Friendly Fighter

Baird Mullean's page

3 posts. Alias of Northlander.


Full Name

Baird Mullean

Race

Half-Elf

Classes/Levels

Bard 2 | Per +10; Init +3 | AC15/13/12 | F2 / R6 / W3 | Hp: 16/16

Gender

Male

Size

Medium

Age

26

Alignment

Neutral

Deity

Desna

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 10
Charisma 13

About Baird Mullean

Campaign Intro:

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Description: A 6 ft tall scruffy man clad in leather armor and a simple hooded cape stands before you. The armor and his clothes have seen better days and his blond hair and fair face are caked with dirt. Despite easy smile his posture is alert, and his hand grips hilt of a sword resting within its sheath on his hip. A ragged bandolier filled with an assortment of implements is wrapped around his chest, as are two straps holding a simple satchel and a pair of pouches. A rugged backpack completes the image of a brazen spelunker - or that of a scraggly scavenger.
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Combat Data
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Longsword: +3 melee (1d8+2 or +3)
Sling (10): +4 ranged (1d4+2; 50 ft)
3x Dart: +4 ranged (1d4+2; 20 ft)

Initiative: +3
BAB +1; CMB: +3, CMD15/13, AC: 15/13/12, HP: 16
Fort: +2, Ref: +6, Will: +3
Move: 30 ft

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Abilities
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Languages: Common, Elven
Traits: Resilient, Vagabond Child
Racial: Adaptability, Arcane Training, Elf Blood, Elven Immunities, Keen Senses, low-light vision
Feats: Skill Focus (perception), Skill Focus (disable device)
Skills: Acrobatics +7, Appraise +4, Arcana +5, Climb +6, Diplomacy +5, Disable Device +10*, Local +5, Perception +10*, Perform (wind) +5, Spellcraft +4, Stealth +7, Trapmaking +2*, UMD +5
*Improvised tools & Feat/Trait bonuses accounted for

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Spells Known
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Cantrips: Dancing Lights, Ghost Sound, Mending, Prestidigitation, Spark
1st (3/day): Cure Light Wounds, Restful Sleep, Vanish

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Bard (Archaeologist)
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1st: Archaeologist luck +1 (swift; 6 rounds; +1 luck bonus on checks)
1st: Bardic Knowledge +1 (may make all knowledge checks untrained)
1st: FCB: +1 hp
2nd: Clever Explorer +1 (+½ level on perception and disable; -50% disable time; standard action open lock; disable complex & magical traps)
2nd: Uncanny Dodge (retain dex bonus to AC when flat-footed)
2nd: FCB: +1 skill; Spells (0: Mending; 1st: Alarm)

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Gear
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Duduk (5 gp; 0.5 lbs) -- hip sheath
Longsword (15 gp; 4 lbs) -- hip sheath
Sling & Pouch of (10) bullets (1 sp; 0.5 lbs) -- chest strap
Leather Armor (10 gp; 15 lbs)
Component Pouch (5 gp; 2 lbs) -- chest strap
Explorer's Outfit (free)

Waterproof Satchel (bag; 5 sp; 0.5 lbs) -- chest strap
- 3x trail Rations (1.5 gp; 3 lbs)
- Mess kit (2 sp; 1 lbs)

Bandolier (5sp; 8 slots) -- chest wrapped
- Slots 1-3: 3x Dart (1.5 gp; 1.5 lbs)
- Slot 4: Dagger (2 gp; 1 lbs)
- Slot 5: Wooden Stake (-; 1 lbs)
- Slot 6: Chalk (1 cp) + Chalk Powder (1 cp; 0.5 lbs)
- Slot 7-8: Improvised thieves tools (-; 1 lbs)

Backpack (2 gp; 2 lbs) -- shoulder strapped
- 5x Trail Rations (2.5 gp; 5 lbs)
- Bedroll (1 sp; 5 lbs) -- attached to backpack
- Canteen (2 gp; 1 lbs) -- attached to backpack

Belt Pouch (1 gp; 0.5 lbs) -- filled with coins
- Coins 1gp, 8cp (Total wealth 50gp) -- don't take my lucky coin you bastards!

Weight: ~49 lbs (58/116/175)

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Notes
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- Adaptability: Skill Focus bonus feat
- Arcane Training (+1 CL with spell trigger and completion items)
- Elf Blood (count as human and elf)
- Elven Immunities (+2 vs enchantments)
- Keen senses (+2 perception)
- Low-Light Vision (double vision range in low-light; color vision)
- Trait: Resilient (+1 fortitude)
- Trait: Vagabond Child (+1 disable device; disable device is class skill)

RP notes: A mix of warrior, arcanist, healer, thief, and silver-tongued scoundrel. Baird is meant to be the Swiss army knife with focus on survival. He is cheerful and dour, friendly and hostile, alert and a slob... really, anything that the given situation demands. Neither good nor evil he is willing to do much to survive but finds no pleasure in strife. He would rather defend a capable ally than stab them in the back, choosing the long term gain over the short term one, but hungry belly can make even a nobler man do strange things...

He was certainly born in Varisia (Magnimar most likely) but there's around half a dozen bloodlines, including a healthy doze of elven, playing their chaotic game over his bodily features. He is literally a son of a whore for sure! And it's not like he hasn't done some "parting the cheeks" exercises in exchange of coins, or goods, himself either.

RP Backstory:
Born in questionable conditions to questionable parents Baird is more Half-Gutter Rat than he is Half-Elf, and this is likely what saved his life when the legions of the dead were let loose. Where others fought he hid, where others brandished the flames of justice he sought refugee in shadows, where others fought over scraps he bargained for them - or scavenged.

Surviving the initial plague with resilience of someone used to less than healthy conditions, and surviving the onslaught of the dead where mightier fell, taught him valuable lessons. Survival was not a matter of pride or strength in arms, it was a matter of using whatever you got your hands into, and making the best out of them. Be it arms and armor, magic, a bit of wit or even a mere stroke of luck.

Baird now wanders the world seeking the ever elusive sense of security he knows is long gone. Ready to meet new people with a charming smile, or a sharp blade if things turn sour. A man with uncertain future and nearly forgotten past, worn by the daily struggle for survival but not yet beaten by it.

Note: I hope this short backstory answers some of the questions even if it is a bit hazy on details. He was most likely up to some minor larceny or even more likely making some fortunate lad or lass happy under the sheets. I suspect the poor sod got gobbled up by the zombies while B ran but the event and everything that happened after it was so traumatizing it got wiped from his (somewhat guilt ridden) memory - only occasional nightmares remain.

Now what would be scary if said lover or victim came *after* him... vengeful spectres... brr. Mere thought gives me chills.