Through the looking glass

Game Master Lloyd Jackson


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There is a special kind of madness, a clarity rather, so far past sanity that the presance of an in- makes little difference.

My collegue Trisha agrees, though to be fair she had a turmultious relationship with a recorder, so take that how you will.

I am seeking 1-6 adventurers willing to explore strange new worlds, to seek out new life and new civilizations. Why 1-6? Because I have had great experiences with all the numbers in that range, and don't know how many will be interested, as this may be a rather unusual campaign.

What is the campaign? Well...

Belief is a thrist, a void that wants to be filled. Our world is... thristy. We believed, and saw nothing. Perhaps plants are better. Yes. Plants in a desert, with just enough water to live. And so they adapt, learning to draw moisture from the very air, sucking in every drop of water. But now, the dam is breached, the glass is cracked and we are drowning. Neither we, nor the water knows what will happen now.

This campaign is one that's been rattling around in my head for a very long time. I blame a childhood in the outdoors and a love for the game King's Bounty. Quite simply, the world is cool. It would be even cooler if you could fight monsters in it.

Our heroes start off in Golarion, as ordinary as adventures ever are. In the process of doing what adventures do best, invading subterranean homes and ruthlessly slaughtering the inhabitants, they come across something... It could be an artifact, it could simply be a door an odd metaphysical attunement. Whatever it is, it actives, and our party is swept of to parts unknown. Where they are and what they intend to do about it is something they will have decide for themselves.

As players though, I imagine you'd like a bit more than that. Very well, the answer is Earth, sort of. Those familiar with the books of S.M Stirling will notice my ruthless pillaging of his work. For those who aren't, don't worry, I make that disclaimer so fellow fans won't think I'm trying to hide my plagiarism. So, here we go.

Several decades ago, as of the campaign's start, technology, on earth, stopped working. More specifically electronics and heat engines, like guns and explosives, stopped working for us, and magic started creeping in. Preposterous, of course, but please indulge me. Anything that turns modern North America into pseudo-medieval high fantasy is going to be, and things involving the Outer Gods tend to ignore reason.

As you might imagine, the transition was rough, most everyone died, quite horrifically more often than not. Some called it the Change.

Some number survived, humans really are quite good at that, and went about the business of establishing nations and discovering the true purpose of plowshares, committing genocide when your local deity isn't looking.

What happened next? Well, the poor soul, from whose journal the above passages where taken, had it right, enough for us to use as analogy anyway. The glass had been cracked. Not a lot, but enough, and the things which exist in the dark corners of the material plane noticed. Why is it always the dark things that notice? Well, when your system is essentially a jar with the lid glued on, no one knows why Azathoth does these things, we don't even know if it knows, it gets shuffled to the back room for someone to look at when they have time. And there it sits, collecting dust, while the bacteria inside slowly change, and get used to thinking they've always been sealed in the dark, alone. Then the jar gets cracked, and the rats start investigating, and maybe the rats start fighting over which rat gets the jar, and maybe in their scuffle the rats knock the jar off the table, and the glass shatters. Bad luck for our poor bacteria eh?

And so it was with earth. Different groups started reaching out, and things answered. At first it was small, so that you could explain it away if you wanted to. Then, one thing decided to give its group a bit more, and so to keep the balance other things started giving their their groups a bit more. Then the fighting began, and as the fighting got more intense, each side kept uping the ante until finally, the jar burst. Some call that the Awakening. I call it terrifying.

I mean really, one minute you're doing your best to stick your sword through the other fellow's guts, and, fair's fair, he's trying to do the same to you. Then suddenly he's turned into some bloody demon, and the priest next to you, well enough fellow as priests go, starts glowing, speaking in tongues, and lops of the demon's head with a flaming sword. Well I tell you what, I buggered out, and buggered fast.

How long has magic been fully present when our heroes arrive? Long enough for people to be familiar with it's existence, short enough for it to still be very mysterious.

So, what's in it for you, and your character?
For you, dragons in the Cascades! Flying griffons over the Grand Canyon! Explore the abomination haunted ruins of LA!

For your character? A world where magic is fresh and new! Weapons and other artifacts like you've never seen! Tales that no one at home would believe!

The Crunch:

Character level: 3
20 point buy
Any race (Note that many races do not exist where you are going. The farther from human you look, the stronger the reactions, for good or ill.)
All classes, even the maligned summoner. Gunslingers work too, information on request.
All Paizo material is fair game. 3PP on approval.
Two traits.

