
Lythirra, Apostle of Joy |

@TarkXT: Ouch! That's nasty. D:
By the by, here is Lythirra's background and description.
She never managed to understand it,really: all other kind of pains were joyous thing to feel and to give, but this one only managed to make her sick. At first, the kuthite thought she simply wasn't devout enough, and passed most of her time right after her exile to Vothys in searching new ways to inflict pain on herself (and others, of course).
That didn't work though, and here she was, focusing again on herself, focusing inward, on her memories and on her mind.
Contrary to popular belief, Drows are not born evil by nature. It's their society that brings them to become cruel and wicked, shaping them to be the beings which the surface dwellers speak only in curses and hushed whispers. Following this line of thinking, some drow could be born with a particular kind and loving nature (or simply a lack of regard for the dark elves' society in general) that later gets twisted by their surroundings.
Lythirra was one of this Drows. Her decades long childhood passed rather uneventfully, but she could never help not to have some doubts on Drow society: Why everyone was so power-hungry? Why did everyone who wasn't a female Drow had to be treated like cattle? It didn't make sense to her, and to keep herself entertained, fighting the boredom and avoiding to do something that openly opposed the tenets of Drow society, she started acting as a courtesan at a relatively young age. While not stunningly beautiful as other Drow women, Lythirra seemed to know exactly what chords to strike when talking to others: while this may have been a great boon in Drow politics, she never used it to gain any personal advantage, something that baffled other dark elves more than once.
She kept on with this routine for years and years, until one day she found a copy of the Umbral Leaves. At first glance, they seemed to her mostly gibberish and nihilistic ravings about a dark place behind the stars, blackest even than the most hidden parts of the Underdark. While much of it didn't make any sense, some parts of it gave her “new ideas” for her encounters with her numerous partners. In Lythirra's mind started to crept the awareness that pain and pleasure were one and the same, but as time passed, tough, she found harder and harder to stop right before severely hurting herself or her lovers. Much to her joy, the city's torturers were looking for an apprentice, so Lythirra enrolled to find a way to vent her growing dark desires. Every time she tortured someone, she treated the occasion as a form of grisly lesson of anatomy, staring with wonder at the results of the unnameable things she did to her victims. As time passed, she also found that she understood more of the writings of the Umbral Leaves, as if her mind was becoming alike the one that wrote that wicked tome...
But even at that time, Lythirra couldn't still shake off the feeling that she was missing something. Something that she thought she had found when she met Iradli.
Iradli was a human prisoner who was captured and brought to Taaryssia. Lythirra's heart skipped a beat when she first saw him and, after some natural distrust on his part, they quickly fell in love. She visited him every day, always separated by prison bars that prevented them to exchange even a single gesture of affection, Lythirra's heart was filled with love and happiness: she felt she finally found a meaning to her existence, a reason to live. All the pain, the lust she experienced and gave seemed so futile now. She started plotting an escape for her and Iradli, thinking of exacting the favors she amassed in her years as a courtesan.
Alas, it was not meant to be. Iradli was captured because he held important information, information that had to be obtained. And the one that was chosen to do this was Lythirra: the head torturer had found out about her plan, and before sending her to a remote outpost called Vothys, she decided to punish the young drow for her insubordination.
She tried to make someone else to do it, but to no avail. When they brought her and Iradli in the torture chamber, a high ranking officer stayed in the room to make sure that the orders were carried out and the information obtained. Lythirra started sobbing as soon as she picked up the torture instruments, forced to carry out the orders. The future that she hoped to live, the love who brightened her life, were crumbling under her hands with every lash, and every scalpel hit slowly eroded her sanity. As she went on and on, her sobs became a chuckle that grew stronger and stronger and stronger until they became a manic laugh. She started thinking of the Umbral Leaves, and Iradli's cries became moans in Lythirra's now broken mind.
That night, the information were obtained.
That night, Lythirra's mind snapped.
That night, she became an apostle of joy, to spread enlightenment to all.
That night, she found the materials needed to bind her personal copy of the Umbral Leaves.
Back in Vothys' torture chamber, finished her meditation. Even this time, she had not found the reason of the pain in her chest. She thought that, maybe, it could have been something tied to Iradli...
But no, that couldn't have been it. He was happy when she was driving the iron splinters under his nails, he sure was!
And beside, he remained with her, never left her...
Hugging her personal copy of the Umbral Leaves, Lythirra caressed the cover made out of human skin.
Indeed, most of Lythirra's good hearted nature has been twisted and warped trough the teachings she follows.
She doesn't discriminate based on race or gender, but only because she believes that everyone is equal beneath the flesh, in suffering, and it is her holy duty to expose it.
She doesn't care for drow politics, but only because she believes that that everything, in the end, will amount to nothing and end in eternal agony.
The only thing you can do is enjoy the ride, however brief it is compared to an eternity, and show joy to all that are willing to listen and feel.
And even those who doesn't.

