
Caladire "Varn" Sophas |

Coupled Arcana (Ex) (Mythic Adventures pg. 15 (Amazon)): Whenever you spend a standard action, move action, or swift action to activate an arcane school power, bardic performance, bloodline power, hex, or magus arcana, you can also activate an ability that uses mythic power as a free action. The mythic ability you activate must require the same action type as the other ability you activated or faster (a swift action is faster than a move action, and a move action is faster than a standard action).
I am excited about that... when we defeat this mythic foe. Reveal Weakness and some Save or Suck spells... BOOYAH! Oh, hello Mr. Demon... you want to rip my face off? Well, that might be hard if you're a chicken!!!!

Caladire "Varn" Sophas |

I never read the two-weapon fighter which is why my math was off but I read it just now and there should be 1 attack dealing less than 25 as you only get double strength on each attack after the first or on a single attack.
Huh... so you're right. That's odd, I never noticed that tidbit in Backswing! Well even more reason to pick up Mythic Vital Strike, Aeron.

Aeron Stillwaters |

I was about to argue that they are meant to be combined, but then found a post by the author that said it's either or, which is pure garbage, but there you are. That's my misinterpretation.
Anywho, that's just 3 dmg difference, so 58 damage not 61 on the last string of attacks.
Couple of clarifications though:
Would you say that overhand chop would work my mythic ability Fleet charge?
Backswing should still work with extra attacks from haste, correct?
Mythic vital strike here I come.

Aeron Stillwaters |

Looking at attack sequence, the iterative attack would have been at +25 for the backswing ability. The first attack of that sequence would have been unmodified by any archetype abilities, so +22.
I still get the +1.5 str for using a two-handed weapon, so +9 instead of +12. All the other bonuses should be the same, which would be +22.
At least I think so. Please correct me if my math is wonky.
On an unrelated note, all this rule checking made realize that mythic power attacks bonus damage is doubled on a crit, before you multiply the damage. So an extra 18 damage on all my crits, which is super sexy.

Caladire "Varn" Sophas |

I was not going to say anything to Korric initially, but I feel that I need to. Korric, what we need right now is a healer. Aeron is at 3 HP and will not survive another round like that. We replaced a Life Oracle who was doing a great job keeping us all on our feet. You need to be more aware of the combat posts that come before you, as indicated by Merc.
If you had noticed that Varn blinded the mythic chimera, then I feel you should have taken that opportunity to heal Aeron... I'm not telling you how to play your own character, but I feel that you should be aware of the role we are expecting you to fill.

Aeron Stillwaters |

That's a little harsh.
In all fairness I took 95 damage in 2 rounds, no one can heal through that. I'm not in armour and it only misses me on a 1. If it wasn't for your clutch blindness, I would be dead already.
I think we've moved into rocket tag territory, so burst or die time.

Caladire "Varn" Sophas |

That's a little harsh.
In all fairness I took 95 damage in 2 rounds, no one can heal through that. I'm not in armour and it only misses me on a 1. If it wasn't for your clutch blindness, I would be dead already.
I think we've moved into rocket tag territory, so burst or die time.
You're right, Aeron, my post was unnecessarily harsh.
Korric, I would like to apologize for my previous post. I was having a bad day and that reflected in my words. I imagine its difficult joining an established group, especially a mythic game, and not knowing our tactics in combat. We all pretty much know each others' style, so having you come in and not knowing that... I would just ask if you could check combat posts a little better from this point on, especially Varn's posts. I try to buff and debuff enemies when possible.

Caladire "Varn" Sophas |

Archmage Tier 2
- Amazing Initiative
- Intelligence +2
- Coupled Arcana
- 3 HP
- Added Magic Missile to Mythic Spells Known (Mythic Spellcasting)

Caladire "Varn" Sophas |

I agree, Tessai! I'm going to pick up Maximize Spell around the same time we get our 4th mythic tier so I can lay down some decent damage with Mythic Magic Missile. Looking at 90 damage per casting without fear of missing an attack, SR, or Immunity.

Caladire "Varn" Sophas |

Champion Tier 2
+5 Hp
+2 str
Universal Path: Extra mythic feat - Mythic Vital strike
Amazing initiative(this is so broken...)
For you martial types it is a very powerful option! For Varn, it really does nothing, unfortunately...
Check that. I just realized I can use that to activate wands, scrolls, staves, etc... Okay, yeah, that's awesome!

Othello Bonmarlo |

Marshal Tier 2
+4 HP
+2 Con
Amazing Initiative
Additional Order(Decisive Strike) Shoulda pick this first...
Question on con and hp, is I increase con, do retroactivly gain HP from past levels? It was never clear in the core (or 3.5 in perspective)

Orlando Nedraid |

Trickster Tier 2
+4 hp
+2 Dex
Amazing Initiative
Path Ability:
Wall Run (Ex) You can move across vertical surfaces as if they were floors.

