
Jazzai Moonbreaker |

YAY!! I can't wait.

Jazzai Moonbreaker |

I would think that they would need to sleep. Monstrous humanoid have to and that is their primary type. But I can see the dilemma considering it is and Earth sub-type.

DM Stalwart |

Yes, I'm going to rule that gargoyles sleep, as they are Monstrous Humanoids. However, I'll allow you to sleep while "frozen" in place, so you get the benefit of the Stealth bonus. And your fluff of how you sleep now, with the drifting dreams, is entirely fine. But fluff.
If you want to make some sort of racial ability to not sleep, and pick that up, I'm fine with that.

Jazzai Moonbreaker |

Im guessing that was spoiler information.

Jazzai Moonbreaker |

I feel we should see if Kane can post and join in. I know the holidays are extremely busy.

GM_Capt_Wombat |

yes me bad, most times I would never do that but I just could not bear 2 weeks real life game time walking around looking at trees going "where should we go" Jazzia you shot down road and city and offered nothing so I gave us a way to go. On here if a game slows bad it can die fast, waiting not no, and a dead games not now at all.
Rules 1: "Keep up the action, keep up the interest"
Hehe
O happy new years

Jazzai Moonbreaker |

I suggested other things since the City was on the FAR side of the mountain. One of them happened to be this area if I remember right.

Jazzai Moonbreaker |

HAPPY NEW YEAR!!!

Jazzai Moonbreaker |

I only saw the DM bot you and Peacock seems to be with Jazzai and Kane and
He didn't state in his post that he stopped and told you the info, but continued with being by Jazzai and Kane. Your assuming he did.
If this is wrong Peacock please correct me but I am going off what is presented so far and you stated you weren't coming
We weren't going into any combat needlessly as far as I can tell and everyone's concern is the big tree but we are just now learning what it is.
Also, im having some trouble with the whole you were 150ft in the air and probably 100ft away hearing this but I can live with that.

GM_Capt_Wombat |

Its just Sphene would think you would have kept the same spot until they came back. In others words she feels no need for urgency to get back to the ground group as they should be where they left them.
If you make your own way to the great tree, no problem with that at all.
Also no problem with the same conversation being given to Sphene and ground group, in fact that works well.
:)
PS
lso, im having some trouble with the whole you were 150ft in the air and probably 100ft away hearing this but I can live with that
That's become He's talking to "Sphene" and not "
Jazzai" that response is to her asking him what he saw,
not to your PCs on the ground later, well it is now as he told both of us. What I am saying is slow the heck down and let Sphene have her unbotted actions please Jazzai.

Jazzai Moonbreaker |

Peacock posted talking about nearly hurling from the stench, Which means he is close to us. Where you guys were there isn't a stench that requires a save.

Sir Kane Ravencourt |

I think it would be a good idea to establish some narrative ground rules. The back-and-forthing causes a lot of unnecessary jumbles and confusion.
Here are my proposed guidelines:
1) If the GM assumes an action for your character for the purpose of driving the story forward, just roll with it. The GM agrees not to assume any actions that would put the character in danger.
2) If an action is misunderstood, but does not place a character in danger, just role with it, and correct the oversite in game, rather than forcing a retcon.
3) When the party is split, in case there is a real need for spoilers, don't use them. Just preface your posts with an OOC "camera cut away" to redraw the focus. Think of it like a movie jumping between locations. There isn't any reason to spoiler things unless there is genuine mystery trying to be preserved. Unnecessary spoilers create time schism, and leaves the players unsure of what is going on. We can all keep player knowledge and character knowledge separate, so why not let us enjoy reading scenes we aren't necessarily involved in.

GM_Capt_Wombat |

Edit:
Ok I will say this one more time, Sphene has actions BEFORE peacook gets to Jazzai , she will pull him up and ask him what he saw.
Ignoring other players wish's and rail roading them is very bad form.
Sphene as a logic an reason for NOT being on the ground with the others.
Game rules 101
Rule 1: Waiteons law "don't be a D**k"
Rule 2: Respect the other players and GM as they play.
Rule 2 is what's missing here. I DO want my PC back on the ground where she just left nor flying way from a place she just flow to. .
respect that please.
Sphene had a logic for going there and she still has that logic,
Edit
OK I have posted her action taking into account what Peacook posted so that it all links. Tying not to become a D**k over this.
I think I may have mixed up post and over reacted guys.
Please forgive me, I now see what coursed all this was cross posting etc.
All good new, lets move on etc.