Gavmania |

yeah I have noticed Paizo hasn't really made any new PrCs, but loads and loads of archetypes. (I love the archetype Idea by-the-by)
My wish is that they go the whole hog and replace the PrC's with Archetypes. Eldritch knight could be a Magus archetype that gives up Spellstrike and Spell Combat to get access to all 9 levels of spells, perhaps Arcane Archer could be a ranger Archetype that gets Arcane Spells instead of standard Ranger ones, Dragon Disciple could be a Bloodrager Archetype maybe? Arcane Trickster a Rogue Archetype with spells instead of Rogue Talents?

Gavmania |

OK, Here is a rough draft of My Character fluff. I will be putting together a character for it when I have finalized the Fluff:
Denzen Czarni was born a Tiefling drow in the House of Czarni. As a Tiefling he enjoyed a dual status; revered as a symbol of the great powers associated with the House and reviled as a non-pure blooded drow. Due to the interventions of his powerful mother, he enjoyed a relatively stable childhood, training as a Cavalier (Daring Champion) in the order of the Cockatrice, which he excelled at, and even spending a short period as a courtesan. In his private time he developed a spontaneous affinity for magic, which he learned to embroil into his swordplay (Magus (Eldritch scion)).
Recently, however, his fortunes have waned: first his mother's enemies targeted him as a way to weaken her, forcing him to be temporarily posted to Vathys; then his mother was killed while she was trying to negotiate his return. Now he is stuck at Vathys and his only chance at getting revenge is to build himself a powerbase there.

Oracle of the Azathyr |

Nilonim Overseer: I have no issues with you re-flavoring Purple Duck Games's Medium class as being psychic as opposed to arcane. It makes much more sense in the context of the game given that you are focused on spectral undead rather than outsiders.
Seth86: You may add poison to your character's bite. Simply use the ARG rules for it.
Lythirra, Apostle of Joy: I allow the retraining of Feats as several classes gain things that make earlier choices redundant, even if they were the best option to take at the time. Also, despite the fact that I often choose to refrain from commenting on character concepts and backstories unless asked, I feel your backstory reflects the eventual descent that many Kuthites go through. They have some tiny flaw that the darkness exacerbates, then they go through a terrible loss and the only way they can cope is trying to fill the emptiness in their heart with suffering. Eventually, they bury their own inner suffering deep enough where they are not cognizant of it, even if their mind tries to remind them of it. I think you got that vibe!
Vhaelkyn the Whisperer: You may make the changes to the feat that effects Devastating Touch. You may also re-flavor Weapon of Peace.
TarkXT: That sucks! If you get it fixed before recruitment closes, I will give you a little extra time to finish. I will not penalize you for Force Majeure type events.
Kelmourn Dravir: I always hand waive restrictions on selecting Exotic Weapon Proficiency, as it makes little sense. You may select it at first level.

bigrig107 |

Decided I had to get in on this.
Few questions about driders, though.
1. Do they take up only the first level of gestalt?
2. Do they count as mounted for the purposes of feats/classes/etc? (cavalier, lance damage, Mounted Combat chain.)
Edit: just realized non-Paizo stuff is allowed, I'm gonna withdrawal. Not your fault, I just don't have experience with anything beyond Paizo, and I don't want to be behind. Y'all have fun!

Cuàn |

@bigrig There is the Charger archetype for the Cavalier. It's designed for the centaur but should work just as well for the Drider.
EDIT: The Thundering Hooves ability would need something though as Driders don't have anything similar, unless you want to apply it to the bite.
EDIT2: Also don't forget that Pathfinder Driders are not quite the old D&D ones. I know I tend to forget.

