"There's a Legion that never was listed"- The Lost Legion -Kipling

Game Master Ghost1776

roll d20 Campgain link

Rahasia Outdoor Map

Rahasia Top level Temple Map


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Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

The Temple is not the "Villa" that was left for me, right? Cause Crispin had not explained exactly what it was, just that Adrais "had the key to the lower levels of the library". It's confusing.


No the temple/school is not the villa left for you.


Sorry about the delay in posting. A major problem at work (luckly not my fault) sucked up all my time and energy for the last couple of days. I should be about to post sometime within in 24 hours. Again I apoligize.


changed settings for Arean, you should be able to move her now. Ikvvy the spot Furnok says the tracks vanish is the same place as you are picking up the strong active magic.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Got it.

Just so you know, I'm able to move everyone on the map. We're missing one player that never entered roll 20. Is anyone having problems with it?


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

I hope someone have Disable Device ^_^


New Map is up. Tactical scale, that is the tokens take up 5 feet squares the roll d20 grid is 5 feet squares but the map squares are ten feet. Unfortunately the nine of you, the party and Arean's dogs, are all jammed together in that ten by ten space.


No disable Device. Looks like a short adventure.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

^_^ Ikvvy always have a plan, but breaking the lock works!


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Could I please have the big black dog back? Makes a great 'Bear'. The new greyish thing is a good 'Russ', and I favor the wolfish one for 'Sir'. That would leave out the brown and white dog.


Done.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

What's the price of a Silver Dagger please Ghost? (the 100%)


In pathfinder 22gp, in the version of D&D this was written for 30gp. Let's call it 30 gp the price increase being for craftsmanship.


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Finely-worked, then.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Furnok and Branden: Smelling Salts


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

The Siswa had some silver daggers.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Oh, those finely-made. I thought I missed a dagger around...


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

I was surprised you didn't ask if they were masterwork. :-)


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

^_^ Hey, I'm advocating to our benefit here....


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

The smelling salts grant a new saving throw. Not just a free wake up.


Just keep shoving them in his face or I'm effectivly out of a big chunk of adventure.


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

My understanding is a 'dose' of salts is a new save, with no limit on the doses applied. (in the game! real-world, lay off after 3 seconds)


Actually the way I read it smelling salts grant a new save if the thing causing the problem is still in effect or present. Once that is removed smelling salts work automatically. So Furnock and Braden both wake up.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Hallelujah!

-Posted with Wayfinder


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

Fyi: I will be in Vermont at a ski-weekend this weekend, so posting will be spotty, if at all. I will have my phone but I don't know what the service (or my time) will be like.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

I'm not sure how much of all this was already created Ghost, but you're doing a fine job.


So who wants to take the oath?


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

That's what Rodger of house Rastar signed up for!

It's a very freaking crazy and ancient band of totally unrelated strangers doing the cause of good, which then gets freaking involved in our story (since these things have power), but if none of you want it, we can pass and try to move on without it.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Brad's done it. I find it amusing to have a chaotic character take such a lawful oath.


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

That's hardly a lawful oath. Nothing there about flossing nightly or eating vegetables. :)

I'm kind of curious whether Arean would make the cut. :)


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Eldrian level 3 Slayer

Sneak Attack 1d6
Feat: Point Blank Shot
HP +12 (1d10+2)
BAB +1
Will +1
Skills +10 (Acrobatics, Climb, Craft(bows), Heal, Knowledge(dundeoneering), Knowledge(Nature), Perception, Sense Motive, Stealth, Survival)


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

Marcos Fighter 3:

+1 BAB
+1 Ref/Will
Armor Training 1
Feat: Weapon Specialization: Longsword
Skills: Climb +2, Intimidate +1, Perception +1, Profession (soldier) +1, Ride +2, Stealth +2 (after calculating ACP + new skill ranks)
HP: 1d10+4 (14)


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Where did you lose hit point Eldrian? You should be full...

