The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


201 to 250 of 10,541 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female Elf Alchemist (preservationist) 18

"Oh, thank goodness F-father F-f-feres!" Vug Vang says with great relief. "I'm glad Sarenrae can heal poor Bub. I don't know what he f-found so f-fascinating about that windy f-face, though. F-f-flashing lights aren't that exciting. I can whip up more interesting f-fireworks myself, f-frankly."

"So, which corridor do we check out next?"


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"At least we know how this poor fella died. Let's check the other lanterns for similar passageways. If not, we are left with turning the sarcophagus."


Male Human (mostly) Ex-cleric and Grumpy Cat

None of the other lanterns has a similar passageway. In fact the ceiling is 10 feet higher above the blue lantern.


Male Half-Orc Bard 11

Bubba sits up blinking and coughing.

"What happened? Didn't we climb up the chain?"


Female Elf Alchemist (preservationist) 18
Valgrim Twin-Axe wrote:
"At least we know how this poor fella died. Let's check the other lanterns for similar passageways. If not, we are left with turning the sarcophagus."

Just to clarify, every lantern is hanging in front of a corridor, so there are 7 corridors we can explore. The blue one is the only one with a passageway stacked on top of it, though. Isn't that right?

"Yep, we climbed up and then a big wind came and blew us all back down! You were kind of f-frozen in place, so you probably don't remember. Don't worry -- I'll brew up some of my patented liniment when we get back to town. It'll cure what ails ya!"


Male Human (mostly) Ex-cleric and Grumpy Cat

Yes, except that the lanterns hang more at the end of the corridors, excepting of course the red and indigo lanterns that are missing.


Black Tom wrote:
Yes, except that the lanterns hang more at the end of the corridors, excepting of course the red and indigo lanterns that are missing.

I thought we lit the indigo lantern?

Friar Feres wrote:
"Well, shall we light and hang the indigo lantern in the hallway corresponding with the fresco?" Feres asks.
Vug Vang wrote:
Vug Vang lights another torch and puts it in the indigo lantern.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Yeah, I thought the lantern had been lit and hung, but I could be mistaken

If lantern is not hung, we hang it. Once hung, unless something bad happens, Valgrim says, "Me's thinkin' that there be only one thing left to do: turn that damn arrow thing in the coffin and pray! Urg, help me here."

Str check:1d20 + 4 ⇒ (14) + 4 = 18


Male Half-Orc Barbarian 2 (2462 XP, 2 hero points)
Vug Vang wrote:
"Yep, we climbed up and then a big wind came and blew us all back down!"

"Yeah, that was fun. We should do it again sometime."

Valgrim Twin-Axe wrote:

"Me's thinkin' that there be only one thing left to do: turn that damn arrow thing in the coffin and pray! Urg, help me here."

Str check:1d20+4

Str check = 1d20 + 4 ⇒ (4) + 4 = 8


Female Human (Alryan) Inquisitor of Calistria 1 Rogue 1

"What in the hells was the point of that?" Chisora asks the others, although she doesn't really expect an answer.
"I do agree however that we should try and turn the Sarcophagus. It doesn't appear that there are any other ways out of here."
She thinks for a moment while they walk, before saying,'should we also maybe try and find the red lantern to match the Fresco back there?"


Male Half-Orc Bard 11

Bubba shakes his head again to clear the cobwebs and gets to his feet.

"I think it might be unwise to turn the sarcophagus before we put the red lantern in its place."

I don't think we explored all the passages with lanterns.

Then Bubba thinks of something. "I wonder if there is a clue in that fresco that might indicate which lantern to point the sarcophagus at."


Male Human (mostly) Ex-cleric and Grumpy Cat

Valgrim and Urg combine their efforts and manage to turn the sarcophagus despite your misgivings. With a creak it turns to face the yellow lantern instead of the orange.

A great rumbling is heard, and then the round slab in the middle of the alcove rises into the air, revealing a metal tube, about 10 feet high and 5 feet across. A second later two metal sheets slide to the side and expose the hollow interior of the tube.


