Kwava

Eldrian's page

140 posts. Alias of True Repentance.


Full Name

Eldrian

Race

Elf

Classes/Levels

Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

About Eldrian

Backstory:
Eldrian grew up in the elven lands with his rather crazy mother. He was not sure why she was this way. Perhaps it was because his father was never around, perhaps it was because he caused so much trouble, though he never meant to. Regardless he tried to avoid her as often as possible before she commanded him to do another meaningless, pointless and stupid task for her. He would rather be out with his friends swimming or chasing each other into the trees outside the settlement. Other times he would practise with the bow or his fathers old curve blade. He much prefered the bow. He would spend days out of the elven settlement with it strapped to his back, searching for the best wood to craft arrows from. He was learning from the local weaponsmith some woodcrafting. His first proper item that he had been commended for had been the longbow. He took it with him everywhere. Someday he would craft his own Composite bow. Such a weapon took more skill than he had so he bode his time learning from his master. He would sometimes track dire beasts down and report the location so hunting parties could take care of the beast. He became known as one of the best trackers, a natural who learnt every trick shown to him the first time. It wasn't long before he knew most of what the older master trackers could show him. Some wondered if he had some divine gift but when the Finder's came to test him he was found with no such gift, much to the disapointment of his father, who served the Empire himself. Eldrian did not particularly care if he caused his father grief. He hardly knew the man. He was never around. Always doing this imperial business or that important research. They would hardly see each other for more than five minutes in a year if even that. His visits were always extremely short and whenever he left to go about the imperial business serving one family or another, whichever it was he never asked or cared. Again Eldrian made sure to stay out away from his mother for at least several days as the visits seemed to make her worse than ever and she would usually try to blame him.

It was one such trip that he had just returned from to find a human man inside their home. A traveller, likely out of luck and hoping for a few free meals and some hospitality that the elves were apparently known for. Strangely enough his mother seemed to be almost normal around the man, as if a stranger from other lands gave her incentive to be polite and think before she acted or spoke. The man by the name of Gerard was aparently a mundane bard who travelled all over the world gathering stories and putting together the different legends that the people spoke of into exsquisite storytelling to pay his way. He had come across tough times and the elven lands seemed uncooperative to his efforts to produce his way of life. Eldrian thought he wasn't looking hard enough. There were plenty of elven legends to go around. Not two weeks later the man had disappeared again as quickly as he left and his mother returned to her usual ranting self. He did not realise the effect the bard had until months later when she could no longer hide the pregnancy. She seemed to be happy at the chance to raise another child. He wasn't sure how he had survived his childhood and worried that this child would not be cared for properly, so when the half-breed was finally born he made sure he was there to ensure she was properly cared for. The excitement that their mother had for the new child wore off with two years. She no longer had any patience for the childs demands and told Eldrian to look after Ikvvy for her. This he did not mind so much and he practically became her guardian. In her fourth year of life things took an interesting turn, for better or worse he was not sure. Ikvvy began to display rather obvious displays of magical effects on the environment around her. He had never seen such before but he knew what the result would be. The finders would come back at the next yearly visit and she would be found and taken away from him. Their mother went on about how nice it would be for her to be gone and the house back to normal once again. Eldrian did not want Ikvvy to be taken away and hatched a plan. Only months before the Finders would return he was about to go on another hunt. To his great relief he was allowed to take his half-sister with on the reasoning that she could learn a thing or two from him. His mother agreed so that she would be left alone for a time. Usually his trips could last up to a month sometimes and he knew that by the time their mother figured out that they were not returning, their was no chance of them being found anytime soon. Taking all his belongings and even his fathers old curve blade they left, never intending to return.

He took his half-sister and they fled the elven lands, making a new 'home' for themselves in a distant forest that did not have a village close by for miles. There they survived on the land. Using his skills with wood he made a treehouse of sorts for them to keep away any beasts at night. Ikvvy grew up and her gift with the arcane grew naturally without assistance of any Imperial wizards to guide her. Sometimes he worried about what this meant for her. Someday they might be found and she would be taken away. He tried not to think what they might do to him for keeping her from them. But it entered his mind sometimes that he might be killed for it given the global importance the empire had put on magic users. He thinks that the empire is responsible for the situation. Taking all the magic for itself and culling it from the population. If the empire fell it would be it's own fault. And perhaps partly his fathers fault too. As the young elf 80ish and his even younger half-elf half-sister 18 or so live their quiet and peaceful lives, swimming in the rivers and pools, practising his fletching and bowcraft and helping Ikvvy to control her talents better, little do they know that the outside world of man would soon come knocking on their door.

