Hellknight

Nelo Angelo's page

110 posts. Alias of CaptainCortez.


Race

Vital:
AC: 18, Touch: 11, FF: 17 __ Speed: 20ft, Init: 3 __ Fort: 7, Ref: 5, Will: 5 __ Climb: 14, Intimidate: 9 (11 Demoralise), Know (Planes): 15, Perc: 6, Surv: 9, UMD: 9

Classes/Levels

-[HP: 48/48]- Masked/Unmasked Fighter (Two-Handed)/Magus

About Nelo Angelo

Nelo Angelo
Gestalt: Fighter (Two-Handed)/Magus
Level: 5
Alignment: CE
Race: Half-Devil, Corrupted - Outsider (native), half-human, half-devil.
Hair: White
Eyes: Glowing Red
Skin: White/Pale Blue
Height: 7ft
Size: Medium
Languages: Abyssal, Infernal, Common and Celestial
Darkvision: 60ft

Magus Arcane Enhancement note:

When using his Arcane Pool, Nelo adds the Unholy property to his weapon instead of the Holy property.

Stats:
Arcane Pool Points: 6/6

HP: 48
AC: 18, Touch: 12, Flat-Footed: 17

Speed: 20ft
Initiative: 3

Str: 23 (+6)
Dex: 12 (+1)
Con: 16 (+3)
Int: 18 (+4)
Wis: 12 (+1)
Cha: 13 (+1)

BAB: 5
CMB: 11 (+1 vs Sunder)
CMD: 22 (+1 vs Sunder)

Fort: 7
Ref: 5
Will: 5

Combat:
Combat:

Melee +14, 1d10+16+1d6 fire, 19-20 x2
Claws +11, 1d4+6
+11, 1d4+6

Spell +6 Ranged Touch Attack

Power Attack:

Melee +12, 1d10+22+1d6 fire, 19-20x2

Spell Combat:

Melee: +12, 1d10+16+1d6 fire, 19-20x2
Spell: +4

Spells:
Spells:

Cantrips (4)

Acid Splash (reflavoured into Fire Splash)
Detect Magic
Read Magic
Spark

Level 1 (5)

Enlarge Person
Magic Missile x1 (reflavoured to look like Swords)
Ray of Enfeeblement x1
Shocking Grasp x2 (reflavoured as Flaming Grasp)

Level 2 (3)

Bull’s Strength
Flaming Sphere x2 (reflavoured to look like a thrown ball of fire that homes in)

Skills, Traits and Feats:
Skills:

Climb: 14 (5 ranks, 3 class, 6 str)
Intimidate: 9 (5 ranks, 3 class, 1 Cha) + 2 to Demoralise
Knowledge (Planes): 15 (5 ranks, 3 class, 4 int, 3 feat)
Perception: 6 (5 ranks, 1 Wis)
Survival: 9 (5 ranks, 3 class, 1 Wis)
Use Magic Device: 9 (5 ranks, 3 class, 1 Cha)

Traits:

Magical Lineage (Shocking Grasp – Flavour as Flaming Grasp): Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

Dominator: You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using the Intimidate skill.

Deft Dodger: +1 Reflex.
Reactionary: +2 Initiative.

Feats:
*Note – Fighter and Magus both offer additional feats, so b = extra feats.

1a. Power Attack
b. Exotic Weapon Proficiency: Bastard Sword
2. Weapon Focus: Bastard Sword
3. Lightning Reflexes
4. Weapon Specialisation: Bastard Sword
5. Skill Focus: Planes
b. Eldritch Heritage (Abyssal)

Wealth, Gear and Carrying Capacity:
Gear: +1 Flaming Bastard Sword (8,035gp), Breastplate (200gp), Amulet of Natural Armour (2000gp)

Wealth: 265gp

Carrying Capacity:

Light Load: 400lb’s
Medium Load: 800lb’s
Heavy Load: 1200lb’s

Lift Overhead: 1200lb’s
Lift Off Ground: 2,400 lb’s
Drag/Push/Pull: 6000lb’s