The World of Eafphqu: Team "good." (Inactive)

Game Master Hoary and Wizened

Setting Site

Battle Grid

Initiative:

Initiative =
Luna, Jun, Psalm, Nikeisha; BG (Red), BG (Orange), BG (Green), BG (Black); Quint, Hack; BG (Blue), BG (Purple), BG (Cyan), BG (Yellow).


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Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

5E included notions as written to place a narrative "specialness" to Magic Items. Clearly they were reading Pathfinder forums of people complaining that advancement was connected to items and the fact that some games treat magic items like shops in video games.

That said. Playing 5E fully allows people to do what they want. Watch "Dice, Camera, Action" very little if any sale of magic items. Watch "Critical Role" and there are merchants who can and do trade in items.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

I think Automatic Bonus Progression took away much of the Big Six problem for Pathfinder, but it's still a bit of an issue. I like magic items, but I like getting the weird and whacky ones. Those slots being full of stuff you need to not die is a bit annoying.

I'm fine with high magic, low magic - no magic even if it's done well. So long as the GM is fine with tweaking the balance if a game relies on having (or not having) magic items

I like both 5th and Pathfinder 1st, for different reasons. I like the depth and massive range of options in Pathfinder, including third-party content, that allows so many builds and characters. I like 5e for being simpler and easier, with less of a focus on the mechanics.

In other words, I'm easy (insert joke here).


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
Nikeisha wrote:
I think Automatic Bonus Progression took away much of the Big Six problem for Pathfinder, but it's still a bit of an issue. I like magic items, but I like getting the weird and whacky ones. Those slots being full of stuff you need to not die is a bit annoying.

This.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

To expand on that a little, a good magic item should allow you to do something you couldn't do before, not just make you better at things you could already do than you can get without that item.

Four of the "big six" (magic armor, ring of deflection, amulet of natural armor, and cloak of resistance) are purely defensive items (assuming the armor is just +X, and doesn't have any special properties, a few of which are actually interesting). The first three increase AC, and the other one increasing saving throws. The other two are a magic weapon, which is a pure boost to damage output (even the special properties rarely do much else, though they may at least add some more interesting flavor), and belts/headbands to enhance whatever stat(s) you're most reliant on (which is usually a damage boost, and also increases one of your defences if you enhance WIS, or more than one if you enhance DEX or CON).

The last category (belts/headbands) is often the only one of these I bother with unless I'm playing the party's tank (which isn't the role I like to fill). For the rest, I prefer a strategy (sometimes involving more interesting magic items) to keep my character out of harm's way, so that defense stats don't come up as often.


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

While I am going to start by saying that I am fine with the game exactly as is, I think I might offer a dissenting opinion about magic items; specifically, I see them as being a lesser form of reward than a level.

So at about level 6ish in 5e, it starts to take more and more sessions to level. you can do a month of Sundays (so to speak) and still not get your level on.

Magic items are a good bridge for that time. Getting a magic item definitely feels like an upgrade for your character (especially in 5e, ironically enough) and can be a good nod to tide the PCs over until that sweet, sweet level up.

Also, there's an issue of economy in 5e, or to put it another way, I think most of us would agree that having something to spend our newfound riches on is better than nothing. After about level 3, there isn't anything that is worth spending money on in the game (by that point, you should have all the basic gear you'll need, in every flavor of the rainbow).

Given that most adventurers are, at least on the surface, in the game for the cashola, it doesn't make sense that they have a rather large sum of money with nothing to spend it on. I can say that I ended one 5e game around level 7 with no magic items and over 10k gp, with nothing to spend it on. That made GP feel that...well, nothing really, except weight to track on my character sheet.

Please note that I am not advocating a Magik Mart! in every town, but it might be a good idea to have (especially when we level later) something like an semi-often auction, where magic items CAN be purchased. It could even have it's own storylines involving any number of mysterious magical items, thefts, or anything else).

That way, we can feel like our money is a useful resource, and not just a number on a sheet.

......

Or not. I will again note that I am really enjoying the game, and hope to keep doing so for a while to come.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

That is true Jun. Items are a nice find and upgrade.