Party balance is not required. If we end up with a party of all bards, that's fine.
Mechanics at the price of character is frowned on. If you pick the reactionary trait, it should fit your character. If what fits gives you no advantage whatsoever, go with it.

Witches, Wizards, and Alchemists are going to be at a disadvantage-ish. Scrolls are extremely rare, relative to Golarion standards, so learning a spell can become a not insignificant quest of it's own. Witches have it easier than wizards, as there are more of them and each one's familiar is a potential source of spells. This isn't to discourage anyone from wizards, just don't want anyone to be surprised. However, magic is new here, and some of the pre-change learning has magical applications. Don't be surprised if your wizard spells start functioning a little differently than their sorcerous counterparts. Physics + magic = Fwoosh! Chemistry + Alchemy = Mwahahaha!

Typically neglected skills will be useful. Profession(Farmer), Knowledge(Engineering) and others will help gain quests and rewards you would otherwise be ignorant of. Knowledge(Nobility) is always useful for determining rank and not getting executed for a gross breach of protocol.

Full character work up is not required. It's nice, as it gives me a better idea of the character, but don't feel obligated to calculate every save or slot every skill.

Do give me backstory/fluff. I like reading it, and feel leery of characters without it. If you know the crunch but are having a hard time with fluff, I just purchased Ultimate Campaign, which has superb background generating tables, just ask and its power will be yours. If I like you, but feel the fluff is lacking, I will offer. (Now that I have the power to easily determine the number of siblings you had, your birth order, parent's professions and current status, as well as why you became your class and your romantic history. I fully intend to use it!)

Players! In the games I play in, I typically check/post twice a day, sometimes three times. For this, my posting times will likely vary. If the posts are short and easy, combat, then I will try to keep to the 2-3. If they are longer, or more difficult, as role-playing posts often are, it may drop to 1, or even less. Though I intend to avoid that, and will use my idle time, work, to think of responses and probable next steps, to keep to the more active schedule, no guarantees though. Also, there are some days, usually not frequent, in which I may be unable to post, regardless of in game happenings, such as today. I did not expect to be posting this, as today was my family's ritual celebration of the life cycle of Gallus gallus domesticus. A most holy day in which the revered birds are turned into something resembling food. For those who have never helped this noble creature fulfill its purpose, it's messy. Also squishy.

I would like the same from you. Tell me how often you are usually able to post, and how often disappearances occur. If you have never done PbP, don't worry, just give your best guess, and don't worry about being overwhelmed. I like new players. I prefer players able to post twice a day, it isn't that hard to spend 30 seconds telling me, 'Scorching ray to the thing by the closed door by the fighter.' before work, is it? If you're worried about your semi-regular days of 'Hmm, this place doesn't have internet.' Fear not, I understand and will not punish your character for player difficulties. Also, I will not let the party languish while the wizard is AFK. Once 2/3 of players have posted, I will move things forward at the next regular posting time of morning or evening. This should help us avoid the quagmire that so often dooms PbP games. Weekends are open. If we all end up posting 4 times on Saturday, great! If no one posts until Monday, that's fine too.

Thank you for your time, and hopefully we get a wonderful crew together.


Oooo, I'm intrigued. I'll crunch up a character and fluff him up. I can usually post 2-3 times a day. Starting in August, my frequency can be upped if needed.

I'm Curious though, how will gunslinger work? And just to make sure that I read this right, we are from Golarion and are sucked into this world right?


Dotty dotty dot.

Will the gods of Golarion remain contactable through prayer?


Call me crazy, but I have two ideas, and one is taking blatant inspiration from the Evil Dead.

If I made a Stealth Sniper (either Ranger or Rogue), with the setting changing, will there be functional sniper rifles to use? What would I have to do to be just as good with a Sniper Rifle (maybe better!) than I would a bow?

And secondly.....LA!

I'm really tempted to make Bruce Campbell's Ash from the Evil Dead, or Snake Plisken from Escape from LA.

Only issues with that really are the fact Paizo focus mainly on pre-gun technology. Sounds interesting though, so I'd love to hear your suggestions and hopefully join this! :p

I'm based in England. Can normally post multiple times a day (sometimes all day), but just don't tend to post on weekends.

This sounds crazy though, and for a brief moment I even thought it'd be good to create a character based on Paul from David Lynch's Dune. Yay for weirding modules!


