Valgrim Twin-Axe |
I am fighting with Blindfight, i.e. eyes closed. Mirror images have no effect. Both strikes hit.
Fort save: 1d20 + 28 + 2 ⇒ (13) + 28 + 2 = 43...+4 for spell/spell-like effect, +4 vs. poison or fear. Forgot to add rage bonus last round.
Fort save: 1d20 + 28 + 2 ⇒ (17) + 28 + 2 = 47
Bublaka |
Bublaka's plan - other than possible retreat once I can get onto Roll20 to see position s - is to drop a greater dispel magic on the massive maggot. It will have to wait until I can get to something other than a phone.
Valgrim Twin-Axe |
That was how I always interpreted the feat, fighting with your eyes closed, like a ninja. But I guess as written, it does not say that. My bad. Yes, Valgrim closes his eyes and gains the blinded condition.
The Worm That Walks |
Yeah, it is somewhat badly named feat. So, in that case, yes, you do hit both times and take another: 1d6 + 15 ⇒ (2) + 15 = 17 negative energy damage.
Greater Dispel Magic on Valgrim: 1d20 + 17 ⇒ (6) + 17 = 23
Greater Dispel Magic on Valgrim: 1d20 + 17 ⇒ (7) + 17 = 24
Greater Dispel Magic on Valgrim: 1d20 + 17 ⇒ (18) + 17 = 35 Highest level spell dispelled. 1 = Heroes Feast, 2 = Wind Walk 1d2 ⇒ 1 Heroes Heast dispelled on Valgrim. You using any potions or effects at the moment that would be effected by the lower rolls Valgrim?
Greater Dispel Magic on Valgrim: 1d20 + 17 ⇒ (7) + 17 = 24
Valgrim takes another: 3d6 + 17 ⇒ (1, 3, 5) + 17 = 26, as something tries to kill him again (that's what the last fort save was for).
I don't see these saves rolled for Ferez, so here they are:
Friar Ferez save versus Horrid Wilting: 1d20 + 21 ⇒ (12) + 21 = 33
Friar Ferez save versus DC 26 centipede poison: 1d20 + 21 + 4 ⇒ (17) + 21 + 4 = 42
Bublaka 151/184
Friar Ferez: 176/176
Guardian Raya: 143/204
Valgrim: 125/233 StoneSkin: 140/150
Exousia: 229/229+13
Active Spells:
Good Hope (Everyone) - 19 minutes, +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Heroes Feast (Everyone, except Valgrim(dispelled)) - 12 hours at start
Status (Friar Ferez/Everyone) - 24 hours
Wind Walk (Everyone) - 20 hours at start
Communal Airwalk (Everyone except Exousia?) - 50 minutes
Magic Vestment (Friar Ferez - armor) - 30 hours
Magic Vestment (Friar Ferez - shield) - 30 hours
Freedom of Movement (Friar Ferez) - 200 minutes
Shield of Faith (Friar Ferez) - 20 minutes - +5 Deflection
Sacred Bond (Ferez and Valgrim) - 75' range for touch spells - 200 minutes
1 Negative level from Enervation
Freedom of Movement (Valgrim) - 150 minutes
Barkskin (Valgrim) - 150 minutes, +5 natural armor bonus
Repel Vermin (Valgrim) - 150 minutes on himself, 10' radius
Anticipate Peril (Valgrim) - 15 minutes, +5 initiative
Magic Vestment (Valgrim - armor)
Shield of Faith (Valgrim) - 20 minutes - +5 Deflection
Resist Energy (Fire 30) (Valgrim) - 150 minutes
Stoneskin (Valgrim) - from Banner - 10/min per level, do not know CL
Eaglesoul (Raya) - 19hrs +2 Perception/+2 Init
Freedom of Movement (Raya)
Divine Bond to add axiomatic flaming +2 to Ceal (Raya)(+5 Axiomatic Holy Limning Flaming Seeking Longbow) - 19 minutes
Shield Other (Raya) with Bublaka - 19 hrs
Freedom of Movement (Bublaka)
Barkskin (Exousia) - 150 minutes, +5 natural armor bonus
Freedom of Movement (Exousia) - 150 minutes
Things of note when you're within 10 feet of a paladin:
10 ft is my standard threatened range.
Each ally within 10 gets +4 morale vs charm/fear/compulsion
Can also expend 2 Smite Evils to power up the group.