Eldrian
Elf Slayer 3
NG Medium Humanoid(elf)
Init +10; Senses Perception +8; Low Light Vision
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Defense
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AC 17, touch 14, flat-footed 13 (+4 dex, +3 armour)
hp 27 (2d10+7)
Fort +4, Ref +7, Will +3(+6 against enchantment spells and effects)
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Offense
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Speed 30 ft.
Melee Elven Curve Blade +7 (1d10+3/18-20x2)
..Dagger +7 (1d4+2/19-20x2)
Ranged Longbow +8 (1d8/x3)
..Dagger +7 (1d4+2/19-20x2)
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Statistics
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Str 14, Dex 19, Con 12, Int 14, Wis 12, Cha 8
Base Atk +3; CMB +5; CMD 19
Feats Toughness, Weapon Focus(Longbow), Improved Initiative, Weapon Finesse, Rapid Shot, Point Blank Shot.
Traits Know The Land(Nature), Armour Expert, Outlander(Exile), Indomitable Faith
Drawback Overprotective
Trained Skills 3 Acrobatics +10, 3 Climb +8, 3 Craft(bows) +10, 2 Heal +6, 1 Knowledge(Dungeoneering) +6, 3 Knowledge(Nature) +11(+1 in forests), 2 Knowledge(geography) +7, 2 Knowledge(local) +7, 3 Perception +9, 1 Profession(tracker) +5, 3 Sense Motive +7, 3 Stealth +10, 3 Survival +9(+1 to follow tracks, +1 in forests, +2 to get along from MW survival kit), 1 Swim +5.
Untrained Class Skills Bluff, Disguise, Intimidate, Knowledge(dungeoneering), Ride.
Languages Common, Elven, Sylvan, Draconic.
Other Gear Longbow(25), 20 Arrows(1), Studded Leather(25), Elven Curve Blade(80), MW Survival Kit(50), Ranger's kit(9), Explorer's outfit(free), Masterwork Artisan's Tools(55), House Ring.
GP 55
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Special Abilities
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Military Brat Benefit One: Pick two of the following feats for free: Weapon Focus (Any), Exotic Weapon (any), Skill Focus Knowledge History, Improved Initiative, Improved Unarmed Strike.
Overprotective If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.
Know The Land(Nature) You gain a +1 trait bonus on Knowledge (nature) and Survival checks, and one of these skills becomes a class skill for you.
Armour Expert When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Outlander(Exile) You gain a +2 trait bonus on Initiative checks.
Indomitable Faith You gain a +1 trait bonus on Will saves.
Weapon Familiarity Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. A slayer is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Elven Immunities Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses Elves receive a +2 racial bonus on Perception checks.
Woodcraft Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
Low-Light Vision Elves can see twice as far as humans in conditions of dim light.
Favoured Target(Ex) At 1st level, a slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, a +1 bonus on weapon attack and damage rolls against it, and a +1 bonus to DCs of slayer class abilities against that opponent. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
Track(Ex) A slayer adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Slayer Talents As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level, a slayer gains one slayer talent. He gains an additional slayer talent for every 2 levels thereafter. Unless otherwise noted, a slayer cannot select an individual talent more than once.
Ranger Combat Style(Ex): Archery (Rapid Shot) The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style style. At 6th level, he may select this talent again and adds the 6th-level ranger combat feats from his chosen style to the list. At 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list.
Sneak Attack 1d6 A slayer gains sneak attack as the rogue class ability gaining 1d6 every 3 levels to a maximum of 6d6 at 18th level.
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Magic Items
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House Alenkine Ring Gives Darkvision 60ft. for 10 minutes per day per level which does not have to be used consecutively but must be used in 5 minute increments. Also gives +10 bonus to Acrobatics once per day per level.
+1 Durable Adamantine Arrow x 20