I never have an issue spending money though. I tend to have characters invest buying a tavern, refurbishing the ruined castle in Phandalin, hiring mercenaries to keep the countryside safe so the goblins can't regroup and screw with caravans again.


Psalm Nackle wrote:

That is true Jun. Items are a nice find and upgrade.

I never have an issue spending money though. I tend to have characters invest buying a tavern, refurbishing the ruined castle in Phandalin, hiring mercenaries to keep the countryside safe so the goblins can't regroup and screw with caravans again.

I'm going to echo this. In every long running campaign I've run, one of the goals for the PCs was to establish a base of operations, which usually happened through gifted lands (albeit in monster infested territory... to provide a reason to give the gift, and a reason for the PCs to be the people it was gifted too), titles, and even the ability, through the lands, to raise a steady income. Sort of like the Kingmaker adventure path. In those games, 10,000 gp could disappear overnight to building costs, renovation costs, purchasing seed for farmers if their fields were burned by bandits, etcetera.

As to "whacky" magic items... I think those definitely make the flavor of the game more intriguing, but, I would offer one small word of caution on a world where the only magic items are of the "whacky" variety. The problem with that is experimentation. It takes experimentation to create items with varied and unusual abilities, and before anyone could become good enough to create items like that, they almost HAD to start with simple magical infusions, i.e. that +1 sword, or shield or breastplate. So, while it might be more cool to find those strange and rare magic items, in a world where they exist, those more "simple" magic items would also HAVE to exist as well, and, probably be much more common purely by product of design experimentation. Ergo, don't be surprised if the first few magic items you find are, in fact, those boring +1 items. :)

Lastly, Jun, I really appreciate the idea of magic items being a "half-level" gift at those mid tier levels where it can take quite some time in game to level. I'll hold on to that advice. :)


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Keeping in mind that I am brand new to 5E, what Jun says absolutely made sense to me!

And yes, if this game is going to be one of those where we get a base we have to maintain (which it sounds like it will be) the yes, that does get VERY expensive and VERY quickly!

Just my 2 cp.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
Bellaluna 'Luna' Liaqirelle wrote:
Yes! Wow! Well written Quint! You have quite the imagination! I especially liked the idea you had of a barred 'window' with chainmail between the bars, and the gate designed to drop and close off the door! If I may ask - and I mean nothing derogatory or accusatory, I simply wish to know - did you come up with those ideas yourself? Or did they come from some other source? However, I could have done without the buttcrack image! Hahaha!

Made 'em up on the spot. For the bars and chain, I was trying to think of the medieval fantasy version of being behind bulletproof glass. Likewise, the portcullis was a medieval-fantasy-compatible version of real-world theft prevention systems.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Btw, where in the city is the Black Pegasus? I'm imagining one of the northern districts (3, 4 or 5).


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Oh, another thing, when I was looking for a place to put Torgand's shop I was wondering why the area between the city's inner and outer walls, as well as district 12, were so sparse. Is there enclosed farmland there, or what? I ended up going with district 11 because of its distance from the castle, and also because that's where the order of shadows is based, but it was still in an area that looked like it would have a high population density.

Btw, I just realized that I goofed on the direction of the sun. I was originally thinking that the shop would be on the eastern side of the city, with the west being more upscale because the buildings there would have a view of sunrise, but it didn't fit the map. Since the shop ended up on the west side, it should have been in shadow from the city wall, and shouldn't have had sunlight coming in through the front windows.


@Quint, much of the open space that appears on the map is taken up by squatters (squatters that are occasionally pushed off by force by Swordbrothers) or by tent bazaars during peak market months. However, that was not its original intended purpose. Remember that the structure was, by all reports, an ancient structure from a time when the elves were the prolific race across the face of Iewiuf. Elves desire, always, to incorporate the natural world into their building plans, and therefore left open many areas where they could cultivate the growing of plants, safe havens for "wild" creatures to live within their walls. Now, at this age, with humans having taken over, the open land is not much more than a place for squatters, for pop up markets, or for the building of new construction. :)

Also, I looked back, and my original post about The Black Pegasus says it is in the shadow of Castle Redwood (figuratively speaking), so, yes, north, District 4 to be specific. :)


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Luna frowns heavily upon the squatters and the uses given to these open spaces ... ;-)

EDIT: Mended I'm having issues with the PDF of Hero Lab. Sent you ANOTHER PM about it.

