The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


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Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Puffing from running with fear, Valgrim moves to U13 and readies an action to strike anything that comes within reach. "Thank you, Friar, don't know how many times ye've saved me bacon!"

Chisora readies a shot with an arrow should she see any grimlock.


Male Human (mostly) Ex-cleric and Grumpy Cat

No less than two grimlocks emerge, the one you were chasing and another one that had been hiding behind a stalagmite. They throw themselves at Valgrim, but their clumsy attacks go wide.

Valgrim and Chisora have readied actions to take, and then you can all go again. Just trying to speed things up a bit.

You are up.


Female Elf Alchemist (preservationist) 18

Vug fires another arrow into the fracas.

1d20 + 8 + 1 + 1 - 4 ⇒ (14) + 8 + 1 + 1 - 4 = 201d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Chisora's arrow: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Valgrim's axe at other grimlock: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d20 + 10 ⇒ (8) + 10 = 18

Following round:
Valgrim takes another swing at whomever is left standing:
Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d20 + 10 ⇒ (14) + 10 = 24


Male Half-Orc Bard 11

Bubba keeps telling stupid stories and jokes that aren't funny.

Maintaining Inspire Courage 1 more round.

If anything is standing he tries to trip it.

Trip attack: 1d20 + 7 ⇒ (1) + 7 = 8


Round Three:
Feres loads a bolt into his crossbow and fires at the grimlock behind the one battling Valgrim.

Move action to load crossbow. Standard action to fire at grimlock in square U-15.
Attack: 1d20 + 3 + 1 - 4 ⇒ (9) + 3 + 1 - 4 = 9 (includes penalty for cover)
Damage: 1d8 ⇒ 4


Male Human (mostly) Ex-cleric and Grumpy Cat

Vulcan delays. The rest of you put some hurt on the grimlocks. Vug's arrow and Valgrims axe bite into their grey flesh, but they persist. Valgrim is hit for another 9 points of damage.

Your turn again.


Female Elf Alchemist (preservationist) 18

Vug keeps firing. "Valgrim, keep your guard up! We've almost got them..."

with PBS, bard music: 1d20 + 8 + 1 + 1 - 4 ⇒ (18) + 8 + 1 + 1 - 4 = 241d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"My guard is fine. Vulcan, get your head into this battle. Your slow reactions are getting me hurt!"


Male Half-Orc Bard 11

Bubba keeps trying to trip one of the grimlocks.

Trip attack: 1d20 + 8 ⇒ (3) + 8 = 11

Another round of Inspire Courage


Male Human (mostly) Ex-cleric and Grumpy Cat

Vug's arrow drops one of the grimlocks. Bubba's whip fails to find purchase.

Valgrim, Feres, Vulcan, Chisora still to go.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim grimaces in pain and brings his axe to bear on the grimlock's head, inspired by Bubba's singing!

Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d12 + 9 ⇒ (10) + 9 = 19

Chisora drops her bow, pulls out her whip and attempts to whip the remaining grimlock:

Attack:1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Human Sorceror (Stormborn) 18

Vulcan's hand thrusts forward, a torrent of water coalescing from the air around him to slam into the Grimlock, driving it backwards forcefully affording his new allies an open opprtunity.

Hydraulic Push

Bull Rush1d20 + 6 ⇒ (16) + 6 = 22


Reposting Map Link

Feres delays until he can get to a point where he can heal Valgrim.


Male Human (mostly) Ex-cleric and Grumpy Cat

I adjusted the map to hopefully account for what you're trying to do.

Vulcan's magic sends the grimlock staggering backwards, and Valgrim presses the attack, axe clanging against shield. Feres steps up and heals Valgrim (make the roll at leisure) and the creature hits again for 5 more points.

You're up again.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Chisora casts Cure Light Wounds on Valgrim: 1d8 + 1 ⇒ (3) + 1 = 4

Valgrim attacks again and misses and moves to V15.
Attack: 1d20 + 8 ⇒ (6) + 8 = 14


Female Elf Alchemist (preservationist) 18

Vug keeps shooting.

with PBS, bard music: 1d20 + 8 + 1 + 1 - 4 ⇒ (11) + 8 + 1 + 1 - 4 = 171d8 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12


Male Half-Orc Bard 11

If enemies are still standing Bubba continues telling his story.


Male Human (mostly) Ex-cleric and Grumpy Cat

Vulcan and Feres delay, while Valgrim advances. The grimlock sees an opening and moves to strike down the healer, hitting Feres for 10 points of damage.

You're up again.


Female Elf Alchemist (preservationist) 18

Vug still keeps shooting. "F-f-f-father, Valgrim -- hang in there! We've got 'em on the ropes!"

with PBS, bard music: 1d20 + 8 + 1 + 1 - 4 ⇒ (12) + 8 + 1 + 1 - 4 = 181d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"Aaaah, I've had enough of this, you blind freak! Time to send you to hell!" Valgrim steps to U15 and for the first time in his life, allows the rage in him to flow, powering his swing!
Attack: 1d20 + 7 + 1 + 2 + 2 ⇒ (16) + 7 + 1 + 2 + 2 = 28
Damage: 1d12 + 13 ⇒ (5) + 13 = 18


Black Tom wrote:

Vulcan's magic sends the grimlock staggering backwards, and Valgrim presses the attack, axe clanging against shield. Feres steps up and heals Valgrim (make the roll at leisure) and the creature hits again for 5 more points.

