The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


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Male Human (mostly) Ex-cleric and Grumpy Cat

Let's roll for new initiatives then. You'll need either Climb or Acrobatics checks to get to the bottom of the cavern (the Climb DC is 10).

With low-light vision Vug sees well enough to take a pot shot at the grimlocks at the opposite end of the cavern, if you like.


Vug Vang wrote:
Vug laughs as she sees Valgrim charge in. "Well, that's one way to do it, I guess. But some day he won't be coming back, I f-fear..."

"I'll do all in my power to make sure that day is not today," Feres responds to Vug's comment as the stout priest rushes to follow behind Valgrim, choosing to climb down to the bottom of the cavern rather than jumping off of the ledge as the dwarf ranger did.

Initiative: 1d20 ⇒ 20
Climb check: 1d20 ⇒ 15


Female Elf Alchemist (preservationist) 18

Vug stays up at the top of the ledge.

init: 1d20 + 5 ⇒ (15) + 5 = 20


Male Half-Orc Bard 11

Bubba stays on the ledge as well and draws his shortbow.

Initiative: 1d20 + 1 ⇒ (10) + 1 = 11


Just to reiterate - Spells in Effect:

Party: Bless - +1 morale bonus to attack rolls and saves vs. fear effects. Duration 3 minutes.

Valgrim: Protection from Evil - +2 deflection bonus to AC and +2 resistance bonus to saves vs. evil creatures, plus additional effects. Duration 3 minutes.

Feres: Shield of Faith - +2 deflection bonus to AC (Feres' total AC is 18). Duration 3 minutes.


Male Human (mostly) Ex-cleric and Grumpy Cat

On second thought, let's not bother with initiative. You can all act before the grimlocks.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Cooler heads prevail as Valgrim moves to the edge of the pit and then climbs down as his action this round.

Climb check: 1d20 + 4 ⇒ (8) + 4 = 12


Female Elf Alchemist (preservationist) 18

Vug throws a stink bomb at a convenient cluster of grimlocks.

I can't see the map at work, but hopefully there's a group of 3+ grimlocks that she can target.

attack (add range modifier penalties as necessary): 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10, 5 splash damage + nauseate (DC 14 Ref/Fort)


Male Half-Orc Bard 11

I don't think Bubba can shoot this round since he used 1 move action to gain the ledge and another to draw the bow.


My action this round is to climb down with Valgrim. Climb check 15 rolled above. Hopefully the grimlocks are distracted by Vug's bomb...


Male Human (mostly) Ex-cleric and Grumpy Cat

Vulcan delays as Bubba draws his bow and Feres and Valgrim climb down the slope. Vug tosses a stink bomb at the cluster of grimlocks at the far end of the cavern. Two of them collapse, retching violently, while the third advances with his longspear.

The two other grimlocks retaliate with thrown javelins, but they clatter harmlessly off the wall. The redheaded grimlock casts a spell.

Your turn. New map.


Do any of the grimlocks appear to be wearing metal armor?


Male Human (mostly) Ex-cleric and Grumpy Cat
Friar Feres wrote:
Do any of the grimlocks appear to be wearing metal armor?

The redhead is wearing banded mail, and I have a feeling that he's going to regret it. :)


Not yet - I have to get closer to do what I had in mind. But I do have another little surprise that might be useful.

Round Two:
Seeing the redheaded grimlock going through the motions of spellcasting, Feres withdraws a scroll and begins to read the mystical words inscribed on the parchment in an attempt to summon a manifestation of Sarenrae's favored weapon - the scimitar - to attack the spellcaster.

Move action to retrieve scroll of Spiritual Weapon. Standard action to read scroll to activate the magic and summon a scimitar of force to attack the grimlock spellcaster. Not sure of the caster level of the scroll, so here's a caster level check to see if I cast it successfully (DC=scroll's caster level + 1): 1d20 + 3 ⇒ (4) + 3 = 7. EDIT: Hopefully whoever scribed this scroll was 7th level or lower!

If the spell is cast successfully, the spiritual scimitar appears in square AD-18 and can make an attack this round using my BAB and Wisdom modifer as its attack bonus (it also has the same threat range and critical modifiers as a real scimitar). The duration is 1 round per level (I'm assuming the caster level of the scroll).

Spiritual Weapon (Scimitar) Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Spiritual Weapon (Scimitar) Damage: 1d8 + 1 ⇒ (6) + 1 = 7 (force damage)


Female Elf Alchemist (preservationist) 18

Vug fires an arrow at the hulking barbarian grimlock.

1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (2) + 2 = 4


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim moves to W16 and as a standard action, cleaves the 2 grimlocks with power attack.

Attack #1 on X16: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d12 + 9 ⇒ (7) + 9 = 16
Attack #2 on X17: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d12 + 9 ⇒ (3) + 9 = 12
Confirmation roll on critical: 1d20 + 8 ⇒ (6) + 8 = 14...probably not!