2nd EDIT: Mended. WOW! Never mind about the PM about the PDF! Hero Lab support already responded and told me how to fix it! Less than an hour after my original email, and I have already received a response that solved the issue! AMAZING CUSTOMER SERVICE!!!


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

Just wanted to say I'm really enjoying everyone post's. I'm hoping to get one for Nikeisha up at some point, but I'm struggling to find the words (basically she'll be heading to a soup kitchen with bags of groceries) due to a minor case of utter exhaustion and depression.

Also, I'm intimidated by Quint.


@Nikeisha, no need to be intimidated by other player's narrative skills. We all take you as you come, and are happy to read whatever you have to write. Also, just as an fyi, if I remember correctly, Quint's player actually writes/publishes books for at least part of his living... Though, I think the books are about theoretical science or advanced math or something, but still, words are his ally. :) Would have been interested to see that groceries to the soup kitchen post, but it might have to wait now, as I'm going into gameplay to pop in the post with Senator Akassa meeting you all at the Pegasus.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage
Nikeisha wrote:
.... Also, I'm intimidated by Quint.

I certainly understand! I find myself both inspired and at the same time intimidated! But like Mended said, words are his ally and a large part of his world, so, he does have advantage on us!

And just get more involved here or in other stuff you like and kick that depression's ass right out the door! I know it's not that simple! But just trying to encourage you!


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

Oh, that was mostly a joke. When I'm in a decent place I can get wordy. Perhaps not quite that wordy, I admit, but it's not quite scary. Yet.

I've got shopping today, but after that I'll see about popping what I've been working on in some spoiler tags at the start of whatever I post.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Heads-up: At least for me at work, Paizo is not showing me that there are new messages in the tabs at the top. I have to actually open the tab and scroll down to look. You may want to spread the word.

Back to the Rogue skimming. That's fine. I expressed my opinion. Majority wins. Moving on. No issues. (Pardon me, bunch a writing/talking like an orc for another PBP. Kinda stuck w/me.)


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

I was super busy yesterday and a lot happened here.

Let me just add my pence to the who is skimming what. I think the rogue showed tremendous restraint only taking a few gold off something he hocked while separated from the party. So that is par for the course. It wasn't abusive or a ridiculous amount.

When the rogue RPs skimming of the top its an invitation to catch him and RP taking steps to ensure that doesn't happen again.

Of course when I play Paladins I tend to tithe from party funds before splitting them at least once.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage
Psalm Nackle wrote:
... Of course when I play Paladins I tend to tithe from party funds before splitting them at least once.

Remind me to never play with you playing a Paladin then. And I DO NOT want to start a discussion/disagreement/argument on this, just stating my position: Enforcing your religious practices/beliefs on others? NO. H-E-double-hockey-sticks NO.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

This IS a game...I can only hope we are not taking things too seriously?


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Yep, it's a game. I'm fine. Just don't start trying force any religious stuff on me. I actually do have to deal with that in RL more than I want and I CERTAINLY DON'T want it brought into my gaming world where I come to escape from RL crap.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

If it needed to be said my above post was about RPing issues of money in character the fact that it even tangentially touched on religion was by way of example in counter to expecting a rogue to steal. I also expect Barbarians to get bored and kick stuff, dwarves to be surly and so on. Part of the fun of rp is that while the players can have fun and work as a team the characters might have all sorts of disagreement. How interesting would ensemble movies be if all the characters got along and agreed on courses of action.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

As long as it's a disagreement between characters (see Nikeisha and Shenkt) then it's a lot of fun. I'm enjoying Nikeisha's disdain for Shenkt's lack of manner and probable smell.

If it's something that bugs a player in real life, then it's usually best to just smooth it over. Occasionally it's not possible, but most of the time some kind of agreement can be reached. I mean, I'd probably walk away from a table where homophobia was common from a party member, because I deal with that crap in real life (I'm bisexual, for the curious) and don't want it sprinkled on my funtimes. It's never been a problem though.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Very true Psalm. Sorry, I may have over-reacted. In my RL I have had to deal with a LOT of religious issues being forced upon me or others, and so I get very ... touchy so to say, on that subject. If it ever comes up in an RP game I will try to keep myself in check. I just may RP a heated discussion on the subject to get to say things that I was never allowed (or never had the courage) to say in RL. And yes, it would be boring if we all got along.

