items bought = 0
    Start GP = 865.8
    Day job (roll) = Dance: 1d20 + 6 ⇒ (18) + 6 = 24
    And if you want to spend prestige. Nope

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