Jazzai Moonbreaker |

Peacock posted after you made that comment that you were staying there and would ask, made nothing in his post to say he did stop and tell and even mentioned the stench we were in the middle of where your character was not. I was basing my posts off of that. I am not railroading your character in anyway and am responding to another character.
I am not arguing what you can do. Its your character. You can take your actions. Talking with Peacock when He hasn't said he stopped and talked with you is perfectly viable. IF he changes his posts mine will be changed also.

Sir Kane Ravencourt |

Dude, we aren't in combat rounds. Events happen in the order they are posted in. The claim that you have actions before someone else holds no water when we aren't in combat.
No one is being a dick. We're just trying to maintain a narrative flow. If your character would have stayed up in the air, but the GM wanted to get everyone back together for a second, that's fine. Just say that after a quick meeting you take to the air again. No argument, no retcon, and we get to push forward with the story.
I really don't see what the problem is.

Jazzai Moonbreaker |

Referencing Spoilers
Kane, I can agree with that but it requires restraint on the party members, myself included. To make sure not to put anything alluding to things or knowledge's the other characters have.
If the GM is okay with doing no spoiler style posts I can go with that. They will have to be labeled, Which part goes to which character like you said.

GM_Capt_Wombat |

What the GM said was
"but the GM wanted to get everyone back together for a second, that's fine."
I agree but in this instance this was not the case.
GM: "My apologizes. I thought there was an eagerness to get the party back together. Take your action(s), though keep in mind Peacock didn't say what he saw until he flew back to Jazzai and Kane. Though I'm sure you would have heard it."
That means he read our intent/actions wrong, he was not seeking to get everyone back together for a narrative flow event, he was following a sudo bot. :)
See my point
:)

Peacock |

To be clear: Peacock flew away from the dryad, motioned for Sphene to follow him back down to join the others, and told Kane and Jazzai what he saw, assuming that Sphene would follow him and hear it as well.
I am pretty sure my post made that very clear.

GM_Capt_Wombat |

It did it was the GMs next post Peacock that had the bot'ing and he did apologizes for it. See I logged on and Sphene had gone from being next to the tree invesigating waiting to talk to peacock about what he has seen to being back where she started, on the ground the last place she wanted to be, with no info and wasted trip, just about to vomit up lunch.
Bit of a shocker that game play wise.
What came next was just a load of cross posing and miss understandings [Some of which I apologizes ], wile I tried to say "Hold on just a cotton picking moment! Dos my PC have a say in this" and the rest followed
PCs inner thoughts, I don't mind a PC being potted when OKed by a player, but when a GM starts telling a Player what their PC is thinking and doing, and it not from outside spell or power I have a real problem.
[there is a cheap get out for you there hehe]
As a GM I try always never to do this. I may say,
"Your PC gets a feeling some thing is wrong"
I try to never say
Your PC Thinks "Hay something is wrong here"
Its a fine line I know, but I find it lets a player feel like they are playing their PC how they wish not how the GM thinks they should.
I would have taken this post.
Sphene looks on as Peacook head in then seems to disappear form sight. Hope that Boy is safe, could not live with myself if he comes to harm, but what in the hells is on there, if we can get some idea of what is going on.? She looks back at where she came from and where the other are.
"Hope they are all right, soon as we have an idea, we best head back"
and made it something like this.
Sphene looks can see Peacook head ias it seems to disappear form sight.Sending such a young boy to do such a task, she may start to feel worried abut him, about his safety. Could she live with myself if he comes to harm? She has said she needed to know, was it worth it? just to get some idea of what is going on.?Then the others, will they be all right, should one they found out what was there, head back?
with a OOC saying, best you head back as event is coming.
Now its suggestive and not leading. This of course is my GM style, every one has there own, but I find it leads to less resentment from players who feel they should have been allowed to play out actions over having actions played out for them.
As it is she is back now etc, with knowledge and a plan

DM Stalwart |

Okay, wow. Every time I begin to type up a response, there's several more posts here and in the main thread.
First off: Sorry for assuming Sphene would follow Peacock. He said he motioned for you to follow, so I did in fact assume you would. Again, the main goal was to get the group back together to take off the spoiler tags and share the information that's happening. This is a key part of the early plotline, so no one should really be missing out on any of the data, but I intend to roll with player actions.
So I say again: Sorry. I'm going to take you at your word, Wombat, that there's no hard feelings. Furthermore, I hope you will take me at my word that I meant nothing by it, and wasn't trying to steal player agency. I appreciate your advice, but I'm hoping I haven't stepped that far out of line. I believe I haven't. Again, it's not a big deal for you to correct me, and tell me that you wanted to do something first before I move things along. I get it; I like your solo scene with the dryad. Powerful stuff.

