The Tethyr Chronicles, part one: The gathering storm (Inactive)

Game Master JohnLocke


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Flaming Skeleton B takes a 5 foot step to P32 and attacks Kathai Lli!

1st flaming claw attack:
Attack roll:1d20 + 8 ⇒ (3) + 8 = 11
Damage roll:1d4 + 4 ⇒ (2) + 4 = 6
Fire damage:1d6 ⇒ 6

2nd flaming claw attack:
Attack roll:1d20 + 8 ⇒ (20) + 8 = 28
Damage roll:1d4 + 4 ⇒ (2) + 4 = 6
Fire damage:1d6 ⇒ 2

Crit confirmation:1d20 + 8 ⇒ (9) + 8 = 17

No critical!

Flaming Skeleton B hits Kathai Lli for 8 points total.

The flaming fiend strikes Kathai hard, and save for her great inner reserves of toughness, she would have blacked out.

Evenor is up next!


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 3 Init Last

Status:

HP = 6/17+2
AC = 17 (15 raging)
+6 Fort, +1 Ref, -1 Will
Weapon Equipped = Dwarven Waraxe
Speed = 20'
Rage/Day = 5/8
Status Effects = None

Skeleton C going down!
Dwarven Waraxe Two Handed Power Attack Raging Flanking +8
1d20 + 8 ⇒ (20) + 8 = 281d10 + 12 ⇒ (10) + 12 = 22

Crit Confirm
1d20 + 8 ⇒ (8) + 8 = 162d10 + 24 ⇒ (10, 1) + 24 = 35

Well I wish I'd used that on the cleric.

With a fierce snarl Lockjaw moves to the next foe.


Female Halfling Rogue 1

The flaming claws of the skeleton shred ribbons along Kathai's chest. Blood splatters Skeleton C (before Lockjaw drops it). A few splashes fly through the spaces between its ribcage and small bits of gore land upon Lockjaw.

Kathai lets out a frightened squeak as the smell of scorched flesh fills the area. She grows deathly pale and stumbles, but manages to maintain her composure. She begins blinking rapidly as she grimaces through the pain...

I know I'm not the only one that needs it, but... Help! One HP here!


Male Half-elf Ranger (Skirmisher) 1

Evenor runs towards the cleric and swings his mace with both hands at him.

Attack 1d20 + 3 ⇒ (6) + 3 = 9

Move to S16 (through T17 to avoid AoO)


Evenor bravely lunges at the evil cleric, but his powerful swing is deflected by an invisible shield which protects her.

Evil cleric is up next!


1 HP here as well, and i got a bad feeling about this when i saw the cleric casting Summon Monster III, a magic level 3 spell. This means that cleric must be at least level 5. Don't know why but i'm afraid this fight is a bit too tough for us


Female Moon Elf Cleric of Sehanine Moonbow

That's what we get for charging in without healing or thinking. If I somehow survive, that won't happen again


@ Evenor - not that it matters at this point (you still would have missed) but your attack bonus vs the evil cleric is missing the +2 bonus for you vs humans, and possibly the +2 bonus for a charge as well.

@ All - I'm starting to think Alendrethala is right; I may have ramped the difficulty a bit too much on this encounter. After you walked all over the first encounter, I still didn't feel I had a good handle on your groups strength. 25 point buy, full gold and seven members does make for a pretty tough group, but this encounter is helping me gauge the upper limits of what you can tolerate. Please trust that I have no intention of TPKing you; I have a contingency to get you all out of this combat alive, if need be.


Well, time to use it if you'ld be so kind :)


@ Alendrethala - almost time! There's still a chance you can do it yourselves, as the battlefield littered with the bones of your enemies attests

Evil clerics turn!

The spiritual weapon attacks Alendrethala:
Attack roll:1d20 + 7 ⇒ (3) + 7 = 10
Damage roll:1d8 + 1 ⇒ (3) + 1 = 4

The scimitar bounces harmlessly off Alendrethala's mage armor!

Screaming in inarticulate fury, the evil cleric strikes at Evenor with her heavy mace.

Attack roll:1d20 + 7 ⇒ (5) + 7 = 12
Damage roll:1d8 + 4 ⇒ (1) + 4 = 5

Evenor ducks under her blow. She screams Damn you!! Damn you!!!

Ruhk is up next!


Okay, I'm going to act for Ruhk.

Ruhk charges to O31 and attacks flaming skeleton B

Attack roll:1d20 + 5 ⇒ (6) + 5 = 11
Damage roll:1d8 + 4 ⇒ (2) + 4 = 6

Unfortunately, Ruhks mighty blow misses.

Alendrethala is up next!


