Beltias Kreun

Evenor's page

64 posts. Alias of Keddah.


Full Name

Evenor

Race

Half-elf

Classes/Levels

Ranger (Skirmisher) 1

Gender

Male

Size

Medium

Age

20

Alignment

Chaotic Good

Deity

Hoar

Location

Tethyr

Languages

Common, Halfling, Elven, Sylvan

Occupation

Bandit hunter

Strength 14
Dexterity 18
Constitution 13
Intelligence 14
Wisdom 12
Charisma 10

About Evenor

Evenor
Male Half-elf Ranger
CG Medium Humanoid (Elf, Human)
Init: +4 Perc: +7

- STATUS -:

HP: 11/11

- DEFENSE -:

AC:17 Touched:14 Flatfooted:13
Fort: +3 Ref: +6 Will: +1
CMD: 17 Armour: Studded Leather

- OFFENSE -:

Base speed: 30 Speed: 30
BaB: +1 CMB: +3

Melee: Dagger: +3 (1d4+2/19-20) or
Short sword: +3 (1d6+2/19-20) or
Light mace: +3 (1d6 +2)

Ranged: Dagger: +5 (1d4+2/19-20) or
Composite longbow (Str +1): +5 (1d8+1/x3)

- STATISTICS -:

Str: 14 Dex: 18 Con: 13
Int: 14 Wis: 12 Cha: 10
Bab: +1 CMB: +3 CMD: 17

- FEATS -:

Lvl 1: Deadly Aim
Adaptability: Skill focus: Survival

- SKILLS -:

Climb +5, Intimidate +4, Knowledge (Geography) +6, Knowledge (Nature) +6, Perception +7, Ride +7, Stealth +7, Survival +8, Survival (Follow or identify tracks) +9, Swim +5

- OTHER -:

Favoured Enemy I: Humanoid (Human)

- - - - - - - - -
Favoured Classes: Ranger/
Lvl 1: Skill Point

- GEAR -:

Backpack, Bedroll, Blanket, Case (Map or Scroll), Dagger, Flint and Steel, Ink (1 oz. Vial), Inkpen, Lantern (Hooded), Longbow (Composite/Strength Rating+1), Mace, Light, Map Maker's Kit, Oil (1 Pint Flask)(3), Parchment (Sheet)(5), Rations (Trail/Per Day)(5), Rope (Silk/50 ft.), Studded Leather, Short sword,

14 sp, 8gp.

- ANIMAL COMPANION -:

- BACKGROUND -:
Born to a half-elf and an elven woman Evenor was surprisingly well treated by her elven family. He grew up in Suldanesselar, an elven city inside the Forest of Thetyr. Since a young age he showed an interest in the arts of the bow and the hunt. He was trained to become one of the guardians of the city, a great honour in a city known for it's isolationism, when he was 20 he was assigned to a diplomatic mission to meet the Tethyrian king's representatives, it was a trap.
The party was ambushed a few miles away from Suldanesselar but had no trouble dispatching their enemies, yet, they decided to take a rest to tend their wounded. When in the morning of the next day they arrived to the rendez-vous they found nobody there, after a few inquiries they discovered there were no more Tethyrian kings to trat with, and so decided to retire back to Suldanesselar, away from the fickle minded humans matters.

But Evenor felt, for the first time in his life, the pull of his human blood, he needed to know more, not with decades of study, but by taking part in the now and then. He was allowed to stay but was warned that if he didn't come back to Suldanesselar in a fortnight he would be considered unclean and not allowed to enter the city again.

During that fortnight Evenor faced the horrors of war, saw the weak submitted to the will of the evil and undeserving but powerful, he saw a world imperfect that the good elves of Suldanesselar didn't care about. He was befuddled, he was angry, he was scared.

Yet he came back home, he met the clerics in search for an explanation but the one he as given sounded hollow, he asked his mother and she repeated the same words, he asked his father and... and while he repeated the same words he saw the fire in his eyes, his father was born to a human woman and felt for his half-kin, he understood.

That made Evenor convinced that he was right. During the night he left the city and went to nearest human village, there he found the location of their oppressors, a bunch of drunken bandits... and slayed them in their sleep. Since then he has been fighting to keep the weak safe from the evil, but with every night his arrows take a life he feels emptier in his soul...

Then one day...

- ACHIEVEMENTS -:

Avengers of Falcon's Hollow Though the village lies in ruins, and the villagers slain, tales of your courage in confronting those responsible will spread from the caravan to hamlets and villages everywhere. The common folk - and those that protect them - will look more favourably upon you.: +2 bonus when attempting to modify the attitude of an NPC who looks favourably upon those who defend the common folk.