| AnriTheWanderer |
I don't think this hits.
Melee Basic (She attempts to stomp on it's head): 1d20 + 23 ⇒ (9) + 23 = 321d8 + 10 ⇒ (6) + 10 = 16
Internalize the Basic Kata (Feat): Anri may now activate Flurry of Blows with a melee basic attack, IF the melee basic attack hits. I don't THINK it hits, but it IS prone, so she MIGHT get lucky.
Flurry of blows: 7 Damage, slide gargoyle 1 (+1) squares to Ii11-12...it's large sized, you get the idea. The reason I haven't moved him yet on the dabbleboard, is because I'm not entirely sure if that was good enough to hit. If it did: Combat advantage for EVERYONE!
| Rev DM |
Rothel and Anri join forces to inflict more hurt on the stone beastie. The newcomer stubs her toe on its head, narrowly missing.
The gargoyle shuffles closer and reaches out with four clawed arms at the nearest intruders.
Crawls - so Lyan and Anri both get OAs.
Mauling Claws (AC). Four claw attacks, no more than two to a single target. On hit target takes 10 ongoing (se). If a target is hit twice, it is dazed (se).
Targets Lyan x 2, Anri x 2
1d20+23=30 v Lyan. Miss.
1d20+23=27 v Lyan. Miss.
1d20+23=31 v Anri. Ack. Don't know if that hits or misses. Anri, can you get some stats in your profile for me please?
1d20+23=24 v Anri. Miss.
Urk. Rolling horribly.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
Anri
Lisbarr
Akemi
Lyan
Norrin
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn
| AnriTheWanderer |
Fort: 25, Ref: 30, Will: 31, AC: 34. It's a total miss.
Melee Basic (OA): 1d20 + 23 ⇒ (2) + 23 = 251d8 + 10 ⇒ (3) + 10 = 13 Add combat advantage to the attack roll, and that's still only 27.
Ouch. Well, she's going to go for the Drunken Monkey then!
Drunken Monkey (Attack) (Dex vs. Will): 1d20 + 20 ⇒ (11) + 20 = 311d8 + 10 ⇒ (1) + 10 = 11
Ouch. Her Kung Fu No Good here? Well, it's vs. Will, so here's hoping it DOES hit, I'm pushing him down one square: Once again, CA For Everyone. And then the gargoyle has to make a Melee Basic Attack against itself with a +5 bonus to the roll. Furthermore, if it hits, Flurry of Blows hits for +7 damage. I won't slide him, because Drunken Monkey already pushed the guy where we want him.
| Rev DM |
The companions gain only bruises as they try and fail to hit the gargoyle.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
Lisbarr
Akemi
Lyan
Norrin
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn
Anri
| Rev DM |
Delaying Lisbarr. Akemi - you're up :)
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
Akemi
Lyan
Lisbarr
Norrin
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn
Anri
| Lisbarr Gorrowsel |
Lisbarr backs off a bit (one square - to Ii14) and then tries once more to daze the gargoyle.
Sylable of Light vs G vs Will. (Colse burst 2)
1d20 + 18 ⇒ (7) + 18 = 25
On hit: 1d8 + 13 ⇒ (5) + 13 = 18 radiant damage and the gargolye is blinded and deafened to the untils the end of Lisbarr's next turn.
Regardless of whether this hits or misses: all allies in busrt (Akemi and Anri) get a +2 bonus to all defences and resist 5 radiant to the end of Lisbarr's next turn
"Well... OK"
Lisbarr is still feeling a bit odd about having been carried around.
| Rev DM |
Lisbarr fails to make much headway with the gargoyle, but he bolsters Anri and Akemi. The avenger takes immediate advantage, chipping away at the brute and reminding it of where its priorities should lie.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, Anri and Akemi get a +2 bonus to all defences and resist 5 radiant.
Lyan
Norrin
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn; under Akemi's Oath
Anri
Lisbarr
Akemi
| Lyan Hurzin |
Minor: Battlemind's Demand: Mark for the duration
Standard: Lodestone Lure vs Will
1d20 + 21 ⇒ (4) + 21 = 25
Likely a miss, even with the CA I left out
Lyan's swing does little damage, but does ensure that he keeps the gargoyle's attention.
