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About Rothel NelisDefenses:
HP: 67/108 (Bloodied 54) Temps: 0
Init: +9
XP: 46,933 Passives
Class Features:
Stalker Spirit: An ally adjacent to your spirit companion adds +5 to the damage rolls against bloodied foes.
Fountain of Life: Healing Spirit uses d8 instead of d6 for bonus healing; target can forgo HP to make a saving throw. Mending Action: Allies adjacent to your spirit companion regain 6 HP after you use an action point Striking Surge: When an ally adjacent to your spirit companion uses a second wind, they also gain a +2 to attack and damage rolls until the end of their next turn. Race Features:
Astral Majesty: +1 to defenses versus bloodied creatures.
Astral Resistance: Resist Necrotic and Radiant of 5+half your level Immortal origin Skills:
(*trained)
Acrobatics +9 Arcana* +20 Athletics +8 (+11 for Jump) Bluff +7 Diplomacy +7 Dungeoneering +14 Endurance* +16 Heal +14 History* +20 Insight +14 (+19 vs Illusions) Intimidate +7 Nature* +21 Perception +14 Religion* +20 Stealth +9 Streetwise +7 Thievery +9 Feats:
Student of Artifice: Gain Training in Arcana, use Healing Infusion, wield Artificer Implements.
Resilient Spirit: +2 defenses for Spirit companion. Vigorous Spirit: target of healing spirit regains additional HP. Focus the Spirit's Lives: Roll 1d10 instead of 1d6 with memory of a thousand lifetimes for Nature checks or Attack rolls using a spirit power. Implement Expertise (Staff): +1 to attack rolls with staff implement. Arcane Familiar (retrained at 11th): Rakshasa Claw Wholesome Spirit: Spirit companion shares same Necrotic and Radiant resist. Ephemeral Spirit: Spirit companion takes half damage from ranged attacks. Strengthening Spirit: Allies adjacent to spirit companion gain my Wisdom mod in temp hit points when I use healing spirit. Ascendant Lineage: When using Memory of a Thousand Lifetimes, and the roll still fails, you do not expend the use of Memory of a Thousand Lifetimes. However, you cannot use the power again until the start of your next turn. At-Will Powers:
Melee Basic, Verdant Staff +3: 1d20+13, 1d8+3 damage;
Melee Basic, Javelin +2: 1d20+12, 1d6+2 damage; Ranged Basic, Javelin +2 (10/20): 1d20+12, 1d6+2 damage; Spirit Infusion; melee spirit 1; one ally
Claws of the Eagle; melee spirit 1; one creature
Stalker's Strike (Fort); melee spirit 1; one creature
Spirit's Fangs (Ref); melee spirit 1; the triggering enemy
Enraged Spirit Attack (Fort); melee spirit 1; one creature
Call Spirit Companion; close burst 20
Encounter Powers:
Spirit of Spring's Renewal(Will); Ranged 10; one creature
1d20+19 3d6+9 Hit: Each ally adjacent to my Spirit Companion can spend a Healing Surge. XSly Fox Spirit; melee spirit 1; one ally
XSpirit of the Killing Shot; melee spirit 1; one ally
XRenewing Wash (Ref); close blast 3; one enemy in the blast
Call Forth the Spirit World; close burst spirit 3
XHealing Spirit; close burst 5; you or one ally in burst
Memory of a Thousand Lifetimes; personal
Speak with Spirits; personal
Daily Powers:
XReparative Spirit (Ref); melee spirit 1; one creature
1d20+19 3d8+9 (or 5d8+9 if spirit is adjacent to an ally) Effect: At the end of each of your turns until the end of the encounter, one ally adjacent to your spirit companion gains 11 temp HP. Coils of the World (Fort); area burst 1 within 10; each enemy in burst
Enraged Spirit; ranged 20; your spirit companion
Protective Roots; close burst spirit 1; you and each ally in burst
XSpirit of Dawn; area burst 5 within 10
Rain of Renewal; burst 2 within 5
XHealing Infusion: Curative Admixture/Resistive Formula; close burst 10; you or one ally in burst
Faces of the Fallen
Item Powers:
Healer's Sash; Daily
Minor Action Close Burst 5, (You and one ally, or two allies) One target loses a surge, the other gains HP equal to surge value. River of Life Gloves; Daily
Cat Tabi; Daily
Diamond Bracers; Daily
XPennant Helm; Daily
XBattle Standard of Healing; Encounter
Equipment:
(Encumbrance 58/110) Nightmare Ward Drowmesh +3 (lvl 13) Verdant Staff +3 (lvl 12) Javelin +2 (lvl 6) Cloak of Distortion +3 (lvl 14) Pennant Helm (lvl 14) Cat Tabi (lvl 8) Healer's Sash (lvl 11) River of Life Gloves (lvl 7) Diamond Bracers (lvl 9) Battle Standard of Healing (lvl 3) Adventurer's Kit Trail Rations (10) Everburning Torch (2) Residuum (400) 55pp 20gp History:
Rothel bears an unusual distinction amongst Deva, he remembers his most recent incarnation prior to this one. This happened as he learned to manipulate the spirits around him in learning the shamanistic ways. The spirit companion he attached to felt very familiar to him, and it wasn't long until he learned that the spirit was purely a fragment of his previous life.
More disturbingly, he had been a Rakshasa. This made the spirit fragment difficult to control. In studying how to overcome this, he picked up some arcane knowledge, which led him to discover that by imbuing a Rakshasa claw with an essence of the spirit, it would give him a level of control over both aspects. After he found the fiend and killed it, he set right to task imbuing the claw with essence of his spirit companion. Since then he has learned how to harness both shards of his spirit fragment. The spirit is still fierce and wild, and Rothel lets all of his anger and frustration out through the spirit, striving to keep his current incarnation on a gentler path. Knowing he had just been a Rakshasa, he is worried that he will end up back as one if he isn't careful in his actions. The claw can be seen riding gripped around the clasp to his cloak. Rothel tends to be unapologetically snide to any non-deva he comes across. It is not intentional, and he doesn't realize that his constant sense of superiority gives others a negative outlook on him. Lucky for him, his actions speak louder than his words... most of the time. |