Female Elf Alchemist (preservationist) 18

Vug Vang shines a torch into the tube, to see if she can tell how deep it is.


Male Human (mostly) Ex-cleric and Grumpy Cat
Vug Vang wrote:
Vug Vang shines a torch into the tube, to see if she can tell how deep it is.

There is a floor in the tube.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim wipes his brow from moving the coffin. "A tube? Hmmmm...that's new."


Female Elf Alchemist (preservationist) 18
Black Tom wrote:
There is a floor in the tube.

I think I'm misunderstanding something; this isn't a vertical tube sticking out of the ground like in Super Mario? Is it a horizontal tunnel?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

The feeling I got of the description was of a pneumatic tube with doors, but I'll let DM clarify it


Male Human (mostly) Ex-cleric and Grumpy Cat
Valgrim Twin-Axe wrote:
The feeling I got of the description was of a pneumatic tube with doors, but I'll let DM clarify it

That's about it, yeah.


Female Elf Alchemist (preservationist) 18

So it's like an elevator car inside, or something?


Male Human (mostly) Ex-cleric and Grumpy Cat
Vug Vang wrote:
So it's like an elevator car inside, or something?

´

Yeah, exactly. Hard to describe without breaking suspension of disbelief.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"Who's going to be brave one to get in? You Vug?"


Female Elf Alchemist (preservationist) 18

"Of course!" Vug answers cheerfully as she slips eagerly into the awaiting tube-chamber. She checks around for anything of interest inside.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22


Male Human (mostly) Ex-cleric and Grumpy Cat

As Vug Vang enters the cylinder, the doors slam shut and the whole contraption sinks into the ground until the stone lid is yet again flush with the dungeon floor.

Vug Vang

Spoiler:
You feel a sinking feeling as the cylinder descends before it opens into a small room (about 20 feet square). The walls here are covered in bas-relief images similar to the slender figure upon the sarcophagus lid in the chamber above. Nearly a dozen androgynous, hairless humanoids stand in poses of deference, almost as if they are paying homage to the viewer. Many extend their hands in adoration, their faces awash in adulation. Several of the statues lack hands, arms, heads, or anything else easily hacked off by long absent tomb robbers.

About fifteen feet to the south, a dark passage extends from an elaborately carved arch. Only a little of this hallway is visible, however, as a large stone block obscures most of the passage.


Female Elf Alchemist (preservationist) 18

Vug hollers up at the others (assuming they can hear her):

Spoiler:
"Whoo! Hey f-folks! I'm all right down here. There's a twenty-by-twenty room here f-full of statues, and there's a passage leading off. Quick -- come down and join me!"


Male Half-Orc Barbarian 2 (2462 XP, 2 hero points)

I'm not sure if I'm picturing what's going on accurately. In fact, I'm probably not. But I gather that the elevator is gone. Maybe turning the sarcophagus lid again will bring it back?


Female Elf Alchemist (preservationist) 18

Spoiler:
Vug steps out of the "elevator", hoping it will go back to the surface.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim screams, "Vug! Can ye hear me?"

Perception check to hear an answer: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human (mostly) Ex-cleric and Grumpy Cat

There is no sign of Vug, nor can you hear her, but after just half a minute the cylinder appears again, empty.

Vug Vang

Spoiler:
As you step out of the elevator it closes and moves back up. There is a button next to the shaft it moves in.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

A worried Valgrim says to the party, "Wait here, if it's safe, ye'll find a silver coin on the floor of the tube when it comes back up!", and rushes into the elevator


Male Human (mostly) Ex-cleric and Grumpy Cat

Clever.

Valgrim steps into the cylinder and it vanishes yet again, only to reappear empty but for one silver coin.

Valgrim:

Spoiler:
The description of the room is in the first spoiler to Vug Vang.


Feres glances at Bubba, Urg, and Chisora.

"Well, I guess we see where this leads. At least we don't have to climb any chains!" the stout priest exclaims as he steps into the tube.


Female Elf Alchemist (preservationist) 18

meanwhile...

