Seoni

Arean Star-Eyed's page

257 posts. Alias of KRNVR.


Race

CG F Human Oracle 3, Heirophant 1

Classes/Levels

HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

About Arean Star-Eyed

Inheritance Notes:
...yet with his crimes undiscovered, Vors undertook a journey to the Grand Oracle. I don’t know what he was told but he began to avidly romantically pursue three different women. Calinda, the Jewell of House Rastar, sorceress and wizard both, she was the darling Marthos’s High Society. Lucy, Eldrian’s mother, who once had been a famous bard, and now struggled with mental illness and Naydia Mindurian in whose family ran the blood of the Queens of Maridum (one of the cities of the Horse Lords) but who now raised and trained wolves and worgs for the goblin riders of the Empire’s Legions in Herzag. He used magic to transport himself from place to place and magic to conceal his identity and intentions where needed.

He succeeded with Naydia first, not for any lack of character on her part, but Lucy was a married women, and Calinda was courted by the best and brightest of the Empire. Naydia had nothing more than the concerns and expectations of a normal young woman to defend her from his advances. Calinda, to bed her he needed to wed her nothing else would do, and how he finally succeeded with Lucy, I simply don’t know. You Arean were born six months before your sisters, Tassira and Ikkvy who were born on the same day just minutes apart from each other. On your first birthday Arean your father came to your mother’s house killed her and stripped her latent magic from her. He then went to do the same to you but when he touched you black flames consumed his hands and he was forced to flee. Your Aunt, your mother’s older sister, took you in and raised you as her own.

Signet Rings

In addition to the magic that proves the ring is legitimate and so is the wearer all rings have two powers.

The first power is an additional 60 feet of darkvision (if you have zero you now have 60, 10 is now 70, and so on), and is usable for 1 hour per level, not all that time has to be used at once. Each time it is activated it lasts a min. of 5 mins.

Arean: The ring lets you cast Speak with Animals once a day per level

Curse of the Blackened Hands (Backstory 1):

On the night the Aasimovian Library burned, Sister Maela was trapped in the pediment of the Tower of Prose and Facts. While rescuers sought a means to remove the bars from the windows, Arean tearfully took handful after handful of precious books from Maela, between the bars. As the books grew warmer, then sooted, then hot, and then even on fire, Arean kept taking them. "If you can bring them, I will take them", she had promised her old friend and mentor. The bars were never moved. The old woman and the girl together saved some hundreds of books, the elder bringing them to the hands of the younger, until they stopped coming to the bars. Arean waited there, weeping but not calling, shorted of breath by the smoke, her hands blackened agonies she no longer felt, no pain of note, beside the loss of her friend. Falling back upon the grass Arean watched the stars swim through her tears, and through the smoke of burning ancient knowledge, forgotten in the chaos of the scene. When found, she was near death, and her hands and forearms still bear the blackening, chars that, when viewed quite closely and carefully, are seen to be layered glyphs, and runes, and picts. The hands lack much of their former strength, but are steeped in the dying magics they handled. And in flames.

Who am I?(Backstory 2):

"I am Arean, born Mindurian, though both I and Mindurian agree, it's best that name no longer apply to me. I am called Arean Star-Eyed, which I suppose is simply kinder than calling me Arean the Black-Handed. If some bitterness is heard... it's there. But, it doesn't slow me. It's sad, true, to have fallen away from my family. Perhaps their response to the Library was... ...they wanted a marriagable mare, not a mendicant martyr. Not that I intend to be a martyr. But they see it thus, risking myself by travelling the land. They can't understand, all the things I know, all the things I almost know, that I remember when things around me require them. I hope someday, I'll be able to explain it. If not to them, at least to myself. But for now, we cannot agree. I will not 'just accept it', and wear gloves over hands that feel burnt when touched. And they won't accept that I might feel some debt to the old witch who might have... No. No, that shouldn't be said aloud."