Cole Redhand |

Cool, I'll change out to using the two-bladed sword at level one.
It feels like the kind of gratuitously weird weapon that drow would use, and with the three bonus feats and first level there's no reason not to spend feats on things like exotic weapon proficiency and double weapon finesse.
One thing that seems fairly difficult for a party of drow is healing. Between the lack of positive energy channeling and everyone having spell resistance it could take some effort to heal a party after they get beaten up.

Oracle of the Azathyr |

Bigrig107: Sorry to hear you withdraw! Good luck in your campaigns though!
Kelmourn Dravir: One of the slotted PCs is using an Alchemist as part of her gestalt, plus Lythirra is a partly a Vitalist. Neither are affected by Spell Resistance.
Now time to work on an interest check that is completely, thoroughly batsh*t crazy for a buddy of mine, to gauge preliminary interest before he joins the boards. It's a TRISTALT Pathfinder campaign where the PCs play as fallen celestials in the Nine Hells in a Kingmaker-esque freeform storyline. The PCs will be able to build their form like an Eidolon and will have a pool of Fiendish Power, which they can then spend on fiendish abilities drawn from a plethora of books (Body Flames, Infernal Contract, or Hellstorm, anyone?).

Ashe |

Now time to work on an interest check that is completely, thoroughly batsh*t crazy for a buddy of mine, to gauge preliminary interest before he joins the boards. It's a TRISTALT Pathfinder campaign where the PCs play as fallen celestials in the Nine Hells in a Kingmaker-esque freeform storyline. The PCs will be able to build their form like an Eidolon and will have a pool of Fiendish Power, which they can then spend on fiendish abilities drawn from a plethora of books (Body Flames, Infernal Contract, or Hellstorm, anyone?).
Sounds awesome. Did you seem my submission back on the first page? Just posting showing I'm still here.

JoshB |

Now time to work on an interest check that is completely, thoroughly batsh*t crazy for a buddy of mine, to gauge preliminary interest before he joins the boards. It's a TRISTALT Pathfinder campaign where the PCs play as fallen celestials in the Nine Hells in a Kingmaker-esque freeform storyline. The PCs will be able to build their form like an Eidolon and will have a pool of Fiendish Power, which they can then spend on fiendish abilities drawn from a plethora of books (Body Flames, Infernal Contract, or Hellstorm, anyone?).
The only problem I could see with a game like this is if the level of "system mastery" is too big between the players. You could end up with a group that has a wide disparity in power level between the characters.
But it sounds like a really cool idea.

Philo Pharynx |

Oracle of the Azathyr wrote:It's a TRISTALT Pathfinder campaign where the PCs play as fallen celestials in the Nine Hells in a Kingmaker-esque freeform storyline.The only problem I could see with a game like this is if the level of "system mastery" is too big between the players. You could end up with a group that has a wide disparity in power level between the characters.
We are fiends vying to gain power in Hell. There is no place for weakness. If you do not spend your power wisely, you will be destroyed and your soul will go to another more worthy candidate. Such is the way of the world. If you don't agree with this, perhaps you shouldn't have strayed from the safe path laid out for you.

Oracle of the Azathyr |

Ashe: Yes, I saw your application. It's quite solid. I usually refrain from commenting on individual characters unless a direct question is asked, unless there is an amusing anecdote or something to be said.
JoshB: I don't think that's a problem, primarily because the guy GM'ing it said that natural variance between characters could just be explained as the innate variance among even angels of the same choir. I just want to see what kind of craziness happens with the PCs! I myself am planning on either making a former angel of purity who fell when his zeal to redeem the wicked became a sort of mad drive to burn the sin from all creation or an angel of death who fell in love with a wicked human sorceress and taught her the forbidden secrets of life and death, falling after his involvement was discovered in the aftermath of her failed conquest of the known world.

Yvhul'ku the Mind Flayer |

Okay! Character is as ironed out as I can get him without having any of the stuff about Mind Flayers, so feel free to take a peek at the Alias. I made a few assumptions about the race, but I can change those quickly as soon as you release the info about them. That said, do you mind terribly if I reflavor Veteran Jungle Guide as Fungal Jungle Veteran? Considering it'd be really unlikely for Qlippoth to have gotten up to the surface and around a real jungle, I think.
As for his backstory, I'm having a little trouble figuring out what to do with him. What I have so far is that he was born and raised in (insert name of local Mind Flayer city here). While brilliant as most of his kin are, he found that he was not an intellectual powerhouse as some come to be. Instead, his zeal and physical prowess far surpassed that of his peers. He was utterly devoted to their deity Ilsensine and the Elder Brain, which soon put him on the fast track to be an antipaladin of his god. A powerful personality and his unflinching ardor served to accomplish what his comparatively meager psionic abilities could not. At the behest of the Elder Brain, he has loaned his services to their current Drow allies with the instruction to learn all that he could.
As I said before, I made a lot of assumptions with this based on the D&D lore for illithids. Please correct me if I'm off-base anywhere and I'll adjust as necessary. Looking forward to hearing what you think!

