Vine Wrangler Elf

Bayani Nishu's page

160 posts. Organized Play character for Paladin of Baha-who?.


Full Name

Bayani Nishu

Race

Elf

Classes/Levels

Magus 1 | HP 8/9 | AC 22 T 14 FF 18| Ft +3 / Rf +4 / Wl +2 (+2 vs enchantment) | Init +4 | Per. +3 | Arcane Pool 3/4

Gender

Male

Size

Medium

Age

120

Alignment

N

Deity

Qi Zhong

Languages

Common, Elven, Minatan, Tien, Wayang, Kelish

Strength 13
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 11
Charisma 7

About Bayani Nishu

Bayani was a lone elf on an island of the Minata archipelago, and learned magic and the ways of the magus from his mother and a group of wayang spellhunters. When his mother passed away, he left, deciding to get as far away as he could, and wound up in Absalom. He's undertaken just one mission for his lodge so far, but now is hearing rumors that the Lantern Lodge may not be part of the pathfinders much longer. He would like to know more about the other factions, especially Qadira, as the techniques of the Dervish Dancers seem fascinating. He is a technically proficient dancer, but always seems to have difficulty engaging the crowd, and never can manage to talk easily with others.

Bayani Nishu
Male Elf Magus 1
N Medium Humanoid (elf)
Init +4; Senses Perception +3, low-light vision
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +2; +2 vs. enchantment; Immune to sleep
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Offense
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Speed 30 ft.
Melee Rapier +4 (1d6+1/18-20/x2) or Dagger +4 (1d4+1/19-20/x2) or Light hammer+4 (1d4+1/x2)
Ranged Dagger +4 (1d4+1/19-20/x2)
Special Attacks spell combat (–2 attack)
Magus Spells Prepared (CL 1st [+2 to CL checks to overcome SR]; concentration +6 [+1 CL, +3 int, +2 trait] +2 to cast defensively)
1st—True Strike, Shield
0 (at will)—ray of frost, ghost sound, Daze
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STATISTICS
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Str 13, Dex 18, Con 12, Int 16, Wis 11, Cha 7
Base Atk +0; CMB +1; CMD 15
Feats Weapon Finesse
Traits Wayang Spellhunter(Shocking Grasp), Focused Mind

Skills:

Acrobatics +3 (+4 dex, -1 ACP)
Appraise +3 (+3 int)
Bluff -2 (-2 Cha)
Climb(c) +4 (+1 Str, +1 rank, +3 class, -1 ACP)
Craft(c) +3 (+3 Int)
Diplomacy -2 (-2 Cha)
Disguise -2 (-2 Cha)
Escape Artist +3 (+4 Dex, -1 ACP)
Fly(c) +3 (+4 dex, -1 ACP)
Heal +0
Intimidate(c) -2 (-2 Cha)
Knowledge (Arcana)(c) +7 (+3 int, +1 rank, +3 class)
Knowledge (Dungeoneering)(c) +3 (+3 int, DC10 or lower only)
Knowledge (Planes)(c) +3 (+3 int, DC10 or lower only)
Knowledge (Any other) +3 (+3 int, DC10 or lower only)
Perception +3 (+1 rank, +2 race)
Perform(dance) -1 (-2 Cha, +1 rank)
Profession(c)
Ride(c) +3 (+4 dex, -1 ACP)
Sense Motive +0
Spellcraft(c) +7 (+3 int, +1 rank, +3 class)
Stealth +3 (+4 dex, -1 ACP)
Survival +0
Swim(c) +4 (+1 Str, +1 rank, +3 class, -1 ACP)
Use Magic Device(c)

Languages Elven, Tien, Taldane(common), Wayang, Minatan, Kelish
SQ Arcane pool (4 points, +1 maximum)
Racial traits Arcane Focus, Elven Magic, Elven Immunities, Keen Senses, Low-light Vision

Combat Gear Scrolls of Color Spray, Grease, Corrosive Touch
Other GearMWK Chain Shirt, Rapier, Dagger, Light hammer, Scholar's outfit, Dancer's outfit, Mwk backpack, Bedroll, 1 sunrod, Travelling spellbook, whetstone, spell component pouch 1 gp, 8 sp, 8 cp

XP 1
PP 2
Fame 2

Spellbook:
Level 0:
Acid Splash
Arcane Mark
Dancing Lights
Daze
Detect Magic
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Spark

Level 1:
Blend
Keep Watch
Shield
Shocking Grasp
True Strike
Vanish