Gardner

Zarzutor's page

6 posts. Alias of Jiqs.


Full Name

Zarzutor

Race

Gnome

Classes/Levels

Bard/1

Gender

Male

Size

Small

Age

30

Alignment

NG

Occupation

Storyteller/Entertainer/Adventurer Extraordinair

Strength 10
Dexterity 14
Constitution 15
Intelligence 12
Wisdom 8
Charisma 18

About Zarzutor

Stat Block:

Zarzutor
Gnome Bard 1
NG Small Humanoid (Gnome)
Init +4; Senses Perception +1
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Defense
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AC 19, touch 13, flat-footed 17 (+2 Dex, +1 size, +4 Chain Shirt, +2 Heavy Wooden Shield)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +1
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Offense
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Speed 20 ft.
Melee Morningstar +3 (1d6/20/x2)
Melee Whip +3 (1d2/20/x2) (disarm,nonlethal,reach[15ft],trip)
Ranged Shortbow +3 (1d4/20/x3)
Spell-Like Abilities:
1/day—dancing lights, ghost sound, prestidigitation, and speak with animals
Bard Spells Known (CL 1):
1 (3/day) Grease (DC 16), Silent Image(DC 17) (2/Day)
0 (at will) Mage Hand, Light, Detect Magic, Prestidigitation
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Statistics
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Str 10, Dex 14, Con 15, Int 12, Wis 7, Cha 20
Base Atk +0; CMB -1; CMD 11
Feats Weapon Finesse
Traits Fast-Talker(+1 Bluff), Reactionary(+2 Init)
Skills Acrobatics +2, Bluff +9, Diplomacy +4, K(Arcana) +8, K(Dungeon) +2, K(Engin) +2, K(Geog) +2, K(Hist) +6, K(Local) +6, K(Nature) +6, K(Nobility) +2, K(Planes) +2, K(Religion) +2, Perform(String Instruments) +9, Perform(Oratory) +9, Stealth +6
Languages Common, Gnome, Sylvan, Draconic
Other Gear Chain Shirt, Morningstar, Whip, Heavy Wooden Shield, Lute, Grappling Hook, Waterskin, Shortbow, 20xArrows, Backpack (empty), Bedroll, 50 ft Hemp Rope, Traveler's Outfit, 15 GP, 2 SP
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Special Abilities
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Low-Light Vision
Defensive Training: +4 dodge bonus to AC vs. giants.
Gnome Magic: +1 save DC to illusion spells cast. 1/day - dancing lights, ghost sound, prestidigitation, speak with animals (if Charisma is 11 or higher).
Hatred: +1 to hit vs. reptilian and goblin humanoids.
Illusion Resistant: +2 to saves vs. illusion
Keen Senses: +2 Perception
Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any one Knowledge skill. This racial trait replaces the obsessive racial trait.(K[Arcana])
Weapon Familiarity: Any weapon with 'gnome' in its name is treated as a martial weapon.
Bardic Performance 10 rounds/day(4+Cha modifier+1 from favored class option) Standard Action to start, Free action to Maintain.
Countersong
Distraction
Fascinate
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance

Background:

Growing up, Zarzutor was fascinated with the storytellers that would visit his town. They would share stories of grand adventure and epic encounters. He was led to believe that the more you know, the better stories you could tell. So he began his adventure to learn everything he could, and to create his own stories.

While trading some new tales with a fellow bard he met, he learned of these expeditions out into the Stolen Lands and made his way as fast as he could to join one of them. What better way to learn new stories than to live them yourself.

Physical Description:

Zarzutor isn't very picky about what he wears. He likes to stick out as much as he can. Normally he can be found wearing brightly colored clothing. He also likes to wear his hair standing almost on end. His hair is a mixture of reds and yellows, and he tries to make it resemble fire when he has the time.