Lythirra, Apostle of Joy |

@DM OoA: *Bows* I aim to please. It's much more fun having a reason to have a reason being a sadomasochistic zealot instead of just saying "Eh she's cray".
@Qlippoth: That 'Flayer avatar gets me everytime. :3
By the way, do you know that qlippoth are a very precise thing in PF lore? That seems a very weird name for a Mindflayer.
By the way, now that we've ironed it out with DM, I'm posting the revised Pain Taster.
Feats: Diehard, Endurance, Agonizing Obedience
Skills: Heal 5 ranks, Intimidate 5 ranks.
Alignment: Any nongood.
Special: The candidate must survive a special ritual designed to inure her to pain.
Weapon and Armor Proficiency: A pain taster is proficient with all simple weapons, martial weapons, and whips. A pain taster gains no armor or shield proficiencies.
Disciple of Pain (Su): At 1st level, a pain taster can focus her agony through the use of six torture routines. Each routine grants her a different day-long benefit. The first time a pain taster performs a particular torture routine, she must spend 1 hour inflicting self-harm using materials that cost 2,000 gp. The method of self-torture is detailed in the routines below. After performing a routine for the first time, she can subsequently perform a less strenuous version of that routine to gain its benefits for 24 hours without needing to expend any further money on torture implements, ritual incense, and pain heightening drugs.
If the pain taster wishes to change her routine, she must spend 2,000 gp when first performing the new ritual. She must pay this cost each time she changes her routine, even if returning to a routine she had previously paid for. A pain taster can benefit from only one routine at a time.
[...]
Masochism (Ex): At 1st level, a pain taster becomes empowered by pain, and is inured to its effects. She receives a +4 class bonus on saving throws made against pain effects.
Additionally, a pain taster can deal lethal damage to herself at any time to gain a bonus on attack and damage rolls. Doing so is a swift action that deals 2 points of damage to the pain taster, does not require an attack roll, and bypasses any damage reduction the pain taster possesses. For 1 round, the pain taster gains a +1 morale bonus on attack rolls and a +2 bonus on damage rolls. Every 3 levels thereafter (4th, 7th, and 10th), the amount of damage the pain taster deals to herself increases by 2 and the resulting bonus she receives on damage rolls increase by 1 (to a maximum of 8 points of self-inflicted damage and 5 points of bonus damage to other targets at 10th level). At 7th level, the bonus on attack rolls gained when using this ability increases to +2.
Scourge (Ex): Pain tasters are masters of torture, and at 1st level they receive the first boon of their chosen Agonizing Obedience. If the Pain Taster fails to complete her daily obedience, she loses this ability until she completes it again.
Cruelty (Ex) At 2nd level, a pain taster gains the sneak attack ability, but only when using a Spiked Chain. This additional damage stacks with any sneak attack damage she possesses from other classes. The amount of damage dealt by cruelty increases by 1d6 every 2 pain taster levels thereafter.
Anytime the Pain Taster damages an enemy for the first time in a turn with her Sneak Attack, that enemy must succeed at at Fortitude save with a DC of 10+the Pain Taster level+her Wisdom modifier.
If they fail, they are affected by the effects of her Agony Strike for 1 minute. Additional Agony Strikes don't stack, but refresh the duration.
Damage Reduction (Ex): At 2nd level, the pain taster’s incredible resilience grants her a modest amount of damage reduction (DR). Subtract 1 point from the damage she is dealt by any weapon or natural attack. The pain taster’s damage reduction increases by 1 point every 2 pain taster levels thereafter. This ability stacks with any other damage reduction the pain taster might already have from other classes. The value of this damage resistance doubles when the pain taster is subject to nonlethal damage.
Blood Control (Ex) At 3rd level, the pain taster gains the ability to control the blood pressure throughout her body. Anytime the pain taster is dealt bleed damage, she reduces the amount of damage taken by 1 per pain taster level (minimum 0). When taking Constitution damage as a result of blood loss (such as a stirge or a vampire’s bite), a pain taster reduces the amount of ability damage dealt by an amount equal to half the pain taster’s class level (minimum 0).
As an immediate action, a pain taster can delay the onset of injury or contact poisons by succeeding at a Will save. The DC of this check is equal to the poison’s save DC. If the save is successful, the poison’s initial and secondary damage are both delayed by 1 minute per pain taster level.
Torturer’s Mettle (Ex): At 3rd level, a pain taster can gain a number of temporary hit points equal to her pain taster level as a swift action. These temporary hit points last for 1 minute. This ability is a swift action that can be used once per day at 3rd level and an additional time per day every 3 levels thereafter (6th and 9th).
The Joy of Suffering (Ex): At 4th level, a pain taster gains the second boon of her Agonizing Obedience. If the Pain Taster fails to complete her daily obedience, she loses this ability until she completes it again.
Pain Mastery (Ex): At 5th level, when using her masochism ability, the pain taster can combine two of her daily routines into one. The pain taster must still selfinflict the combined amount of hit point damage for both routines, though she can perform both routines simultaneously in 1 hour. When she does so, she gains the benefits from both routines (a pair of +2 enhancement bonuses). To gain access to a second routine for the first time or to change out one of the paired routines, the pain taster must still perform the new routine’s initial torture session in full, and must pay the cost for it.
Exquisite Lash (Ex): At 7th level, a pain taster’s gains the third boon of her Agonizing Obedience. If the Pain Taster fails to complete her daily obedience, she loses this ability until she completes it again.
Sadism (Ex): At 9th level, a pain taster becomes worked into a frenzy when dealing damage to other targets. When she deals bonus damage to a target using her cruelty ability, she halves the number of points of damage she must self-inflict as part of her masochism ability until the end of her next turn.

