
DoubleGold |

It says there are consequences to choices. In a world with no society left, how bad can wrong actions actually be? Also, if society is in chaos wouldn't there not be laws? If I make a wrong choice I can live with it, but unless that choice changes things permanently, in my mind it can be fixed. Otherwise with thing that are permanent, you can improvise.
You do ask a question what keeps in in contact with your divine powers? I think my answer would be strong belief in the God(s) and having served them for years.
Also, yes I'm aware that I would be the only divine if I get in at all.
Also for those worried about me fixing the food problem at level 5, please keep in mind that you do have a ranger in the party that can take AllFood as a spell at Level 5. Just find a large stone or a log and turn it into food. My stuff just appears out of nowhere.

GM Fiendish |

@Kazgar: Thank you for your submission :)
@Grimul: Woah there! For the most part the actual worldwide events and infection was entirely shepherded by the Rule of Cool sprinkled with a large abouit of plotonium! I do have rules for the actual necroplague itself and how it works in game versus the players, but no more mechanics than that micro-scale version ;) Thanks for adding info on your availability.
@True Repentence: Interesting idea, thanks for your application!
@Dhavyn/Baird: Interesting choice of instrument! Thanks for your submission (and multiple updates!)
@Stemboy/Vincent: Your interest is appreciated, thanks for your character entry :D
@DoubleGold: How bad? Depends on your character's morality. No there's no law around to enforce behaviour, society has disintegrated, but that doesn't automatically mean everyone starts behaving in an evil manner.
@Euron: Thanks for the update :)

Baird Mullean |

Welcome. I curently have way too much time in my hands... actually who am I kidding. There's never enough time! But currently in the limited scope I have... err... a lot... *confused*
Besides it was fun. I've also a few other characters more or less available if you prefer any of them, and like Baird they should have ready profiles as well, but they would need some tweaks to take into account the unique needs of this campaign (like, say, stuff that prevents them from getting eaten by a zombie).
I admit I already find myself liking the weirdness that goes through Baird's head. You see... I've been playing a boring grumpy sorcerer with, feh, moral standards, so I need something more unscrupulous to unwind. I doubt I abandon him anytime soon even if I'm not picked! :)

DoubleGold |

@fiendish to clarify what I meant by no law, here is what I'm asking. How on earth am I going to distinguish between a lawful character and a chaotic character on that axis? Good and evil can still be defined in such a setting as I would consider my character good, but I have not a clue on what axis to place my character as far as lawful neutral chaotic because there is no law.

Zelit |

@ DoubleGold: The presents of authority doesn't matter. A lawful person adheres to a personal moral code. Not out of fear of reprisal, but because it is in his nature. A lawful person does not lie. He does not cheat. He does not steal. Where as a chaotic person does. In fact, that is the first thing that pops in to his head, the easy way. A neutral person tries to remain lawful, but will take the easy way out if it makes the most sense. For instance, A person signs a contract. A lawful person honors the the spirit of the contract even if he finds a loop hole.In fact he would point it out. A neutral person would only use the loop hole if it served a purpose. A chaotic person doesn't care. What's a contract, it's just a piece of paper.

![]() |

Asmodeous is quite lawful, but is all about loopholes. I do not agree with your assessment. Law is not what is right. It is very much a cultural thing, but could break down into some personal code outside of society. People are bought and sold in Cheliax and paladins uphold the law that allows this but would look for loopholes to free people. In some cultures the elite are allowed by law to steal from the common people and the lawful follow this. Heck, when I look at real life tax code I feel robbed, but I lawfully pay my taxes.

Zelit |

There are paladins in Cheliax?! You'd think they would burn it down. You are right though. Asmodeous is about loopholes. But I was just trying to make an example. A cultural code of ethics would still be a personal code of ethics. Sure you pay your taxes, but do you feel compelled to report the fifty bucks your friend payed you to help him move. It was income. A lawful person would include it. A neutral person would not because it wouldn't matter. A chaotic person doesn't care. But enough of my long winded musings.