Friar Ferez |
First, Friar casts a Quickened Flame Strike on the maggot.
SR check: 1d20 + 19 + 4 ⇒ (10) + 19 + 4 = 33
Damage: 90 (half fire/half divine)
DC: 22 Reflex save
Then he moves near Exousia on her western side. If he sees the sensor or Exousia tells him about it or the general area, Friar does the following.
He casts Miracle to emulate Wall of Force spell and puts in front of the sensor diagonally south to block its line of effect.
Guardian Raya Iatos |
Just a note Friar, that Raya's actually got a horn of fog if that'll save you a spell, its just action economy/prioritization that's been an issue. If you'd like to move to her and retrieve it or some such, that's fine. it is in her haversack
The Worm That Walks |
In interest of moving things along I will take Bub's last stated action of casting Greater Dispel Magic and run with it.
The bard advance to where he can get a good angle and casts Greater Dispel Magic on the Ulgurstasta. The necrotic miasma surrounding the thing disappears but no other obvious effect takes place.
Greater Dispel Magic: 1d20 + 19 ⇒ (8) + 19 = 27 Fail.
Greater Dispel Magic: 1d20 + 19 ⇒ (12) + 19 = 31 Success!
Greater Dispel Magic: 1d20 + 19 ⇒ (11) + 19 = 30 Success!
Greater Dispel Magic: 1d20 + 19 ⇒ (2) + 19 = 21 Fail.
Raya, you are up.
Guardian Raya Iatos |
Raya moves to near Exousia and Friar Ferez. "Holy soldiers of Sarenrae..." Her weapon glows as she notes the dimly lit creature fighting Valgrim before her. "Give rise, and let our words be made steel before our foes!"
A holy aura encompasses the friar, the paladin, and the planetar (though perhaps redundantly), as Raya calls forth for strength.
She nocks another arrow, and looses it at the Ulgurstasta.
Smite Evil vs Ulgurstasta. Spending two uses to extend power to Exousia and the Friar. Both gain +7 to strike their target, +7 deflection defense, and +19 to damage, but must activate it on their turn as a free action first.
Standard Attack vs Ulgurstasta
1d20 + 42 ⇒ (3) + 42 = 45
for 1d8 + 19 + 19 + 2d6 + 2d6 ⇒ (7) + 19 + 19 + (5, 3) + (1, 4) = 58 8 being holy, 5 being axiomatic if relevant
Raya's AC is now 41 vs the Ulgurstasta.
Guardian Raya Iatos |
yep I am, at the very least we'll be one image down. Did you want me to roll mechanics for it? Also, I forgot, that if I do luckily hit, my first attack will do 19 more damage, but we'll see when that happens.
The Worm That Walks |
Much later...a couple of housekeeping things before I post.
Valgrim am I correct in that your raging/blind AC is a 38? -4Dex-2ACBlind-2ACRage?
Ferez: Is that where you wanted the Wall of Force? You'll have to move to somewhere where you can see the whole target area.
Valgrim Twin-Axe |
Uh...no, GM. Blindfight feat cancels the Dex and AC penalties from being blind.
http://www.d20pfsrd.com/feats/combat-feats/blind-fight-combat
Valgrim Twin-Axe |
Friar Ferez |
I moved my icon on the map. I wanted the Wall of Force more vertical, GM. I drew it in purple (in scraggly fashion) on the map. Hope you can see it.
The Worm That Walks |
Ferez steps up and calls upon his most powerful prayer to create a wall of impenetrable force to seal off the sensor in the chamber with Valgrim. Under the guidance of the Ulgurstasta, the centipedes stop their hit-and-run tactics and lash out viciously, this time staying exposed. Unable to reach its targets Raya and Bublaka because they moved off, it once again tries its luck biting the angel, while the other emerges from the cliff face and strikes at Ferez. Meanwhile, the grub-like monstrosity first hits Valgrim with a black necrotic ray and then unleashes another wave of magic that tries to pull all the vital fluids from everyone. The terrible damage Valgrim did to the maggot convinces it that staying next to him is a bad idea and it wriggles away. Just after it does so another sensor whisks up to the edge of the western bluff and targets Ferez with its magics.
Centipede #6 attack on Ferez: 1d20 + 23 ⇒ (2) + 23 = 25 Miss.
Damage: 16d6 + 13 ⇒ (2, 2, 3, 3, 2, 4, 5, 2, 2, 2, 6, 6, 5, 3, 1, 3) + 13 = 64
Centipede #6 attack on Ferez: 1d20 + 23 ⇒ (19) + 23 = 42 Hit, possible crit.