Status: 127/127, 15/15, 7/9, 1/1
Used: Mind Blade, Inconstant Location, Baleful Teleport
| Norrin Axebeard |
Norrin drives his blade into the gargoyle.
Stunning Strike
1d20 + 22 ⇒ (18) + 22 = 40 vs AC.
1d8 + 9 + 3d8 ⇒ (4) + 9 + (6, 5, 8) = 32 radiant damage.
Hit: The Gargoyle is stunned until the end of Norrin's next turn.
___
AC 29; Fort 28, Ref 31, Will 29; Resist 10 necrotic, Resist 6 to ongoing damage
103 of 103 HP, 7 of 9 Surges; Initiative +14
Passive Perception 31, Passive Insight 23; Low-light vision
AP: 0
Conditions:
Dailies: Knockout
Encounters: Furious Assault, Stunning Strike
| Rev DM |
Lyan holds the gargoyle's attention long enough for Norrin's blade to find a weak spot. Whatever he hits, it appears to be some kind of central nerve cluster and the gargoyle goes still.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, Anri and Akemi get a +2 bonus to all defences and resist 5 radiant.
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn; under Akemi's Oath; stunned to end Norrin's next turn
Anri
Lisbarr
Akemi
Lyan
Norrin
| Rothel Nelis |
Rothel looks everyone over, and seeing no blatant signs of injury, urges Rahz-Ahk to enhance Anri's actions. The spirit moves closer to the girl, and as he touches her arm she feels the infusion of rage fill her actions. It incites her to strike again, fury driving her swings.
Move, RA to Gg13
Standard, Spirit of the Killing Shot, Anri makes a basic attack as a free action with a +5 to hit and damage. If the attack hits, it also does maximum damage.
| Rev DM |
Rahz-Ahk urges Anri on to even greater destructive levels.
The gargoyle can do nothing but wait for the blows to fall.
OK Anri, you get the freebie granted by Rothel and your own turn follows immediately as the gargoyle is stunned and can do nowt.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, Anri and Akemi get a +2 bonus to all defences and resist 5 radiant.
Anri
Lisbarr
Akemi
Lyan
Norrin
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn; under Akemi's Oath; stunned to end Norrin's next turn
| AnriTheWanderer |
Sorry I posted so late guys. It was a hell of a day.
Anri's eyes are fueled with murderous intent.
"crush-you-crush-you-crush-you-CRUSH YOU!"
Melee Basic: 1d20 + 23 ⇒ (16) + 23 = 391d8 + 10 ⇒ (6) + 10 = 16
Forgot to add the +5 to Hit and Damage, +2 from CA. I also forgot that if it hits, it automatically deals max damage. I'm assuming this hits and thus automatically deals 23 damage.
(Feat): Internalize the Basic Kata, Anri applies Flurry of Blows to her Melee Basic Attack.
+7 Damage. (30 total so far)
Anri's normal turn begins.
Anri holds up her dagger, and lightning flows from it around her body. Then she spins around to perform the deadliest technique of Tae Kwan Leep upon the stunned Gargoyle: Boot to the head.
Arc of the Flashing Storm (Lightning)(Dexterity vs Reflex): 1d20 + 20 + 2 ⇒ (5) + 20 + 2 = 272d10 + 10 ⇒ (6, 8) + 10 = 24
Hmmm. This probably isn't going to hit, even with the CA. Can somebody give her another bonus? Because if this hits, she can push the gargoyle 3 squares in any direction, and THAT would set off the environmental hazard and do another 4d10 damage to it.
IF somebody can give her another bonus, making the attack hit: she pushes the gargoyle away from the party, forces it to set off the environmental hazard, and then uses the "Arc of the Flashing Storm" movement power to teleport after it. Otherwise, Anri's turn ends here.
| Rev DM |
Unless someone can give you +5, that second attack isn't going to hit.
Anri's fists and feet remove another chunk of rock from the gargoyle's hide, but her dagger is less effective. The blade clatters against the stunned creature, but cannot do any futher damage.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, Anri and Akemi get a +2 bonus to all defences and resist 5 radiant.