Healing of Valgrim with wand after Feres advanced: 1d8 + 1 ⇒ (5) + 1 = 6


Current Round:
OPTION 1 - If Grimlock still standing after Valgrim and Vug's attacks:
Feres grimaces in pain and slashes at the grimlock with his scimitar.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

EDIT - Confirm Critical Hit:
[ooc]Attack:
1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

OPTION 2 - If Grimlock is slain by Valgrim and Vug's attacks and combat is over:
Feres expends charges from the healing wand to mend the wounds suffered by Valgrim and himself.

Cure Wand - Valgrim: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Wand - Valgrim: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Wand - Feres: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Wand - Feres: 1d8 + 1 ⇒ (2) + 1 = 3

Anyone else need healing?


Male Human (mostly) Ex-cleric and Grumpy Cat

Valgrim's rage is great enough for him to punch straight through the grimlock's shield, killing iot instantly. Combat is indeed over.

You each get 500 xp for the fight.

The last grimlock is carrying 3 potions, a masterwork battle axe, a mighty composite longbow (+3) and 5 gp. The others have only mundane items, but if you like you could help yourselves to some javelins and a battle axe or two.

This is also where Chisora bids you farewell. If you like, you could send some equipment with her to be sold or identified.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim goes out of rage, trying to catch his breath. "Exhilirating doing that, but tiring as hell! Thanks for the healing Friar!"
He is fatigued for 2 rounds (4/5 rage rounds left).

After the healing and the fatigue passes, Valgrim pats Chisora on the back, "Nice working with ye kid. You'll be ok...let Allustan know what we're up to, if you can."

She takes the battle axe and bow to sell and leaves our shares with Allustan.


Female Elf Alchemist (preservationist) 18

Vug holds up the potions to the light and examines them thoughtfully.

identify w/ Craft (alchemy):

1d20 + 10 ⇒ (6) + 10 = 161d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (6) + 10 = 16

"Have a safe trip back, Chisora -- remember what happened to Rhiannon. Oh, and you can give me that tanglef-foot bag back while you're at it."

She looks at Valgrim with wariness. "Valgrim...no one has ever accused me of being overly cautious, but it seems like you're becoming more and more reckless. I'm getting concerned. Are you all right?"


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim looks dumbfounded. "Reckless? I am simply meeting force with force. It's easy to be cautious from all the way back with your pretty little bow. Talk to me about reckless when you're on the front line taking painful shot after shot from these blind bastards, like I am, surviving only thanks to Friar. This is a war of attrition and hopefully, we're dwindling their numbers." Valgrim scowls at the elf. "As for my rage, it helped kill that last annoying bugger so it's saving me so far. Like they say: Don't make me angry. You won't like it when I'm angry! Now, if you'd like to take the lead, Vug, by all means..."


Female Elf Alchemist (preservationist) 18

Vug looks hurt. "I was just worried about you, that's all. But if you want me to go f-first, I don't mind; I'm not afraid. I'll probably see any traps better than you can, anyways."


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

The scowl on Valgrim's face disappears as he sees Vug. "Damn it, elf, you make it so hard to be mad at ye. Thank ye for worrying fer me. I've got the rage under control, it helps in battle. You can go first, if ye like, but with I can see in the dark so that gives me the advantage, but since I think we've lost surprise, let's go together. 4 eyes are better than 2!"

With that, Valgrim and Vug carefully walk over to S and T18. Is that a ledge? What is the green on the map? If it is a ledge, can he see to bottom with 60' darkvision?


Male Human (mostly) Ex-cleric and Grumpy Cat

Yes, it is a ledge and Valgrim can see to the bottom, which is 45 feet down.

A great pit drops into darkness. Crude, iron spikes have been driven into the cliff face, offering you a convenient path downward. The shaft’s roof is fifteen feet above the cliff’s edge. Jagged stalactites hang from the ceiling. The spikes go all the way down, offering you a relatively easy climb.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

What about the potions, DM?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"Something doesn't feel right about this setup. How did the Krenshar get up here then? They were carried? Maybe they were a gift and never went further into the cave? Any ideas, issues, people? Who's going to have trouble climbing down? I think I can manage. Bubba, do you know how far the grimlocks' blindsight reaches?"

Reminder, DM, Bubba previously rolled a 25 on his Dungeoneering Knowledge check.


Feres looks over the side of the cliff and heaves a sigh. "Well, I'm a bit better at climbing than I was in the Whispering Cairn, but I wouldn't exactly say that I'm very good at it. At least my new shield doesn't seem as encumbering as my old one, so that's a bit of help."

"Is the grimlocks' blindsight based on sound, like a bat?" Feres asks Bubba. "If so, I have a spell that I can cast on us to negate the sound of our movement. Everyone would have to stay within twenty feet of me, and we wouldn't be able to speak to each other or cast any spells, though."