Alendrethala runs to O35 and shoots another force missile at Flaming Skeleton B : damage 1d4 + 1 ⇒ (3) + 1 = 4


The flaming skeleton loses a couple of ribs to Alendrethala's force missile, but is still standing!

Lockjaw Stonefist is up next!


Skeleton C going down!
Dwarven Waraxe Two Handed Power Attack Raging Flanking +8
1d20 + 8 ⇒ (20) + 8 = 28

1d10 + 12 ⇒ (10) + 12 = 22

Crit Confirm
1d20 + 8 ⇒ (8) + 8 = 16

2d10 + 24 ⇒ (10, 1) + 24 = 35

Well I wish I'd used that on the cleric.

With a fierce snarl Lockjaw moves to the next foe.

Skeleton C has been turned into a fine, greyish mist by one of the most powerful blows delivered by a first level character anywhere ever.

Round Three is done!


Initiative for round Four:

Kathai
Inwe (KO'd)
Flaming Skeleton B
Evenor
Evil cleric
Ruhk
Vestilet (KO'd)
Alendrethala
Lockjaw

Kathai Lli is up!


Female Halfling Rogue 1

Withdraw, withdraw, withdraw!

Games I've been in have said that withdraw needs to be a straight line, but I see no such ruling in the book. I'd like to withdraw to N36 as I slowly make my way to Vestilet to see if there's anything I can do to help him.

With her blade out in front of her, Kathai slides herself backwards, acknowledging that she'd only get in the way at this point.


Female Moon Elf Cleric of Sehanine Moonbow

CON Check DC14

1d20 ⇒ 17

Some how a clod of dirt and grass, kicked up by the chaos of battle flies through the air and lands on the burnt and rent Cleric, sealing her vicious wound, and stopping the bleeding.


@ Kathai - no, that's an acceptable use of withdraw. I let Evenor use a withdraw action to approach the evil cleric yesterday, so I'm not overly picky about how it's used. To me, it's just a way of disengaging from your current foe.

Flaming Skeleton B is up!


Flaming Skeleton B attacks Ruhk:

1st claw attack:
Attack roll:1d20 + 6 ⇒ (7) + 6 = 13
Damage roll:1d4 + 4 ⇒ (4) + 4 = 8
Fire damage:1d6 ⇒ 3

2nd claw attack:
Attack roll:1d20 + 6 ⇒ (20) + 6 = 26
Damage roll:1d4 + 4 ⇒ (2) + 4 = 6
Fire damage:1d6 ⇒ 5

Critical confirmation:1d20 + 6 ⇒ (10) + 6 = 16
Critical damage: 1d4 + 4 ⇒ (3) + 4 = 7

Oh no! Ruhk is down and looks like he is hurt bad!

Evenor's turn is up next!


Male Half-elf Ranger (Skirmisher) 1

Evenor throws his mace against the clerics head but once more his lack of skill with the weapon is obvious.

Attack 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Damn, the dice roller has something against me today, made three d20s rolls today in different games got a total of 9 with the three of them


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 4 Init Last

Status:

HP = 6/17+2
AC = 17 (15 raging)
+6 Fort, +1 Ref, -1 Will
Weapon Equipped = Dwarven Waraxe
Speed = 20'
Rage/Day = 4/8
Status Effects = None

Lockjaw steps up to the last skeleton and swings as hard as he can, blood starting to color the foam at his lips.

Dwarven Waraxe Two Handed Power Attack Raging +6
1d20 + 6 ⇒ (14) + 6 = 201d10 + 12 ⇒ (8) + 12 = 20


The evil cleric cackles as Evenor's blow misses!

She swings her heavy mace at Evenor:

Attack roll: 1d20 + 7 ⇒ (4) + 7 = 11
Damage roll: 1d8 + 4 ⇒ (7) + 4 = 11

She misses! A good thing, too, as the blow would have felled Evenor!

The evil cleric uses her move action to reposition the spiritual weapon to S17, and it slashes at Evenor:

Attack roll: 1d20 + 7 ⇒ (5) + 7 = 12
Damage roll: 1d8 + 1 ⇒ (8) + 1 = 9

Tymora continues to smile upon the half-elven ranger, as the bloody scimitar misses!

Alendrethala is up next!


What the status of the last flaming skeleton after Locklaw's attack?


Female Halfling Rogue 1

Skipping ahead a bit, my next action is to run to Vestilet and see if there's anything I can do

Kathai trips over herself attempting to reach the paladin. She drops to her knees at his side.

Heal: 1d20 + 0 ⇒ (11) + 0 = 11

Thinking him dead, she begins to reload her crossbow, retribution in her eyes...