Lisbarr
Akemi
Lyan
Norrin
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn; under Akemi's Oath; stunned to end Norrin's next turn
Anri
| Lisbarr Gorrowsel |
Lisbarr tries once more to do something meaningful. With a sideling glance at Anri, he bathes the gargoyle in some very bright light.
Astral Seal vs G vs Ref.
1d20 + 22 ⇒ (13) + 22 = 35
On Hit: No damage, but the Gargolye takes a -2 penalty to all defences to the end of Lisbarr's next turn. And the next person to hit the Gargoyle regains 2HP.
Lisbarr looks intently at the Gargoyle to see if has had managed to have any effect.
| Rev DM |
This time Lisbarr is certain he's made no mistake. The dazzling light surrounding the gargoyle highlights minute weaknesses in the stonework.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Akemi
Lyan
Norrin
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn; under Akemi's Oath; stunned to end Norrin's next turn
Anri
Lisbarr
| Rev DM |
Akemi makes another dent in the gargoyle. Baleful eyes register the attack, but at present, the creature can do nothing to retaliate.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Lyan
Norrin
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn; under Akemi's Oath; stunned to end Norrin's next turn
Anri
Lisbarr
Akemi
| Rev DM |
Lyan maintains his grip on the unfortunate gargoyle.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Norrin
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn; under Akemi's Oath; stunned to end Norrin's next turn
Anri
Lisbarr
Akemi
Lyan
| Norrin Axebeard |
Norrin adds further insult to injury by coating the gargoyle with chalk from his climber's kit.
Sand in the Eyes
1d20 + 22 + 2 ⇒ (1) + 22 + 2 = 25 vs Reflex.
1d8 + 9 + 3d8 ⇒ (5) + 9 + (4, 2, 7) = 27 radiant damage.
Hit: Would've blinded the gargoyle (eont).
The gargoyle is no longer stunned.
___
AC 29; Fort 28, Ref 31, Will 29; Resist 10 necrotic, Resist 6 to ongoing damage
103 of 103 HP, 7 of 9 Surges; Initiative +14
Passive Perception 31, Passive Insight 23; Low-light vision
AP: 0
Conditions:
Dailies: Knockout
Encounters: Furious Assault, Stunning Strike, Sand in the Eyes
| Rev DM |
Norrin's attempt to smear chalk over the gargoyle's eyes leaves only a slightly foolish moustache on its upper lip.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn; under Akemi's Oath
Anri
Lisbarr
Akemi
Lyan
Norrin
| Rothel Nelis |
Rahz-Ahk beams with eagerness, standing in a place between to worthy combatants. He glows with his excitement, which bleeds over into the spaces where Akemi and Anri stand.
Sly Fox Spirit, Akemi can make a basic attack as a free action. If it hits, Anri can make a basic attack as a free action.
Rothel isn't healing anyone yet, I think we'vee been mostly unscathed thus far.
| Rev DM |
The combination of Rahz-Ahk's glee and Lisbarr's earlier debilitating spell allows Akemi to land another blow on the gargoyle.
The creature claws brutally at Akemi, Anri, Lyan and Norrin before turning firmly back into a statue, rendering it almost invulnerable.
Four Claw attacks (AC). On hit, target takes 10 ongoing (se).
Targets Akemi, Anri, Lyan, Norrin.
1d20+23=32 v Akemi. Hits.
1d20+23=39 v Anri. Hits.
1d20+23=43 v Lyan. Crits.
1d20+23=40 v Norrin. Hits.
2d8+6=15
22 damage to Lyan and 10 ongoing
15 damage each to Akemi, Anri and Norrin and 10 ongoing
Stone form:
Gargoyle gains resist 30 all, regen 5 and tremorsense 10. It can take no other actions until it stops using stone form.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Anri - 10 ongoing (se)
Lisbarr
Akemi - 10 ongoing (se)
Lyan - 10 ongoing (se)
Norrin - 10 ongoing (se)
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn; under Akemi's Oath; stone form (resist 30 all, regen 5, tremorsense 10)
| AnriTheWanderer |
Immediate Interrupt!