Male Half-Orc Bard 11

"I can climb that." Bubba says, more sure of himself than he should be.

Waiting for DM to tell us how much detail about blindsight Bubba knows.

"That spell sounds like a good idea anyways."


Female Elf Alchemist (preservationist) 18

"If Bubba and F-f-father F-f-f-f-feres can do it, so can I!"


Male Human (mostly) Ex-cleric and Grumpy Cat

The potions are Cure Light Wounds and Remove Fear (x2).

Grimlock blindsight is a combination of other senses. Silence would effectively blind them, as they could still smell you but wouldn't be able to pinpoint your location.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"Then, your spell will definitely help, Friar! We should tie each other with rope around our waist in case any one of us falls. I can lead us down. Anything else before Friar casts his spell, since we won't be able to communicate with each other once he does so?"

Once the discussion is over and the spell is cast, with his darkvision, Valgrim will give the floor area a thorough look to try and spot any hidden monsters or adversaries or unusual stonework in front of or behind the stalagmites before starting the climb down.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17..add +2 for stonework
Climb: 1d20 + 4 ⇒ (13) + 4 = 17


Female Elf Alchemist (preservationist) 18

"F-father? Can you give us the blessing of the gods before we climb down?"

casting Guidance couldn't hurt...

Vug starts climbing down after Valgrim gives the "all clear".

take 10 on Climb check = 11, or 12 if Father Feres casts Guidance


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Great idea, Vug, Guidance would be great!


Remember, Feres can only cast Guidance on everyone before he casts the Silence spell. The duration for Guidance is one minute or until discharged. The duration of Silence is only 1 round/level (so 3 rounds). How many rounds will it take to climb down the cliff face (and how many Climb checks)? Do you want me to wait to cast the Silence spell until we see if we're attacked by grimlocks?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Well, if you cast Guidance on all of us, including yourself, the first person (say me), then would have 5 rounds of the spell left. If it's 45' down, a normal climb check is 1/4 movement so 7+' per round. At that pace, it will take us 6 rounds. We need to know DC of climb check. We can do 15' per round with -5 penalty, depending on DC. If that's possible, we would be down in 3 rounds. I prefer the spell to be cast when we start, as we are very vulnerable while climbing down. It all depends on the DC of climb check.


Female Elf Alchemist (preservationist) 18

I guess I misunderstood; the Silence spell was going to be only to cover up the noise of climbing, then?


Male Human (mostly) Ex-cleric and Grumpy Cat

With a move of 30 and assuming that you can take 10 on Climb checks (which you can as long as you are not attacked) you can descend in 3 rounds. Accelerated climbing will cut the time in half but increase the DC to 15. Using a rope you can get the Climb DC down to 5´(10 accelerated).


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Vug Vang wrote:
I guess I misunderstood; the Silence spell was going to be only to cover up the noise of climbing, then?

That's what I was worried about. When you're climbing and you take damage, you must make very difficult climb check (DC of Wall + 10) or fall. No dex, no shield, pretty much sitting ducks, but we could wait if you'd like to cast the spell in combat. It will help then too. I'm cool with it.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Black Tom wrote:
With a move of 30 and assuming that you can take 10 on Climb checks (which you can as long as you are not attacked) you can descend in 3 rounds. Accelerated climbing will cut the time in half but increase the DC to 15. Using a rope you can get the Climb DC down to 5´(10 accelerated).

Thanks for the info DM! So I guess we can save the Silence spell for later. Does anyone have rope? I thought it was listed on my profile but it's not. Lol.. Either way, Valgrim would have done the accelerated climbing in the first round and used Guidance point to make the first Climb check an 18 and climb 1/2 way down.


Female Elf Alchemist (preservationist) 18

Vug uses her 50' of silk rope (along with iron spikes) to help make the climbing easier.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Vug Vang wrote:
Vug uses her 50' of silk rope (along with iron spikes) to help make the climbing easier.

"Always prepared, Vug. I knew I liked elves for a reason!"


Female Elf Alchemist (preservationist) 18

Vug blushes. "Er...on the contrary. I actually f-forgot to buy rope before we went into the Whispering Cairn! I had a whole bag f-full of spikes, but no rope..."


Black Tom wrote:
With a move of 30 and assuming that you can take 10 on Climb checks (which you can as long as you are not attacked) you can descend in 3 rounds. Accelerated climbing will cut the time in half but increase the DC to 15. Using a rope you can get the Climb DC down to 5´(10 accelerated).

So by using the rope we could do an accelerated climb at a DC 10 and complete the descent in less than 2 rounds each. If Feres takes 10 then his total Climb check is a 10. I'm totally willling to cast Guidance on everyone and then Silence just as Feres begins descending (assume he would be in the center of the group) in order to foil any potential grimlock snipers. Plus you wouldn't have to listen to Feres and his -2 penalty to Stealth checks clanking all the way to the bottom!


Male Half-Orc Bard 11

Bubba will take 10 on his climb checks for a total of 10 + 2 - 2 + 1 = 11.

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