Ikvvy level 3:
Sorcerer 3;
+1 Fort/Reflex
+1 1st level spell/day
+1 Spell Known (1st level - Grease)
Bloodline spell known (alarm - yes laaaaame!)
Bloodline power (Fated - double laaaaame!)
Feat: Precise Shot
Skill Points: +6 (2int+2class+2extra) - K.Arcana; Spellcraft; Perception; Diplomacy; Bluff; Use Magic Device;
HP: d6+1con+1fc (8)
Favored class benefit: HP


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Will do the accounting this weekend, sorry. I have been very busy.


Furnok lvl 3
Ranger 3
+1 Bab
+1 Will
Feat: Point Blank Shot
Favored Terrain:Plains
Class Feat:Endurance
HP 1d10+2Con+1Toughness+1Favored class=43

Will get skills later.


HARROW PTS: 3|Reservoir: 12/12|Female Human (Chelaxian) Arcanist 7|HP: 45/45|AC: 11(15)/11/10|Saves: +5 Fort, +3 Ref, +6 Will|Init: +5|Perc: +2

Um... just poking my head in, but Ghost's last post there was probably for Group 2.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Ah, that makes a lot more sense now!


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Arean joins Ikvvy in examining the items:

Spellcraft+ 6: 1d20 + 6 ⇒ (9) + 6 = 15 Black Jade Ring
Spellcraft+ 6: 1d20 + 6 ⇒ (4) + 6 = 10 Adamantine Sword
Spellcraft+ 6: 1d20 + 6 ⇒ (11) + 6 = 17 Arrows
Spellcraft+ 6: 1d20 + 6 ⇒ (6) + 6 = 12 White Ash Staff
Spellcraft+ 6: 1d20 + 6 ⇒ (7) + 6 = 13 Mindurian Ring
Spellcraft+ 6: 1d20 + 6 ⇒ (20) + 6 = 26 Potions


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

I figured ^_^


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5
Ikvvy wrote:
I figured ^_^

I have been unusually busy lately. And the board lost two of my posts, so what finally got posted was not as cool as I wanted it to be.

I'm cramming now to get the levelup done...


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

About the post, not about the rolls!!

You're far better than me and can save us if you use your trance...

I'll hold on the Jade Ring, for now...


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Arean levelup:

3rd level Feat:

3rd level of Oracle:

+1 BAB
+1 Fort/Ref saves
Revelation: Sidestep Secret, use CHA in place of DEX for AC and Reflex saves
One additional 1st-level casting/day
One additional 1st-level spell known: Burning Disarm
Favored Class bonus: additonal 0-level spell known: Mending

9 additional skill ranks (4 +2 INT +1 Human +2 Houserule):
Disguise, Intimidate, Perception, UMD, all +1 rank (3 ranks each)
Kn: Engineering, Geography, Nobility, all 1 rank each
Sense Motive, +2 ranks (3 ranks total)

8+2 HP, 33 total

1st Mythic Tier:

OMG, deep wells...

Heirophant, Inspired Spell, Relentless Healing, seems obvious.

Trickster follows the Sivanah connection in Arean's build. And could still take Relentless Healing, using the Trickser's 'Path Dabbling' path ability. If that can be taken multiple times, Marshall and Archmage also have path steps that would fit.

But I'm running out of weekend, and I said I'd finish this then, so:

Heirophant.
Adds 4 HP.
Inspired Spell
Relentless Healing

Hard to Kill
Mythic Power, 5/day
Surge: use Mythic Power, +1d6 to a d20 roll, ImAc after roll
Mythic Feat: Mythic Spell Lore (Burning Hands)


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Are we further ahead timewise of the other party?


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Holy crap, I didn't realize Brad earned a mythic tier! That sure changes things. Much pondering to be done.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

We're basically even, I believe, although they are still level 2 ...


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Does anyone volunteer to go ahead in marching order? Opening doors and being subject to enemy hits/traps?


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

they are level 3 like us. Mythic levels aren't dependant on gaining xp. they are based on passing tests and such. so they should be oracle3/Heirophant1 or something.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

I was referring to Tassira and the others... ^_^


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Character is updated. I don't have a good summary of all the changes, but here are the big ones:

Champion Mythic Path
Path Ability - Aerial Assault
Feat - Death from Above
Mythic Feat - Death from Above

Because I've always wanted to make a monk that soars up into the air and lays some smackdown.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

Marcos will take point

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