Arean Star-Eyed
CG Human Female
Stargazer Lore Oracle, Blackened Curse

Curse:

- -4 to weapon attack rolls
- hands seem charred, are tender
+ add Burning Hands to spells known

Skills:

Oracle Class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Kn: History (Int), Kn: Planes (Int), Kn: Religion (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int)
Stargazer adds Class skills: Kn:Nature, Perception, Survival

Ghost1776’s Houserule background skills:
Profession Skill: Healer
Craft Skill: Alchemy
Hobby Skill: Handle Animal

Ranked Skills, 32 Ranks: 4 +2 INT +1 Human +2 HouseRule +2 HonScholar +1 Hobby +1 Craft +1 Profession +4+2+1+2 +4+2+1+2 = 32

9/10 Diplomacy 1 Rk +5 CHA +3 CS +1 Daytime = 9/10 Daytime
6+20 Craft: Alchemy 1 Rk +3 Class +2 INT = 6, could Trance +20
12/13 Disguise 1 Rk +3 CS (Cosmo) +2 Spec +5 CHA +1 Daytime = 12/13 Daytime
6/7 Handle Animal 1 Rk +5 CHA +1 Daytime = 6/7 Daytime
5/10 Heal 1 Rk +3 CS +1 WIS +5 Nightsky = 5/10 Nightsky
13/14 Intimidate 3 Rk +3 CS (Cosmo) +2 Spec +5 CHA +1 Daytime = 13/14 Daytime
6+20 Linguistics 1 Rk +3 Class +2 INT = 6, could Trance +20
::: Draconic, Cosmopolitan: Orcish, Goblin
7/12 Perception 3 Rk +3 CS +1 WIS +5 Nightsky = 7/12 Nightsky
5/10 Profession: Healer 1 Rk +1 WIS +3 CS +5 Nightsky = 5/10 Nightsky
6/7+17 KN: Arcana 1 Rk +5 CHA +1 Daytime = 6/7 Daytime, Trance +17
6/7+17 KN: Dungeoneering 1 Rk +5 CHA +1 Daytime = 6/7 Daytime, Trance +17
6/7+17 KN: Engineering 1 Rk +5 CHA +1 Daytime = 6/7 Daytime, Trance +17
6/7+17 KN: Geography 1 Rk +5 CHA +1 Daytime = 6/7 Daytime, Trance +17
9/10+17 KN: History 1 Rk +3 CS +5 CHA +1 Daytime = 9/10 Daytime, Trance +17
8/9+17 KN: Local 1 Rk +5 CHA +2 Scholar +1 Daytime = 8/9 Daytime, Trance +17
11/12+17 KN: Nature 1 Rk +3 CS +5 CHA +2 Scholar +1 Daytime = 11/12 Daytime, Trance +17
6/7+17 KN: Nobility +5 CHA +1 Daytime = 6/7 Daytime, Trance +17
9/10+17 KN: Planes 1 Rk +5 CHA +3 CS +1 Daytime = 9/10 Daytime, Trance +17
9/10+17 KN: Religion 1 Rk +5 CHA +3 CS +1 Daytime = 9/10 Daytime, Trance +17
6/7+17 KN: Nobility +5 CHA +1 Daytime = 6/7 Daytime, Trance +17
12/13 UMD 3 Rk +3 Class +5 CHA +1 Trait +1 Daytime = 12/13 Daytime
7/12 Sense Motive 3 Rk +1 WIS +3 CS +5 Nightsky = 7/12 Nightsky
6+20 Spellcraft 1 Rk +3 CS +2 INT = 6, could Trance +20

Untrained Skills
Acrobatics DEX 0
2/+20 Appraise +2 INT = 2, could Trance +20
5 / 6 Bluff +5 CHA +1 Daytime = 5/6 Daytime
Climb STR -1
2+20 Craft (Untrained Categories) +2 INT CS = 2, could Trance +20
Disable Device DEX 0 (Trained only)
Escape Artist DEX 0
Fly DEX 0
5/6 Perform +5 CHA +1 Daytime = 5/6 Daytime
Profession (untrained is disallowed) +1 WIS CS +5 Nightsky = 1/6 Nightsky
Ride DEX 0
Sleight of Hand DEX 0 (Trained only)
Stealth DEX 0
1/6 Survival +1 WIS CS +5 Nightsky = 1/6 Nightsky
Swim STR -1


Feats:

Toughness (Campaign Boon) +3 HP, +1 HP/lvl over 3
1st: Extra Revelation
Human: Extra Revelation
3rd:

HouseRule: 'Honors Scholar'
Scholar - Pick any two Knowledge skills. (Nature, Local) You gain a +2 bonus on these two skills. If you have 10 or more ranks in one of these Knowledge skills, the bonus increases to +4 for that skill.
Cosmopolitan - You can speak and read two additional languages of your choice. ( Orcish, Goblin ) In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. (Intimidate, Disguise) Those skills always count as class skills for you.