Aeron Stillwaters |

Aeron Stillwaters wrote:Champion Tier 2
+5 Hp
+2 str
Universal Path: Extra mythic feat - Mythic Vital strike
Amazing initiative(this is so broken...)For you martial types it is a very powerful option!
For Varn, it really does nothing, unfortunately...Check that. I just realized I can use that to activate wands, scrolls, staves, etc... Okay, yeah, that's awesome!
Mythic Feather Fall can one-shot almost everything in the game
Here's post explaining how to do 9000 damage with mythic feather fall. I think everything is going to work out in the end....

Caladire "Varn" Sophas |

Caladire "Varn" Sophas wrote:Aeron Stillwaters wrote:Champion Tier 2
+5 Hp
+2 str
Universal Path: Extra mythic feat - Mythic Vital strike
Amazing initiative(this is so broken...)For you martial types it is a very powerful option!
For Varn, it really does nothing, unfortunately...Check that. I just realized I can use that to activate wands, scrolls, staves, etc... Okay, yeah, that's awesome!
Mythic Feather Fall can one-shot almost everything in the game
Here's post explaining how to do 9000 damage with mythic feather fall. I think everything is going to work out in the end....
What the...? Wow!

Aeron Stillwaters |

Yeah no. I wouldn't allow the blast to stack like that. It would be a single 20d6 blast with a reflex for half.
It was a pretty dream while it lasted...

Aeron Stillwaters |

Let's continue for the moment.
I'll put out some feelers to players in the games I'm running, to see if there is any interest. I would rather recruit a known commodity than open it up to the boards at this point.

Caladire "Varn" Sophas |

Well guys, I apologize for being cause of Korric leaving. I don't know what else to say other than I'm very sorry. Next time I'll keep my mouth shut.
I'm good with whatever the group decides.

DireMerc |

Not entirely your vault korric was upset at having all his/her actions vetoed or negated and I'd also messaged korric about trying to stick to more common actions than trying to use spells in way they are not intended to work. Also I did message Korric to try and pay more attention to what was going on since every combat post korric made was done with mistakes as to what was actually going on.

Aeron Stillwaters |

OK, I've found someone interested in stepping into the divine role. He plays in a couple of games I run on these boards and has been a reliable and consistent player for years, so I don't think we nee to worry about him flaking out on us.
If that works for you DireMerc, I'll tell him to pop over and say hi.
Maybe we can handwave that Korric and Adalric just died in the chimera attack and the with release of so much mythic energy, some of it coalesced into one of the other crusaders?

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Hi all. I hope to be joining you shortly as your healer. I have a build ready to present to DireMerc as soon as I hear from him on a few questions. I wanted to post here to say hello and to ask your thoughts in general about healers.
I built what I think is a very good life oracle. Later I noted he is very similar to the life oracle you previously had. I guess the goal of being a good healer pushes you into that mold. Is that what you think you need?
My personal thought is that it is very hard to heal in combat and keep up with APL appropriate damage. It usually better to buff and support and do most healing out of combat. That said, this guy has combat healing and can cast quickened cure serious at 30' range twice a day. Plus his channels are 7d6 as currently equipped.
He would be better at support if he was a cleric instead of oracle. But then he would loose life link and a d6 of channeling.
Also, I had a question about everyone's level. It seems people are different levels. Is that correct?

Caladire "Varn" Sophas |

Hey guys, sorry for my unexplained absence. My grandparents both passed away over the weekend and I haven't really been in the mindset to post. I will get caught up this weekend.

Aeron Stillwaters |

Hey guys, sorry for my unexplained absence. My grandparents both passed away over the weekend and I haven't really been in the mindset to post. I will get caught up this weekend.
My condolences. Family comes first. Take all the time you need, we'll be here when you're ready to get back into things.

Aeron Stillwaters |

Hi all. I hope to be joining you shortly as your healer. I have a build ready to present to DireMerc as soon as I hear from him on a few questions. I wanted to post here to say hello and to ask your thoughts in general about healers.
I built what I think is a very good life oracle. Later I noted he is very similar to the life oracle you previously had. I guess the goal of being a good healer pushes you into that mold. Is that what you think you need?
My personal thought is that it is very hard to heal in combat and keep up with APL appropriate damage. It usually better to buff and support and do most healing out of combat. That said, this guy has combat healing and can cast quickened cure serious at 30' range twice a day. Plus his channels are 7d6 as currently equipped.
He would be better at support if he was a cleric instead of oracle. But then he would loose life link and a d6 of channeling.
Well, I think life link is better at lower levels than at higher. In our last fight, I took 95 damage in 2 rounds, so 10 hp isn't that big of a deal. I think that buffs and debuffs are going to play a larger roll from here on out. That being said, play what you want. I wont say no to the heals.

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Using Inspired Spell Tzedkiel could cast a Dispel Magic as a 9th level caster, but I doubt that would be high enough to bring down the Forbiddance.

Caladire "Varn" Sophas |

Hey all, I'm back and working on getting caught up. Thank you all for your well-wishes. It was a rough week for us all, but we survived. Welcome to our newest member of the group.

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Does it matter where we enter the Forbiddance at? Everyone ready?

Caladire "Varn" Sophas |

That is awesome, Tzadkiel! Also... Varn really needs to prepare Enlarge Person as one of his 1st level spells for Aeron and Tessai. I know Aeron could really benefit from it... What are your thoughts Tessai?

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Nice. Have fun!