GM Fiendish |

@DoubleGold: Lenneth, Zelit and Lilith are correct, law versus chaos is not simply whether your character obeys the law of the land, it is about their own code. A paladin traveling to a foreign LE country, where minor transgressions are punished by death (bear with it, it's just a straw example and won't stand up to much battering!), would not just stand by if someone was falsely judged by the law as guilty. If they knew they were innocent, or if there was mitigating circumstances not taken in to account by the court, would they stand there and do nothing simply because that's the law? I would hazard that they would take action to free the innocent party, regardless of the law of the land, because they don't believe innocent people should be punished, that's part of their code. That's the essence of what we're talking about, the law people carry around in their hearts.
@Yanda: Sorry to hear we're losing your application, all the best with your games!
Just over 30 hours to go till submission deadline.

Sirina |

There are paladins in Cheliax?! You'd think they would burn it down. You are right though. Asmodeous is about loopholes. But I was just trying to make an example. A cultural code of ethics would still be a personal code of ethics. Sure you pay your taxes, but do you feel compelled to report the fifty bucks your friend payed you to help him move. It was income. A lawful person would include it. A neutral person would not because it wouldn't matter. A chaotic person doesn't care. But enough of my long winded musings.
I think a paladin in Cheliax is not entirely unthinkable. Cheliax is evil, yes, but it's a shrewd way of evil. The reverence to devils is still something relatively new to the cultures, it's not like everyone in Cheliax was forced to bow to Asmodeus. It just comes with a great promise of power, if one manages to proof skill. House Thrune would rather use other faithes to their benefit and bribe people they can use off than outright forbid other faithes. While this is subject to interpretation based on what information I have, the common people in Cheliax regard Asmodeus with fear but they are more likely to pray to other deities and simply look aside when they a devil being worshipped in public.
Shelyn for example is still held in great esteem in Cheliax, but house Thrune manipulates other faithes in a way that they are interpreted. While Shelyn is important to Cheliax culture with all its love for vast operas and epics, she is revered more in the way she was long ago, before her conflict with her brother Zon-Kuthon, more like a shallow, vain goddess who is ultimately uninterested in the faith of others.
The hell knights, despite the oppressive way they present themselves, are not an evil organization. They have a strong focus on lawful neutral members. While the teachings of Asmodeus found their way into their tenets, so did those of Abdazar and Iomedea. A hell knight whit likely regard a paladin of Iomedea as too soft-hearted and inconsequent, but not really as an enemy. Their primary dealing with devils is for the purpose of target practice. There are a few evil members in the ranks of the hell knights, just as there are a few good, but the focus on true lawful remains.
Finally Cheliax likes to present itself as sophisticated Empire to the world. I wouldn't be surprised if even their own enemies, Andaron and the Eagle Knights, have representations in Egorian. If you read through the entries of the Eagle Knights, they are usually seen with suspicion and shunned in Cheliax, but not arrested on sight.
So, all in all, I don't think it's impossible to be a paladin from Cheliax. A paladin would have a very difficult, but not impossible standing there. Especially in rural areas I find it thinkable, in the big cities they would be forced into too much compromise to remain a paladin. Like a monestary that is tolerated by House Thrune, somewhere very remote.
In my view the evil of Cheliax is the slow, corrupting kind. The kind of evil that comes with a smile.

GM Fiendish |

Dear all, whilst I enjoy the discussion about alignment, lets keep this thread for recruitment please :)
@Escharid: Tiefling-variants are fine (demon, devil-born etc) but nothing from that random table! Also you don't need that feat to take a variant heritage. Also, thank you for your interest in the game, always nice to know the campaign is being followed by other people :)