In my tabletop Pathfinder, there is a player that just joined us some 2 months ago. I did not like the player from the beginning. Now several others of our group (7-8 in the group) have also come to realize they don't like the player, and No one likes her newest character. She is playing a Rogue. We were semi-gently questioning a prisoner and as soon as we stopped to try to think if we had other questions, the rogue wanted to just kill the prisoner outright. She kept trying multiple times, despite several members of the party saying no, and the DM telling her that would be an evil act.

Also when she found a stash of loot, she claimed that she was pocketing 90 Gp out of 300 for herself, plus a set of earrings worth 150 Gp, all while several of us were standing there watching her?

Most of us players stay around talking after she left, and one of the players has told us that his character is going make a deal with our prisoner: We will let you go, if you first 'take care' of our murderous rogue problem.

The DM does not like neither the player, nor her character either and he had not realized that most of us have a very strong 'dislike' of her, so he said it is official, if she doesn't get killed off by the prisoner or something like that, then he will have a 'talk' with her. He was not clear if he was going to ask her to leave, or give her another chance to change her ways. But most of us dislike the player so much, and that is not likely to change. She does NOT stop talking! And she does it very loudly, speaking right over ANYONE else - even the DM!

Sorry, got caught up venting. Never mind me.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Other than players who have a deity as part of their build, religion, like politics, from a RL perspective just should not be a part of the game. No one wants that. However, if you play your PC consistent with the beliefs of your deity "in game", then everyone should know what to expect.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Sounds like the player of the rogue in your other game is pushing things too far. Its also worse in Pathfinder because of the reliance on the Wealth by Level. Among other things.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
Psalm Nackle wrote:
Sounds like the player of the rogue in your other game is pushing things too far. Its also worse in Pathfinder because of the reliance on the Wealth by Level. Among other things.

Agreed, that sounds like the player doesn't have the best social calibration (said the pot to the kettle), and is going too far in roleplaying a selfish, immoral (or at least amoral) character. It also sounds like there wasn't an up-front talk about the expectations for the group, though, and that probably should have happened before she was added (especially if whoever invited her knew about her aforementioned lack of social calibration).

Though, in defense of this person I've never met, you didn't mention what level you are. Wealth by level is a big part of pathfinder, but it follows a roughly geometric progression. If you're far enough along in a game, a 150gp piece of jewelry might not be of much consequence. Of the specific items you mentioned, she was trying to take more than half of the total value for herself, which (assuming you weren't gaining tens of thousands of GP in other wealth that session, making the combined 240gp a drop in the proverbial bucket) a character shouldn't be allowed to get away with. I'll point out, though, (not having any other details) that it may not have been her intention to get away with it. She could have been trying to trigger a "getting caught with her hand in the cookie jar" scene, which she intended to play out in-character rather than building out-of-character resentment. Like I said though, I wasn't there. Just trying to play devil's advocate on a lute that's missing most of its strings.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Quint, you said several funny things there! Thanks! Especially the lute missing strings part! Hahaha!

I thought I had said, my mistake. We were 1st lev at that point! Just went up to second at the end of the session.

Also she was not invited by someone. We have been playing at a table in a game-store & it is store policy anybody is allowed to join.

AS to her intent, NO, she made it very clear that it was her intention to get away with it. More than one player IN character made some sort of comment or other trying to stop her or get in on it, but she was rolling an incredibly high stealth for 1st lev (cheating?) and we were all rolling miserable 1's-3's on our perceptions.

Also, on the issue of possible cheating, I heard her say she had throwing knives with a range of 30 ft?!? I searched in Hero Lab and found no such item. I asked her if she had a feat or how was she getting a 30 ft range ans she told me no feats, just throwing knives that have a 30 ft range ... I mentioned this to the DM afterwards, so he was going to look into that as well.

