| Black Tom |
I must say that the Silence spell was a brilliant move. Kudos!
With the rope and cloaked in silence you manage to descend with only a few stray arrows hitting the wall next to you (and on one occasion bouncing off Feres's armor) - since of course there are grimlock archers hiding down there. There is also a big crack in the wall opposite you (about halfway down), but it doesn't seem to be inhabited.
You descend in about 2 rounds, so you'll have 1 round of silence left. Roll for initiatives ...and I'll try to get a battle map up when I get home.
| Friar Feres |
I must say that the Silence spell was a brilliant move. Kudos!
Thanks! I just had visions of a Friar Tuck-sized cleric in metal armor with no Dexterity banging and clanking all the way down the cliff-face, acting as a sort of giant bullseye for anyone with echolocation abilities.
Speaking of no Dexterity... Initiative: 1d20 ⇒ 17
Personal Spells in effect: Guidance
| Black Tom |
Sorry, got the positions wrong. The grimlock archers are hiding on a ledge above the crack in the wall opposite the wall you've been climbing, so you are safe for now. But please keep your initiatives. I'm sure there is a battle coming up sooner or later.
The cavern’s floor is choked with loose rubble, fallen stalactites, and other debris. Here and there, stalagmites poke up through the loose rocks. Ahead, a ten-foot-wide passage opens in the far wall.
| Valgrim Twin-Axe |
Looking around, Valgrim leads the way toward the passageway, greataxe in hand.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25...add +2 for stonework or undead
| Black Tom |
The passageway emerges at the base of another shaft. A large pile of rocks and stony debris is piled in the corner ahead, while above, a crude rope bridge links a stone shelf almost directly overhead to a second shelf set thirty feet up on the opposite wall.
Valgrim notices two pairs of eyes watching you from the top of the pile. They belong to a pair of vaguely humanoid bald creatures (not grimlocks).
Knowledge (dungeoneering) 13:
The pile is about 20 feet high and 15 feet wide. It covers about half the shaft. The rope bridge is about 30 feet up, barely in reach from the top of the pile.
| Valgrim Twin-Axe |
Kn. Dungeoneering: 1d20 + 4 ⇒ (2) + 4 = 6
Valgrim motions the party to stop with a closed fist, raises 2 fingers and points ahead with a double motion to the pile, while he readies an action to swing his greataxe as soon as any of the creatures come within 10' of him.
"You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round."
| Friar Feres |
Feres says a quick prayer to Sarenrae and touches each of his companions in turn, granting each of them a bit of Her divine guidance.
Casting Guidance on himself and his companions: +1 to one attack roll, saving throw, or skill check. The spell has a duration of 1 minute or until discharged, so by the time he is done each person has the following duration remaining on the spells: Feres - 6 rounds, Valgrim - 7 rounds, Vug - 8 rounds, Bubba - 9 rounds, and Vulcan - 10 rounds.
| Black Tom |
The pile of debris is 15 feet wide, and because of the steep slope and the difficult terrain each square counts as 4 squares of movement.
The chokers go on 19, by the way. Just missing an initiative score from Vulcan.
Will try to get the party started as soon as I get home.
| Vug Vang |
Vug tosses her stink bomb just behind the two chokers, enveloping them in a cloud of noxious gas.
target a grid intersection (AC 5): 1d20 + 8 ⇒ (4) + 8 = 12, 4 fire damage (Ref DC 14 for 1/2), nauseation (Fort DC 14 negates, otherwise affected targets can do nothing but take a single move action each round)
| Black Tom |
One of the chokers is nauseated and desperately seeks to get out of the cloud, moving down the pile of debris. The other fares better and also descends, clawing ineffectually at Valgrim unleashing his readied action, which means that he can strike twice before it can act again.
I moved the chokers on the map.
| Valgrim Twin-Axe |
"Great move, Vug! I've got this one, take the other one guys!"
Readied action: 1d20 + 7 ⇒ (4) + 7 = 11...miss!
Next round action: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d12 + 9 ⇒ (12) + 9 = 21
| Black Tom |
Vug puts an arrow in the neck of the choker, which falls down dead. But right then a feral-looking female grimlock with a gaunt, ropey physique jumps down in your midst, brandishing a pair of wicked-looking daggers. Her bones creak as she lands but she pays no heed, slashing at Feres for 9 points of damage.
You are up.
| Valgrim Twin-Axe |
"She must be either a real bad-ass or real stupid to jump down on a group of 5 warriors! Let me not take any chances!" Valgrim rages, believing he now has control over the rage in him and secretly loving how strong he feels when does so. He then swings his greataxe in an uppercut fashion, trying to spill the female's guts.
Attack with Power Attack and Rage: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d12 + 12 ⇒ (12) + 12 = 24
Rage spent: 2/6 rounds
| Valgrim Twin-Axe |
Valgrim drops out of rage and is fatigued. He swings again at the female grimlock with no power attack, ignoring his severe wounds, but misses.
1d20 + 7 ⇒ (6) + 7 = 13
| Friar Feres |
Feres clasps his holy symbol and calls upon the grace of his Goddess to channel healing energies into his friends, while excluding the servant of darkness from Sarenrae's radiance.
Standard action to Channel Energy to heal, which does not provoke AoO. Excluding grimlock with Selective Channeling.
Channel Energy (Healing): 2d6 ⇒ (2, 3) = 5
Channels Used Today: 1
| Vulcan Stormwrath |
His hands a whirling blur of crackling energy, Vulcan presses the attack, driving his staff into the cave woman's upper torso to hammer into her, lightning once again discharging into her body
1d20 + 1 ⇒ (19) + 1 = 20
1d6 + 1d6 ⇒ (3) + (5) = 8
Using Thunderstaff again 5pts is electricity damage
| Black Tom |
By your combined efforts, finally the feral warrior succumbs to Bubba's thrust and topples. She's wearing masterwork studded leather armor and carries two masterwork daggers and a pouch with 21 gp. Only the armor is magical.
You also netted yourselves 480 xp each. Well fought.
| Black Tom |
By your combined efforts, finally the feral warrior succumbs to Bubba's thrust and topples. She's wearing masterwork studded leather armor and carries two masterwork daggers and a pouch with 21 gp. Only the armor is magical.
You also netted yourselves 480 xp each. Well fought.
| Friar Feres |
Feres checks Valgrim's wounds as well as his own, and administers healing with his curative wand.
Valgrim CLW Wand Charge 1: 1d8 + 1 ⇒ (6) + 1 = 7
Valgrim CLW Wand Charge 2: 1d8 + 1 ⇒ (3) + 1 = 4
Feres CLW Wand Charge 1: 1d8 + 1 ⇒ (1) + 1 = 2
Feres CLW Wand Charge 2: 1d8 + 1 ⇒ (5) + 1 = 6
"We keep this up and we're going to need a new wand!" the stout priest comments with a chuckle.
| Vug Vang |
"Bub!" Vug looks surprised at the half-orc's sudden display of swordsmanship. "I didn't know you were an expert f-f-fencer. Well, to the victor go the spoils, if you want," she says, indicating the armor.
"If you don't take it, I will, although my Cat's Breath tonic is protecting me f-fairly well. At least, if you don't count being squished by an owlbear and a giant pig."