Damage: 16d6 + 13 ⇒ (5, 5, 2, 4, 2, 6, 3, 6, 5, 1, 5, 4, 6, 6, 3, 1) + 13 = 77
Centipede #1 attack on Exousia: 1d20 + 25 ⇒ (18) + 25 = 43 Miss.
Damage: 16d6 + 13 ⇒ (4, 3, 4, 5, 3, 5, 4, 3, 5, 3, 4, 2, 3, 5, 5, 1) + 13 = 72
Centipede #1 attack on Exousia: 1d20 + 25 ⇒ (20) + 25 = 45 Hit, possible crit.
Damage: 16d6 + 13 ⇒ (5, 1, 3, 2, 5, 6, 6, 4, 4, 2, 4, 1, 2, 3, 6, 2) + 13 = 69
Centipede #1 crit confirm: 1d20 + 23 ⇒ (15) + 23 = 38 Confirmed.
Damage: 4d6 + 13 ⇒ (4, 1, 6, 6) + 13 = 30
Centipede #6 crit confirm: 1d20 + 23 ⇒ (1) + 23 = 24 Not confirmed.
Damage: 4d6 + 13 ⇒ (4, 6, 4, 1) + 13 = 28
Quickened Enervation versus Valgrim: 1d20 + 19 ⇒ (11) + 19 = 30 Hit touch AC!
Damage: 1d4 ⇒ 3 negative levels!
Everyone needs to make a DC 31 Fort save or take 17d6 ⇒ (6, 5, 4, 3, 1, 1, 5, 4, 5, 3, 6, 2, 6, 5, 3, 2, 1) = 62 damage. Save is half damage. Can't fail it's concentration checks.
Everyone takes 1d12 ⇒ 8 damage for being within the area of its whipping tendrils.
Greater Dispel Magic on Ferez: 1d20 + 17 ⇒ (17) + 17 = 34 Lose WindWalk.
Greater Dispel Magic on Ferez: 1d20 + 17 ⇒ (4) + 17 = 21
Greater Dispel Magic on Ferez: 1d20 + 17 ⇒ (19) + 17 = 36 Lose Heroes Feast.
Greater Dispel Magic on Ferez: 1d20 + 17 ⇒ (3) + 17 = 20
Ferez: You need to make another fort save of DC30.
Forgot Spell penetration for Exousia: 1d20 + 17 ⇒ (12) + 17 = 29 Success.
Yeesh, things just got real ugly. They had a lot of good rolls in there this round. Everyone who is within its tendril aura suffers a -2 penalty to attacks.
EDIT: edited centipede #1's attack because I decided it really should be able to reach Raya where she is at, so hit Exousia instead.
Bublaka |
Fortitude DC 31: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27
I didn't decide this before rolling - can I use hero points to augment that roll?
Acrobatics: 1d20 + 26 + 2 ⇒ (5) + 26 + 2 = 33
Bublaka moves back from the cloud of tendrils and casts from his wand of fireball once more. At the ulgurgasta
Fireball: 10d6 ⇒ (2, 2, 5, 3, 4, 5, 5, 1, 2, 1) = 30
Edit: Forgot Good Hope again.
Valgrim Twin-Axe |
Bublaka: Doesn't spending a hero point just add +2? That would still miss.
Valgrim: Not that it matters much with fort saves but you have -3 do to negative levels.
Thanks, I forgot -3. By the way, using a wand does not provoke AoO unless spell triggered takes longer than a standard action to cast, so Bubba is safe.
Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity.The Worm That Walks |
Valgrim: Ah, yes, you are correct about that but I was giving the AOO for the failed acrobatics check to get out of it's 20' foot reach, so not quite safe. I think Buba suspected that, which is why he rolled.
Raya: They are not spring attacking, they are in full view now and can be attacked at any point.
Friar Ferez |
Friar Fort save vs. poison:1d20 + 21 + 2 ⇒ (12) + 21 + 2 = 35
Friar Fort save vs. horrid wilting:1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38
Exousia Fort save;1d20 + 23 + 2 ⇒ (15) + 23 + 2 = 40
The Worm That Walks |
Damage from death effect versus Ferez after successful save: 3d6 + 17 ⇒ (2, 1, 6) + 17 = 26
The onslaught is just too much for Friar Ferez and he passes out He's at -1 but Airwalk keeps him where he is at. Bublaka darts out of the whipping tendrils but the maggot clips him with its spine filled sucker-like mouth on the way out. The bard unleashes a fireball at the thing but it just washes harmlessly off of it.