Ilcythia Vyrakin |

Hey everyone, Duderlybob's submission here, sorry I disappeared for a while, was rather swamped by work and I'm a tedious character builder. But, think I finally settled on a build I was happy with, and cranked out my backstory.
@ Nhilune: Thanks, that was exactly the type of thing I was looking for!
@ GM Azathyr: Yeah, the original post only mentions how many traits we get, but not what they are. But Nhilune got me set up so we're all good!
If anyone would care to critique my backstory, or any of the other fluffy bits, I'd appreciate it! :)

Ilcythia Vyrakin |

Grr... missed that edit window.
Ahem, also, I'm mostly going for the buff/debuff role in the party, but with a little bit of backup fighter/arcane magic to fill more roles nicely. Mostly going to be using things like Inspire Courage, Tactician, Banner, Dazzling Display and the like. If it's working well for the party later on, I'll probably also get feats like Warcry and Flagbearer. Mostly just wanted to try and play my hand at being a buff/debuff character who's far more inspirational leader and less spell monkey. Have Cure Light Wounds for a little bit more party healing for the initial foray before we really start getting into the mess of things. Kind of want to abuse Deeper Darkness a bit for early level concealment bonuses to make the party tough to kill, but obviously, would work best with people who have blindsight or Blind-Fighting/the Surface Stranger trait.
And if you'll allow it GM Azathyr, I may eventually want to try and gather the feats to go for the Diving Charge feat. Especially if/when I start taking up more of a damage dealing role and less of a support position.

Lythirra, Apostle of Joy |

If anyone would care to critique my backstory, or any of the other fluffy bits, I'd appreciate it! :)
Your backstory is really cool! That seems a lot of stuff to do for a first level character, though: I mean, we're Gestalted with pumped stats, but we're still low level scrubs (for now :P). Commanding your own raiding party and controlling the turf of a city seems more the purview of a middle level character or higher.
Lythirra exaggerates on the other side: she's been hitting still targets for all her life. Hilarity will ensue the first time she gets in combat.
"Wait, he dodged? Why would anyone do that?"

