AnriTheWanderer |
Immobilize it! Rothel! You're a genius!
Anri blinks, realizing Rothel's idea. She pulls out her Rope of Climbing, and begins running around the Gargoyle trying to bind it in place for when it's stone form wears off.
And if it realizes what we're doing...well, break it when it drops it's stone form. :D
Norrin Axebeard |
Standard: Heal Norrin, granting him an immediate save.
Thanks, Akemi.
1d20 ⇒ 6
Takes 4 damage after factoring resist 6 ongoing.
Shift to Hh9. Ready an action to shoot the gargoyle when it comes out of stone form.
Save against ongoing damage 1d20 ⇒ 7
Rev DM |
The gargoyle remains impervious.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Rothel
Gargoyle - under Akemi's Oath; stone form (resist 30 all, regen 5, tremorsense 10)
Anri - readied action
Lisbarr - readied Astral Seal
Akemi - readied Bond of Pursuit
Lyan - readied Lodestone Lure
Norrin - 10 ongoing (se); readied to shoot
Rev DM |
The gargoyle's eyes open and it spreads its wings ...
OK. Off you go with your readied actions. I can't do much with the critter until I know what effects you have piled onto it. The main one is probably Lyan's Lodestone Lure.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Gargoyle - under Akemi's Oath; stone form (resist 30 all, regen 5, tremorsense 10)
Rothel
Anri - readied action
Lisbarr - readied Astral Seal
Akemi - readied Bond of Pursuit
Lyan - readied Lodestone Lure
Norrin - 10 ongoing (se); readied to shoot
Rev DM |
The gargoyle returns to life and is rewarded with a new burst of powers holding it in place. It does not look happy. Festooned with rope, held by a domineering looking hobgoblin and unable to claw at full power, it is not in a particularly good situation.
Anri - I can't see any need for you to make any kind of skill check to put a rope around a stone statue. You'll have to double move to do it, but that would be all.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Rothel
Anri
Lisbarr
Akemi
Lyan
Norrin - 10 ongoing (se)
Gargoyle - under Akemi's Oath; must stay adjacent to Lyan to end Lyan's next turn; -2 penalty to attacks to end Lisbarr's next turn; wrapped in rope
Rev DM |
Even with Lisbarr's help, the gargoyle proves too formidable an opponent for Rothel. Rahz-Ahk's claw flex unavailingly.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Anri
Lisbarr
Akemi
Lyan
Norrin - 10 ongoing (se)
Gargoyle - under Akemi's Oath; must stay adjacent to Lyan to end Lyan's next turn; -2 penalty to attacks to end Lisbarr's next turn; wrapped in rope
Rothel
AnriTheWanderer |
"Spinning Dragon Impact!" Anri shouts as comes around with a spinning roundhouse kick meant for the Gargoyle's face.
Anyone familiar with dragon techniques will know: if this works, she'll be able to continue the spin with an axe-kick at the end after it falls to the ground.
Dragon's Tail (Attack) (Dex vs. Fort) (Knocks Target Prone): 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38
for: 1d6 + 10 ⇒ (1) + 10 = 11
If that hits, Flurry of Blows will activate, and she'll hit it with another 7 damage. She won't slide it anywhere though as there doesn't seem to be a reason or place to do so.
Rev DM |
Somehow Anri finds the skill to kick several tonnes of stony gargoyle over.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Lisbarr
Akemi
Lyan
Norrin - 10 ongoing (se)
Gargoyle - under Akemi's Oath; must stay adjacent to Lyan to end Lyan's next turn; -2 penalty to attacks to end Lisbarr's next turn; wrapped in rope; prone
Rothel
Anri
Lisbarr Gorrowsel |
Lisbarr goes to take a look at the nearest plinth. Very carefully he moves next to it and takes a look. He also tries the keep the Gargoyle's defences down.
Move to GG16
Deadly doubt va G vs Will
1d20 + 18 ⇒ (14) + 18 = 32
On Hit: 2d8 + 11 ⇒ (2, 5) + 11 = 18 psychic damage and if it is hit again before the end of Lisbarr's next turn, it is dazed until the end of its next turn.
Additionally, the next attack against the gargolye gets a +4 power bonus to the attack roll.
(It no longer has the -2 penalty to all defences)
Rev DM |
Lisbarr inches towards the nearest plinth and finds a disappointing lack of exits associated with it.
