The World of Eafphqu: Team "good." (Inactive)

Game Master Hoary and Wizened

Setting Site

Battle Grid

Initiative:

Initiative =
Luna, Jun, Psalm, Nikeisha; BG (Red), BG (Orange), BG (Green), BG (Black); Quint, Hack; BG (Blue), BG (Purple), BG (Cyan), BG (Yellow).


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Happy Birthday to Lindaer's baby girl! Did you know that all babies have ESP?! Eat Sleep Poop... :P

Also happy birthday do the United States. :D

Sorry I've been absent here, this week marks the fiscal year change over and that is always a nightmare for me for a lot of boring reasons I won't go into. Add in a holiday right in the middle of the week, and you've got the perfect storm for way too much work, with way too little time to do it.

It looks like we're bogged down here (in game) waiting for a few conversations to take place, with some much needed, yet hidden, information to be divulged. If I get a chance today or tomorrow (more likely tomorrow afternoon), I'll jump things forward. I'll have to make a few assumptions of your characters in order to do that, but it definitely feels like we need a push here to get things moving.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Right...I think Jun is the only one with the actual info that needs conveyed to the soldiers regarding the Half-Orc's plans, right?


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

...and I'll get a post up shortly. I thought I had posted yesterday, but either I didn't, or my post got eaten.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Mended, sorry to use this game for this but ... haven't seen you post in my game recently? And do you have any idea what's going on with the others? We finally arrive at the 3rd level and it kinda died ... ?


Speaking of things kind of dying... I feel like interest/enthusiasm in this game has done that very thing. I had thought my last post in game would provide some new avenues of investigation that might spark new enthusiasm (pointing at an already suspicious NPC and a new NPC with some connections). Obviously, three days later with only one post, that's not the case. If people are no longer interested in participating in this game, it will not hurt my feelings for you to say so. I've been gaming for a few decades now, and have had more games end than games that lasted. So, if you feel like, for whatever reason, this game has run its course for your character, please let me know. I realize this game has been very hack/slash light, but, that was by design. I did advertise for a narrative intense game. If you feel like that kind of game doesn't suit your desires, I completely understand.

Let me know. :)


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I am definitely interested in continuing.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

I prefer hack and slash light. Honestly, my only issue is that I've missed parts due to one bit or another, and haven't had the time and energy to go back and re-read to understand exactly what's happening, so I've been limiting my posting to avoid looking like a dunce.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Still interested, just not too certain where to go next. I'm not a leader/decision maker typically. And by that I mean the real me, not necessarily my character.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Still interested, just busy, and with all my games undergoing a similar lull, I've been checking in a little less frequently.

As for our current situation, I think we've hit a dead end with these goblins. We could look into Fin and Galador, but it doesn't seem likely to bear fruit, at least without going to extreme (and boring) measures. I doubt Galador will share any information short of being tortured, and he probably has some magical abilities (or at least devices) that would make that difficult. Maybe he has a ledger we could steal and compare to the dates in the journal?


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

At the very least we should have a chat with both Galador and Fin, since they both likely know something.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Maybe you all talk to him and keep him distracted while Quint swipes his ledger?

I mean, maybe he'll give us the answers we need, in which case Quint can abort his mission, but I doubt it will be that easy.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Still loving things.

My time as a squirrel did not pan out well. Work got crazy too.

Talking too and checking in on them both might be helpful.

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

I'm very much here too. My mind is a bit...busy at the moment. But I'm here. My apologies for not being as active as I could be.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Of course, we could also go looking for the guards' boss. There must be someone somewhere up their chain of command who knows something...

Unless, of course, the reason they were going to kill the goblins had nothing to do with the worms.


Glad to see everyone is still here and ready to carry things forward.

A few points of order. The guards, who at no time identified themselves as part of Blueblossom's official Republic Guard, and therefore could be nothing more than mercenaries or hired men at arms, were not ordered to kill the goblins. They were ordered to deliver them to Durol, the half-orc chieftain. The d'rak ambushed them as a double-cross, at the orders of a duergar that met with Durol in the forest. Whether those in the chain of command knew the guard would be attacked is one more piece of the puzzle to be discovered. :) I'm all for moving things back to town for more investigation, but I want to make sure you are all completely satisfied with the answers you got from the goblins, and that you are willing to let them go off on their own, before I "fast forward" things.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Well, somebody told the "guards" to deliver the goblins for some reason. It couldn't hurt to figure out who and why...


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I will be spotty on posting through Thursday. I am at the beach on family vacation. Please BOT me, if necessary.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

I wonder if it would work to stick a barrel outside the door, climb inside, pull the rope, then put the lid on the barrel. What are the chances they would bring it in without checking the contents? Quint could use Minor Illusion to make the barrel appear to be full of something, thereby concealing himself inside :)


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Better yet, make the whole barrel an illusion. Don't pull the rope, but use the illusory barrel as a hiding place while picking the locks. If anyone saw a barrel just outside the door in the alley, nobody would look closely enough at it to notice that there are thieves' tools protruding from it, unless they were actually trying to use the door at the time...

Still, the upper floors should be unguarded, and the ledger would likely be up there anyway. Even if he has to come down, avoiding guards is probably easier if he's already inside.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Sorry. I don't know why I can't keep it in my head Fin is a girl.

The "I hate cliché's" line followed by what I thought was a pick up line confused me.