"Oh, this **** is going down!"

EDIT: clarification - Q34


@ Alendrethala - the flaming skeleton will be going down when Lockjaws' turn triggers, after yours. Maybe target the evil cleric with a spell or a force missile?


DM Locke wrote:

@ Alendrethala - the flaming skeleton will be going down when Lockjaws' turn triggers, after yours. Maybe target the evil cleric with a spell or a force missile?

I though Lockjaw's turn already took place, this is why i asked.

My last lvl 1 spell is also my most powerful, since a Magic Missile with the evocation bonus inflicts 1d4+2, so going to cast that at the cleric.After that Alendrethala will stick with force missiles and ray of frosts (or crossbow)

damage on the cleric 1d4 + 2 ⇒ (2) + 2 = 4


Alendrethala's magic missile slams into the clerics chest, causing her to swear loudly.

Elven whore! I'll kill you, like I've killed your sister!!

Lockjaw's action against Flaming Skeleton B is next!

Lockjaw steps up to the last skeleton and swings as hard as he can, blood starting to color the foam at his lips.

Dwarven Waraxe Two Handed Power Attack Raging +6
1d20 + 6 ⇒ (14) + 6 = 20

1d10 + 12 ⇒ (8) + 12 = 20

The skeleton is reduced to a whole lotta bones, littering the ground.


Okay, so round five initiative order:

Kathai
Inwe (KO'd}
Evenor
Evil cleric
Ruhk (KO'd)
Vestilet (KO'd)
Alendrethala
Lockjaw

Katahi is up first!

Link to map is HERE


Kathai trips over herself attempting to reach the paladin. She drops to her knees at his side.

Heal: 1d20 + 0 ⇒ (11) + 0 = 11

Thinking him dead, she begins to reload her crossbow, retribution in her eyes...

"Oh, this **** is going down!"

Evenor is up next!


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 5 Init Last

Status:

HP = 6/17+2
AC = 17 (15 raging)
+6 Fort, +1 Ref, -1 Will
Weapon Equipped = Dwarven Waraxe
Speed = 20'
Rage/Day = 3/8
Status Effects = Raging

Lockjaw moves towards the last enemy, singing his death song as he begins to charge her.

Double move to R26.


Okay, so I'll act for Evenor....

He again strikes at the evil cleric. Third time is the charm?

Attack roll: 1d20 + 5 ⇒ (17) + 5 = 22
Damage roll: 1d6 + 4 ⇒ (6) + 4 = 10

Success! Evenor lands a solid blow that finally shuts the evil cleric up, if only for a moment!

Evil cleric is up next!


The evil cleric screams at Evenor, swearing eternal torment for darling to strike her!

The spiritual weapon strikes first:

Attack roll: 1d20 + 7 ⇒ (10) + 7 = 17
Damage roll: 1d8 + 1 ⇒ (4) + 1 = 5

The spiritual weapon slashes Evenor, leaving a gaping wound on his shoulder.

The evil cleric then attacks Evenor with her heavy mace:

Attack roll: 1d20 + 7 ⇒ (13) + 7 = 20
Damage roll: 1d8 + 4 ⇒ (1) + 4 = 5

The evil cleric strikes Evenor, but he's still standing, barely!

10 points of damage inflicted, 1 hit point remains!

Alendrethala is up next!


Alendrethala keeps casting evocation force missiles.

damage 1d4 + 1 ⇒ (4) + 1 = 5 on evil cleric


Alendrethala's force missile strikes true, blasting the evil cleric in the gut. That one made her mad!

Lockjaw Stoneshield is up next!

Lockjaw moves towards the last enemy, singing his death song as he begins to charge her.

Double move to R26.

Round Five is over!


Round six begins!

Initiative order:

Kathai
Inwe (KO'd)
Evenor
Evil cleric
Ruhk (KO'd)
Vestilet (KO'd)
Alendrethala
Lockjaw

Kathai Lli is up first!


Female Halfling Rogue 1

The only way to save these folks is to take the wench down...

double move to P26


Evenor is up next!


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 6 Init Last

Status:

HP = 6/17+2
AC = 17 (15 raging)
+6 Fort, +1 Ref, -1 Will
Weapon Equipped = Dwarven Waraxe
Speed = 20'
Rage/Day = 2/8
Status Effects = Raging

Damn my stumpy legs!

Lockjaw moves forward while throwing an axe at the cleric.

Throwing Axe 1d20 + 2 ⇒ (14) + 2 = 161d6 + 6 ⇒ (4) + 6 = 10

That does not include -4 for lacking Precise Shot. If Evenor is still standing and engaged with her, it'll be 12 to hit.

