Thrawn's Gallows of Madness (PFSRPG) (Inactive)

Game Master Dennis Muldoon

Maps & Handouts


Liberty's Edge

Replacement sought for Gallows of Madness.

The group has just completed Gallows of Madness Part 1. We will be doing Gallows 2 and 3. Each of these are independent adventures work 3 xp. You can bring in a character level 1-3, and are not required to have played part 1. (Note: If you bring a 3, they will possibly level out of part 3, so level 1 or 2 is preferred.)

Grand Lodge

i have a lvl 2 swashbuckler that did part 1....he's 2.1 lvl....i have him signed up for another game, but i can switch him out with another character...

Liberty's Edge

Sold

Liberty's Edge

Starting Gallows of Madness Part 3, which is a standalone module worth 3 xp, level 1-3, running in PFS standard mode.

We have lost a couple of members of the team over the course of part 1 and 2, so seeking 2 additions level 1-3 to join the party.


Sadly I completed parts 1-3 of gallows of madness already.

Have fun not dying (don’t eat the bile).

Liberty's Edge

The adventure is an evergreen, meaning it is replayable as long as you play a level 1 character.


GM Thrawn wrote:
The adventure is an evergreen, meaning it is replayable as long as you play a level 1 character.

Cool. What is your party missing?


Magus 2, Ranger 3, Bloodrager 2, Monk 1/Druid 1, Inquisitor 1/Skald 1.
Is this correct?


I'd love to play Gallows of madness! I'd like to submit my Halfling Inquisitor. He hasn't been in any games as yet though. I just need to make an alias for him. Will be able to do it tonight if chosen. Also I haven't played the other parts of gallows of Madness before either.

Quinn Burrows:
Quinn Burrows
Male halfling inquisitor of Erastil 1 (Pathfinder RPG Advanced Player's Guide 38)
NG Small humanoid (halfling)
Init +6; Senses Perception +9
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Defense
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AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +5, Will +6; +2 vs. fear
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Offense
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Speed 20 ft.
Melee dagger +1 (1d3/19-20) or
. . halfling sling staff +1 (1d6/×3) or
. . halfling rope-shot +1 (1d4)
Ranged sling +5 (1d3)
Special Attacks judgment 1/day
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—speak with animals (4 rounds/day)
Inquisitor Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—cure light wounds, true strike
. . 0 (at will)—detect magic, disrupt undead, sift[APG], stabilize
. . Domain Animal
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Statistics
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Str 10, Dex 18, Con 10, Int 10, Wis 16, Cha 10
Base Atk +0; CMB -1; CMD 13
Feats Martial Weapon Proficiency (halfling sling staff)
Traits devotee of the green, reactionary
Skills Acrobatics +5 (+1 to jump), Climb +4, Intimidate +1, Knowledge (nature) +5, Perception +9, Sense Motive +4, Stealth +12, Survival +7; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ monster lore +3, stern gaze +1, warslinger[APG]
Other Gear leather armor, dagger, halfling rope-shot, halfling sling staff, sling, sling bullets (20), backpack, basic maps (major landmarks only), belt pouch, flint and steel, halfling trail rations[UE], knife, utility (0.5 lb), mess kit[UE], waterskin (2), 106 gp, 8 sp
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Special Abilities
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Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Inquisitor Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).

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Liberty's Edge

Ancient Dragon Master wrote:

Magus 2, Ranger 3, Bloodrager 2, Monk 1/Druid 1, Inquisitor 1/Skald 1.

Is this correct?

We actually are down to 4 at the moment, and they are all hitting level 3.

I believe the current count will be:
Magus 3
Ranger 3 (level up completed)
Bloodrager 3
Monk 1/druid2

So we currently have a lot of damage dealing. 3 melee, one ranged. Tends to be less spellcasting, support, and skills with the group we have.

Liberty's Edge

ADM and TSF, the spots are yours if you'd like to come post in discussion to introduce yourselves.


I'll be mostly ranged myself. Hopefully it'll be helpful enough.

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