Oracle of the Azathyr |

Okay, so here is the long-promised Mind Flayer racial class!
--------------------------------------------------------------------
Size: Medium
Type: Aberration
Racial Modifiers to Ability Scores: -2 STR, -4 CON, +4 INT, +2 WIS, +2 CHA
Base Speed: 30 ft.
Darkvision 60 ft.
Natural Weapons: 4 Tentacles (1d4)
Improved Grapple (Ex): To use this ability, a mind flayer must hit a Small, Medium, or Large creature with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent's head. A mind flayer can grab a Huge or larger creature, but only if it can somehow reach the foe's head. If a mind flayer begins its turn with at least one tentacle attached, it can try to attach its remaining tentacle with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the mind flayer gets a +2 circumstance bonus for every tentacles that was attached at the beginning of the opponent's turn.
Mind Blast (Psi): This pseudo-psionic attack is a cone 60 feet long. Anyone caught in this cone must succeed on a DC (14 + Charisma modifier) Will save or be treated as Staggered for 1 round. The Illithid may use the ability every 1d4+1 rounds.
Extract (Ex): If the Mind Flayer has all four tentacles attached to an opponent, it may attempt to extract the opponent's brain. This process takes 5 rounds, each round dealing 1 point of acid damage. On the fifth round, the foe's brain is extracted and it dies. Only creatures of small, medium, or large size with brains that would be negatively impacted by the loss of a brain are affected by this ability. Those slain by this power are not treated as intact for the purposes of Raise Dead.
Automatic Languages: Undercommon (Racial Language), Aklo, Common
====================================================================
Fluffy Stuff
--------------------------------------------------------------------
Aging: Adulthood: 10 years, Middle Age: 500 years, Old: 800 years, Venerable: 1150 years Maximum Age: +6d20 years
Average Height: 5'9"-6'3"
Average Weight: 110-160 lbs.
More information on Mind Flayers can be found here.
====================================================================
Class Stuff
--------------------------------------------------------------------
HD: d8
BAB: Medium progression
Saves: Bad FORT and REF, good Will
Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. The following are class skills for aberrations: Acrobatics, Climb, Escape Artist, Fly, Intimidate, Knowledge, Perception, Spellcraft, Stealth, Survival, and Swim.
Weapon Proficiency: Proficient with its natural weapons (Tentacles) and with all simple weapons.
Psionics: At 2nd level and every other level afterwards, the Illithid gains a level of manifesting ability, though nothing else, from a psionic class of their choice. This does not stack with existing levels in a psionic class, if any.
1st Level: Psionic Levitate (At will), Telepathy (100 ft.)
2nd: Psionics level
3rd Level: Alien Mind (Ex): The Illithid mind is cold and alien, working in ways that are unnatural. The Illithid gains +2 to all Will Saves and may make checks each round it is under the influence of a Mind-Affecting effect to break free, even if the duration is permanent. This does not apply if the effect was created by an Elder Brain.
4th Level: Psionics Level
5th Level: Powerful Mind (Ex): +2 to any mental ability score.
6th Level: Psionics Level
7th Level: Mind Blast (Psi): The Illithid's Mind Blast is upgraded, treating all creatures failing their save as Dazed for 1d4 rounds.
8th Level: Psionics Level
9th Level: Extract (Ex): The Illithid's Extract is upgraded, taking only 3 consecutive rounds to extract a foes brain. In addition, each round of the extraction deals 1d4+CON in acid damage to the foe.
10th Level: Psionics Level
11th Level: Towering Mind (Ex): +2 to all mental ability scores. In addition, the Illithid may use Suggestion a number of times per day equal to their INT modifier.
12th Level: Psionics Level
13th: Detect Thoughts (Psi): Treat as the spell, though the effect is psionic in nature and thus is unaffected by effects that interfere with magic. This ability does not work on other Aberrations, as their minds are too complex to delve into.
14th Level: Psionics Level
15th: Mind Blast (Psi): The Illithid's Mind Blast functions at full power, Stunning all creatures failing their saves for 2d4 rounds.
16th Level: Psionics Level
17th: Perfected Mind (Ex): +4 to one mental ability score. In addition, the Illithid may use Charm Person a number of times per day equal to their INT modifier.
18th:Psionics Level
19th: Extract (Ex): The Illithid's ability to extract brains is at it's pinnacle, taking only two rounds to extract and dealing 1d12+CON points of acid damage each round that it is extracting.
Spell Resistance: The Illithid's powerful mind can work to cancel out magical effects as a reflex, granting it Spell Resistance equal to 25+HD.
20th: Psionics Level, Thought Incarnate: The Illithid's powerful mind may shed itself of the flesh for a number of rounds per day equal to 10+the manifesting stat of the manifesting levels chosen at first. While in such a state, it and all of it's equipment is treated as incorporeal. In addition, it may manifest Telekinesis at will. The Illithid gains a +4 bonus to all Will saves and does not automatically fail when using mental abilities on a natural roll of 1 in this state and it's Manifester Level is increased by +4 while in Thought Uncarnate form.
Ilcythia Vyrakin: Sure, why not go after that Feat?
LAB Rat: You may reflavor that Trait. Also, these Illithids are basically the same as D&D's, so you are correct in your racial assumptions.