Spoiler:
Vug Vang cheers up when Valgrim comes through the mysterious machine. "Oh good! It looks like we're all being sent to the same place. That's a good sign!"


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Spoiler:
"Good to see you Vug also. You still in one piece? Good! Hopefully, the rest of them get the coin reference and come join us soon. Beautiful artwork, I must say."


Male Half-Orc Bard 11

"Chisora, you go next then me, then you last, Urg. Sound good?"


Male Human (mostly) Ex-cleric and Grumpy Cat

Eventually you all assemble in the room below. The full description is in Vug's first spoiler

The slab is blocking the only visible exit.


Male Human (mostly) Ex-cleric and Grumpy Cat
Black Tom wrote:
The full description is in Vug's first spoiler

I meant to say: the spoiler addressed to Vug Vang. Sorry.


Male Half-Orc Barbarian 2 (2462 XP, 2 hero points)

Urg approaches the stone block, to get a better look.

Is there room for a person to squeeze between the block and the hallway? Or if a person were to climb over the block, would there be room between the top of the block and the ceiling?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Does it look like we can push the block? According to rules, Valgrim can push something weighing up to 1500 pounds (5x maximum load).


"I wonder why this block is here," Feres muses. "Do you think this could be an old trap that a previous explorer activated?

Feres looks at the bottom of the block to see if he can see anything (like skeletal remains, perhaps) sticking out from underneath.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"Very smart, I like your thinking, Friar."


Male Human (mostly) Ex-cleric and Grumpy Cat

The stone block seals off most of the corridor, but there is a little room to squeeze in above it (it is 8 feet tall).

Everything in the room is covered by a fine layer of dust, and there is no trace of human or other remains below the slab. It looks like it could be toppled, though.


Female Human (Alryan) Inquisitor of Calistria 1 Rogue 1

Chisora looks at the block with the others before asking, "should I try and climb over the top and see what's on the other side or should we try to push it over. For that matter, should we explore too far, or should we try the other Lantern passages first to see wherer they lead?"


Feres looks at the ceiling above the stone block to see if there is a hole from which it fell.


Female Elf Alchemist (preservationist) 18

"We're here, we might as well see what's down the corridor. But we should make sure it's safe f-first."

Vug Vang looks around for traps, too.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Male Half-Orc Bard 11

Bubba looks for magical auras.


Male Human (mostly) Ex-cleric and Grumpy Cat

There is nothing magical in the room (except for what you may have brought), but Vug Vang finds a pressure plate under the slab which is held down by the weight of the block.


Black Tom wrote:
The stone block seals off most of the corridor, but there is a little room to squeeze in above it (it is 8 feet tall).
Friar Feres wrote:
Feres looks at the ceiling above the stone block to see if there is a hole from which it fell.
Black Tom wrote:
Vug Vang finds a pressure plate under the slab which is held down by the weight of the block.

"So if there is only a little bit of clearance between the top of the block and the ceiling, and the block is sitting on a pressure plate, then the block didn't drop from the ceiling, and must have been placed on the pressure plate on purpose," Feres muses out-loud to himself.

"It might not be such a good idea to move the block," Feres says to the others. "I think it might be another trap."


Female Human (Alryan) Inquisitor of Calistria 1 Rogue 1

Chisora goes over to the block to see whether she could indeed sqeeze through above it.


Male Human (mostly) Ex-cleric and Grumpy Cat

Chisora manages to climb atop the slab and gets a decent view of a darkened 10 feet wide hallway stretching away into the darkness. She is also able to make out a handful of alcoves marking the walls of the tunnel at regular intervals. Actually squeezing through is a DC 25 Escape Artist check, though.


Female Human (Alryan) Inquisitor of Calistria 1 Rogue 1
Black Tom wrote:
Actually squeezing through is a DC 25 Escape Artist check, though.

Couldn't do it, even if I took 20 (at least until next Level). Escape Artist bonus is only +3 at the moment.

Chisora calls back to the others about the corridor, but is dubious as to whether she will be able to squeeze through the gap.

1 to 50 of 10,541 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Black Tom's Whispering Cairn All Messageboards

Want to post a reply? Sign in.