One of the things that surprised me early on when she joined & set off all kinds of alarms in my head, - and to clarify this is a woman I would guess in her early to mid-twenties? Maybe more? - but when she stated very loudly and publicly for all to hear, "I have never been on a date in my life. No one has ever asked me out." SOUND THE KLAXON ALARMS! SOUND THE AIR RAID ALARMS! SOUND EVERY ALARM YOU HAVE! No date EVER?!?!? I mean, I was/am a total klutz around a girl/woman I like, get at a total loss of words, all kinds of nervous, and sweaty hands and such ... but I have been on several dates, about 7 or 8 different girls? Some of them multiple dates and I even got married! (THAT was a HUGE mistake! - but that's another story) But to have never been asked out on a date? Okay, the gal ... she ain't pretty folks. But neither is she ugly. Just rather pain looking, though tall, about 5'10-11"? And she is a bit on the large size. (Mind you, I'm a FAT, lazy son of a gun, so I can say it.) But the fact that she has never been asked out should tell you something about her personality!

I am NOT the most socially adept person either. Quite the contrary. Raised in Argentina, so was very UN-familiar with the USA culture when I came back at 19 yrs old. Home-schooled all my life before that, and by VERY conservative Christian parents who tried to keep me sheltered from anything they considered 'bad' in the world. I was not even allowed to see any of Star Wars, or play with my friends Star Wars action figures, because that was 'bad'. When I would ask why? Because Dad & Mom say so. PERIOD. Don't get me wrong, I LOVE my parents! But, it made it rough. Just saying, I'm not the most socially adjusted, but even I know better than to act like this girl does.

But so anyhow ... Sorry. Just venting again.


Well on that wonderfully uplifting note... O.o Two things: 1) I have never played in or offered to DM a game-store, "open to the public" game for exactly that reason. You have no control over who comes and goes. I'd rather not play, than play with people who make it unfun. 2) The absence of the WBL requirements are just one more reason I left the P-finder behind, and have fully embraced 5e. There is zero standard for what you should have when, because each game is unique to the players and DM playing it, and that's how it should be (imho).

Moving on. I'm still waiting to hear from everyone about how you all want to tackle the gathering of clues and information? Do we want to be specific. Have specific named NPC interactions, specific attempts to infiltrate some tight-lipped organizations? Or do we want to roll a few dice and then narrate a full week of downtime's rumor gathering? Let me know whenever you get the chance.

Thanks!


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
MendedWall12 wrote:
Moving on. I'm still waiting to hear from everyone about how you all want to tackle the gathering of clues and information? Do we want to be specific. Have specific named NPC interactions, specific attempts to infiltrate some tight-lipped organizations? Or do we want to roll a few dice and then narrate a full week of downtime's rumor gathering? Let me know whenever you get the chance.

I had some questions/rolls on that account in gameplay that haven't been answered yet.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

I supsect that rollin' them bones and narrating is the better plan. Doing it out in full RP could be fun, but very time-consuming, and the more martially inclined players might get very little from it. I quite enjoy RPing out social stuff...but am aware that I have been pretty terrible about actually doing so in this game, due to my personal issues.


Quint Rue wrote:
MendedWall12 wrote:
Moving on. I'm still waiting to hear from everyone about how you all want to tackle the gathering of clues and information? Do we want to be specific. Have specific named NPC interactions, specific attempts to infiltrate some tight-lipped organizations? Or do we want to roll a few dice and then narrate a full week of downtime's rumor gathering? Let me know whenever you get the chance.
I had some questions/rolls on that account in gameplay that haven't been answered yet.

I'm waiting on those Quint, until I know how we all want to proceed. If we're, as Nikeisha suggests, and I'd be very inclined to agree with, rolling bones and narrating whole week's of information gathering, I'll let those rolls stand for your first week of hoofing it around Rydwyrna. :) That investigation roll was pretty spectacular and I want to make sure you get max effectiveness out of it.

@Nikeisha, I haven't witnessed you be terrible at anything. O.o Except, perhaps, letting bad guys live. :P


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I am in favor of rolling and narrating the week's activities, knowing that I am still looking for that breastplate. What is the additional platinum split after Quint light-fingering things?


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Maybe roll for what we are able to learn, then we can post some RP scenes detailing how we learned it?