GM Fiendish |

With 2 hours to go, just posting a summary of interest and applications
stemboy - Vincent Tirasse - Human Fighter
dakcenturi - Grimul Holf - Dwarf Inquisitor
true repentence - ? - ? Lorewarden/Maneuver Master
mellowgoth - Valex Andorastin - Human Bard/Rogue
Arythain - Gundar Forgelight - Dwarf Ranger
Dhavyn Barr - Baird Mullean - half-elf bard
Ictoo - Euron Velren - Human Oracle
Trawets71 - Kazgar Shieldsmith - Dwarf Inquisitor
Feuerrabe - Sirina - Human witch
Escharid Blackrose - ? - Tiefling Rogue
No submission
GM Niles
Tikkle
DoubleGold
Redbeardredeyes
Withdrew
Yanda Sitarth

GM Fiendish |

This was tough, and generated horrible flashbacks to the last time I had to do it. Whilst GM'ing can be very rewarding, this is undoubtedly the worst part of a PbP GM's job :(
First I'd like to thank you for your entries, you didn't make this easy, and even with a great deal of help from my awesome players, I've struggled to narrow it down to the maximum 2 characters we can take on board.
Many factors have gone in to the final decision, including existing player views, how the various builds fit with the existing characters, and more specifically to the underlying metaplot of this particular campaign, how rare a true connection to divine power is in this zombie-infested world.
First and foremost for me is always fluff, and you have done a really good job on that, so much so that the final few had to be gone over with a fine toothcomb.
No putting it off any longer *sigh*
The two characters accepted are:
Euron Velren
and
Valex Andorastin
I'm genuinely sorry to those who didn't get a spot, believe me this was not a rejection of anyone's character, simply a case of there not being enough spots! Thank you very much for applying, I'm humbled by your interest and wish you all the best in future recruitment threads :)
Euron and Valex please report to the discussion thread for orientation and to meet the other players. I'll be PM'ing you shortly with some info around how we'll splice your stories in to the game.

DoubleGold |

Yeah, Sedoriku, you not suppose to hint at any DM that players are powerful in combat. You are suppose to keep that a secret among other things that if you are going to do them, be sly about it.
Anyway, Euron Velren
and
Valex Andorastin Congrats
To all: There will probably be other zombie Apocalypse games in the future, or who knows, I see this game lasting a good 4 years or more, which means this might be available to you in the future.

That Other Guy |

Question about recruitment, for whenever anything like that springs up again:
Divine magic is for the most part barred, but what about arcane necromancy? Is that a no-go?
It's a not-so-hypothetical question.
Thanks, and you guys are all so legit, and I love your characters.
TWD might be having a mid season break, but I still have this!!!

That Other Guy |

@That Other Guy - Thanks! I'm actually a little surprised at just how many people seem to be following this game :)
Lady, I love your character. The mechanical build, the concept, the characterization. and I will forever remember how in those first few days in Sandpoint you rolled like a 1 on EVERY perception roll.
Very endearing. I hope you survive...
Foreal though, all of these characters are really 3 dimensional, and their quirks are being played out really organically. This group has achieved a level of immersive roleplay that is seemingly seamless.
Bravo, TWD:Golarion. Bravo.

GM Fiendish |

Rorek55: Sorry to disappoint but recruitment is not currently open for this campaign, I would like to thank you for continuing to follow us though :)
That Other Guy: From a hypothetical viewpoint, given that recruitment is indeed closed, I will advise the following:
arcane magic as a whole is still everything it used to be, including all those juicy necromancy spells. The unfortunate problem post-harvest necromancers face is that everyone wants to kill them. The entire school of magic is so intimately linked with the events of the Harvest that anyone demonstrating the ability to control or create undead would be stabbed first, questioned never...
Whilst they have not had a large part as yet in the campaign as a whole, the cult of Tar-Baphon is widely known and feared. Anyone with strong necromantic powers would instantly be viewed as a possible infiltrator and shivved pretty much on the spot.
Best case scenario is that a PC would be able to overcome this new prejudice with their party, but anyone they met would want to end them, so strong is the fear and aversion to that particular school of magic, for obvious reasons.
Long story short, it's playable and a viable concept, but be aware the character would be signing up for a world of hurt in that it is unlikely anyone would ever really trust them!