Verik Vancaskerkin

Horatius Lartius's page

418 posts. Organized Play character for Bali.


Full Name

Horatius Lartius

Race

Human

Classes/Levels

Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Gender

Male

Size

Medium

Age

28

Special Abilities

Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands 3/day

Alignment

LG

Deity

Erastil

Languages

Common, Tien

Occupation

Holy Warrior of Erastil

Strength 16
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 14

About Horatius Lartius

PFS Number: # 79960-2
Paladin 2
XP: 2
Fame : 4
Prestige: 2
Completed Adventures:
Frostfur Captives
Tide of Twilight
Quest for Perfection Pt. 1
Init. +1; Perception +1
Speed 30'
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Defense
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AC 14, touch 11, flat footed 13
HP: 20/20
Fort: +7, (+3 base, +2 Con, +2 Cha)
Ref: +3, (+0 base, +1 Dex, +2 Cha)
Will +6, (+3 base, +1 Wis, +2 Cha)
CMD 16
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Offense
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BAB: +2; CMB 5
Melee:
Main - Mwk. Greatsword +6 (+5 PA), 2d6+4 (+7 PA) (19-20/x2)
Backup - CI Flail +5 (+4 PA), 1d8+4 (+7 PA) (x2)
Backup - Silver Shortsword +5 (+4 PA), 1d6+3 (+5 PA) (19-20/x2)
Ranged: +3
Shortbow, 1d6 (x3) 60' range, Arrows x20

Abilities:

Aura of Good (Puts forth a faint aura of good)
Detect Evil (At will as per spell, can focus on one person/item within 60' as a move action as if spending 3 rnds studying.)
Smite Evil 1/day (Choose target as a swift action. If evil add Cha bonus to hit the target and Paladin level to damage and bypass DR. If target is an evil outsider, evil dragon or undead the first successful hit deals 2 damage/level. The Paladin adds their Cha bonus to AC vs the target (deflection). Lasts until the target is dead or the Paladin regains that use of Smite Evil.)
Divine Grace (Add Cha bonus to all saves)
Lay on Hands (3/day, 1d6)

Spells:

None

Feats:

Power Attack : May choose to take -1 to attack rolls to gain +3 to damage (2h weapon)
Cleave : If first target hit may choose to attack a second target adjacent to the first. -2 to AC until the next round.

Traits:

Indomitable Faith (+1 to Will Saves)
Beneficent Touch (1/day reroll 1's on healing abilities)

Skills:

Armor check penalty -1 included below

Acrobatics : 0
Appraise : 0
Bluff : +2
Climb : +2
Diplomacy : +2
Disable Device : -
Disguise : +2
Escape Artist : 0
Fly : 0
Handle Animal : +6 (1 Rank)
Heal : +5
Intimidate : +2
K-Arcana : -
K-Dungeoneering : -
K-Engineering : -
K-Geography : -
K-History : -
K-Local : -
K-Nature : -
K-Nobility : -
K-Planes : -
K-Religion : +4 (1 Rank)
Linguistics : +1 (1 Rank)
Perception : +1
Perform : +2
Profession : -
Ride : 0
Sense Motive : +5 (1 Rank)
Sleight of Hand : -
Spellcraft : -
Stealth : 0
Survival : +1
Swim : 2
Use Magic Device : -

Equipment:

Mwk Greatsword - 8 lbs
Cold Iron Flail - 5 lbs
Silver Short Sword - 2 lbs
Shortbow w/20 arrows - 5 lbs
Studded Leather Armor - 20 lbs

MW. Backpack - 4 lbs
Bedroll - 5 lbs
Torch x2 - 2 lbs
Chalk x5 - -
Flint & Steel - -
Silk Rope 50' - 5 lbs
Waterskin - 4 lbs
Rations x8 - 8 lbs
Wooden Holy Symbol - -
Alchemist Fire x2 - 2 lbs
Flask of Acid x2 - 2 lbs
Whetstone - 1 lbs
Scroll of Endure Elements x2
Wand CLW (27) - 1 lbs
Cold Weather Outfit - 7 lbs
Snowshoes - 4 lbs

427gp, 8sp, 2cp

==Module items==

==Starting Money==
568.83 gp

==Purchased/Sold==
2x Scroll of Endure Elements (50gp)
1x Alchemist Fire (20gp)
2x Flask of Acid (20gp)
4x Rations (2gp)
1x MW Backpack (50gp)
1x Whetstone (1cp)
Total : 142.01 gp

Sold :
Backpack - 1 gp
CLW wand charges used : 5

==At home==
Hemp Rope (50') - 10 lbs
Travelers Outfit - 5 lbs

Total weight : 85 lbs (Light load <86)

Appearance:

Brown haired and blue eyed Horatius is blessed with a handsome complexion tanned by his long bouts outdoors. Dressed in simple travelers garb over his studded leather armor the only ornamentation he wears is a small wooden clasp in the shape of Erastils holy bow. Across his back rests a mighty greatsword, well cared for and well used. Joining is are a shortbow with quiver of arrows. Upon his hip quietly jingles the chain of the flail that hangs there.

An almost palpable feeling of goodness and faith seem to flow from the man. His gaze is stern but kind and seems to see deep into anyone it comes to rest upon.

Background:

Horatius was born on a small farmstead on the Northwestern border of Southern Fangwood. There he grew strong tending his families fields and animals. Life here was good for the most part, hard work paying off with ample food. When his chores permitted it Horatius enjoyed spending time at the nearby shrine to Erastil. A simple shrine located just within the wood it was maintained by a cleric of the faith who took the boy under his wing and taught him Erastils tenants. Overtime a deep faith took hold within the young man however the clerics calling was not his own. Instead Horatius was drawn to Erastils role as the guardian at the edge of the wood. Horatius saw both the deities love of nature and the power he gave to man to defend himself, his family and his community from natures wrath. This view was only deepened as he witnessed the darkening of Fangwood.

When he came of age Horatius, with his fathers blessing, left the farm and swore himself mind, body and soul to Erastil. He would become the guardian at the edge of the forest. Protecting the wood from the evils of man and man from the chaos of the forest. For many years he faithfully served his god and community in this role and might still be there today if not for a chance meeting.

One day while patrolling the woodlands near a small village Horatius happened upon a small band of adventurers he would later discover were Pathfinders. Finding them to be goodly folk Horatius guided them to the nearby village and spent the evening in their company. Among them he met a fellow Paladin, Titus Aquilinus, a faithful of Iomedae. Though of different faiths they none the less bonded quickly and spoke long into the night. Titus told him of the Silver Crusade and their efforts to use the knowledge and resources of the Pathfinders to better the lot of all those on Golarion.

The Pathfinders moved on the next day but Tituses words stuck with Horatius. After much meditation and prayer he came to believe that his path now lead him away from home to the isle city of Absalom.

Code:

Horatius holds a deep faith in the teachings of Erastil. He sees his primary duty as a defender of family and communities from the chaos of nature. This is not to imply that he sees nature and all its wonders as an evil, rather he believes that the beauty of nature should flourish as a garden does beneath the eye of a loving gardener.

Horatius feels that the best way for good folk to defend themselves from the threats of chaos and evil is within communities ruled not by whim or emotion but by beneficent laws that guide all within the society.

It is his belief that all within the community should strive to live with honor and aid their community. Those who seek to stand alone should be pitied and encouraged to stand together once again. While those who act as parasites, gaining for themselves by weakening those around them, must be culled like a sickened branch on a tree.