Akemi keeps up the momentum as she continues to batter away at the gargoyle.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Lyan
Norrin - 10 ongoing (se)
Gargoyle - under Akemi's Oath; must stay adjacent to Lyan to end Lyan's next turn; wrapped in rope; prone; 10 damage if it uses a non-basic attack before end Akemi's next turn
Rothel
Anri
Lisbarr
Akemi
Rev DM |
Amended.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
Lyan
Norrin - 10 ongoing (se)
Gargoyle - under Akemi's Oath; must stay adjacent to Lyan to end Lyan's next turn; wrapped in rope; prone; 10 damage if it uses a non-basic attack before end Akemi's next turn; dazed to end Lisbarr's next turn
Rothel
Anri
Lisbarr
Akemi
Rev DM |
Lyan binds the gargoyle to him once more.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
Norrin - 10 ongoing (se)
Gargoyle - under Akemi's Oath; must stay adjacent to Lyan to end Lyan's next turn; wrapped in rope; prone; 10 damage if it uses a non-basic attack before end Akemi's next turn; dazed to end Lisbarr's next turn
Rothel
Anri
Lisbarr
Akemi
Lyan
Norrin Axebeard |
I'd better resolve my readied action from before first.
RBA
1d20 + 22 ⇒ (18) + 22 = 40 vs AC.
1d6 + 17 ⇒ (2) + 17 = 19 radiant damage.
Takes 10 - 6 = 4 damage at start of turn.
RBA
1d20 + 22 ⇒ (6) + 22 = 28 vs AC.
1d6 + 17 + 3 ⇒ (3) + 17 + 3 = 23 radiant damage.
Save against ongoing damage 1d20 ⇒ 20. "I'm cured!!"
___
AC 29; Fort 28, Ref 31, Will 29; Resist 10 necrotic, Resist 6 to ongoing damage
80 of 103 HP, 7 of 9 Surges; Initiative +14
Passive Perception 31, Passive Insight 23; Low-light vision
AP: 0
Conditions:
Dailies: Knockout
Encounters: Furious Assault, Stunning Strike, Sand in the Eyes
Rev DM |
Another chunk of rock flies off the gargoyle as Norrin's arrow finds an opening. His second attack does nothing, but the half-orc triumphantly shakes off the seeping wound that has been troubling him.
The gargoyle may not be the smartest monster on the block, but it knows when it is outnumbered and returns sullenly to stone form.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
Rothel
Anri
Lisbarr
Akemi
Lyan
Norrin
Gargoyle - under Akemi's Oath; must stay adjacent to Lyan to end Lyan's next turn; wrapped in rope; prone; 10 damage if it uses a non-basic attack before end Akemi's next turn; dazed to end Lisbarr's next turn; Stone form (resist 30, tremorsense 10)
Rothel Nelis |
Rothel is concerned over the persistance at which the creature continues to return to it's defensive form. "If we can do enough to it in its current phase of matter that it realizes there is no gains in using it, it would stand to reason that it may reverse its decision to enter the aforementioned state." With that being said, he waves Rahz-Ahk over to hover in the space between Anri and Akemi. The spirit reabsorbs some of the power it infused the ladies with earlier, and lashes out at the stone form with it, striking it hard.
Move, RA moves to Ii12
Standard, Reparative Spirit vs Gargoyle 1d20 + 19 ⇒ (20) + 19 = 39 vs Ref, YES! damage 3d6 + 49 ⇒ (4, 5, 5) + 49 = 63. Even after DR it will take it 7 rds to heal that.
Effect: At the end of each of my turns until the EOE, one ally adjacent to your spirit companion gains 11 temp HP.
Anri gets 11 temps.
AnriTheWanderer |
Okay. I'm out of attacks that could crack that shell, and leave me with something left afterwards to take it to task if that doesn't finish it off. Time for Ridiculous-Character-Based-Tactics.
Anri nods slowly.
"Okay. I have an idea. It's tied up and affected by a LOT of...well, everything we've got. One of the men needs to pee into it's gargoyle mouth. It will have to make a choice: defend itself, or wake up with pee in it's mouth, and going down it's throat."
She grimaces.
"Yes. I've hit a new low. THAT is the best plan I can come up with. Gods help me. Although, any harmful substance we have on hand could work, couldn't it? Yeah. Anyone got poison?"
As she waits for a response, she tries to follow up on the Gargoyle with her Five Storms technique, her limbs coming about in a fast barrage of strikes, desperately trying to get something through that skin.
Five Storms (Close Burst 1, Enemies Only, Dex vs. Reflex): 1d20 + 20 + 2 ⇒ (15) + 20 + 2 = 37 for: 1d8 + 10 ⇒ (3) + 10 = 13
Yeah. That's not going to do anything.