Guns will work, once you have the proper alchemical formula for cartridges. Regular powder on its own won't. Residents of a nearby city-state have discovered this fairly recently, it hasn't taken off because their neighbors, and most citizens of the city, regard this a tempting fate. Better to stick with bows. They've always worked.

Gunslingers will be regarded as as either fellow pioneers that refuse to be held back, or dangerous madmen doing the equivalent of wearing plate on mountain during a thunderstorm while cursing Zeus.

And correct, you are from Golarion and get sucked in.

*Edit, so many responses already, yay!

All Golarion deities will be available, and some new ones once you get there. However, there may be some 'static' if you will, particularly if you are a Golarion-centric diety like Iomedae, Milani, or the other ascended. Asmodeus, though, comes through loud and clear. Hell has great service. For the best reception, try the Outer Gods, Great Old Ones, and Qlippoth. They're very close.

As for Sniper rifles, not initially. Though if you find the right mad scientist...

Just remember, you're starting in/coming from Golarion, shotgun and chainsaw come later.


Ha, and chainsaws?

I'm kinda wanting to do one of the above, but am a little bored of Bow and arrows. I've just always wanted to have a really awesome lone wolf typed sniper who can cover the party at all times, but apart from that I don't think Snake would work (well I'm unsure tbh) as I don't know if you've made machine guns etc in this setting.

Chainsaws as hand replacements? :p

I'd really like to join this. I just want to make a workable concept is all, and I feel in a setting like this, you're asking for trouble if all you can do is fight close ranged (hello Barbarian and Fighter with only melee weapons).

Shotgun and Chainsaw hand. Ahhh.


Hehe, so with regards to gunslinger. They get the craft guns feat to start with so would they be able to craft their own ammunition if they kept it to alchemical cartridges? you mentioned regular gunpowder just wont cut it sooo yeah. Also, how common do you want gunslingers to treat guns? No one can afford advanced guns, but would we be accustomed to seeing and using them? I figure machine guns and sniper rifles would still be new to us, but what about revolvers and rifles?


Ha, Grixus, I just had a look at the price of guns and my god. So pricey! Lol. I think I'd prefer to just kill someone and take theirs in this distant world. :p

If I use a class with a Gun, I'd better get learning the class!

Hmm. Am really tempted to try and make (with your guidance and permission GM) a Bruce Campbell though. I'm guessing two-weapon fighting with Shotgun and Chainsaw (doesn't exist in Golarion, but....Earth. Bruce slept in and awoke at the apocalypse. Maybe I can continue his adventure here lol.) would probably be what I'd have to start with to make such a thing possible.

For now I have no other concepts apart from those ones already mentioned above.

I do have a Batman I made floating about somewhere. I think he might even be workable and within acceptable guidelines lol. Ironman too, but he's pathetic at hitting things with his fists. Energy rays though...he's good from what I recall.


Correct on the cartridges. Gunslingers, being natives of Golarion, are familiar with an 'emerging guns' world. You've heard rumors about revolvers and rifles, maybe seen one if you've taken a trip to the Grand Ducky, most think Alkenstar is keeping them limited to their own gun marshals, and hunts down those that try to smuggle them out.

I'd say treat it like most gun-nut civilians would treat a RPG today. You've heard about them, seen pictures, but never actually had one of your own. Given a little practice though, and you'd figure it out quick. More advanced firearms, say sniper rifles, are recognizable for what they are, but you've never imagined the like.

To quote, "Firearms become more common. They are mass-produced by small guilds, lone gunsmiths, dwarven clans, or maybe even a nation or two—the secret is slipping out, and the occasional rare adventurer uses guns. The baseline Gunslinger rules and the prices for ammunition given in this chapter are for this type of campaign. Early firearms are available, but are relatively rare. Adventurers who want to use guns must take the Gunsmithing feat just to make them feasible weapons. Advanced firearms may exist, but only as rare and wondrous items—the stuff of high-level treasure troves.

*Edit
Down Angelo! Bad player! No superheroes!
Cease to lead my players away from the light of Golarion!


hehe, I'm on the same page Nelo. I'm looking at either a ninja/rogue that talks to his shadow (eventually go Shadowdancer and have his shadow be the shade) or some kind of gunslinger. I'm torn though because cartridges are expensive and without magical means of carrying them like say a Beneficial Bandolier, things could get really heavy really fast.


That sounds more like Noob/Smoke from Mortal Kombat! :p

I have a question; I've actually found Chainsaw stats from d20 modern. I've also found stats on a metal prosphetic limb from the same game. As this is going into a modern setting, is it something you'd consider allowing?