I like those RP scenes, but doing them back-and-forth tends to take a long time. Scenes with a significant amount of single-author RP are difficult, though, because that author usually doesn't have all of the necessary information. Even when the DM writes them, including player characters means making a choice between confining those characters to a pretty passive role in the scene or choosing actions that the character's player might not agree with.

The lack of the necessary quick back-and-forth is one of the biggest downsides of PBP. Combat works pretty well, especially when some form of block initiative is used, because everyone knows what to do when, and there's enough inherent delay in the system that the frustrating "oh, it's my turn? Um..." stuff that can happen around a table isn't such an issue. A round of combat can take multiple days, but at least people usually know what they know when they need to know it to play their part, and everyone is involved. Back-and-forth RP scenes, on the other hand, are more open-ended, and some players won't be participating in them at all (either because they're not there, or because they're letting the party face do all the talking, or whatever), and a good action in RP is often one that makes the scene take longer, rather than one that brings you closer to the end of it, which often makes it hard to keep other players engaged.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
Shenkt "Hack" Corchran wrote:
I am in favor of rolling and narrating the week's activities, knowing that I am still looking for that breastplate. What is the additional platinum split after Quint light-fingering things?

Quint passed out 17pp (170gp) to each member of the party, and explained that a small portion of that came from the sale of Arthugh's jewelry (though he did not mention the exact sum that he got for the jewelry, which was slightly more than 6 * 17pp - 100pp).


Quint, I could not agree more about supplying what the rolls "earn," in terms of information, and then letting you all post how you think that information would have been gathered. I'll do my best to provide not only specific information, but also a couple of specific NPC names from whom that information may have been gathered. That way it facilitates the PCs starting to grow their own network of possible informants and contacts. Plus, it forces me to grow the world in significant ways. :)


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Hopefully, slightly different information (with some overlaps) will be available to each player based on who they would interact with and how. That way, it makes sense for everyone to make an attempt, and even a lower-rolling player might end up with an important piece of the puzzle that nobody else found because they weren't talking to the right people.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

I am confused as to what we are supposed to do at this point. Sand is too deep in the Sandbox for me at the moment.

We have the name of a now caught Senator, and were literally told not to go around asking about the other clues and given no option to ask follow up questions of Akassa.

It sounds like a very paranoid environment so even if there was a great library to research things in it would call attention to things. I am just sort of clueless where this is supposed to go.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Yes, roll and narrate.

But at the same time I agree with Psalm. Especially the part about "given no option to ask follow up questions of Akassa." I felt a little cheated on that account. Though at the same time I can see how that could have become a long, drawn out amount of time spent between all the going back and forth.


Psalm Nackle wrote:
were literally told not to go around asking about the other clues

That's probably where your confusion is coming in. Akassa didn't say "don't investigate." What she said, or at least what I intended for her to say, was, "be discreet about to whom you ask questions, and to whom you reveal things, as you investigate in those areas of Rydwyrna that a Senator of the Republic cannot be seen in." Does that make more sense? Make no mistake, Akassa is definitely using you as tools to her own end right now, but "her own end," might just happen to coincide with your own ideals as far as supporting the peaceful governance of such a large body of people and lands. Like she said, you all are, as yet, unknown to many people in the upper echelon of the nation's government and military hierarchy, and as such, can pursue investigation in a much more clandestine manner. :)

Likewise, to the information/coin drop and go, tactics, believe me when I say that was very calculated on her part, not only to confer the idea that her time is pressing, but also to prevent too much unnecessary information from clouding your information gathering. Akassa didn't want a "focused" investigation. She wanted the sandbox to be incalculably deep and wide, hoping that your own ingenuity and innovation would lead to places she'd never even thought about. ;)


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
Psalm Nackle wrote:
Sand is too deep in the Sandbox for me at the moment.

Yeah. I think this is supposed to be an invitation from the DM for us to participate in the worldbuilding, but it feels a little too open-ended. We could, of course, make up NPCs who would have all the answers for us (example: "I have a friend named larry who owes me a bunch of favors. He is a level 700 wizard, and he constantly scries on everybody in the city because he has a voyeurism fetish. He also hands out free magic items to all his friends every tuesday."), but I wouldn't expect the DM to "yes, and..." a piece of improvisation that was quite so contrived. There's a line somewhere between that and all of our characters sitting in the tavern scratching their heads until they strike brain, but it's hard to guess exactly where that line is.