Rev DM |
The gargoyle shakes as Rahz-Ahk claws triumphantly at it, but is blandly indifferent to Anri's passing kick. Looking more than ever like a badly wrapped Christmas present, the thing just sits there.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Lisbarr
Akemi
Lyan
Norrin
Gargoyle - under Akemi's Oath; must stay adjacent to Lyan to end Lyan's next turn; wrapped in rope; prone; 10 damage if it uses a non-basic attack before end Akemi's next turn; dazed to end Lisbarr's next turn; Stone form (resist 30, tremorsense 10)
Rothel
Anri
Lisbarr Gorrowsel |
Lisbarr tries, unsuccessfully, to not hear what Anri has just said and decides to investigate some more plinths.
Minor action: Gaze in disbelief at Anri while trying not to think too hard about carrying out such a suggestion.
Double move: (carefully) to Ee20
"I think I'll just take a look at this plinth over here..."
Akemi-Temp |
The gargoyle is stone. So here's my thought. Petrified means unconscious so....
Coup de Grace via Angelic Alacrity
1d20 + 23 ⇒ (12) + 23 = 35
1d20 + 23 ⇒ (8) + 23 = 31
for 24+8 + 3d8 ⇒ (8, 8, 5) = 21
23 dmg after the resist 30, +2 more if its bloodied.
If its not considered helpless, which I really think it IS, since Anri could throw a rope around it without any struggle, here's my damage roll for the standard attack.
2d12 + 8 ⇒ (11, 12) + 8 = 31
feel the sting of 1 pt of damage
Rev DM |
@Akemi - it's not unconscious or helpless, as it has tremorsense and knows perfectly well where you are. I'm not allowing the coup de grace, but you're welcome to keep hitting it.
Lisbarr eases himself carefully along the walls, heading for another plinth, while Akemi chips optimistically away at the sulking and stony gargoyle.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Lyan
Norrin
Gargoyle - under Akemi's Oath; must stay adjacent to Lyan to end Lyan's next turn; wrapped in rope; prone; 10 damage if it uses a non-basic attack before end Akemi's next turn; dazed to end Lisbarr's next turn; Stone form (resist 30, tremorsense 10)
Rothel
Anri
Lisbarr
Akemi
AnriTheWanderer |
Anri is made of group disruption and move-everything-ever and knock-it-prone. Raw DPR ain't her deal. I've got ONE knockout hit that might do the trick with "Strike the Avalanche", but that's just because it would force The Gargoyle to move along the ground more than 2 squares, hitting it with another 4d10 as per this room's craziness. That MIGHT do the trick, IF we don't the bonus damage as separate from the normal damage roll vs. The Gargoyle's resistances. What do you think, Rev?
Akemi-Temp |
really my only issue with this is just how its dragging out without anything happening really. If we all make it a standard tactic to ready an action to hit the sucker, that's fine. Granted someone might want to heal up a bit if needed, and that's all well and good too, its just that I feel this battle is sort of unnecessarily halting. This isn't to say its not smart for the gargoyle to do this action! I know if I were surrounded, I'd regen to full and wear em down over time!
To help remedy this, here's my proposal, that those of us who intend to ready actions say 'Every time it turns to stone, I ready this move, here's my dice rolls' It is sort of anticlimactic, but it could help speed this along. Just a thought.
Rev DM |
It's a pain isn't it? Your tactics were very good for this battle as it happens. You've got the gargoyle locked down and since he's not completely dense, he's not going to just let you chop him to pieces. It makes tactical sense, but it's a poor battle for a pbp. Interesting how differently it's working out this time.
On a practical note, you need to find a way out - which I'm sure you will eventually do. Rather than force you to spend the next six weeks wandering all over the room, I'm going to make a couple of assumptions.
1. You find the correct plinth. Lisbarr's passive is so high that he can't fail.
2. You keep the garygole locked down while you do so.
3. I'm going to ask you to jump forward in time to the finding of that plinth and go from there.
Sound reasonable?
Battle recommences below:
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Norrin
Gargoyle - under Akemi's Oath; must stay adjacent to Lyan to end Lyan's next turn; wrapped in rope; prone; 10 damage if it uses a non-basic attack before end Akemi's next turn; dazed to end Lisbarr's next turn; Stone form (resist 30, tremorsense 10)
Rothel
Anri
Lisbarr
Akemi
Lyan