Bublaka 112/184
Friar Ferez: -1/171(176)
Guardian Raya: 66/204
Valgrim: 79+38/218+38(233) StoneSkin: 132/150
Exousia: 134/229
Active Spells:
Good Hope (Everyone) - 19 minutes, +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Heroes Feast (Everyone, except Valgrim and Ferez(dispelled)) - 12 hours at start
Status (Friar Ferez/Everyone) - 24 hours
Wind Walk (Everyone, except Ferez(dispelled)) - 20 hours at start
Communal Airwalk (Everyone except Exousia?) - 50 minutes
Magic Vestment (Friar Ferez - armor) - 30 hours
Magic Vestment (Friar Ferez - shield) - 30 hours
Freedom of Movement (Friar Ferez) - 200 minutes
Shield of Faith (Friar Ferez) - 20 minutes - +5 Deflection
Sacred Bond (Ferez and Valgrim) - 75' range for touch spells - 200 minutes
1 Negative level from Enervation
Freedom of Movement (Valgrim) - 150 minutes
Barkskin (Valgrim) - 150 minutes, +5 natural armor bonus
Repel Vermin (Valgrim) - 150 minutes on himself, 10' radius
Anticipate Peril (Valgrim) - 15 minutes, +5 initiative
Magic Vestment (Valgrim - armor)
Shield of Faith (Valgrim) - 20 minutes - +5 Deflection
Resist Energy (Fire 30) (Valgrim) - 150 minutes
Stoneskin (Valgrim) - from Banner - 10/min per level, do not know CL
3 Negative Levels from Enervation
Eaglesoul (Raya) - 19hrs +2 Perception/+2 Init
Freedom of Movement (Raya)
Divine Bond to add axiomatic flaming +2 to Ceal (Raya)(+5 Axiomatic Holy Limning Flaming Seeking Longbow) - 19 minutes
Shield Other (Raya) with Bublaka - 19 hrs
Freedom of Movement (Bublaka)
Barkskin (Exousia) - 150 minutes, +5 natural armor bonus
Freedom of Movement (Exousia) - 150 minutes
Things of note when you're within 10 feet of a paladin:
10 ft is my standard threatened range.
Each ally within 10 gets +4 morale vs charm/fear/compulsion
Can also expend 2 Smite Evils to power up the group.
Bublaka has gone and Ferez unconscious so Valgrim, Exousia, and Raya are up.
Concentration checks are required to cast spells in the area of the tendrils but the damage isn't high enough to make it too much of a concern (right now the roll is DC 14+spell level)
Friar Ferez |
Actually, no, sorry to ruin the party. Lol. A Breath of Life from his armor heals Friar just as he is about to fall unconscious. He is always prepared! :) He heals: 5d8 + 10 ⇒ (4, 6, 6, 3, 8) + 10 = 37
Friar Ferez |
Sure, GM. 1d20 + 23 - 1 ⇒ (15) + 23 - 1 = 37
Also, reading my armor, I realized the deathless property allows me 25% chance to avoid any negative energy attack: 1d100 ⇒ 66..the enervation did affect me.
Valgrim Twin-Axe |
Valgrim opens his eyes when he feels the evil magic course through his body. "You're not getting away from me that easy!" Valgrim spring attacks the undead maggot and blinds himself again, attacking with his training.
Power attack: 1d20 + 42 - 5 ⇒ (16) + 42 - 5 = 53...critical possible
Damage: 2d4 + 2d6 + 45 ⇒ (4, 4) + (2, 1) + 45 = 56
Confirmation roll: 1d20 + 42 - 5 ⇒ (18) + 42 - 5 = 55
Damage: 2d4 + 45 ⇒ (3, 1) + 45 = 49
Miss chance: 1d100 ⇒ 22
1d100 ⇒ 98...got him!
Total damage: 105 without DR.
5 rounds of rage used.
Will move my icon later, I am on cell phone so no access to map.
EDIT: Do not forget that Bub has mirror images and he dispelled the creature's 2 highest spells so if it had true seeing, it may have been dispelled.
Friar Ferez |
Cool, was waiting for Valgrim to get into range.