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

Okay, so as Jun sees it, there are five things that we need to look at:

The senator who is guilty

Senator Akassa

The Hand of The Republic

The Arcane Order

The "Cult"

As for our plan of attack, I see our information gathering starting by listening to the rumor mills. We all have various contacts and run in different circles, so we can find out at least the basics.

From there, I see it as basically picking a target to start with: I think doing an indepth investigation on Akassa might be a good place to start, if nothing else to rule her out.

Barring that, I think our next group should be the Arcane Order. IF we can determine anything about how far they have been infiltrated, or better yet, how they were infiltrated, then I think that will go a long way towards giving us an idea of how our enemies operate.

For my part, I would like to try and locate/deal with the cult last, as I would like to know as much as we can about them before going to war with them.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Kraiula, five different colored heads? Sounds suspiciously a LOT like Crayola, the god of all colors who made an 'appearance' in another of your games Mended?!? Remember Quint? - Hahaha! Sorry couldn't help myself!

Not feeling well, Bad Migraine, sick at my stomach. I'll try to think of a suitable investigative post to put up when I can. Perhaps Syntira? or maybe that leads to an elven community here? Or might there be a 'monk' school here? Or both?


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

Just a head's up, I probably won't be posting on Saturday and Sunday as I'll be out of town for a family emergency.


Nikeisha wrote:
Just a head's up, I probably won't be posting on Saturday and Sunday as I'll be out of town for a family emergency.

No worries whatsoever, as I normally don't post on weekends as a rule. Loved your last in-game post! :)

Just a word of setting lore for everyone. While it is clear that dragons exist, both through full skeletons that are on display in various places throughout Iewiuf, and in the long memories of the Elves, some of whom would have been part of the war to rid the world of their fury, no one, anywhere, has seen a living dragon in well over three hundred years. So it is common knowledge that dragons did exist, but in recent years many have come to believe that they are extinct. Just wanted everyone to keep that in mind for their commentaries, and for their investigations if needed. :D

@Luna, about Kraiula, all of those connections are, by no means, by accident. Take from that what you will... ;-)


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Mended, Is there an elven community here? AND is there a 'Monk' school here?

I had to wonder with the name of Kraiula being so similar to Crayola! Hahahaha!


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1
Nikeisha wrote:
Just a head's up, I probably won't be posting on Saturday and Sunday as I'll be out of town for a family emergency.

I hope everything with your family goes okay.


Bellaluna 'Luna' Liaqirelle wrote:

Mended, Is there an elven community here? AND is there a 'Monk' school here?

I had to wonder with the name of Kraiula being so similar to Crayola! Hahahaha!

Monk school is a yes, but it is also the Order of the Open Fist. Look here, and then scroll down to the entry for the Order of the Open Fist, remembering that they are one branch of the Republic's armed forces.

As to Elven community... If I'm understanding you correctly, you are asking if there is like a section of the city where Elves congregate moreso than other places? A sort of Elven neighborhood? If that's the true nature of your question the answer is no, there isn't. Elves in Rydwyrna aren't common, though they aren't rare either. In addition, Elves do sometimes suffer from a bit of racist treatment when they congregate at all. A lone elf in Rydwyrna isn't perceived any differently than anyone else, but when there is a group of elves, ignorant humans will fear their connectedness and see it as a threat, and therefore react poorly. Exactly like real life racism. Because of that the elves that dwell in Rydwyrna have learned that separation from each other actually provides more security than community. If they are seen as trying to integrate themselves into "human" society they are welcomed. If they are seen as trying to separate themselves from it, they are perceived as elitist, and therefore feared and shunned, or worse. Make sense?


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |
Psalm Nackle wrote:
Nikeisha wrote:
Just a head's up, I probably won't be posting on Saturday and Sunday as I'll be out of town for a family emergency.
I hope everything with your family goes okay.

Unfortunately, it's one of those things that doesn't have a good ending. My mother has cancer, and things have gone wrong. I'm travelling up now in case I don't get a chance to later.

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