HouseRule: As part of 'Honors Scholar' package, take specialization in two of the skills selected in Scholar and Cosmopolitan, gain specialization in those skills, and one skill point in each of those skills. (Intimidate, Disguise)


Spells:

Spells: 5/3 known of 0/1, cast -/6 per day.

Orisons:
Detect Magic
Detect Poison
Enhanced Diplomacy
Read Magic
Spark(Human Favored Class bonus 1st lvl, RP demands from Blackened)
Guidance "Lady of Secrets, Guide your eye, your hand, and heart."
Create Water (Favored Class bonus 2nd lvl)
Mending (Favored Class bonus 3rd lvl)

1st-level spells:
Cure Light Wounds (from Oracle)
Burning Hands (from Blackened)
Dream Feast (Mirrored Halls of Sivanah)
Protection from Evil
Faerie Fire (Stargazer Mystery)
Burning Disarm

Signet Ring:
Darkvision 60' 12* 5 Min * Lvl/Day
Speak with Animals 1/Lvl/Day


Revelations:

Revelations:

Guiding Star (as in Heavens Mystery, required by Stargazer Archetype)
::: Under open sky at night: Determine precise location, Add CHA to WIS for all WIS-based checks, and 1/night outdoors, cast one spell with free Empower, Extend, Silent, or Still

Lore Keeper, (Extra Revelation via 1st-level Feat) may use CHA for INT checks.

Focused Trance, (Extra Revelation via Human Feat) CHA/day, 1d6 rounds of concentration, then +20 on an INT-based check.

Sidestep Secret, use CHA in place of DEX for AC and REF saves.

STR 8 -2 8 -1
DEX 10 0 10
CON 14 5 14 +2
INT 14 5 14 +2
WIS 12 2 12 +1
CHA 18 15 +2 20 +5
HP 8 +2 CON +3 Toughness +8+2 +8+2 +4 Heirophant= 37
FORT 1 +2 = 3
REFL 1 +5 = 6
WILL 3 +1 = 4 +4 vs Charm and Compulsion

Traits:

Strength of the Sun (Religion), +1 to CHA checks during day
Dangerously Curious (Magic), +1 UMD, UMD is class skill
Touched by Divinity (Sivanah>Runes>Erase 1/day)
Irrepressible (Faith), Use CHA not WIS vs Charm and Compulsion WILL saves

Mythic Heirophant 1:
Heirophant.
Adds 4 HP.
Inspired Spell,
Relentless Healing

Hard to Kill
Mythic Power, 5/day
Surge: use Mythic Power, +1d6 to a d20 roll, ImAc after roll
Mythic Feat: Mythic Spell Lore (Burning Hands)

Inspired Spell (Su)

(See FAQ below) You can expend one use of mythic power to cast any one divine spell, treating your caster level as 2 levels higher. This spell must be on your divine spell list (or your domain or mystery spell list) and must be of a spell level that you can cast using that divine spellcasting class. If you are a spontaneous spellcaster, you don't need to have the spell prepared, nor does it need to be on your list of spells known. Using this ability does not expend a prepared spell or available spell slot. You can apply any metamagic feats you know to this spell, but its total spell slot level must be a slot level you can normally cast.

Relentless Healing (Su)

You can restore life to the recently dead. If a creature has died within 1 round, as a free action you can expend one use of mythic power to apply healing magic to that creature. This healing can be from a spell or effect you cause or from a magic item you wield. If this healing brings the creature's hit points above the threshold for death, it comes back to life and stabilizes at its new hit point total (similar to the way breath of life functions); otherwise, it remains dead. Alternatively, you can expend two uses of mythic power on a dead creature that would have the ability to magically heal itself if it were alive (such as a dead cleric with a prepared cure light wounds spell) in order to trigger the most powerful healing magic it knows or has prepared. If this brings the creature's hit points above its death threshold, it returns to life.

Drawbacks:

Naive: –2 penalty to AC against attacks with improvised weapons and a –2 penalty to CMD against dirty trick combat maneuvers.


Equipment:

(24 to 53 lbs is medium load, 20ft move)

300 GP starting gold
GP SP LB
050 00 20 Armored Coat
007 00 10 Heavy Wooden Shield
025 00 .. Guard Dog, "Russ"
025 00 .. Guard Dog, "Bear"
025 00 .. Guard Dog, "Sir"

Staff of Healing
Ring of Animal Friendship