I'd then take the Gunsmith's kit so I could maintain his Shotgun too.

I have a few ideas for this and am thinking for anyone wishing to be a Sniper...if we find guns later on capable of sniping, it would probably be better to play as a Fighter, sheerly for the ability to retrain, so you aren't forever terrible with one weapon once you change from the original.


True that would work better in alot of ways. Weapon focus in firearms and snag a bunch of feats; or you could take the arch type and focus on either rifles or pistols. You miss out on the feat gorge, but you get some cool tricks as a trade.


DM Grey wrote:
...shotgun and chainsaw come later.

LOol, I knew this sounded familiar...Army of Darkness in reverse!! :P

This character (as in, this alias) was constructed for another game, as so often happens. He was gonna level into Alchemist, aquiring both Tumor Familiar and Vestigeal Arm(s). I asked the recruiting DM if he was ok with these things being mechanical in nature, cause I liked the idea. This would suit your setting perfectly, since he could find some old Earth tech and use his innate magic to revive it! With level 3 ill even be able to start with Knowledge(engineering)...Gonna have to spend a trait on it, anyone know of an engineering trait?

The character would ofcourse start without these things, so im hoping mister DM wont mind letting us start near some tech so he can actually put his abilities to use fairly early.

As for posting frequency, I probably spend too much time checking for updates on my PbPs so should be pretty spammy. Weekends are about 50/50 on Post Spam vs Radio Silence.

A question about races. Since magic is flooding into Earth, is it all coming from Golarion, with many of these vortexes throughout the world, meaning "many" other natives may be scattered throughout the world?

Grand Lodge

hehe following Gregory trough the portal i couldn't let him go into danger all alone now could i?

After all we had been in adventures together and he own me a couple thousand gold pieces from our last venture.

(Expect a character within the hour)

its going to be a bard ...


Aaaaaah, its the stalker!


I do believe that I shall be putting forward one of the following two thoughts:

A Witch of Chucaro - azata empyreal lord of dreams, hallucinations, and mists

or

A Bonded Witch of Bharnarol - agathion empyreal lord of creativity, invention, and persistence

Just need to let them percolate a while before committing one way or the other.

Grand Lodge

Ok here she is:

Beylinda Chumana
Female Vishkanya
Bard 3 (Dawnflower Dervish)
Init +4; Senses Perception +7
==DEFENSE==
AC 18, touch 14, flat-footed 14 (+4 armor, +4 dex)
hp 17 (3d8+6)
SR 0
Fort +3, Ref +7, Will +2
Armor Chain Shirt, Light
Defensive Abilities Poison Resistance (PFBty3 281), Well-Versed (PFCR 38)
==OFFENSE==
Spd 30 ft/x4
Melee Scimitar +7 (1d6+4) 18-20/x2 CM +1
Ranged Shuriken +6 (1d2-1) 20/x2 monk
Special Attacks Toxic (PFBty3 281), Vishkanya Venom (PFBty3 281)
==STATISTICS==
Str 8, Dex 19, Con 14, Int 12, Wis 8, Cha 14
BAB +2, CMB +1, CMD +15
Feats Arcane Strike (PFCR 118), Dervish Dance (PFCaS: ISWG 286), Weapon Focus (Scimitar) (PFCR 136-137)
Skills Acrobatics +10, Diplomacy +8, Disable Device +10, Disguise +8, Escape Artist +10, Intimidate +6, Perception +7, Perform (sing) +8, Stealth +10, Use Magic Device +6
SQ Poison Use (PFBty3 281), Bardic Performance [10] (PFCR 35-38)
SU Countersong (PFCR 36), Distraction (PFCR 36-37), Inspire Competence (PFCR 37), Inspire Courage (PFCR 37)
MC Battle Dance (PFUC 33), Versatile Performance (PFCR 38)
Traits Expert Duelist (PFSc: GtPSOP 18), Vagabond Child (Regional) (PFAPG 332)
Languages Common, Draconic
Racial Subtle Appearance: You have normal (human-like) eyes, and your beauty is more conventional. You gain a +4 bonus on Disguise checks to look fully human.

Beylinda, is a rather easygoing woman, when she wants coin she will either steal if from those who have much or she will work for it trough performance or missions. She like to go from period of excitement and danger to just pure rest. About a year ago, while looking into a possible job she meet with gregory. the job required discretion, stealth and traps. It was to infiltrate a local thief's guild and recover a list of names. Names of informant that were working for the pathfinder society. The mission although difficult was a success. Trough gill, charm and stealth the pair was able to locate and acquired the list.