Friar activates Smite as free action, 5' steps away from Exousia, and casts Mass Heal on the party, healing all and himself for 150.
Concentration check for casting defensively: 1d20 + 19 + 7 ⇒ (19) + 19 + 7 = 45 vs. DC 33...success!
Exousia full attacks the closest centipede:
Hasted Attack: 1d20 + 29 + 4 + 2 + 1 - 5 ⇒ (3) + 29 + 4 + 2 + 1 - 5 = 34
Damage: 3d6 + 38 ⇒ (5, 3, 1) + 38 = 47
Normal attack: 1d20 + 29 + 4 + 2 + 1 - 5 ⇒ (2) + 29 + 4 + 2 + 1 - 5 = 33
Damage: 3d6 + 38 ⇒ (3, 4, 1) + 38 = 46
Second attack: 1d20 + 24 + 4 + 2 + 1 - 5 ⇒ (17) + 24 + 4 + 2 + 1 - 5 = 43
Damage: 3d6 + 38 ⇒ (6, 5, 5) + 38 = 54
Third attack: 1d20 + 19 + 4 + 2 + 1 - 5 ⇒ (16) + 19 + 4 + 2 + 1 - 5 = 37
Damage: 3d6 + 38 ⇒ (1, 2, 2) + 38 = 43
The Worm That Walks |
The angel finally puts an end to the centipede attacking Ferez by chopping it into several squirming chunks. Ferez calls upon his most powerful healing magics and refreshes the whole group completely with the soothing touch of The Dawnflower.
Everyone totally healed except for ability drains and negative levels. Raya you are up. Ferez, not sure exactly which square you want to 5' step too.
Friar Ferez |
5' west of Exousia; just do not want to be adjacent to her. Also, Mass Heal has a max hp total of 250 not 150, so everyone heals 190 (19 CL + 1 from ioun stone - 1 negative level).
Guardian Raya Iatos |
Exousia also gets to Smite as I understand it. Both of you do need to declare a target for the action.
Raya scowls under the whipping tendrils, as she is battered about. Her hand rolls against her sunblade as she considers her options. As Exousia batters down an annoyance, she mutters, "Bugger all.". She whispers a word of magic, then with surprising grace, windwalks around the creature's frame to flank with Valgrim, drawing her Sunblade as she goes.
Let me know if any of this is wrong, I think I'm doing it right.
Swift: Cast Grace to avoid AOOs
Move: with Haste, my speed is higher, I can flank Valgrim to negate the -2 for the aura, and draw my sunblade in my main hand, holding my bow (ineffectively) in my offhand.
Standard:attack!
19 BAB + 7 Dex (finesse) +7 Cha (smite) +2 morale (good hope) +1 (haste) +4 enchantment (vs evil foes) -2 aura +2 flank +4 competence (Bublaka)
equals +44
Damage. 1d10+4 enchantment +38 (smite) +4 competence +2 morale. does double damage vs undead
for 1d10+48, doubled if I hit
Standard Attack vs Ulgur 1d2 + 44 ⇒ (2) + 44 = 46
for 1d10 + 48 ⇒ (3) + 48 = 51 102 damage if that hits.
I'll leave mirror image to you, TWTW.
The Worm That Walks |
Hit mirror image? 1d7 ⇒ 4 Image.
Raya weaves gracefully around the maggot and slices out with her blazing blade only to frown in frustration as she feels nothing solid and a mirror image blinks out of existence.
Seeing the priest bring everyone back from the verge of defeat, the cold intelligence behind the multitude of insect eyes focus on the follower of Sarenrae. It chitters to the centipede which disappears tunneling through the rock until it emerges to flank Ferez!
Centipede Bite versus Ferez: 1d20 + 25 ⇒ (19) + 25 = 44 Hit! Possible crit!
Damage: 16d6 + 13 ⇒ (4, 2, 5, 3, 5, 6, 6, 2, 3, 4, 5, 1, 4, 6, 5, 4) + 13 = 78
Centipede Bite versus Ferez: 1d20 + 25 ⇒ (13) + 25 = 38 Hit!
Damage: 16d6 + 13 ⇒ (4, 3, 1, 5, 2, 2, 5, 1, 4, 6, 3, 6, 1, 1, 4, 6) + 13 = 67
Crit confirm: 1d20 + 25 ⇒ (17) + 25 = 42 Confirmed!