I will follow closer.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

It could be a pick up line.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

To be fair, just because Fin is female doesn't necessarily mean she's NOT hitting on Bella.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Anybody there?


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

I am.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Me too


I'm getting the feeling that this game is on the brink of petering out. Which sometimes happens. If people have lost interest in the game because it's moving slower than they'd like, we can certainly just call it a ball, and move on. It won't hurt my feelings at all. I've been in more games that failed than games that succeeded, so to have another end would only support the statistical trend. :)

Let me know if you want to carry on, or say farewell.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

I do want to carry on, if the rest do.

Sorry, I totally forgot that Luna needed to answer the half-elf. My bad. Will post something in a moment.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I am ready and willing to carry on!


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

I think maybe we just have too many people waiting for something to react to, sometimes when someone else is waiting for them.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

I think Quint is right on the money. There is a lot of waiting for others.

For instance Psalm suggested to Fin that we should all find a safe place to talk because she was worried about people over hearing. Hack has continued to interact with the bar but I know I am waiting to see if Fin will agree to meeting in a safer place.

I am still very much ready to keep going. Perhaps we need to hear that we need to drive things more. To keep the action moving?


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

I also agree with Quint (Again!).

And again, I apologize for forgetting that Fin was waiting on an answer from Luna. I'm fairly certain that has been part of the most recent delay.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

I'm happy to continue, just waiting for the shopkeep to reply.


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

I'm still here as well.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

Sorry for the lack of posting. Between work being a pig, waiting for someone to come get me and the website crapping itself to death over several days I haven't had the chance.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Here


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Yeah things are back up.


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

They are indeed.


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Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

So, trying to recap where we left off before the recent site troubles, it looks like Fin has asked Luna a question that she hasn't responded to (though Psalm's answer is probably sufficient, and last we heard from Luna's player, he was having internet troubles), Galador is waiting for Nikeisha to choose an arcane focus, and Nikeisha is waiting for Lindaer to say something so that she will know that she doesn't need to keep stalling. Jun will require an interaction at The Bloody Dagger before he can find his way to Fin's. The rest of us are pretty much blocked until one or more of those things happen.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

Pretty much, yup. Thanks for the recap Quint.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

My internet troubles "seem" to be over with! Going to post an answer now.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Likewise, the current site troubles "seem" to be over with. Again.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

woot. Back in action.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

I am going to apologize now if the proverbial crap just hit the fan. I figured that with the truth spell it makes sense for our purpose to surface at some point. Otherwise we were likely to dither playing out a coy question and answer session endlessly (which is much more fun improv at the table than over PBP).

How is it that the we split the party and it was the rogue and the bard that didn't end up in trouble isolated from the others.


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Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
Psalm Nackle wrote:
How is it that the we split the party and it was the rogue and the bard that didn't end up in trouble isolated from the others.

The rogue was smart enough not to bite off more than he could chew :P


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LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

The Bard will be starting plenty of trouble here shortly, once I can find the rest of you!


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Hopefully, you won't be alone. If you get him to tell you where they went, the rest of us should be catching up just about the time you leave the Bloody Dagger, then we can reunite the group at Fin's.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Bring your earplugs...lol


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Political intrigue. Hmmmmm . . . .

Question this might be something more known by those from the Republic or who are in one of the Orders. But is this sort of political backstabbing a known fixture of the government spoken about by the people or is it a better kept secret. Not that people are aware of who exactly might be corrupt but a sort of the system is corrupt sentiment.

Second question is the pulse of the people generally that the arcane order is dangerous in this sort of rogue government experiment sort of way.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Good question. Also, we clearly haven't been nearly as effective at keeping secrets as we were trying to be. Either there were spies so stealthy that we weren't even given the chance to try to notice them, or someone's been scrying on us.

I suppose it's possible that one of us has been spying on the others for the Arcane Order. The most likely candidate by my estimation, Gomdebo, is no longer in the game, but if the GM was pulling something like that, there was probably a spy in each group (though with the number of players we've lost, it's quite possible that both have dropped out).

Even if the GM hasn't been pulling those types of shenanigans, the idea that there might be a spy in the party could lead to some interesting intra-party interactions. It would be more interesting if we hadn't lost so many players, and could know that IF there was a spy, he/she was still among us.

In any case, this could have been happening the whole time. We're probably going to need to take a more direct approach, at least until we can find some way to hide what we're doing from spying/scrying eyes.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1
Quint Rue wrote:

Good question. Also, we clearly haven't been nearly as effective at keeping secrets as we were trying to be. Either there were spies so stealthy that we weren't even given the chance to try to notice them, or someone's been scrying on us.

I suppose it's possible that one of us has been spying on the others for the Arcane Order. The most likely candidate by my estimation, Gomdebo, is no longer in the game, but if the GM was pulling something like that, there was probably a spy in each group (though with the number of players we've lost, it's quite possible that both have dropped out).

Even if the GM hasn't been pulling those types of shenanigans, the idea that there might be a spy in the party could lead to some interesting intra-party interactions. It would be more interesting if we hadn't lost so many players, and could know that IF there was a spy, he/she was still among us.

In any case, this could have been happening the whole time. We're probably going to need to take a more direct approach, at least until we can find some way to hide what we're doing from spying/scrying eyes.

I think it is most likely that as Fin regards the mayor as loyal to the republic he may have spread word about us because we were helping the senator (which I think we told him) or because he knows of the intrigue and he is down with what the Arcane Order is up to.

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