Since that time Beylinda has accompanied Gregory as his drive to obtain more, to gain knowledge just surprise her with more excitement.

But on that fateful day were gregory convinced her to go for a mission to the Cheliaxian village of Blackcove in the Hellmouth Gulf all went wrong. The Aztlan astronomical device they found on the old island outpost had activated and sent them elsewhere.

-------------
about me; i am active in 6 PbP and usually post multiple times a day. (and yes i play in one of them with gregory)

------------
a few questions: HP? cash?

Grand Lodge

other question?

what craft skill would it be to make poisons?


Holy crap! I'm way interested. I love this idea. Let me put some thought into a character.


More interestes than I can shake a stick at, will be bringing forth either Lawful Evil Cleric of Asmodeus, a Paladin, or some form of gishy type charactrt. Most likely non human so I can expetience all the lovelyness of being unique and hated, im a sucker for a built in hook.


Pathfinder Adventure Path Subscriber

Would this group, at starting of adventure, be in "brave new world" mode, fresh through the portal to explore this place, or have we had a chance to settle in and get used to these funny and sad "Americans" who have lost their nation and their world but retained their delightful false comforts (idols?) of money, status, and patriotism?


Algar Lysandris wrote:

other question?

what craft skill would it be to make poisons?

unless he changes it, its craft alchemy. here is a link you may want to look at for known poisons. Poison

If you decide to go that way and want epic poisons be an alchemist, then take master alchemist as a feat at lvl 5. Alchemist makes it easy to hit high DCs with its lvl boost and master alchemist makes it so you can make them faster (normally you go by sp but with master alchemist you go by gp).


Alright so im thinking a Tiefling Master of Many Styles\Sacred Mountain Monk-LoreWarden who goes into Duelist. A devout follower of both Desna and Cayden, a drinker, and general free spirit, like the gods he loves, he wishes for freedom and hope for all...through drinking. Like Cayden, he accepted a drunken dare to pass the starstone test. Unlike Cayden, he got drunk, got lost, and wondered into God knows where. In his drunken haze, he stumbled across a party of adventurers in the midst of destroying a planar gate, and thinking this was the door to the test, dived through!

Even now that he has soberes up he is convinced this new world is all just part of his test to become a God, and will not accept any facts otherwise.


So random though: are we going to worry heavily about encumbrance? Its not a super big deal to me one way or the other (any way I go I'm at least a medium load), but it would definitely make a big difference for dex-based fighters who ditch their strength for a higher dex.

Sovereign Court

I love homebrew settings. This cross-realm idea has plenty of potential. So too, I hope you will find, does my submission: Jahl'ra, Catfolk Bard. No fancy archetypes here!

Spoilered is a basis for the story I'd like to have for him. Let me know what you think, good or ill, DM and players alike!

Story:
Never truly close to any in his tribe, Jahl'ra led a very comfortable life nonetheless. Advisor to his chieftain, one of a minor clan, he was constantly under the thumb of one in power, but he did not want for much in the way of materials. Friendship, however, was another story. Unlike the norm in the tribe, he was not a skilled hunter, instead developing his talents with words and riddles. Jahl'ra soaked-up information like a sponge, and the chieftain - not a stupid man, just impatient - would not wait for his doddering, aged advisor to die, so he replaced him, despite the bard's youth. This attention only earned the sneers of Jahl'ra's (former) peers, jeers for having his hands on a book instead of a bow, and alienation from most most non-required functions within the tribe.

However, with those not of his race which came to visit, Jahl'ra excelled. Convivial with strangers and always having a tale to tell, he made a marvelous first impression with the chieftain's honored guests. Such relations did not go unnoticed; before long, Jahl'ra was ordered to keep every newcomer company. While the task was something he liked originally, he began to resent it, seeing himself used as more of an entertainer than a lorekeeper. Though indifferent of his superior before, he began to loathe him.

One day, a visitor relayed some information of rumors of a strange artifact not too far away. Jahl'ra seized the opportunity to persuade his chieftain to escort the guest to the spot and find the object for him. Rather disinterested, the chieftain did not pay the trip much mind and gave his blessing. That was the last they would see of Jahl'ra though...

This is by no means complete, but if the base flavor works, I will develop the character further.