Damage: 4d6 + 13 ⇒ (1, 5, 6, 5) + 13 = 30
N'Vesh-N'kar casts Horrid Wilting again! Spell Penetration: 1d20 + 17 ⇒ (10) + 17 = 27 Success!
Damage: 17d6 ⇒ (6, 5, 4, 1, 6, 5, 3, 4, 4, 1, 3, 4, 6, 3, 6, 6, 1) = 68
DC31 fort saves for everyone again.
Tendril Aura Damage: 1d12 ⇒ 9
It still has some actions but they depend on whether Friar Ferez is still standing or not.
You know, I am definitely feeling like this thing is right out of Starship Troopers.
Bublaka |
Fortitude DC 31: 1d20 + 17 + 2 + 2 ⇒ (10) + 17 + 2 + 2 = 31 Hero Point used
I've been neglecting the Shield Other. I made the save, reducing damage to 34, so I take 17 and Raya takes 17?
The Worm That Walks |
Finishing the urgulstasta's action...
With the fall of the priest, the massive maggot turns back toward its other chief antagonist and gurgles out another quick arcane syllable. Necrotic energies leach life essence from the dwarf. The ulgurstasta then squirms away again, seems it doesn't much care for direct physical confrontations...
Quickened Vampiric Touch: 1d20 + 20 ⇒ (9) + 20 = 29
Damage: 8d6 ⇒ (4, 5, 3, 4, 4, 6, 4, 1) = 31
The magic sensor targets the paladin...
Greater Dispel Magic: 1d20 + 17 ⇒ (5) + 17 = 22 Fail.
Greater Dispel Magic: 1d20 + 17 ⇒ (4) + 17 = 21 Fail.
Greater Dispel Magic: 1d20 + 17 ⇒ (15) + 17 = 32 Success!
Greater Dispel Magic: 1d20 + 17 ⇒ (10) + 17 = 27 Fail.
1=Wind Walk, 2=Heroes Feast 1d2 ⇒ 1 Windwalk dispelled.
Raya: Make a DC 30 fortitude save versus the death effect. Also still need the fort save for the Horrid Wilting. Finally, you get an AOO as it moves away.
Bublaka 162/184
Friar Ferez: Dead/171(176)
Guardian Raya: 170/204
Valgrim: 153+38/218+38(233) StoneSkin: 123/150
Exousia: 196/229
Active Spells:
Good Hope (Everyone) - 19 minutes, +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Heroes Feast (Everyone, except Valgrim and Ferez(dispelled)) - 12 hours at start
Status (Friar Ferez/Everyone) - 24 hours
Wind Walk (Everyone, except Ferez and Raya(dispelled)) - 20 hours at start
Communal Airwalk (Everyone except Exousia?) - 50 minutes
Magic Vestment (Friar Ferez - armor) - 30 hours
Magic Vestment (Friar Ferez - shield) - 30 hours
Freedom of Movement (Friar Ferez) - 200 minutes
Shield of Faith (Friar Ferez) - 20 minutes - +5 Deflection
Sacred Bond (Ferez and Valgrim) - 75' range for touch spells - 200 minutes
1 Negative level from Enervation
Freedom of Movement (Valgrim) - 150 minutes
Barkskin (Valgrim) - 150 minutes, +5 natural armor bonus
Repel Vermin (Valgrim) - 150 minutes on himself, 10' radius
Anticipate Peril (Valgrim) - 15 minutes, +5 initiative
Magic Vestment (Valgrim - armor)
Shield of Faith (Valgrim) - 20 minutes - +5 Deflection
Resist Energy (Fire 30) (Valgrim) - 150 minutes
Stoneskin (Valgrim) - from Banner - 10/min per level, do not know CL
3 Negative Levels from Enervation
Eaglesoul (Raya) - 19hrs +2 Perception/+2 Init
Freedom of Movement (Raya)
Divine Bond to add axiomatic flaming +2 to Ceal (Raya)(+5 Axiomatic Holy Limning Flaming Seeking Longbow) - 19 minutes
Shield Other (Raya) with Bublaka - 19 hrs
Freedom of Movement (Bublaka)
Barkskin (Exousia) - 150 minutes, +5 natural armor bonus
Freedom of Movement (Exousia) - 150 minutes
Things of note when you're within 10 feet of a paladin:
10 ft is my standard threatened range.
Each ally within 10 gets +4 morale vs charm/fear/compulsion
Can also expend 2 Smite Evils to power up the group.
Everyones actions if your all still in.