AC is 18 this round.


Male Half-Orc Bard 11

Bubba shoots at the red headed grimlock if it is still standing. If not he shoots one of the other ones.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9 +1 for higher ground (?) and +1 if bless is still in effect. Prolly still misses


Male Human (mostly) Ex-cleric and Grumpy Cat

Just some clarifications: the barbarian grimlock is dead. Those that survive are just normal grimlocks (except the redheaded spellcasters). The caster level on the scroll will be 3 unless I stated otherwise, and the redheaded one is standing on a 10 feet ledge at the back of the cave.

Vug's and Bubluka's arrows go wide, but Valgrim hews down both grimlocks, while Feres's ghostly scimitar bounces off the grimlock's thick hide. Vulcan delays.

The two grimlocks below the ledge are still busy retching, while the priest casts Hold Person on Valgrim (Will 16 negates) as the last grimlock moves in for the kill, hitting Valgrim for 6 points of damage.

Your turn.


Female Elf Alchemist (preservationist) 18

Oops, my mistake.

Vug sends another arrow after the spellcasting grimlock.

"Be strong, Valgrim..." she pleads.

1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 181d8 + 2 ⇒ (3) + 2 = 5


Just a reminder: If Valgrim fails the save, his Protection from Evil spell allows him to immediately make another save with a +2 morale bonus using the same DC as the original since Hold Person is an enchantment [compulsion] effect. (That does, of course, assume that the grimlock spellcaster is evil, but I think that is a foregone conclusion.)


Male Human Sorceror (Stormborn) 18

Seeing the actoin below Vulcan begins the climb down.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim Will Save: 1d20 + 7 ⇒ (2) + 7 = 9...failure..DM, let me know if I get a second save due to Protection from Evil.


Round Three:
Seeing Valgrim wounded, Feres moves forward and slashes his scimitar at the grimlock that attacked his friend.

Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Up on the ledge, Feres' spiritual scimitar attacks the grimlock priest.

Spiritual Weapon (Scimitar) Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Spiritual Weapon (Scimitar) Damage: 1d8 + 1 ⇒ (4) + 1 = 5 (force damage)


Male Half-Orc Bard 11

Bubba shoots again at the grimlock priest.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 4


Female Elf Alchemist (preservationist) 18

Vug protectively aims her next arrow at the grimlock attacking Valgrim.

1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 281d8 + 2 ⇒ (2) + 2 = 4


Male Human (mostly) Ex-cleric and Grumpy Cat
Valgrim Twin-Axe wrote:
Valgrim Will Save: 1d20+7...failure..DM, let me know if I get a second save due to Protection from Evil.

Yes you do, and with a +2 morale bonus to boot. Clever use of the spell. I never noticed that.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim's second Will Save: 1d20 + 9 ⇒ (3) + 9 = 12...failure, he is held.

Then on his turn, as his full-round action, Valgrim attempts another Will Save: 1d20 + 7 ⇒ (13) + 7 = 20..success!


Male Human (mostly) Ex-cleric and Grumpy Cat

Vug's arrow strikes true as does Feres, while Valgrim shrugs off the spell. Bubba's arrow and Feres's scimitar bounce off.

The grimlock strikes Valgrim again for another 6 points of damage, while the spellcaster retaliates, summoning a ghostly greataxe to strike Feres, but it goes wide. The two other grimlocks are still disoriented from Vug's stink bomb.

You are up.


Female Elf Alchemist (preservationist) 18

Trusting that Valgrim can handle a single grimlock, Vug returns to firing at the grimlock priest.

1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 291d8 + 2 ⇒ (6) + 2 = 8

possible crit
1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 182d8 + 4 ⇒ (3, 7) + 4 = 14


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim takes out his anger on the grimlock attacking him and then moves 6 squares toward the priest:
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d12 + 6 ⇒ (8) + 6 = 14


Male Human Sorceror (Stormborn) 18

How long is the climb down?


Male Half-Orc Bard 11

Bubba keeps shooting at the priest.


Male Human (mostly) Ex-cleric and Grumpy Cat
Vulcan Stormwrath wrote:

How long is the climb down?

Just 10 feet


Male Half-Orc Bard 11

Attack: 1d20 + 3 ⇒ (7) + 3 = 10


Please note that Feres moved forward next to Valgrim in Round Three - likely to square W-17.

Round Four:
(Assuming that Valgrim dropped the grimlock he attacked and has moved to either square AB-18 or AB-19...) Feres steps up behind Valgrim and - with a quick prayer to Sarenrae - places his hand of the dwarf's shoulder to channel the power of the Healing Flame to mend some of the ranger's wounds.