@Nelo I'm familiar with D20 Modern, and will probably use those stats, perhaps with a little alternation, when the time comes for you to find those items. Remember, the setting is mostly pseudo-medieval to start, Army of Darkness comes later.

For those interested in the possibly of advanced firearms, go Gunslinger. The retraining rules in Ultimate Campaign exist to used.

@Gregory, I'm open to allowing discoveries being re-skinned to mechanical, though, much like prosthetic hands and shotguns, that would come later. How much later really depends the party's decisions. Where you'll be starting is reasonably similar to what your characters would be familiar with. Crossbows, swords, ox&plow, knights in armor, etc. If you move into the pre-Change wastelands, say LA or Vegas, things quickly start moving in a Eox/Dark Tapestry direction and the rules for what works, and doesn't, start changing. Why is that? You'll have to find out.

@Mark, sounds good. I don't have Chronicles of the Righteous yet, so you may have to help me out on your patron, both sound quite fitting.

@Algar Thanks for the work up. Grixus is correct, poisons are made with Craft(Alchemy). Now, what is a Vishkanya doing Cheliax, and what would Beylinda do if she found herself in unfamiliar place?

@Eben, Looking forward to it.

@Shadoven, Why is a lawful monk a devote follower of chaotic deities?

@Yossarin, 'Brave New World' all the way.

@Grixus, I usually don't worry about it too much, but if you're thinking of having the Dervish bard carry the 100lbs statue, then it will come into play.

@Stratos Glad you are interested. The idea seems fine, though I'm not too familiar with Catfolk, where are their tribes located in Golarion?

Grand Lodge

to DM Grey:

Beylinda and gregory were hired to go in an undercover mission by the pathfinder society to the blackcove village. Where they uncover an azlan device that studied other realms.

(its an actual pathfinder module called from Shore to sea published a few years ago. it was more of a fluff thing to explain being a strange and powerful device that actually dealt with other world/time. Depending he you started the game in golarion than the device didn't activate and the party returned safely, or if the game started on earth then the device did activate and just had send them over.)

Beylinda is a rather curious person, she would of course try to survive, adapt and explore to uncover the secrets of her new environment. After all she is a bard to the core. Not only does she love the stories (good or bad, successful or failed) of others, but she also wants to make her own that will be sung for ages to come.


DM Grey wrote:
@Gregory, I'm open to allowing discoveries being re-skinned to mechanical, though, much like prosthetic hands and shotguns, that would come later. How much later really depends the party's decisions. Where you'll be starting is reasonably similar to what your characters would be familiar with. Crossbows, swords, ox&plow, knights in armor, etc. If you move into the pre-Change wastelands, say LA or Vegas, things quickly start moving in a Eox/Dark Tapestry direction and the rules for what works, and doesn't, start changing. Why is that? You'll have to find out.

In that case ill likely just have him start with a Golarion "golemy" version of the Vestigeal Arm. At level 5 when he gets his second discovery, ill grab the familiar at that point, using a House Centipede. Ideally it would be something like one of those fancy tiny spy drones the U.S Military have been working on, the empathic link being a jury rigged cerebral uplink or something equally rediculous :)

The Familiar bonus of +3 Stealth would be it scanning the terrain, warning him of extra crunchy undergrowth.

Man this is fun -.-

Grand Lodge

Well gregory, you can start with the standard golarion magic/alchemy stuff and then replace it with mechanical parts when available.

example: a wood 3rd arm (standard golarion stuff) then we find a mechanized robotic arm. you rip the old wood magical arm and via alchemy graft the new cybernetic one..


DM Grey wrote:
@Mark, sounds good. I don't have Chronicles of the Righteous yet, so you may have to help me out on your patron, both sound quite fitting.

Settling in on the Witch of Chucaro, will have a mind-affecting focus and likely a penchant for peyote in his future.

Will PM you the details on the patron.


Lolz ok. I'm just making sure I dont under or over emphasize strength.

From what it looks like, I'm heading for a Musket Master Gunslinger. Should be alot of fun. Just have to worry about those blasted 1s and 2s and making my dang cartridges.


Tbh, I'd be happy to start a little later in the actual distant world of earth if that made things easier.

I just have images in my head of roleplaying from the end of Army of Darkness. :p

I'll make Ash anyway. I think that's decided now. Will send you a PM! :)


Wow this looks like fun. I may be interested in coming in with a sorcerer or maybe an oracle of an outer god or something.


Quick question as I consider and discard concept after concept.

