Full Name |
Theor Garess |
Race |
Human |
Classes/Levels |
Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5 |
Gender |
Male |
Size |
Medium |
Age |
18 |
Alignment |
CG |
Deity |
Desna |
Languages |
Common, Varisian |
Homepage URL |
Ranger 1 | AC 15 T 13 FF 12 | HP 12/12 | F +4 R +4 W +1 | Init +4 | Perc +5 |
Strength |
16 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
8 |
Wisdom |
13 |
Charisma |
10 |
About Theor Garess
Theor Garess
Male Human (Varisian) Ranger (Dungeon Rover) 1
CG Medium humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +1
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Offense
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Speed 30 ft.
Melee cold iron bec de corbin +4 (1d10+4/×3) and
. . unarmed strike +4 (1d3+3/×2)
Ranged shortbow +3 (1d6/×3)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 13, Cha 12
Base Atk +1; CMB +4; CMD 17
Feats Combat Reflexes, Dodge
Traits faithful artist, reactionary
Skills Climb +7, Disable Device +4, Knowledge (dungeoneering) +4 (+6 vs. humans), Knowledge (nature) +4 (+6 vs. humans), Perception +5 (+7 vs. humans, +7 in underground environment to notice traps, potential cave-ins and dangerous flora), Perform (dance) +6, Stealth +6, Survival +5 (+7 vs. humans)
Languages Common, Varisian
SQ stone scouting, vermin affinity
Combat Gear Weapon blanch (silver); Other Gear Lamellar cuirass, Arrows (60), Blunt arrows (60), Cold Iron Bec de corbin, Shortbow, Backpack (empty), Bedroll, Belt pouch (empty), Flint and steel, Mess kit, Silk rope, Thieves' tools, Torch (10), Trail rations (5), Waterskin, 13 GP, 8 SP
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TRACKED RESOURCES
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Arrows - 0/60
Blunt arrows - 0/60
Iron brush - 0/1
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Faithful Artist (Perform [dance]) With Desna's blessing, you have pursued an artistic path. You gain a +1 trait bonus to one Perform skill, and Perform is always a class skill for you.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Stone Scouting (Ex) +2 bonus to notice underground environmental hazards, automatic check if in 10 ft.
Vermin Affinity +2 (Ex) Improve the attitude of vermin and oozes, as if using Diplomacy.