Bah, only 10' range, so another -2.


Okay, so I'll act for Evenor (again!)

Evenor swings again at the evil cleric, hoping to take her down for good.

Attack roll: 1d20 + 5 ⇒ (10) + 5 = 15
Damage roll: 1d6 + 4 ⇒ (3) + 4 = 7

But he misses! The evil cleric laughs, mocking Evenor's appearance and making unkind comments about his ancestry.

Evil cleric is up next!

The spiritual weapon attacks Evenor:

Attack roll: 1d20 + 7 ⇒ (15) + 7 = 22
Damage roll: 1d8 + 1 ⇒ (4) + 1 = 5

The bloody scimitar cuts Evenor down, and the evil cleric cackles!

The evil cleric uses a move action to advance to Q22. She then channels negative energy, trying to take out Lockjaw and Kathai!

Channel negative energy: 3d6 ⇒ (4, 5, 5) = 14
Save DC: 16

Kathai and Lockjaw have to save vs the pain of a thousand tiny slashes all over their bodies.

Alendrethala is up next!


Female Halfling Rogue 1

Will Save: 1d20 + 1 ⇒ (14) + 1 = 15

Kathai fails her will save by 1, takes full damage, bringing her to -13. She has a 12 constitution

Kathai drops to the ground screaming. She falls on her back and then the scream falls suddenly short. Her eyes remain open as the light fades.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 6

Retcon of my action as I will now be dying instead. Will save 1d20 + 1 ⇒ (6) + 1 = 7

-12 hp, 6 turns to death.

Also that 30 foot burst is going to catch most of the rest of us, and at minimum 7 damage should kill everybody already down. Yay TPK!


Female Moon Elf Cleric of Sehanine Moonbow

Yep. Looks that way. Usually when I make an encounter for a tougher party, I up the number of enemies, not the power of the individuals...except maybe a few extra HP. A CR5 would be a challenge for a level one party by itself... having said that. We rushed in without planning, and therefore eliminated the chance of retreating, so we've nobody to blame but ourselves. Oh well...fun while it lasted


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

I agree, sadly Lockjaw isn't really the retreat kind so that wasn't an option for him. With the skeletons this was probably pushing CR 7.


Female Halfling Rogue 1

I don't blame the encounter. I've always been a fan of sometimes, you just aren't ready to beat the bad guy. The problem was Kathai's impulsiveness coupled with the typical Marine-like attitude of heroes with the "we don't leave a man behind... even if we barely know them...". The minute I realized we were outmatched, my characters instinct would have been to run. I violated that by forcing myself to stay behind and try to save people.

If I was going to betray my characters personality for story sake, it should have been to NOT run headlong into the next battle while knowing that my character really wasn't built for combat and forcing everyone into a confrontation without scouting the situation first. So for that, I own responsibility for getting everyone killed.

That being said, I'm a fan of the plot that no one but me has really had a chance to see yet. If our GM is willing to give it another go, I'm in. With a more prudent less impulsive character


I ran out of level 1 spells, and only have 3 evocation force missiles left, but this is my last round as well, with 1 HP

I agree that Alendrethala too wouldn't run or surrender now

Another force missile on the cleric 1d4 + 1 ⇒ (2) + 1 = 3

I'm here as well if we are going to reroll the PCs


Female Moon Elf Cleric of Sehanine Moonbow

I don't think it was anybody's fault. We've not been together as a group long enough to know tactics, and tendencies we would all use. Cleric going down first is usually the first sign of a TPK. :-)


Inwë Lossëhelini wrote:
I don't think it was anybody's fault. We've not been together as a group long enough to know tactics, and tendencies we would all use. Cleric going down first is usually the first sign of a TPK. :-)

Precisely what i thought when i saw Inwe going down :(


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Male Half-elf Ranger (Skirmisher) 1

I'm sorry I was away from the computer during the weekend, I think Evenor wasn't ready for such a fight, he had always hunted bandits from the shadows, not fought undead abominations :P If we are to survive via a DM safe trigger I'm alright, if we're to die as a warning for other adventurers of what's to come from these damned Garagos cult, that's alright and I'd be willing to re-roll another character if the Dm is alright with it.


You guys aren't dying! Please, stay calm. I knew this encounter was a bit too tough, primarily because of the cleric. You won't be dying in this game due to my inexperience.


DM Locke wrote:

You guys aren't dying! Please, stay calm. I knew this encounter was a bit too tough, primarily because of the cleric. You won't be dying in this game due to my inexperience.

It can happen, i don't blame the DM even in a TPK. And i'm sure this won't be the case

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