You mentioned that Golarion deities remain somewhat intact, how about the gods of our real world? Can some devout believers in the Judeo-Christian God suddenly enact miracles (divine spells)? Muslims? Anyone else?

Or do the existing religions of Earth still have practically (or arcanically) silent gods?

I ask because...:
I was toying with playing a character who was always an outsider and somewhat of a nobody on Golarion. Morally a somewhat stand-up fella, but never felt a connection to any of the gods of Golarion. Adventured simply out of a sense that he was decent with a sword. Upon stumbling into this new world, however, he's had a sense of belonging.... a sense taht something here, now has his back. Basically, he 'became' a paladin when he crossed over.

But that may be way more of a religious slant than you're interested in.

Let me know, and this isn't my only concept.


I have a concept idea

I will PM you once I have it finalized (at least the story part) the character will be a bit Chaotic

Just trying to figure out who it was that taught the character to use magic (class will be Summoner/Sorcerer)

Sovereign Court

GM: They are located in temparate-tropical climates with game to hunt primarily, though some small tribes are located in arid areas.


How do you feel about drow? I was thinking a chaotic good drow sorcerer from Golarion, used to being hated, feared and resented by almost everyone. The ignorance of the Earthlings would be blissful compared to what she has experienced in her past.


This one has long followed the call of 'DEN'. In Jinin, on the Path of Aganhei, in Va-ri-si-ah, all the same.
This...
Ehl Ehy still resounds with the thrum of 'DEN'.

I have been trying to play this White-Haired Witch concept forever! I hope you feel she would be an interesting addition to this campaign.
Posting 1+ times a day is rarely a difficulty for me. If you check my profile you will see I have a certain degree of experience with PbP
& I always try to provide a 'heads-up' if I am likely to be away for longer than usual.


Greetings to those who have recently posted. I believe these are the submissions so far.

Gregory Paltaris - Half-elf Ranger/Alchemist, Mostly complete, final crunch needed
Beylinda Chumana - Vishkanya Bard(Dawnflower Dervish) Mostly complete
Jahl'ra - Catfolk Bard, Crunch needed
Mark Sweetman - ? Witch, Fluff&Crunch needed
Grixus - ? Gunslinger(Musket Master) Fluff&Crunch needed
Restless Cherry Blossom - Elf(Jinin) White-haired Witch, Mostly complete

@Algar, That background works nicely. I was more interested in how a fairly uncommon Tian race became a devote worshipper of Sarenrae and ended up in the Inner Sea. Standard gold for 3rd level. Max HP at creation and roll there after. Please do rolls here.

@Eben, Very intact. Mass attendance experienced a marked increase with the advent of Cure Light Wounds. It is a interesting, and compelling idea. I like it. Now, create him.

@Edward, 1d100 ⇒ 63 Paizo says...

UC:
Pick On Someone Your Own Size: When you were
young, you or others you cared for were bullied
by agents of an oppressive power. At some point,
you stood up against one or many of the tyrants,
feeling that somehow you were bigger, stronger
and more resilient than you actually were. You
later realized that this support was the first trace
of your eidolon trying to make contact with you.
You can still draw on that power today, making
your aura strong and your presence powerful. You
gain access to the Twinned Presence magic trait.
What do you think?

@Stratos, Thanks.

@Mousestalker, Drow are EVIL! There are no good drow. Second Darkness saw to that, and I approve.

@RCB, Nice crunch, good fluff. Now, what would she do on pseudo-earth?


what is that trait? cant find it in the SRD...


DM Grey wrote:
@Mousestalker, Drow are EVIL! There are no good drow. Second Darkness saw to that, and I approve.

What? Seems like a huge blunder on Paizos part if this has been stated in canon. What are they, like, genetically evil or something O.o?


Gregory - yes, in Golarion lore drow are always evil. Without going into spoileriffics, the reasoning is in the Second Darkness AP.


Better ask - When's the deadline? :)

Oh, a quick question: For the build, how do guns work with stats? Bow and Arrows use physical strength as well as Dex, so you can add your strength bonus to them because of how far you're pulling the string, but a gun just has a trigger that any weakling can use, so if I go for a ranged guy, should I not worry about strength and focus on dex alone?


For him, it began in the ruins of Ulduvai. He had been trapped in a chamber deep within the city for days, mouldering scrolls his only companions. In them he read strange things and was finally driven by thirst to enact an eldritch ritual found in one of the scrolls - binding his soul to the service of one called 'The Daemon Sultan' and 'the blind idiot god'. He found himself staring into the primal chaos that underlies the universe, uncertain not merely if he was still sane, but if sanity itself had any real meaning. There, beyond angled space, he found the power to escape his predicament.