GM_Capt_Wombat |

Not at all GM and I to apologizes I have to put my hand up and say I was being overly sensitive, every now and then I have to take myself to one side and say "Chill out man" like now.
I mean not no hard feelings as I can now see how this was just mistaken intent and cross posts. Right now we are back as wished and happy to move on.

Peacock |

Currently playing PCs:
-A half-elf cleric of Desna. (Luck and Freedom)
-A rogue who purports to be a classy noble fencer
-A changeling oracle pirate who is friends with the ghost of the child her hag mother swapped her with
-A kid who is progressively transforming into a true fey
-An elven witch specialised in healing who is faithful to Desna and is hypothetically the mother of the half-elf cleric above
-A borderline-psychopathic gambler of a male witch. (Evil campaign)
Notable former PCs:
-A goblin crusader from the arctic regions, riding on a husky/st-bernard mixed breed dog, fighting for peace by bringing wars to those who seek them so they will not attack those who wish for piece
-A holy luchador
-Aldaroth the Mighty, first cleric of Aldaroth the Mighty. (AKA: A cleric whose object of worship is himself.)

Sphene_Axinite_Clinohumite |

Now she's told them her story, she dos not have to put up with the
"Arr cuit little dragon"
cr^p any more hehe
must say I am living this.

Sphene_Axinite_Clinohumite |

@PeaCock - Its ok, I asked about her dragon fire setting fire to things back at the fight and the GM ruled I would need a feat to set things on fire. So no forest fire today
@Jazzai its a cone affect pointed away from you and the others and at the spikes.
Mind you it did cross her mind to singe what she sees as an uppity childs backside hehe.
Remember just like you I am playing the PC as I think she would act, given her life and what is going on in it. Just as You must be, I can see how Jazzai is fighting with her dark side. Her bossing other about and having little patience with others, as signs of the dark corruption thats been placed in her. Shes going to the bad hehe
I am basically trying to play Sphene as I think she would react, shes upset mad as hell, getting a bit sick of being treated like a baby. Most of her life she has been alone and looking after herself. She is used to it and now being in a group, and having others tell her what to do and try to protect her is off putting.
GM what has happened to the Dryed??

DM Stalwart |

I'm just going to point out that it looks like we're going to have a bit of inter-party drama. Hopefully, we're all adults here, and since we're building a shared story, we can keep level heads as players, even if our characters lose their cool.
This is natural; every character has had something traumatic happen just recently, so it's understanding that nerves can be frayed. But keep in mind that the ultimate goal for everyone is to steer the story towards a cohesive group that, even if they don't particularly like each other, can at least work together.
And as players, respect each other's characters, and each other.

GM_Capt_Wombat |

I'm just going to point out that it looks like we're going to have a bit of inter-party drama. Hopefully, we're all adults here, and since we're building a shared story, we can keep level heads as players, even if our characters lose their cool.
This is natural; every character has had something traumatic happen just recently, so it's understanding that nerves can be frayed. But keep in mind that the ultimate goal for everyone is to steer the story towards a cohesive group that, even if they don't particularly like each other, can at least work together.
And as players, respect each other's characters, and each other.
I agree 100% GM, I'm playing A PC, a chaotic PC who's just found herself in a dragons body with other thoughts running around her mind, some good some bad. Past lives of her ancestors. She's complicated and mixed up. Strong willed, Alien and odd at times.
I wanted to play her that was, strong but troubled and struggling.
Depth to her, not just a simple PC., I found this conflicted with in the group added to that.
Not just a happy group of chums heading of PC for fun. Etc.
I am sorry if that upset any one. It was not meant to

Peacock |

Speaking of alignments, my plans for Peacock:
Peacock is starting off NG, but as the campaign will go and he grows into his fey powers and some of the mindset and gain confidence in himsef, his alignment will shift into CG, sometimes acting CN or even rarely CE when the odd customs of the Fair Folk dictate so. (Of course, he's a good kid at heart, so he shouldn't be too hard to convince otherwise.)

Sphene_Axinite_Clinohumite |

On the other side of the menhir, Sphene chomps down hard on one of the black cords and comes away with a jawful of foulness. She severs the cord completely, and the two ends rear back like snake heads.
GM How much like Snakes, as in attacking as in snake mouths bite etc ?