Move action to square AA-18. Standard action to burn Magic Weapon to spontaneously cast Cure Light Wounds on Valgrim:

Cure Light Wounds on Valgrim: 1d8 + 3 ⇒ (5) + 3 = 8

Up on the ledge, Feres' spiritual scimitar attacks the grimlock priest one last time before winking out of existence.

Spiritual Weapon (Scimitar) Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Spiritual Weapon (Scimitar) Damage: 1d8 + 1 ⇒ (5) + 1 = 6 (force damage)


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

If Vug's stink bomb cloud is still around, Valgrim will try to avoid it. Position him at AB19.


Female Elf Alchemist (preservationist) 18

No, the stinking cloud only lasts a single round, although the nausea lingers.


Male Human (mostly) Ex-cleric and Grumpy Cat

Valgrim kills the grimlock and advances on the priest, who is standing on a 10 feet high ledge at the far end of the cavern. Feres heals some of Valgrim's wounds as Vug's arrow hits the priest.

Bubba and the ghostly scimitar miss and Vulcan delays.

The two grimlocks recover and try to stab Valgrim and Feres with their longspears, while the translucent greataxe continues to harry Feres. You easily parry, though.

Then the priest casts a spell, conjuring a ringing noise that makes Valgrim's greataxe shudder uncontrollably, on the verge of breaking. Shatter. Will 16 negates.

New map.

Your turn.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim Will save: 1d20 + 7 ⇒ (1) + 7 = 8..failure!

Valgrim shrugs as he sees his greataxe shatter. He then pulls out his dwarven waraxe as a move action, takes a 5' step to AB18 and swings but misses.

1d20 + 8 ⇒ (5) + 8 = 13


Round Five:
Feres slashes his scimitar at the longspear-wielding grimlock standing before him (grimlock in square AB-17).

Attack: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Female Elf Alchemist (preservationist) 18

Vug keeps firing arrows at the priest.

1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 151d8 + 2 ⇒ (5) + 2 = 7


Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry guys, will have to put the game on hold for a week. Leaving for New York today. Will resume next Sunday.

The grimlocks fend off your attacks. Vulcan and Bubba are up, then the grimlocks.


Have a safe (and fun!) trip!


Male Human (mostly) Ex-cleric and Grumpy Cat

Game on!

Vulcan and Bubba delay. The grimlocks fail to find any openings, but the ghostly greataxe slashes at Feres for 8 points of damage.

Then the redheaded grimlock jumps down into the fray and strikes Valgrim for 10 points of damage.

You are up.


Female Elf Alchemist (preservationist) 18

Vug keeps firing even more arrows at the priest.

"Come on, guys! We've got them on the ropes!"

1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 171d8 + 2 ⇒ (3) + 2 = 5


Round Six:

Feres clasps his holy symbol and calls upon the grace of his Goddess to channel healing energies into Valgrim and himself, while excluding the red-headed grimlock priest and one of the grimlock spearmen from Sarenrae's radiance.

Standard action to Channel Energy to heal, which does not provoke AoO. Excluding grimlock priest and grimlock in square AB-17 with Selective Channeling.
Channel Energy (Healing): 2d6 ⇒ (3, 2) = 5
Channels Used Today: 4

Spells in Effect:
Party: Bless - +1 morale bonus to attack rolls and saves vs. fear effects.
Valgrim: Protection from Evil - +2 deflection bonus to AC and +2 resistance bonus to saves vs. evil creatures, plus additional effects.
Feres: Shield of Faith - +2 deflection bonus to AC (Feres' total AC is 18).


Male Half-Orc Bard 11

Bubba ditches the bow, moving down into the pit and drawing his whip.

Single move to X17


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"Bad move, Dorothy!", Valgrim mutters, as the red-headed grimlock comes within reach. Valgrim rages and cleaves, attacking first the grimlock in front of him and then the redheaded grimlock!

Grimlock: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d10 + 12 ⇒ (1) + 12 = 13
Red-headed grimlock: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d10 + 12 ⇒ (7) + 12 = 19

AC this round is 18.
1 round of rage left for the day.


Male Human Sorceror (Stormborn) 18

Completing the climd down Vulcan speaks an arcane word, his hand extended to release a thin beam of arctic cold intended for the priest.
1d20 + 2 ⇒ (1) + 2 = 3
1d6 ⇒ 1

Wow! that was terrible!


Male Human (mostly) Ex-cleric and Grumpy Cat

Valgrim drops another grimlock and wounds the redheaded cleric severely. The two survivors move to flank Valgrim and both hit for a total of 13 points. The translucent axe keeps harrying Feres but clangs against his shield. Vulcan's beam fizzles pitifully and Vug's arrow goes wide, as Bubba approaches with a face that means business.

At close quarters you see that the red-headed grimlock's eyes are actually sewn on and unseeing. Heaven knows where he got them.

Your turn.

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