Akeley Wilmarth (name may change) will be a debuffing cleric of Azathoth, probably chaotic good, and almost certainly ridiculously cheery.


I'd be very interested in this.

I actually have two ideas.

One would be for a Half Elven Wild Caller summoner who seeks to create the perfect hunter, to beat nature at it's own game. Going to a different world would be thrilling for him as it would allow him to test his creation against the beasts of another world.

The other idea hinges on the concept of mistaken identity.
It would be a Vanara Lore Warden Fighter who on Golarion was nothing but an escaped pet, once owned by some Chelish Opera Diva and the abandoned for something nicer. He joined the Bellflower Network when they came to his owner's mansion to liberate the Halfling slaves there and has been working for them ever since.
On earth he'd be mistaken for an incarnation of either the Hindu God Hanuman (assuming people still remember that from way back) or the legendary Monkey King from Chinese literature.

Sovereign Court

Question: The moment the campaign begins, are our characters still in Golarion? That would seem to be the case from the original post, yet it's possible to read that timeframe as our characters' beginnings (read: level 1) with ample time to move and adjust to earth (by level 3).

Basically, have we had the Flintstones Meet the Jetsons moment already?


DM Grey wrote:
@Eben, Very intact. Mass attendance experienced a marked increase with the advent of Cure Light Wounds. It is a interesting, and compelling idea. I like it. Now, create him.

Working it up today. A few questions came to mind, though. First, do you know where our adventurers would have been adventuring in Golarion? I guess that doest' need to directly affect my character's region of birth, but it would be good to know in order to create his backstory.

Secondly, how long have they been in this Brave New World? Or, more specifically, have we been here long enough to have picked up the language? Is it likely that we've had time to pick up a rank of Linguistics? Or will that need to be something we do as we move through the campaign?


Pathfinder Adventure Path Subscriber

Stratos, I asked the same question above and you can see the answer. It is Brave New World territory, with the PCs having no working knowledge of this new place. I had a concept I was going to apply with but it doesn't work if the PCs haven't had a little time to get to know the locals.


@Edward, It's from Ultimate Campaign.

trait:
Twinned Presence: Your eidolon—and your connection
to it—makes others ill at ease. You gain a +1 trait bonus on
Intimidate checks, and Intimidate is always a class skill
for you. In addition, if your eidolon is summoned and
within 30 feet, and its size exceeds your own, use its size
modifier on any Intimidate checks you make.

@Nelo, Good point. Deadline is Friday, but I reserve the right to move that up if I like the existing pool of applicants. There will be a minimum 24hr notice before submissions are closed.

@Ben, I like the concept, now show me the character.

@Cuan, Good to see you again. The first might be better. Wrong side of the Pacific for monkey gods.

@Stratos, the campaign begins at the moment you arrive here/leave Golarion. Also, unless the party makes an unexpected decision, the campaign will start with a short, but deadly, dungeon crawl.

@Eben, That is up to you. I'd suggest somewhere in the Inner Sea region. While having the party already formed isn't necessary, it has advantages. As for languages, see above. That's part of the reason for lvl3, access to Comprehend Languages.

@Yossarin, That's unfortunate. Any other concepts rolling around you'd be interested in try?

Grand Lodge

DM: As an Ex member of the Pathfinder society form the Lantern Lodge is was her duty to come and assist Venture-Captain Amara Li establishing ties and expanding the honor of the Lodge in the inner sea after the fact that the Jin Hao tapestry was won during the Ruby Phoenix tournament.

Now that the lantern lodge has completed its mission (after a few years) it has been dissolved. Some of its members either chose to leave the inner sea their duty done or chose to stay and join the Grand Lodge.

Beylinda chose to quit and stay in the region.

She was drawn into the belief of the Dawnflower during her time as an agent of the pathfinders.

What appealed to her was that : Sarenrae teaches temperance and patience in all things, to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.

(Secretly she is a profound hater of undead also, as she had to suffer trough hard missions and death of goods friends at their hands)

Also the fact that Sarenrae counts all non-evil gods as companions, and even communicates with evil deities in the hopes of converting them from their dark ways, work for her. Seeing that Beylinda is a happy go lucky kind of person, Really easy going.

-----
Is that ok for you dm?

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