Iron Dragon Defense (Encounter):Reduce the damage of an attack by 10 + Wis Mod (15 Damage)
Sadly, does nothing about the Ongoing Damage.
Anri says, "...I don't think I can crack that shell."
Dragon's Tail (At Will)(Dex vs. Fort) (If successful, target is knocked prone):
1d20 + 20 ⇒ (6) + 20 = 26
For: 1d6 + 10 ⇒ (2) + 10 = 12
Well. With THOSE rolls, she certainly can't...I have to remember to keep adding that +2 from CA. Oh well, wouldn't have helped with that roll anyway.
-10 HP!
Save vs. Ongoing: 1d20 ⇒ 14
Anri shrugs it off. She grimaces as she examines the seemingly invulnerable stone gargoyle. There has to be SOME kind of weak point in this technique, doesn't there?
| Rev DM |
Lyan shrugs aside the rapidly opening wound, while Anri pummels fruitlessly at the gargoyle. Brushing aside her injuries, she and the rest of the group are left looking at a stony statue.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Lisbarr
Akemi - 10 ongoing (se)
Lyan
Norrin - 10 ongoing (se)
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn; under Akemi's Oath; stone form (resist 30 all, regen 5, tremorsense 10)
Anri
| Lisbarr Gorrowsel |
Not being equipped to do much harm to a virtually invincible Gargoyle, Lisbarr contrents himself with softening it up some more.
Astral seal vs Gargoyle vs Ref.
1d20 + 20 ⇒ (8) + 20 = 28
On Hit: No damage, but the Gargolye takes a -2 penalty to all defences to the end of Lisbarr's next turn. And the next person to hit the Gargoyle regains 2HP
"Can anyone think of a way to stop it turning into stone for a bit? Can it move at all at the moment?"
| Akemi-Temp |
I don't believe you can heal yourself so...
Akemi moves to Ii11 to help aid Norrin's wounds, ignoring her own.
Akemi at 81/119.
Acrobatics check DC 20
1d20 + 18 ⇒ (20) + 18 = 38
All the times for a crit...just like everyone else
Standard: Heal Norrin, granting him an immediate save.
End of Turn save vs ongoing: 1d20 + 1 ⇒ (14) + 1 = 15
| Rev DM |
Lisbarr pounds ineffectually at the gargoyle, while Rothel turns his mind to the problem and Akemi goes to help Norrin.
Norrin make an immediate save v the ongoing.
Long experience tells Rothel that the gargoyle can become stony as it wishes. While in that form, it cannot move or take any actions to harm the group, but it is capable of returning to life just as easily. He knows too that if it takes to the air it will be extremely dangerous.
Fly by attack allows it to move 8 without provoking OAs and make four attacks en route. On a hit the attack slides the target 3 squares - dangerous in this room. Power restores when gargoyle is bloodied or returns from stone form.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Lisbarr's next turn, gargoyle takes a -2 penalty to all defences and the next person to hit it regains 2HP.
Lyan
Norrin - 10 ongoing (se)
Rothel
Gargoyle - can only move adjacent to Lyan to end Lyan's next turn; under Akemi's Oath; stone form (resist 30 all, regen 5, tremorsense 10)
Anri
Lisbarr
Akemi
| Rothel Nelis |
So, I didn't get anything on how to bypass either its statue form or stop its regen?
"Would we be able to use the time it is immobilized to bind it somehow, so that when it returns it is incapacitated?" Rothel suggests, hoping to find some way to get around its ability to keep undoing all the damage they just caused.
| Rev DM |
Paizo flipped out on me and wouldn't load.
Rothel, there is nothing more to learn. You can't bypass the statue form or stop it regenerating. It is what it is.
Lyan and Lisbarr contemplate the room as Anri outlines her battle plan. Apart from leaving and going back the way you came, there is no other way out. If you wish to battle Moghadam, you will need to find a way past the gargoyle.
Lisbarr's attention is attracted to the plinths on each wall. It seems to him that one of them may conceal an exit, but he will have to risk moving adjacent to each of them to be sure.