Monkeygod |

I think the Thought Incarnate is too powerful. You pretty much threw in several levels worth of Psion Uncarnate plus that psi power reduction is RIDICULOUS. Not to mention the full immunity to any mind affecting effect?
Also, its length needs to be greatly reduced. I would say half its level/HD+main manifesting stat.

Oracle of the Azathyr |

Monkeygod: It's a capstone, so it's meant to be powerful. I do see your point about the length. Editing that now.
EDIT: Nuked Thought Incarnate:
1. Made the rounds per day much less.
2. Added the stipulation that extra effects on Psionic powers do not have reduced cost.
3. Changed immunity to effects that require Will saves to a +4 bonus and the ability to not fail mental tasks on a natural 1.

Yvhul'ku the Mind Flayer |

Adjusted as necessary, just needs some gear now! I'm really excited to give this a try, should be really awesome from the looks of things. I can't wait to see how it plays if I get picked. :D
One quick question: I wasn't sure how the tentacles work because natural attacks are wonky sometimes. Do I use strength and a half on them and are they a secondary natural weapon? I'm aware that tentacles are always secondary, but the stat block for Cthulhu in PF uses his strength and a half on tentacles, so that's throwing me off a bit. Thoughts?

![]() |

I reccomend the Mind Flayer's mind blast ability have it's DC set to 10 + 1/2 mind flayer level + main casting stat. That's what most classes' special ability DCs are (like witch hexes for example).
On another note, my characer has gotten a bit of a rehaul after talking to MonkeyGod, and I'm going to be going the route of psychic + soulbolt (soulknife archetype) instead of her original build. It means a lot of her background is going to get ripped to shreds, but I've left all the old stuff up on her page.
All her new fancy psionic crunch is there though!

Oracle of the Azathyr |

Yvhul'ku the Mind Flayer: They only gain STR to damage, not STR x1.5. I think that was just because, you know, Cthulhu is who he is.
Nhilune Rilyn'rahel: True enough, but given that the Mind Flayer's as a race have bonkers mental scores, I think this should keep down on the 'stunlock everything' type shenanigans.

![]() |

Nhilune Rilyn'rahel: True enough, but given that the Mind Flayer's as a race have bonkers mental scores, I think this should keep down on the 'stunlock everything' type shenanigans.
Unless they are gestalting with a sorcerer with jacked up Cha! With my feeble knowledge, that DC is the only issue I see with the class/race. And mostly because it deviates from the pathfinder DC norms. That and the jealousy caused by their mental stat increases. *makes grabby hands at those bonuses* me waaaaant.

Molasbar |

Here is Molasbar, the submission for markofbane for your consideration. Everything is complete in his profile except purchasing gear; I will wrap that up as soon as I can and update his profile.
He is a drow wizard (diviner: foresight)/ranger (guide). He will definitely stay as a wizard for all levels and that will be his focus. The ranger class side of the gestalt may vary depending on the storyline. He will focus on utility and debuff spells, and he will use his high initiative to help set up advantages for his allies. He will have a at least a +7 in all knowledge skills at first level and a +11 in all of the knowledge skills by second level to support the group with lore. He will also continue to build up the languages that he knows so he can be a translator, but he definitely will not be suited to serve as the party’s face.
In your introduction, you mentioned a list of appropriate familiars being available but I didn't see it so I built him based on a scorpion familiar. If that is not a viable choice please just let me know; it would be easy for me to switch out.
Thanks!

![]() |

OK, Here is the rough draft. Needs to be tidied up, and possessions finalized, and Spells need to be added, but the rest is there I think.
I've had to make a lot of adjustments by hand as the character generator doesn't support the ACG or gestalt, so there may be some mistakes. If so, let me know and I'll adjust.